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baichixing
MDPro2
Commits
7008c8dc
Commit
7008c8dc
authored
Jul 24, 2023
by
赤子奈落
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix bugs
parent
20ab69d5
Changes
7
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Inline
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Showing
7 changed files
with
194 additions
and
181 deletions
+194
-181
Assets/MD/Scripts/CardOnSelection.cs
Assets/MD/Scripts/CardOnSelection.cs
+1
-0
Assets/MD/Scripts/Shortcuts.cs
Assets/MD/Scripts/Shortcuts.cs
+5
-5
Assets/MD/main.unity
Assets/MD/main.unity
+157
-157
Assets/SibylSystem/Menu/Menu.cs
Assets/SibylSystem/Menu/Menu.cs
+1
-1
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
+8
-5
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+18
-12
Assets/newOcgcores/placeSelector.cs
Assets/newOcgcores/placeSelector.cs
+4
-1
No files found.
Assets/MD/Scripts/CardOnSelection.cs
View file @
7008c8dc
...
...
@@ -166,6 +166,7 @@ public class CardOnSelection : MonoBehaviour
{
arrow
=
ABLoader
.
LoadAB
(
"effects/other/fxp_arrow_aim_001"
);
arrow
.
transform
.
position
=
card
.
gameObject
.
transform
.
position
;
arrow
.
transform
.
GetChild
(
0
).
GetComponent
<
Renderer
>().
material
.
renderQueue
=
3005
;
}
}
else
...
...
Assets/MD/Scripts/Shortcuts.cs
View file @
7008c8dc
...
...
@@ -206,10 +206,10 @@ public class Shortcuts : MonoBehaviour
}
Time
.
timeScale
=
timescale
;
if
(
message
!=
Program
.
I
().
ocgcore
.
currentMessage
)
{
message
=
Program
.
I
().
ocgcore
.
currentMessage
;
Debug
.
Log
(
message
);
}
//
if (message != Program.I().ocgcore.currentMessage)
//
{
//
message = Program.I().ocgcore.currentMessage;
//
Debug.Log(message);
//
}
}
}
Assets/MD/main.unity
View file @
7008c8dc
...
...
@@ -3510,7 +3510,7 @@ Transform:
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m_Children: []
m_Father: {fileID: 473089636}
...
...
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 473089636}
...
...
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m_GameObject: {fileID: 56796427}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y:
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m_LocalPosition: {x: 0, y:
1
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1309510406}
...
...
@@ -8716,13 +8716,13 @@ MonoBehaviour:
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mColor: {r: 1, g: 1, b: 1, a: 1}
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hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 1.
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aspectRatio: 1.
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BoxCollider:
m_ObjectHideFlags: 0
...
...
@@ -8734,7 +8734,7 @@ BoxCollider:
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m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1
778
, y: 1080, z: 0}
m_Size: {x: 1
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, y: 1080, z: 0}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &57185253
GameObject:
...
...
@@ -15049,13 +15049,13 @@ MonoBehaviour:
updateAnchors: 1
mColor: {r: 0, g: 0, b: 0, a: 1}
mPivot: 4
mWidth: 1
000
mWidth: 1
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mHeight: 62
mDepth: 2007
autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 1
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2
aspectRatio: 1
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2
mType: 2
mFillDirection: 4
mFillAmount: 1
...
...
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m_GameObject: {fileID: 96884506}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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...
...
@@ -19302,13 +19302,13 @@ MonoBehaviour:
updateAnchors: 1
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keepAspectRatio: 0
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aspectRatio:
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...
...
@@ -20819,13 +20819,13 @@ MonoBehaviour:
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mColor: {r: 0.3490566, g: 0, b: 0.12898247, a: 0}
mPivot: 4
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mWidth: 1
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mHeight: 1080
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autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 1.
6462963
aspectRatio: 1.
7509259
mType: 0
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mFillAmount: 1
...
...
@@ -26331,13 +26331,13 @@ MonoBehaviour:
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mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 4
mWidth: 1
778
mWidth: 1
891
mHeight: 1080
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hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 1.
6462963
aspectRatio: 1.
7509259
mType: 2
mFillDirection: 4
mFillAmount: 1
...
...
@@ -30579,7 +30579,7 @@ Transform:
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m_GameObject: {fileID: 154672195}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 155115123}
...
...
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m_GameObject: {fileID: 154907117}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 155115123}
...
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m_GameObject: {fileID: 154683587}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y:
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1
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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...
...
@@ -32932,13 +32932,13 @@ MonoBehaviour:
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aspectRatio: 1
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aspectRatio: 1
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mType: 0
mFillDirection: 4
mFillAmount: 1
...
...
@@ -33143,7 +33143,7 @@ BoxCollider:
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m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1
778
, y: 1080, z: 0}
m_Size: {x: 1
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, y: 1080, z: 0}
m_Center: {x: 0, y: 0, z: 0}
--- !u!65 &156912075
BoxCollider:
...
...
@@ -48985,7 +48985,7 @@ Transform:
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m_GameObject: {fileID: 190608813}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2049850901}
...
...
@@ -54019,7 +54019,7 @@ Transform:
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m_GameObject: {fileID: 227250122}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -
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m_LocalPosition: {x: 0, y: -
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, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 877396273}
...
...
@@ -54036,7 +54036,7 @@ BoxCollider:
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m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1
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, y: 1080, z: 0}
m_Size: {x: 1
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m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &227250125
MonoBehaviour:
...
...
@@ -54069,13 +54069,13 @@ MonoBehaviour:
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m_LocalScale: {x: 1, y: 1, z: 1}
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...
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...
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mColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
mPivot: 4
mWidth: 1
000
mHeight: 29
6
mWidth: 1
113
mHeight: 29
7
mDepth: 2007
autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 3.
3783784
aspectRatio: 3.
7474747
mType: 2
mFillDirection: 4
mFillAmount: 1
...
...
@@ -273810,7 +273810,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1752056656}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x:
465
, y: 0, z: 0}
m_LocalPosition: {x:
522
, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1366598850}
...
...
@@ -288501,13 +288501,13 @@ MonoBehaviour:
updateAnchors: 1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 4
mWidth:
974
mWidth:
1087
mHeight: 50
mDepth: 2020
autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio:
19.48
aspectRatio:
21.74
keepCrispWhenShrunk: 1
mTrueTypeFont: {fileID: 12800000, guid: d086cc69053abce42a6351765ad88863, type: 3}
mFont: {fileID: 0}
...
...
@@ -294276,7 +294276,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1886772448}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -
654
, y: -45, z: 0}
m_LocalPosition: {x: -
710
, y: -45, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 279578385}
...
...
@@ -296406,7 +296406,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1902820822}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y:
0
, z: 0}
m_LocalPosition: {x: 0, y:
1
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 993754079}
...
...
@@ -296454,13 +296454,13 @@ MonoBehaviour:
updateAnchors: 1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 4
mWidth: 1
778
mWidth: 1
891
mHeight: 1080
mDepth: 0
autoResizeBoxCollider: 1
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 1.
6462963
aspectRatio: 1.
7509259
--- !u!65 &1902820825
BoxCollider:
m_ObjectHideFlags: 0
...
...
@@ -296472,7 +296472,7 @@ BoxCollider:
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1
778
, y: 1080, z: 0}
m_Size: {x: 1
891
, y: 1080, z: 0}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &1904610517
GameObject:
...
...
@@ -296867,7 +296867,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1906718173}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 245, y: 21
6
, z: 0}
m_LocalPosition: {x: 245, y: 21
8
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 633048091}
...
...
@@ -296911,13 +296911,13 @@ MonoBehaviour:
updateAnchors: 1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 4
mWidth: 1
028
mWidth: 1
141
mHeight: 165
mDepth: 2005
autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 6.
230303
aspectRatio: 6.
9151516
mType: 1
mFillDirection: 4
mFillAmount: 1
...
...
@@ -299525,7 +299525,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1928237383}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -8
26
, y: 475, z: 0}
m_LocalPosition: {x: -8
82
, y: 475, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1902820823}
...
...
@@ -309518,7 +309518,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1995733149}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -4
39
, y: 29, z: 0}
m_LocalPosition: {x: -4
95
, y: 29, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1906718174}
...
...
@@ -319413,13 +319413,13 @@ MonoBehaviour:
updateAnchors: 1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 4
mWidth:
988
mWidth:
1101
mHeight: 6
mDepth: 2010
autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 1
64.66667
aspectRatio: 1
83.5
mType: 1
mFillDirection: 4
mFillAmount: 1
...
...
@@ -324209,13 +324209,13 @@ MonoBehaviour:
updateAnchors: 1
mColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
mPivot: 4
mWidth: 1
000
mWidth: 1
113
mHeight: 202
mDepth: 2007
autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio:
4.9504952
aspectRatio:
5.509901
mType: 2
mFillDirection: 4
mFillAmount: 1
...
...
@@ -325381,13 +325381,13 @@ MonoBehaviour:
updateAnchors: 1
mColor: {r: 0, g: 0, b: 0, a: 1}
mPivot: 4
mWidth: 1
000
mWidth: 1
113
mHeight: 137
mDepth: 2007
autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio:
7.2992
7
aspectRatio:
8.12408
7
mType: 2
mFillDirection: 4
mFillAmount: 1
...
...
@@ -335921,7 +335921,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257414962066928}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x:
121, y: -75
, z: 0}
m_LocalPosition: {x:
65, y: -74
, z: 0}
m_LocalScale: {x: 0.87, y: 0.87, z: 0.87}
m_Children: []
m_Father: {fileID: 4102257415107416394}
...
...
@@ -336595,7 +336595,7 @@ MonoBehaviour:
mClipTexture: {fileID: 0}
mAlpha: 1
mClipping: 3
mClipRange: {x: 960, y: -539.
52673, z: 1777.835
4, w: 1080}
mClipRange: {x: 960, y: -539.
4967, z: 1890.503
4, w: 1080}
mClipSoftness: {x: 0, y: 0}
mDepth: 0
mSortingOrder: 0
...
...
@@ -337273,7 +337273,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107642646}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x:
71, y: -375
, z: 0}
m_LocalPosition: {x:
15, y: -374
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107450992}
...
...
@@ -337292,7 +337292,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107685576}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x:
71, y: -775
, z: 0}
m_LocalPosition: {x:
15, y: -774
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107484686}
...
...
@@ -337325,7 +337325,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107888902}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3
91, y: -75
, z: 0}
m_LocalPosition: {x: 3
35, y: -74
, z: 0}
m_LocalScale: {x: 0.87, y: 0.87, z: 0.87}
m_Children: []
m_Father: {fileID: 4102257415107416394}
...
...
@@ -337377,7 +337377,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107883268}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x:
71, y: -475
, z: 0}
m_LocalPosition: {x:
15, y: -474
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107420704}
...
...
@@ -337396,7 +337396,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107887070}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x:
71, y: -175
, z: 0}
m_LocalPosition: {x:
15, y: -174
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107482378}
...
...
@@ -337429,7 +337429,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107873672}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x:
71, y: -875
, z: 0}
m_LocalPosition: {x:
15, y: -874
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107474430}
...
...
@@ -337448,7 +337448,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107881278}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x:
71, y: -675
, z: 0}
m_LocalPosition: {x:
15, y: -674
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107408084}
...
...
@@ -337495,7 +337495,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107684868}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x:
71, y: -275
, z: 0}
m_LocalPosition: {x:
15, y: -274
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107469124}
Assets/SibylSystem/Menu/Menu.cs
View file @
7008c8dc
...
...
@@ -30,7 +30,7 @@ public class Menu : WindowServantSP
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
UIHelper
.
registEvent
(
gameObject
,
"animation_"
,
onClickAnimation
);
//MDPRO2 update
UIHelper
.
getByName
<
UILabel
>(
gameObject
,
"version_"
).
text
=
"2.0.
3
"
;
UIHelper
.
getByName
<
UILabel
>(
gameObject
,
"version_"
).
text
=
"2.0.
4
"
;
Program
.
I
().
StartCoroutine
(
checkUpdate
());
}
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
View file @
7008c8dc
...
...
@@ -609,8 +609,9 @@ public class gameCard : OCGobject
return
re
;
}
public
void
ES_lock
(
float
time
)
public
void
ES_lock
(
float
time
,
bool
exitExcited
=
true
)
{
if
(
exitExcited
)
ES_exit_excited
(
false
);
Object
.
Destroy
(
gameObject
.
AddComponent
<
card_locker
>(),
time
);
}
...
...
@@ -664,9 +665,10 @@ public class gameCard : OCGobject
if
(
ES_excited_unsafe_should_not_be_changed_dont_touch_this
)
{
ES_excited_handler_close_up_handler
();
if
(
Program
.
InputGetMouseButtonUp_0
&&
!
clicked
)
if
(
Program
.
InputGetMouseButtonUp_0
&&
!
clicked
&&
(
p
.
location
&
(
uint
)
CardLocation
.
Hand
)
>
0
)
ES_enter_clicked
();
else
if
(
Program
.
InputGetMouseButtonUp_0
&&
(
p
.
location
&
(
uint
)
CardLocation
.
Hand
)
==
0
)
ES_enter_clicked
();
//ES_excited_handler_event_cookie_card_bed();
}
}
...
...
@@ -841,6 +843,7 @@ public class gameCard : OCGobject
var
iTweens
=
gameObject
.
GetComponents
<
iTween
>();
for
(
var
i
=
0
;
i
<
iTweens
.
Length
;
i
++)
Object
.
DestroyImmediate
(
iTweens
[
i
]);
flash_line_off
();
Debug
.
Log
(
"Exit Excited"
);
ES_excited_unsafe_should_not_be_changed_dont_touch_this
=
false
;
for
(
var
i
=
0
;
i
<
buttons
.
Count
;
i
++)
buttons
[
i
].
hide
();
destroy
(
gameObject_event_card_bed
);
...
...
@@ -1222,7 +1225,7 @@ public class gameCard : OCGobject
Program
.
I
().
ocgcore
.
Sleep
((
int
)((
time_delay_landing
+
time_landing
-
time_lead
)
*
60
));
else
Program
.
I
().
ocgcore
.
Sleep
(
10
);
ES_lock
(
time_delay_landing
+
time_landing
-
time_lead
);
ES_lock
(
time_delay_landing
+
time_landing
-
time_lead
,
false
);
if
(
summonAnimation
)
{
...
...
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
7008c8dc
...
...
@@ -3668,10 +3668,10 @@ public class Ocgcore : ServantWithCardDescription
card
.
selectPtr
=
i
;
card
.
forSelect
=
true
;
//card.add_one_decoration(Program.I().mod_ocgcore_decoration_card_selecting, 4, Vector3.zero, "card_selecting");
if
((
card
.
p
.
position
&
(
uint
)
CardPosition
.
Defence
)
>
0
)
decoration
.
transform
.
GetChild
(
0
).
transform
.
localEulerAngles
=
new
Vector3
(
0
,
90
,
0
);
else
if
((
card
.
p
.
position
&
(
uint
)
CardPosition
.
Attack
)
>
0
)
decoration
.
transform
.
GetChild
(
0
).
transform
.
localEulerAngles
=
new
Vector3
(
0
,
0
,
0
);
else
decoration
.
transform
.
GetChild
(
0
).
transform
.
localEulerAngles
=
new
Vector3
(
0
,
90
,
0
);
card
.
add_one_decoration
(
decoration
,
4
,
Vector3
.
zero
,
"card_selecting"
);
card
.
isShowed
=
true
;
card
.
currentFlash
=
gameCard
.
flashType
.
Select
;
...
...
@@ -5081,6 +5081,7 @@ public class Ocgcore : ServantWithCardDescription
VoiceHandler
.
PlayFixedLine
((
uint
)
player
,
"PayCost"
);
break
;
case
GameMessage
.
Damage
:
Debug
.
Log
(
"Message: Damage"
);
gameInfo
.
realize
();
player
=
localPlayer
(
r
.
ReadByte
());
val
=
r
.
ReadInt32
();
...
...
@@ -5268,6 +5269,7 @@ public class Ocgcore : ServantWithCardDescription
break
;
case
GameMessage
.
Battle
:
AnimationControl
ac
=
GameObject
.
Find
(
"new_gameField(Clone)/Assets_Loader"
).
GetComponent
<
AnimationControl
>();
Debug
.
Log
(
"Message: Battle"
);
if
(
Program
.
I
().
setting
.
setting
.
Vbattle
.
value
)
{
removeAttackHandler
();
...
...
@@ -5320,9 +5322,9 @@ public class Ocgcore : ServantWithCardDescription
{
var
attacker_bool_me
=
gpsAttacker
.
controller
==
0
;
if
(
attacker_bool_me
)
VectorAttackTarget
=
new
Vector3
(
0
,
5
,
25
);
//mark 玩家被攻击位置
VectorAttackTarget
=
new
Vector3
(
0
,
1
5
,
25
);
//mark 玩家被攻击位置
else
VectorAttackTarget
=
new
Vector3
(
0
,
5
,
-
25
);
VectorAttackTarget
=
new
Vector3
(
0
,
1
5
,
-
25
);
}
else
{
...
...
@@ -5463,14 +5465,14 @@ public class Ocgcore : ServantWithCardDescription
GameObject
dummy
=
new
GameObject
();
if
(
attackCard
.
p
.
controller
==
0
)
{
dummy
.
transform
.
position
=
new
Vector3
(
0f
,
0
f
,
25f
);
dummy
.
transform
.
position
=
new
Vector3
(
0f
,
15
f
,
25f
);
hit
=
"effects/hit/fxp_dithit_far_001"
;
sound2
=
"SE_DUEL/SE_DIRECT_ATTACK_PLAYER"
;
directAttack
=
1
;
}
else
{
dummy
.
transform
.
position
=
new
Vector3
(
0f
,
0
f
,
-
25f
);
dummy
.
transform
.
position
=
new
Vector3
(
0f
,
15
f
,
-
25f
);
hit
=
"effects/hit/fxp_dithit_near_001"
;
sound2
=
"SE_DUEL/SE_DIRECT_ATTACK_RIVAL"
;
directAttack
=
2
;
...
...
@@ -5514,7 +5516,9 @@ public class Ocgcore : ServantWithCardDescription
CloseUpControl
cc
=
attackCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
).
GetChild
(
0
).
GetComponent
<
CloseUpControl
>();
cc
.
FadeOutIn
(
0f
,
0.3f
,
0.5f
,
0.2f
);
}
if
(
attackedCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
)
!=
null
)
if
(
attackedCard
!=
null
&&
attackedCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
)
!=
null
)
{
CloseUpControl
cc
=
attackedCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
).
GetChild
(
0
).
GetComponent
<
CloseUpControl
>();
cc
.
FadeOutIn
(
0.3f
,
0.1f
,
1f
,
0.2f
);
...
...
@@ -5548,7 +5552,9 @@ public class Ocgcore : ServantWithCardDescription
CloseUpControl
cc
=
attackCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
).
GetChild
(
0
).
GetComponent
<
CloseUpControl
>();
cc
.
FadeOutIn
(
0f
,
0.5f
,
0.55f
,
0.2f
);
}
if
(
attackedCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
)
!=
null
)
if
(
attackedCard
!=
null
&&
attackedCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
)
!=
null
)
{
CloseUpControl
cc
=
attackedCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
).
GetChild
(
0
).
GetComponent
<
CloseUpControl
>();
cc
.
FadeOutIn
(
0.5f
,
0.1f
,
1f
,
0.2f
);
...
...
@@ -6104,10 +6110,10 @@ public class Ocgcore : ServantWithCardDescription
if
((
cardsSelectable
[
i
].
p
.
location
&
(
uint
)
CardLocation
.
Onfield
)
>
0
&&
(
cardsSelectable
[
i
].
p
.
location
&
(
uint
)
CardLocation
.
Overlay
)
==
0
)
{
//cardsSelectable[i].add_one_decoration(Program.I().mod_ocgcore_decoration_card_selecting, 4, Vector3.zero, "card_selecting");
if
((
cardsSelectable
[
i
].
p
.
position
&
(
uint
)
CardPosition
.
Defence
)
>
0
)
decoration
.
transform
.
GetChild
(
0
).
transform
.
localEulerAngles
=
new
Vector3
(
0
,
90
,
0
);
else
if
((
cardsSelectable
[
i
].
p
.
position
&
(
uint
)
CardPosition
.
Attack
)
>
0
)
decoration
.
transform
.
GetChild
(
0
).
transform
.
localEulerAngles
=
new
Vector3
(
0
,
0
,
0
);
else
decoration
.
transform
.
GetChild
(
0
).
transform
.
localEulerAngles
=
new
Vector3
(
0
,
90
,
0
);
cardsSelectable
[
i
].
add_one_decoration
(
decoration
,
4
,
Vector3
.
zero
,
"card_selecting"
);
}
cardsSelectable
[
i
].
currentFlash
=
gameCard
.
flashType
.
Select
;
...
...
Assets/newOcgcores/placeSelector.cs
View file @
7008c8dc
...
...
@@ -21,7 +21,10 @@ public class placeSelector : MonoBehaviour {
selectableGO
=
ABLoader
.
LoadAB
(
"effects/hitghlight/fxp_hl_select/fxp_hl_select_trpmgc_001"
);
}
else
if
(
transform
.
position
.
z
==
-
10
||
transform
.
position
.
z
==
10
)
//场地
selectableGO
=
ABLoader
.
LoadAB
(
"effects/hitghlight/fxp_hl_select/fxp_hl_select_trpmgc_001"
);
{
selectableGO
=
ABLoader
.
LoadAB
(
"effects/hitghlight/fxp_hl_select/fxp_hl_select_card_001"
);
selectableGO
.
transform
.
localScale
=
new
Vector3
(
0.8f
,
0.8f
,
0.8f
);
}
else
//额外怪兽区
selectableGO
=
ABLoader
.
LoadAB
(
"effects/hitghlight/fxp_hl_select/fxp_hl_select_mst_001"
);
var
main
=
selectableGO
.
GetComponent
<
ParticleSystem
>().
main
;
...
...
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