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baichixing
MDPro2
Commits
20ab69d5
Commit
20ab69d5
authored
Jul 23, 2023
by
赤子奈落
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Plain Diff
two kind of attack effects diff by attack point
parent
2acf837b
Changes
5
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Showing
5 changed files
with
262 additions
and
231 deletions
+262
-231
Assets/MD/Scripts/KeepForward.cs
Assets/MD/Scripts/KeepForward.cs
+11
-0
Assets/MD/Scripts/KeepForward.cs.meta
Assets/MD/Scripts/KeepForward.cs.meta
+11
-0
Assets/MD/Scripts/Shortcuts.cs
Assets/MD/Scripts/Shortcuts.cs
+5
-5
Assets/MD/main.unity
Assets/MD/main.unity
+149
-149
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+86
-77
No files found.
Assets/MD/Scripts/KeepForward.cs
0 → 100644
View file @
20ab69d5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
KeepForward
:
MonoBehaviour
{
void
Update
()
{
transform
.
localEulerAngles
=
Vector3
.
zero
;
}
}
Assets/MD/Scripts/KeepForward.cs.meta
0 → 100644
View file @
20ab69d5
fileFormatVersion: 2
guid: c3574eae5e7ea1d4eafef0e83f4e7da2
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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userData:
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Assets/MD/Scripts/Shortcuts.cs
View file @
20ab69d5
...
...
@@ -206,10 +206,10 @@ public class Shortcuts : MonoBehaviour
}
Time
.
timeScale
=
timescale
;
//
if (message != Program.I().ocgcore.currentMessage)
//
{
//
message = Program.I().ocgcore.currentMessage;
//
Debug.Log(message);
//
}
if
(
message
!=
Program
.
I
().
ocgcore
.
currentMessage
)
{
message
=
Program
.
I
().
ocgcore
.
currentMessage
;
Debug
.
Log
(
message
);
}
}
}
Assets/MD/main.unity
View file @
20ab69d5
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m_RootOrder: 2
1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2094583912
GameObject:
...
...
@@ -324209,13 +324209,13 @@ MonoBehaviour:
updateAnchors: 1
mColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
mPivot: 4
mWidth:
987
mWidth:
1000
mHeight: 202
mDepth: 2007
autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 4.
8861384
aspectRatio: 4.
9504952
mType: 2
mFillDirection: 4
mFillAmount: 1
...
...
@@ -325381,13 +325381,13 @@ MonoBehaviour:
updateAnchors: 1
mColor: {r: 0, g: 0, b: 0, a: 1}
mPivot: 4
mWidth:
987
mWidth:
1000
mHeight: 137
mDepth: 2007
autoResizeBoxCollider: 0
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 7.2
043796
aspectRatio: 7.2
9927
mType: 2
mFillDirection: 4
mFillAmount: 1
...
...
@@ -335857,7 +335857,7 @@ MonoBehaviour:
target: {fileID: 4102257415107416394}
relative: 1
absolute: -50
updateAnchors:
2
updateAnchors:
1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 310
...
...
@@ -335921,7 +335921,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257414962066928}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 12
7
, y: -75, z: 0}
m_LocalPosition: {x: 12
1
, y: -75, z: 0}
m_LocalScale: {x: 0.87, y: 0.87, z: 0.87}
m_Children: []
m_Father: {fileID: 4102257415107416394}
...
...
@@ -336249,7 +336249,7 @@ MonoBehaviour:
target: {fileID: 4102257415107416394}
relative: 1
absolute: -225
updateAnchors:
2
updateAnchors:
1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 550
...
...
@@ -336315,7 +336315,7 @@ MonoBehaviour:
target: {fileID: 4102257415107416394}
relative: 1
absolute: -125
updateAnchors:
2
updateAnchors:
1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 550
...
...
@@ -336595,7 +336595,7 @@ MonoBehaviour:
mClipTexture: {fileID: 0}
mAlpha: 1
mClipping: 3
mClipRange: {x: 960, y: -539.5
3, z: 1765.457
, w: 1080}
mClipRange: {x: 960, y: -539.5
2673, z: 1777.8354
, w: 1080}
mClipSoftness: {x: 0, y: 0}
mDepth: 0
mSortingOrder: 0
...
...
@@ -336628,7 +336628,7 @@ MonoBehaviour:
target: {fileID: 4102257415107416394}
relative: 1
absolute: -625
updateAnchors:
2
updateAnchors:
1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 550
...
...
@@ -336722,7 +336722,7 @@ MonoBehaviour:
target: {fileID: 4102257415107416394}
relative: 1
absolute: -325
updateAnchors:
2
updateAnchors:
1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 550
...
...
@@ -336827,7 +336827,7 @@ MonoBehaviour:
target: {fileID: 4102257415107416394}
relative: 1
absolute: -50
updateAnchors:
2
updateAnchors:
1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 680
...
...
@@ -336961,7 +336961,7 @@ MonoBehaviour:
target: {fileID: 4102257415107416394}
relative: 1
absolute: -725
updateAnchors:
2
updateAnchors:
1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 550
...
...
@@ -337027,7 +337027,7 @@ MonoBehaviour:
target: {fileID: 4102257415107416394}
relative: 1
absolute: -825
updateAnchors:
2
updateAnchors:
1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 550
...
...
@@ -337255,7 +337255,7 @@ MonoBehaviour:
target: {fileID: 4102257415107416394}
relative: 1
absolute: -425
updateAnchors:
2
updateAnchors:
1
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 550
...
...
@@ -337273,7 +337273,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107642646}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7
7
, y: -375, z: 0}
m_LocalPosition: {x: 7
1
, y: -375, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107450992}
...
...
@@ -337292,7 +337292,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107685576}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7
7
, y: -775, z: 0}
m_LocalPosition: {x: 7
1
, y: -775, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107484686}
...
...
@@ -337325,7 +337325,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107888902}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 39
7
, y: -75, z: 0}
m_LocalPosition: {x: 39
1
, y: -75, z: 0}
m_LocalScale: {x: 0.87, y: 0.87, z: 0.87}
m_Children: []
m_Father: {fileID: 4102257415107416394}
...
...
@@ -337377,7 +337377,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107883268}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7
7
, y: -475, z: 0}
m_LocalPosition: {x: 7
1
, y: -475, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107420704}
...
...
@@ -337396,7 +337396,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107887070}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7
7
, y: -175, z: 0}
m_LocalPosition: {x: 7
1
, y: -175, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107482378}
...
...
@@ -337429,7 +337429,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107873672}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7
7
, y: -875, z: 0}
m_LocalPosition: {x: 7
1
, y: -875, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107474430}
...
...
@@ -337448,7 +337448,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107881278}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7
7
, y: -675, z: 0}
m_LocalPosition: {x: 7
1
, y: -675, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107408084}
...
...
@@ -337495,7 +337495,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107684868}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7
7
, y: -275, z: 0}
m_LocalPosition: {x: 7
1
, y: -275, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107469124}
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
20ab69d5
...
...
@@ -4573,7 +4573,8 @@ public class Ocgcore : ServantWithCardDescription
CameraControl
.
ShakeCamera
(
0.2f
,
false
);
}
}
if
((
card
.
p
.
position
&
(
uint
)
CardPosition
.
FaceUp
)
>
0
)
{
var
light
=
ABLoader
.
LoadAB
(
"effects/summon/fxp_somldg/hand/fxp_somldg_hand_001"
);
light
.
transform
.
position
=
card
.
gameObject
.
transform
.
position
;
if
((
gps
.
position
&
(
uint
)
CardPosition
.
Attack
)
>
0
)
...
...
@@ -4581,6 +4582,7 @@ public class Ocgcore : ServantWithCardDescription
else
Object
.
Destroy
(
light
.
transform
.
GetChild
(
0
).
gameObject
);
Object
.
Destroy
(
light
,
2f
);
}
card
.
animation_show_off
(
true
);
LoadSFX
.
spType
=
"SPECIAL"
;
...
...
@@ -5088,13 +5090,13 @@ public class Ocgcore : ServantWithCardDescription
else
hasPlayedDamageSE
=
false
;
if
(
val
>=
2
000
)
if
(
val
>=
3
000
)
VoiceHandler
.
PlayFixedLine
((
uint
)
player
,
"GetHugeDamage"
);
else
VoiceHandler
.
PlayFixedLine
((
uint
)
player
,
"GetDamage"
);
gameField
.
animation_show_lp_num
(
player
,
false
,
val
);
if
(
Program
.
I
().
setting
.
setting
.
Vdamage
.
value
)
gameField
.
animation_screen_blood
(
player
,
val
);
Sleep
(
12
);
Sleep
(
60
);
break
;
case
GameMessage
.
Recover
:
gameInfo
.
realize
();
...
...
@@ -5292,7 +5294,6 @@ public class Ocgcore : ServantWithCardDescription
if
(
attackCard
.
p
.
controller
==
0
)
AnimationControl
.
PlayAnimation
(
LoadAssets
.
mate1_
,
"Attack"
);
else
AnimationControl
.
PlayAnimation
(
LoadAssets
.
mate2_
,
"Attack"
);
}
}
r
.
ReadByte
();
...
...
@@ -5313,15 +5314,6 @@ public class Ocgcore : ServantWithCardDescription
}
r
.
ReadByte
();
//UIHelper.playSound("explode", 0.5f);
//var amount = (int) (Mathf.Clamp(attackCard.get_data().Attack, 0, 3500) * 0.8f);
//iTween.ShakePosition(Program.I().main_camera.gameObject, iTween.Hash(//mark 镜头摇晃
// "x", amount / 1500f,
// "y", amount / 1500f,
// "z", amount / 1500f,
// "time", amount / 2500f
//));
VectorAttackCard
=
get_point_worldposition
(
gpsAttacker
);
if
(
attackedCard
==
null
||
gpsAttacked
.
location
==
0
)
...
...
@@ -5337,20 +5329,6 @@ public class Ocgcore : ServantWithCardDescription
VectorAttackTarget
=
get_point_worldposition
(
gpsAttacked
);
}
//if (attackedCard != null && gpsAttacked.location != 0 &&
// (attackedCard.p.position & (uint) CardPosition.FaceUpAttack) > 0)
//{
// if (attackCard.get_data().Attack >= attackedCard.get_data().Attack)
// animation_battle(VectorAttackCard, VectorAttackTarget, attackCard);
// else
// animation_battle(VectorAttackTarget, VectorAttackCard, attackedCard);
//}
//else
//{
// animation_battle(VectorAttackCard, VectorAttackTarget, attackCard);
//}
//Sleep(40);
GameObject
fx
=
null
;
string
hit
=
"无"
;
string
sound1
=
"无"
;
...
...
@@ -5473,6 +5451,12 @@ public class Ocgcore : ServantWithCardDescription
hit
=
"effects/hit/fxp_hit_guard_001"
;
sound2
=
"SE_DUEL/SE_ATTACK_GUARD"
;
}
if
((
attackedCard
.
p
.
position
&
(
uint
)
CardPosition
.
FaceUpAttack
)
>
0
)
if
(
attackedCard
.
get_data
().
Attack
>=
attackCard
.
get_data
().
Attack
)
{
hit
=
"effects/hit/fxp_hit_guard_001"
;
sound2
=
"SE_DUEL/SE_ATTACK_GUARD"
;
}
}
else
{
...
...
@@ -5495,53 +5479,36 @@ public class Ocgcore : ServantWithCardDescription
Object
.
Destroy
(
dummy
);
}
fx
.
transform
.
parent
=
attackCard
.
gameObject
.
transform
;
fx
.
transform
.
localPosition
=
new
Vector3
(
0f
,
0f
,
0f
);
fx
.
transform
.
localPosition
=
Vector3
.
zero
;
fx
.
transform
.
localEulerAngles
=
Vector3
.
zero
;
fx
.
SetActive
(
false
);
Vector3
faceAngle
=
attackCard
.
gameObject
.
transform
.
eulerAngles
;
attackCard
.
gameObject
.
transform
.
eulerAngles
=
originalAngle
;
//Vector3 fixedVectorAttackTarget = Vector3.zero;
//Vector3 tempVectorAttackCard = VectorAttackCard;
//tempVectorAttackCard.y = 0f;
//Vector3 tempVectorAttackTarget = VectorAttackCard;
//tempVectorAttackTarget.y = 0f;
//for (int i = 100; i > 0; i--)
//{
// Vector3 temp = (tempVectorAttackTarget - tempVectorAttackCard) * i / 100f;
// if (temp.magnitude > 10)
// {
// fixedVectorAttackTarget = VectorAttackCard + temp;
// break;
// }
//}
attackCard
.
inAnimation
=
true
;
iTween
.
Pause
(
attackCard
.
gameObject
);
Sequence
quence
=
DOTween
.
Sequence
();
quence
.
Append
(
attackCard
.
gameObject
.
transform
.
DOMove
(
VectorAttackCard
+
new
Vector3
(
0f
,
10f
,
0f
)
-
v
*
0.3f
,
0.3f
).
SetEase
(
Ease
.
OutCirc
).
OnComplete
(()=>
{
fx
.
SetActive
(
true
);
}));
quence
.
Join
(
attackCard
.
gameObject
.
transform
.
DORotate
(
faceAngle
,
0.3f
));
quence
.
Append
(
attackCard
.
gameObject
.
transform
.
DOMove
(
VectorAttackCard
+
(
VectorAttackTarget
-
VectorAttackCard
)
*
0.8f
+
new
Vector3
(
0f
,
5f
,
0f
),
0.1f
));
if
(
directAttack
==
1
)
if
(
attackCard
.
get_data
().
Attack
<
2000
)
{
quence
.
Append
(
attackCard
.
gameObject
.
transform
.
DOMove
(
VectorAttackCard
+
new
Vector3
(
0f
,
10f
,
0f
)
-
v
*
0.3f
,
0.3f
).
SetEase
(
Ease
.
InOutCubic
).
OnComplete
(()
=>
{
fx
.
SetActive
(
true
);
foreach
(
Transform
t
in
fx
.
GetComponentsInChildren
<
Transform
>(
true
))
t
.
gameObject
.
SetActive
(
true
);
}));
quence
.
Join
(
attackCard
.
gameObject
.
transform
.
DORotate
(
faceAngle
,
0.3f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Append
(
attackCard
.
gameObject
.
transform
.
DOMove
(
VectorAttackCard
+
(
VectorAttackTarget
-
VectorAttackCard
)
*
0.8f
+
new
Vector3
(
0f
,
5f
,
0f
),
0.1f
).
SetEase
(
Ease
.
InSine
));
if
(
directAttack
==
1
)
quence
.
Join
(
Program
.
I
().
main_camera
.
transform
.
DOMoveZ
(
Program
.
I
().
main_camera
.
transform
.
position
.
z
+
5
,
0.1f
));
else
if
(
directAttack
==
2
)
else
if
(
directAttack
==
2
)
quence
.
Join
(
Program
.
I
().
main_camera
.
transform
.
DOMoveZ
(
Program
.
I
().
main_camera
.
transform
.
position
.
z
-
5
,
0.1f
));
if
(
attackCard
.
get_data
().
Attack
>=
2000
)
quence
.
AppendCallback
(()=>
CameraControl
.
ShakeCameraNowBig
());
else
quence
.
AppendCallback
(()
=>
CameraControl
.
ShakeCameraNowSmall
());
quence
.
AppendInterval
(
0.3f
);
quence
.
Append
(
attackCard
.
gameObject
.
transform
.
DOMove
(
VectorAttackCard
,
0.3f
).
SetEase
(
Ease
.
InQuad
).
OnComplete
(()
=>
{
attackCard
.
inAnimation
=
false
;
}));
quence
.
Insert
(
0.8f
,
attackCard
.
gameObject
.
transform
.
DORotate
(
originalAngle
,
0.2f
));
quence
.
Insert
(
0.8f
,
attackCard
.
gameObject
.
transform
.
DORotate
(
originalAngle
,
0.2f
).
SetEase
(
Ease
.
InQuad
));
SEHandler
.
Play
(
sound1
);
LoadSFX
.
DelayDecoration
(
VectorAttackTarget
+
new
Vector3
(
0f
,
5f
,
0f
),
0
,
hit
,
sound2
,
0.4f
,
true
);
if
(
sound2
.
Contains
(
"SE_ATTACK_GUARD"
))
hasPlayedDamageSE
=
false
;
else
hasPlayedDamageSE
=
true
;
Object
.
Destroy
(
fx
,
3f
);
if
(
attackCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
)
!=
null
)
{
CloseUpControl
cc
=
attackCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
).
GetChild
(
0
).
GetComponent
<
CloseUpControl
>();
...
...
@@ -5552,9 +5519,51 @@ public class Ocgcore : ServantWithCardDescription
CloseUpControl
cc
=
attackedCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
).
GetChild
(
0
).
GetComponent
<
CloseUpControl
>();
cc
.
FadeOutIn
(
0.3f
,
0.1f
,
1f
,
0.2f
);
}
Sleep
(
24
);
}
else
{
quence
.
Append
(
attackCard
.
gameObject
.
transform
.
DOMove
(
VectorAttackCard
+
new
Vector3
(
0f
,
10f
,
0f
)
-
v
*
0.4f
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackCard
.
gameObject
.
transform
.
DORotate
(
faceAngle
+
new
Vector3
(
45f
,
0f
,
0f
),
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
InsertCallback
(
0.4f
,
()
=>
{
fx
.
SetActive
(
true
);
foreach
(
Transform
t
in
fx
.
GetComponentsInChildren
<
Transform
>(
true
))
t
.
gameObject
.
SetActive
(
true
);
});
quence
.
Append
(
attackCard
.
gameObject
.
transform
.
DOMove
(
VectorAttackCard
+
(
VectorAttackTarget
-
VectorAttackCard
)
*
0.8f
+
new
Vector3
(
0f
,
5f
,
0f
),
0.15f
).
SetEase
(
Ease
.
InSine
));
quence
.
Join
(
attackCard
.
gameObject
.
transform
.
DORotate
(
faceAngle
,
0.1f
));
if
(
directAttack
==
1
)
quence
.
Join
(
Program
.
I
().
main_camera
.
transform
.
DOMoveZ
(
Program
.
I
().
main_camera
.
transform
.
position
.
z
+
5
,
0.15f
));
else
if
(
directAttack
==
2
)
quence
.
Join
(
Program
.
I
().
main_camera
.
transform
.
DOMoveZ
(
Program
.
I
().
main_camera
.
transform
.
position
.
z
-
5
,
0.15f
));
quence
.
AppendCallback
(()
=>
CameraControl
.
ShakeCameraNowBig
());
quence
.
AppendInterval
(
0.3f
);
quence
.
Append
(
attackCard
.
gameObject
.
transform
.
DOMove
(
VectorAttackCard
,
0.3f
).
SetEase
(
Ease
.
InQuad
).
OnComplete
(()
=>
{
attackCard
.
inAnimation
=
false
;
}));
quence
.
Join
(
attackCard
.
gameObject
.
transform
.
DORotate
(
originalAngle
,
0.3f
).
SetEase
(
Ease
.
InQuad
));
LoadSFX
.
DelayDecoration
(
VectorAttackTarget
+
new
Vector3
(
0f
,
5f
,
0f
),
0
,
hit
,
sound2
,
0.65f
,
true
);
if
(
attackCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
)
!=
null
)
{
CloseUpControl
cc
=
attackCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
).
GetChild
(
0
).
GetComponent
<
CloseUpControl
>();
cc
.
FadeOutIn
(
0f
,
0.5f
,
0.55f
,
0.2f
);
}
if
(
attackedCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
)
!=
null
)
{
CloseUpControl
cc
=
attackedCard
.
gameObject
.
transform
.
Find
(
"mod_simple_quad(Clone)"
).
GetChild
(
0
).
GetComponent
<
CloseUpControl
>();
cc
.
FadeOutIn
(
0.5f
,
0.1f
,
1f
,
0.2f
);
}
Sleep
(
40
);
}
SEHandler
.
Play
(
sound1
);
if
(
sound2
.
Contains
(
"SE_ATTACK_GUARD"
))
hasPlayedDamageSE
=
false
;
else
hasPlayedDamageSE
=
true
;
Object
.
Destroy
(
fx
,
5f
);
}
break
;
case
GameMessage
.
AttackDisabled
:
...
...
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