Commit 20ab69d5 authored by 赤子奈落's avatar 赤子奈落

two kind of attack effects diff by attack point

parent 2acf837b
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeepForward : MonoBehaviour
{
void Update()
{
transform.localEulerAngles = Vector3.zero;
}
}
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......@@ -206,10 +206,10 @@ public class Shortcuts : MonoBehaviour
}
Time.timeScale = timescale;
//if (message != Program.I().ocgcore.currentMessage)
//{
// message = Program.I().ocgcore.currentMessage;
// Debug.Log(message);
//}
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{
message = Program.I().ocgcore.currentMessage;
Debug.Log(message);
}
}
}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107420704}
......@@ -337396,7 +337396,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107887070}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 77, y: -175, z: 0}
m_LocalPosition: {x: 71, y: -175, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107482378}
......@@ -337429,7 +337429,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107873672}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 77, y: -875, z: 0}
m_LocalPosition: {x: 71, y: -875, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107474430}
......@@ -337448,7 +337448,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107881278}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 77, y: -675, z: 0}
m_LocalPosition: {x: 71, y: -675, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107408084}
......@@ -337495,7 +337495,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4102257415107684868}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 77, y: -275, z: 0}
m_LocalPosition: {x: 71, y: -275, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4102257415107469124}
......@@ -4573,7 +4573,8 @@ public class Ocgcore : ServantWithCardDescription
CameraControl.ShakeCamera(0.2f, false);
}
}
if((card.p.position & (uint)CardPosition.FaceUp) > 0)
{
var light = ABLoader.LoadAB("effects/summon/fxp_somldg/hand/fxp_somldg_hand_001");
light.transform.position = card.gameObject.transform.position;
if ((gps.position & (uint)CardPosition.Attack) > 0)
......@@ -4581,6 +4582,7 @@ public class Ocgcore : ServantWithCardDescription
else
Object.Destroy(light.transform.GetChild(0).gameObject);
Object.Destroy(light, 2f);
}
card.animation_show_off(true);
LoadSFX.spType = "SPECIAL";
......@@ -5088,13 +5090,13 @@ public class Ocgcore : ServantWithCardDescription
else
hasPlayedDamageSE = false;
if (val >= 2000)
if (val >= 3000)
VoiceHandler.PlayFixedLine((uint)player, "GetHugeDamage");
else
VoiceHandler.PlayFixedLine((uint)player, "GetDamage");
gameField.animation_show_lp_num(player, false, val);
if (Program.I().setting.setting.Vdamage.value) gameField.animation_screen_blood(player, val);
Sleep(12);
Sleep(60);
break;
case GameMessage.Recover:
gameInfo.realize();
......@@ -5292,7 +5294,6 @@ public class Ocgcore : ServantWithCardDescription
if (attackCard.p.controller == 0) AnimationControl.PlayAnimation(LoadAssets.mate1_, "Attack");
else AnimationControl.PlayAnimation(LoadAssets.mate2_, "Attack");
}
}
r.ReadByte();
......@@ -5313,15 +5314,6 @@ public class Ocgcore : ServantWithCardDescription
}
r.ReadByte();
//UIHelper.playSound("explode", 0.5f);
//var amount = (int) (Mathf.Clamp(attackCard.get_data().Attack, 0, 3500) * 0.8f);
//iTween.ShakePosition(Program.I().main_camera.gameObject, iTween.Hash(//mark 镜头摇晃
// "x", amount / 1500f,
// "y", amount / 1500f,
// "z", amount / 1500f,
// "time", amount / 2500f
//));
VectorAttackCard = get_point_worldposition(gpsAttacker);
if (attackedCard == null || gpsAttacked.location == 0)
......@@ -5337,20 +5329,6 @@ public class Ocgcore : ServantWithCardDescription
VectorAttackTarget = get_point_worldposition(gpsAttacked);
}
//if (attackedCard != null && gpsAttacked.location != 0 &&
// (attackedCard.p.position & (uint) CardPosition.FaceUpAttack) > 0)
//{
// if (attackCard.get_data().Attack >= attackedCard.get_data().Attack)
// animation_battle(VectorAttackCard, VectorAttackTarget, attackCard);
// else
// animation_battle(VectorAttackTarget, VectorAttackCard, attackedCard);
//}
//else
//{
// animation_battle(VectorAttackCard, VectorAttackTarget, attackCard);
//}
//Sleep(40);
GameObject fx = null;
string hit = "无";
string sound1 = "无";
......@@ -5473,6 +5451,12 @@ public class Ocgcore : ServantWithCardDescription
hit = "effects/hit/fxp_hit_guard_001";
sound2 = "SE_DUEL/SE_ATTACK_GUARD";
}
if ((attackedCard.p.position & (uint)CardPosition.FaceUpAttack) > 0)
if (attackedCard.get_data().Attack >= attackCard.get_data().Attack)
{
hit = "effects/hit/fxp_hit_guard_001";
sound2 = "SE_DUEL/SE_ATTACK_GUARD";
}
}
else
{
......@@ -5495,53 +5479,36 @@ public class Ocgcore : ServantWithCardDescription
Object.Destroy(dummy);
}
fx.transform.parent = attackCard.gameObject.transform;
fx.transform.localPosition = new Vector3(0f, 0f, 0f);
fx.transform.localPosition = Vector3.zero;
fx.transform.localEulerAngles = Vector3.zero;
fx.SetActive(false);
Vector3 faceAngle = attackCard.gameObject.transform.eulerAngles;
attackCard.gameObject.transform.eulerAngles = originalAngle;
//Vector3 fixedVectorAttackTarget = Vector3.zero;
//Vector3 tempVectorAttackCard = VectorAttackCard;
//tempVectorAttackCard.y = 0f;
//Vector3 tempVectorAttackTarget = VectorAttackCard;
//tempVectorAttackTarget.y = 0f;
//for (int i = 100; i > 0; i--)
//{
// Vector3 temp = (tempVectorAttackTarget - tempVectorAttackCard) * i / 100f;
// if (temp.magnitude > 10)
// {
// fixedVectorAttackTarget = VectorAttackCard + temp;
// break;
// }
//}
attackCard.inAnimation = true;
iTween.Pause(attackCard.gameObject);
Sequence quence = DOTween.Sequence();
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard + new Vector3(0f, 10f, 0f) - v * 0.3f, 0.3f).SetEase(Ease.OutCirc).OnComplete(()=> { fx.SetActive(true); }));
quence.Join(attackCard.gameObject.transform.DORotate(faceAngle, 0.3f));
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard + (VectorAttackTarget - VectorAttackCard) * 0.8f + new Vector3(0f, 5f, 0f), 0.1f));
if(directAttack == 1)
if(attackCard.get_data().Attack < 2000)
{
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard + new Vector3(0f, 10f, 0f) - v * 0.3f, 0.3f).SetEase(Ease.InOutCubic).OnComplete(() =>
{ fx.SetActive(true);
foreach (Transform t in fx.GetComponentsInChildren<Transform>(true))
t.gameObject.SetActive(true);
}));
quence.Join(attackCard.gameObject.transform.DORotate(faceAngle, 0.3f).SetEase(Ease.InOutCubic));
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard + (VectorAttackTarget - VectorAttackCard) * 0.8f + new Vector3(0f, 5f, 0f), 0.1f).SetEase(Ease.InSine));
if (directAttack == 1)
quence.Join(Program.I().main_camera.transform.DOMoveZ(Program.I().main_camera.transform.position.z + 5, 0.1f));
else if(directAttack == 2)
else if (directAttack == 2)
quence.Join(Program.I().main_camera.transform.DOMoveZ(Program.I().main_camera.transform.position.z - 5, 0.1f));
if (attackCard.get_data().Attack >= 2000)
quence.AppendCallback(()=>CameraControl.ShakeCameraNowBig());
else
quence.AppendCallback(() => CameraControl.ShakeCameraNowSmall());
quence.AppendInterval(0.3f);
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard, 0.3f).SetEase(Ease.InQuad).OnComplete(() => { attackCard.inAnimation = false; }));
quence.Insert(0.8f, attackCard.gameObject.transform.DORotate(originalAngle, 0.2f));
quence.Insert(0.8f, attackCard.gameObject.transform.DORotate(originalAngle, 0.2f).SetEase(Ease.InQuad));
SEHandler.Play(sound1);
LoadSFX.DelayDecoration(VectorAttackTarget + new Vector3(0f, 5f, 0f), 0, hit, sound2, 0.4f, true);
if (sound2.Contains("SE_ATTACK_GUARD"))
hasPlayedDamageSE = false;
else
hasPlayedDamageSE = true;
Object.Destroy(fx, 3f);
if (attackCard.gameObject.transform.Find("mod_simple_quad(Clone)") != null)
{
CloseUpControl cc = attackCard.gameObject.transform.Find("mod_simple_quad(Clone)").GetChild(0).GetComponent<CloseUpControl>();
......@@ -5552,9 +5519,51 @@ public class Ocgcore : ServantWithCardDescription
CloseUpControl cc = attackedCard.gameObject.transform.Find("mod_simple_quad(Clone)").GetChild(0).GetComponent<CloseUpControl>();
cc.FadeOutIn(0.3f, 0.1f, 1f, 0.2f);
}
Sleep(24);
}
else
{
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard + new Vector3(0f, 10f, 0f) - v * 0.4f, 0.5f).SetEase(Ease.InOutCubic));
quence.Join(attackCard.gameObject.transform.DORotate(faceAngle + new Vector3(45f, 0f, 0f), 0.5f).SetEase(Ease.InOutCubic));
quence.InsertCallback(0.4f, () =>
{
fx.SetActive(true);
foreach (Transform t in fx.GetComponentsInChildren<Transform>(true))
t.gameObject.SetActive(true);
});
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard + (VectorAttackTarget - VectorAttackCard) * 0.8f + new Vector3(0f, 5f, 0f), 0.15f).SetEase(Ease.InSine));
quence.Join(attackCard.gameObject.transform.DORotate(faceAngle, 0.1f));
if (directAttack == 1)
quence.Join(Program.I().main_camera.transform.DOMoveZ(Program.I().main_camera.transform.position.z + 5, 0.15f));
else if (directAttack == 2)
quence.Join(Program.I().main_camera.transform.DOMoveZ(Program.I().main_camera.transform.position.z - 5, 0.15f));
quence.AppendCallback(() => CameraControl.ShakeCameraNowBig());
quence.AppendInterval(0.3f);
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard, 0.3f).SetEase(Ease.InQuad).OnComplete(() => { attackCard.inAnimation = false; }));
quence.Join(attackCard.gameObject.transform.DORotate(originalAngle, 0.3f).SetEase(Ease.InQuad));
LoadSFX.DelayDecoration(VectorAttackTarget + new Vector3(0f, 5f, 0f), 0, hit, sound2, 0.65f, true);
if (attackCard.gameObject.transform.Find("mod_simple_quad(Clone)") != null)
{
CloseUpControl cc = attackCard.gameObject.transform.Find("mod_simple_quad(Clone)").GetChild(0).GetComponent<CloseUpControl>();
cc.FadeOutIn(0f, 0.5f, 0.55f, 0.2f);
}
if (attackedCard.gameObject.transform.Find("mod_simple_quad(Clone)") != null)
{
CloseUpControl cc = attackedCard.gameObject.transform.Find("mod_simple_quad(Clone)").GetChild(0).GetComponent<CloseUpControl>();
cc.FadeOutIn(0.5f, 0.1f, 1f, 0.2f);
}
Sleep(40);
}
SEHandler.Play(sound1);
if (sound2.Contains("SE_ATTACK_GUARD"))
hasPlayedDamageSE = false;
else
hasPlayedDamageSE = true;
Object.Destroy(fx, 5f);
}
break;
case GameMessage.AttackDisabled:
......
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