Commit 1dbc8248 authored by 赤子奈落's avatar 赤子奈落

UI Update V2

parent b2475232
...@@ -14,7 +14,7 @@ public class OpenCardOnClick : MonoBehaviour ...@@ -14,7 +14,7 @@ public class OpenCardOnClick : MonoBehaviour
var s = lbl.GetUrlAtPosition(UICamera.lastWorldPosition); var s = lbl.GetUrlAtPosition(UICamera.lastWorldPosition);
if (string.IsNullOrEmpty(s)) return; if (string.IsNullOrEmpty(s)) return;
var code = int.Parse(s); var code = int.Parse(s);
Program.I().cardDescription.setData(CardsManager.Get(code), GameTextureManager.myBack, "", true); //Program.I().cardDescription.setData(CardsManager.Get(code), GameTextureManager.myBack, "", true);
} }
catch (Exception e) catch (Exception e)
{ {
......
...@@ -10,7 +10,6 @@ public class cardPicLoader : MonoBehaviour ...@@ -10,7 +10,6 @@ public class cardPicLoader : MonoBehaviour
public UITexture uiTexture; public UITexture uiTexture;
public Banlist loaded_banlist; public Banlist loaded_banlist;
public Card data { get; set; } public Card data { get; set; }
public int code public int code
{ {
get => _code; get => _code;
...@@ -32,8 +31,8 @@ public class cardPicLoader : MonoBehaviour ...@@ -32,8 +31,8 @@ public class cardPicLoader : MonoBehaviour
private void Update() private void Update()
{ {
if (coli != null && Program.InputGetMouseButtonDown_0 && Program.pointedCollider == coli) //if (coli != null && Program.InputGetMouseButtonDown_0 && Program.pointedCollider == coli)
Program.I().cardDescription.setData(CardsManager.Get(_code), GameTextureManager.myBack, "", true); // Program.I().cardDescription.setData(CardsManager.Get(_code), GameTextureManager.myBack, "", true);
if (Program.I().deckManager != null) if (Program.I().deckManager != null)
{ {
if (loaded_banlist != Program.I().deckManager.currentBanlist) if (loaded_banlist != Program.I().deckManager.currentBanlist)
......
...@@ -182,8 +182,8 @@ public class gameInfo : MonoBehaviour ...@@ -182,8 +182,8 @@ public class gameInfo : MonoBehaviour
UIHelper.trySetLableText(hashedButton.gameObject, "hint_", hint); UIHelper.trySetLableText(hashedButton.gameObject, "hint_", hint);
UIHelper.getRealEventGameObject(hashedButton.gameObject).name = hashString + "----" + hashInt; UIHelper.getRealEventGameObject(hashedButton.gameObject).name = hashString + "----" + hashInt;
UIHelper.registUIEventTriggerForClick(hashedButton.gameObject, listenerForClicked); UIHelper.registUIEventTriggerForClick(hashedButton.gameObject, listenerForClicked);
hashedButton.gameObject.GetComponent<iconSetForButton>().setTexture(type); //hashedButton.gameObject.GetComponent<iconSetForButton>().setTexture(type);
hashedButton.gameObject.GetComponent<iconSetForButton>().setText(hint); //hashedButton.gameObject.GetComponent<iconSetForButton>().setText(hint);
var Transforms = hashedButton.gameObject.GetComponentsInChildren<Transform>(); var Transforms = hashedButton.gameObject.GetComponentsInChildren<Transform>();
foreach (var child in Transforms) child.gameObject.layer = instance_btnPan.gameObject.layer; foreach (var child in Transforms) child.gameObject.layer = instance_btnPan.gameObject.layer;
hashedButton.gameObject.transform.SetParent(instance_btnPan.transform, false); hashedButton.gameObject.transform.SetParent(instance_btnPan.transform, false);
......
...@@ -5,20 +5,24 @@ public enum superButtonType ...@@ -5,20 +5,24 @@ public enum superButtonType
act, act,
attack, attack,
bp, bp,
change, change_atk,
change_def,
ep, ep,
mp, mp,
no, no,
see, see,
set, set,
set_monster,
set_spell_trap,
set_pendulum,
spsummon, spsummon,
summon, summon,
pendulumSummon,
yes yes
} }
public class iconSetForButton : MonoBehaviour public class iconSetForButton : MonoBehaviour
{ {
public UITexture UITextureInButton;
public UILabel UILabelInButton; public UILabel UILabelInButton;
public Texture2D act; public Texture2D act;
public Texture2D attack; public Texture2D attack;
...@@ -33,51 +37,87 @@ public class iconSetForButton : MonoBehaviour ...@@ -33,51 +37,87 @@ public class iconSetForButton : MonoBehaviour
public Texture2D summon; public Texture2D summon;
public Texture2D yes; public Texture2D yes;
public Sprite[] act_;
public Sprite[] attack_;
public Sprite[] yes_;
public Sprite[] no_;
public Sprite[] spsummon_;
public Sprite[] summon_;
public Sprite[] pendulumSummon_;
public Sprite[] set_monster;
public Sprite[] set_spell_trap;
public Sprite[] set_pendulum;
public Sprite[] change_atk;
public Sprite[] change_def;
void SetSpriteSet(Sprite[] sprites)
{
GetComponent<UIButton>().normalSprite2D = sprites[0];
GetComponent<UIButton>().hoverSprite2D = sprites[1];
GetComponent<UIButton>().pressedSprite2D = sprites[2];
GetComponent<UIButton>().disabledSprite2D = sprites[3];
}
public void setTexture(superButtonType type) public void setTexture(superButtonType type)
{ {
switch (type) switch (type)
{ {
case superButtonType.act: case superButtonType.act:
UITextureInButton.mainTexture = act; SetSpriteSet(act_);
break; break;
case superButtonType.attack: case superButtonType.attack:
UITextureInButton.mainTexture = attack; SetSpriteSet (attack_);
break; break;
case superButtonType.bp: //case superButtonType.bp:
UITextureInButton.mainTexture = bp; // UITextureInButton.mainTexture = bp;
// break;
case superButtonType.change_atk:
SetSpriteSet(change_atk);
break; break;
case superButtonType.change: case superButtonType.change_def:
UITextureInButton.mainTexture = change; SetSpriteSet(change_def);
break; break;
case superButtonType.ep: //case superButtonType.ep:
UITextureInButton.mainTexture = ep; // UITextureInButton.mainTexture = ep;
// break;
//case superButtonType.mp:
// UITextureInButton.mainTexture = mp;
// break;
case superButtonType.no:
SetSpriteSet(no_);
break; break;
case superButtonType.mp: //case superButtonType.see:
UITextureInButton.mainTexture = mp; // UITextureInButton.mainTexture = see;
// break;
case superButtonType.set:
SetSpriteSet(set_spell_trap);
break; break;
case superButtonType.no: case superButtonType.set_monster:
UITextureInButton.mainTexture = no; SetSpriteSet(set_monster);
break; break;
case superButtonType.see: case superButtonType.set_spell_trap:
UITextureInButton.mainTexture = see; SetSpriteSet(set_spell_trap);
break; break;
case superButtonType.set: case superButtonType.set_pendulum:
UITextureInButton.mainTexture = set; SetSpriteSet(set_pendulum);
break; break;
case superButtonType.spsummon: case superButtonType.spsummon:
UITextureInButton.mainTexture = spsummon; SetSpriteSet(spsummon_);
break; break;
case superButtonType.summon: case superButtonType.summon:
UITextureInButton.mainTexture = summon; SetSpriteSet(summon_);
break;
case superButtonType.pendulumSummon:
SetSpriteSet(pendulumSummon_);
break; break;
case superButtonType.yes: case superButtonType.yes:
UITextureInButton.mainTexture = yes; SetSpriteSet(yes_);
break; break;
} }
Color c; //Color c;
ColorUtility.TryParseHtmlString(Config.Getui("gameButtonSign.color"), out c); //ColorUtility.TryParseHtmlString(Config.Getui("gameButtonSign.color"), out c);
UITextureInButton.color = c; //UITextureInButton.color = c;
} }
public void setText(string hint) public void setText(string hint)
......
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m_PPtrCurves: []
m_SampleRate: 60
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m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
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m_EulerEditorCurves: []
m_HasGenericRootTransform: 1
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m_Events: []
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddCardHighlight : MonoBehaviour
{
Transform chl;
void Start()
{
chl = Instantiate(LoadAssets.cardHighlight.gameObject, this.transform).transform;
//chl.SetActive(true);
chl.localPosition = new Vector3(0, -0.01f, 0);
}
void Update()
{
if (this.transform.position.y < chl.transform.position.y)
{
chl.localPosition *= -1f;
chl.localEulerAngles = new Vector3(chl.localEulerAngles.x +180, chl.localEulerAngles.y, chl.localEulerAngles.z);
}
}
}
...@@ -54,6 +54,9 @@ public class AttributeIcons : MonoBehaviour ...@@ -54,6 +54,9 @@ public class AttributeIcons : MonoBehaviour
case "陷阱": case "陷阱":
sprite.sprite2D = trap_; sprite.sprite2D = trap_;
break; break;
default:
sprite.sprite2D = null_;
break;
} }
} }
} }
...@@ -247,4 +247,14 @@ public class CardAnimation : MonoBehaviour ...@@ -247,4 +247,14 @@ public class CardAnimation : MonoBehaviour
currentRotation = transform.eulerAngles; currentRotation = transform.eulerAngles;
} }
} }
public void PlayDelayedAnimation(string name, float time)
{
StartCoroutine(DelayedAnimation(name, time));
}
IEnumerator DelayedAnimation(string name, float time)
{
yield return new WaitForSeconds(time);
transform.Find("card").GetComponent<Animation>().Play(name);
}
} }
using Percy;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardHighlightPosition : MonoBehaviour
{
public gameCard card;
void Update()
{
if(card != null && card.highlightOn)
{
if ((card.p.position & (uint)CardPosition.FaceDown) > 0 && (card.p.location & (uint)CardLocation.Onfield) > 0)
transform.localPosition = new Vector3(0f, 0.1f, 0f);
else
transform.localPosition = new Vector3(0f, 0f, 0f);
}
}
}
fileFormatVersion: 2 fileFormatVersion: 2
guid: 5f710761c257dd9429a8505ee44adab6 guid: 37d2700546989e7468b1c7d6d98b2220
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2
......
...@@ -22,8 +22,6 @@ public class LoadAssets : MonoBehaviour ...@@ -22,8 +22,6 @@ public class LoadAssets : MonoBehaviour
public static Transform grave1_; public static Transform grave1_;
public static Transform grave2_; public static Transform grave2_;
public static Transform cardHighlight;
public static BoxCollider fieldCollider1; public static BoxCollider fieldCollider1;
public static BoxCollider fieldCollider2; public static BoxCollider fieldCollider2;
public static BoxCollider mateCollider1; public static BoxCollider mateCollider1;
...@@ -37,6 +35,7 @@ public class LoadAssets : MonoBehaviour ...@@ -37,6 +35,7 @@ public class LoadAssets : MonoBehaviour
public static GameObject guide_near; public static GameObject guide_near;
public static GameObject guide_far; public static GameObject guide_far;
void Start() void Start()
{ {
ac = GameObject.Find("new_gameField(Clone)/Assets_Loader").GetComponent<AnimationControl>(); ac = GameObject.Find("new_gameField(Clone)/Assets_Loader").GetComponent<AnimationControl>();
...@@ -312,31 +311,6 @@ public class LoadAssets : MonoBehaviour ...@@ -312,31 +311,6 @@ public class LoadAssets : MonoBehaviour
} }
} }
public static void LoadSFX()
{
cardHighlight = ABLoader.LoadAB("effects/summonfusionshowunitcard01").transform;
cardHighlight.gameObject.SetActive(false);
var ts = cardHighlight.GetComponentsInChildren<Transform>(true);
foreach (Transform t in ts)
{
if (t.gameObject.name == "CardBack01") cardHighlight = t;
}
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>();
foreach (ParticleSystem particle in particles)
{
particle.Stop();
var main = particle.main;
main.duration = 100f;
main.startLifetime = 100f;
main.loop = true;
var col = particle.colorOverLifetime;
Gradient grad = new Gradient();
grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(Color.white, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(0.0f, 0.0f), new GradientAlphaKey(1.0f, 0.01f) });
col.color = new ParticleSystem.MinMaxGradient(grad);
}
}
public static GameObject LoadCDMate(string name) public static GameObject LoadCDMate(string name)
{ {
var la = GameObject.Find("new_gameField(Clone)/Assets_Loader").GetComponent<LoadAssets>(); var la = GameObject.Find("new_gameField(Clone)/Assets_Loader").GetComponent<LoadAssets>();
......
...@@ -35,7 +35,64 @@ public class LoadSFX : MonoBehaviour ...@@ -35,7 +35,64 @@ public class LoadSFX : MonoBehaviour
public PlayableAsset summonXYZpostXYZTL; public PlayableAsset summonXYZpostXYZTL;
public PlayableAsset xyzTrailIn03TL; public PlayableAsset xyzTrailIn03TL;
GameObject link1;
GameObject link2;
GameObject link3;
GameObject synchro;
GameObject xyz;
public Texture2D LPendulumNum00;
public Texture2D LPendulumNum01;
public Texture2D LPendulumNum02;
public Texture2D LPendulumNum03;
public Texture2D LPendulumNum04;
public Texture2D LPendulumNum05;
public Texture2D LPendulumNum06;
public Texture2D LPendulumNum07;
public Texture2D LPendulumNum08;
public Texture2D LPendulumNum09;
public Texture2D RPendulumNum00;
public Texture2D RPendulumNum01;
public Texture2D RPendulumNum02;
public Texture2D RPendulumNum03;
public Texture2D RPendulumNum04;
public Texture2D RPendulumNum05;
public Texture2D RPendulumNum06;
public Texture2D RPendulumNum07;
public Texture2D RPendulumNum08;
public Texture2D RPendulumNum09;
//Card Hightlight
public static GameObject hl_spsom;
public static GameObject hl_spsom_sct;
public static GameObject hl_set;
public static GameObject hl_set_sct;
private void OnEnable()
{
hl_set = ABLoader.LoadAB("effects/hitghlight/fxp_hl_set_001");
hl_set_sct = ABLoader.LoadAB("effects/hitghlight/fxp_hl_set_sct_001");
hl_spsom = ABLoader.LoadAB("effects/hitghlight/fxp_hl_spsom_001");
hl_spsom_sct = ABLoader.LoadAB("effects/hitghlight/fxp_hl_spsom_sct_001");
hl_set.SetActive(false);
hl_set_sct.SetActive(false);
hl_spsom.SetActive(false);
hl_spsom_sct.SetActive(false);
}
private void Start()
{
link1 = SummonLink1();
link2 = SummonLink2();
link3 = SummonLink3();
link1.SetActive(false);
link2.SetActive(false);
link3.SetActive(false);
synchro = SummonSynhro();
synchro.SetActive(false);
xyz = SummonXyz();
xyz.SetActive(false);
}
public static void DelayDecoration(Vector3 pos, int position, string sfx = "无", string sound = "无", float t = 0, bool singleFile = false) public static void DelayDecoration(Vector3 pos, int position, string sfx = "无", string sound = "无", float t = 0, bool singleFile = false)
{ {
LoadSFX loadSFX = GameObject.Find("Program").GetComponent<LoadSFX>(); LoadSFX loadSFX = GameObject.Find("Program").GetComponent<LoadSFX>();
...@@ -2131,46 +2188,6 @@ public class LoadSFX : MonoBehaviour ...@@ -2131,46 +2188,6 @@ public class LoadSFX : MonoBehaviour
return go; return go;
} }
GameObject link1;
GameObject link2;
GameObject link3;
GameObject synchro;
GameObject xyz;
private void Start()
{
link1 = SummonLink1();
link2 = SummonLink2();
link3 = SummonLink3();
link1.SetActive(false);
link2.SetActive(false);
link3.SetActive(false);
synchro = SummonSynhro();
synchro.SetActive(false);
xyz = SummonXyz();
xyz.SetActive(false);
}
public Texture2D LPendulumNum00;
public Texture2D LPendulumNum01;
public Texture2D LPendulumNum02;
public Texture2D LPendulumNum03;
public Texture2D LPendulumNum04;
public Texture2D LPendulumNum05;
public Texture2D LPendulumNum06;
public Texture2D LPendulumNum07;
public Texture2D LPendulumNum08;
public Texture2D LPendulumNum09;
public Texture2D RPendulumNum00;
public Texture2D RPendulumNum01;
public Texture2D RPendulumNum02;
public Texture2D RPendulumNum03;
public Texture2D RPendulumNum04;
public Texture2D RPendulumNum05;
public Texture2D RPendulumNum06;
public Texture2D RPendulumNum07;
public Texture2D RPendulumNum08;
public Texture2D RPendulumNum09;
public Texture2D PendulumNum(int i) public Texture2D PendulumNum(int i)
{ {
switch (i) switch (i)
...@@ -2235,4 +2252,5 @@ public class LoadSFX : MonoBehaviour ...@@ -2235,4 +2252,5 @@ public class LoadSFX : MonoBehaviour
return true; return true;
return false; return false;
} }
} }
\ No newline at end of file
...@@ -64,7 +64,10 @@ public class PhaseButtonHandler : MonoBehaviour ...@@ -64,7 +64,10 @@ public class PhaseButtonHandler : MonoBehaviour
playerMaterial.SetFloat("_Active", 1); playerMaterial.SetFloat("_Active", 1);
//Click //Click
if (Program.pointedCollider == collider_ && Input.GetMouseButtonUp(0)) if (Program.pointedCollider == collider_ && Input.GetMouseButtonUp(0))
{
PhaseUIBehaviour.show(); PhaseUIBehaviour.show();
SEHandler.PlayInternalAudio("se_sys/SE_MENU_DECIDE");
}
if (Program.pointedCollider == collider_ && Input.GetMouseButton(0)) if (Program.pointedCollider == collider_ && Input.GetMouseButton(0))
playerMaterial.SetFloat("_PressButton", 1); playerMaterial.SetFloat("_PressButton", 1);
else else
......
...@@ -87,29 +87,44 @@ public class PhaseUIBehaviour : MonoBehaviour ...@@ -87,29 +87,44 @@ public class PhaseUIBehaviour : MonoBehaviour
if (i == 0)//unselectable if (i == 0)//unselectable
{ {
btn.GetComponent<BoxCollider>().size = new Vector3(0, 0, 0); btn.GetComponent<BoxCollider>().size = new Vector3(0, 0, 0);
UIHelper.getByName<UI2DSprite>(btn.gameObject, "background_").color = new Color(0.5f, 0.5f, 0.5f, 1f); //UIHelper.getByName<UI2DSprite>(btn.gameObject, "background_").color = new Color(0.5f, 0.5f, 0.5f, 1f);
UIHelper.getByName<UI2DSprite>(btn.gameObject, "circle_main").color = new Color(0.5f, 0.5f, 0.5f, 1f); //UIHelper.getByName<UI2DSprite>(btn.gameObject, "circle_main").color = new Color(0.5f, 0.5f, 0.5f, 1f);
UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = new Color(0.5f, 0.5f, 0.5f, 1f); //UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = new Color(0.5f, 0.5f, 0.5f, 1f);
UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = new Color(0.5f, 0.5f, 0.5f, 1f); //UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = new Color(0.5f, 0.5f, 0.5f, 1f);
UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 0; //UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 0;
btn.transform.GetChild(0).GetComponent<UI2DSprite>().color = new Color(0.5f, 0.5f, 0.5f, 1f);
btn.transform.GetChild(1).GetComponent<UI2DSprite>().color = new Color(0.5f, 0.5f, 0.5f, 1f);
btn.transform.GetChild(3).GetComponent<UI2DSprite>().color = new Color(0.5f, 0.5f, 0.5f, 1f);
btn.transform.GetChild(4).GetComponent<UILabel>().color = new Color(0.5f, 0.5f, 0.5f, 1f);
btn.transform.GetChild(5).GetComponent<UIWidget>().alpha = 0;
} }
else if (i == 1)//selectable else if (i == 1)//selectable
{ {
btn.GetComponent<BoxCollider>().size = new Vector3(175, 175, 0); btn.GetComponent<BoxCollider>().size = new Vector3(175, 175, 0);
UIHelper.getByName<UI2DSprite>(btn.gameObject, "background_").color = Color.white; //UIHelper.getByName<UI2DSprite>(btn.gameObject, "background_").color = Color.white;
UIHelper.getByName<UI2DSprite>(btn.gameObject, "circle_main").color = Color.white; //UIHelper.getByName<UI2DSprite>(btn.gameObject, "circle_main").color = Color.white;
UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = Color.white; //UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = Color.white;
UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = Color.white; //UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = Color.white;
UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 0; //UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 0;
btn.transform.GetChild(0).GetComponent<UI2DSprite>().color = Color.white;
btn.transform.GetChild(1).GetComponent<UI2DSprite>().color = Color.white;
btn.transform.GetChild(3).GetComponent<UI2DSprite>().color = Color.white;
btn.transform.GetChild(4).GetComponent<UILabel>().color = Color.white;
btn.transform.GetChild(5).GetComponent<UIWidget>().alpha = 0;
} }
else if (i == 2)//selected else if (i == 2)//selected
{ {
btn.GetComponent<BoxCollider>().size = new Vector3(174, 174, 0); btn.GetComponent<BoxCollider>().size = new Vector3(174, 174, 0);
UIHelper.getByName<UI2DSprite>(btn.gameObject, "background_").color = Color.black; //UIHelper.getByName<UI2DSprite>(btn.gameObject, "background_").color = Color.black;
UIHelper.getByName<UI2DSprite>(btn.gameObject, "circle_main").color = new Color(0.8f, 1f, 0f, 1f); //UIHelper.getByName<UI2DSprite>(btn.gameObject, "circle_main").color = new Color(0.8f, 1f, 0f, 1f);
UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = new Color(0.8f, 1f, 0f, 1f); //UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = new Color(0.8f, 1f, 0f, 1f);
UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = new Color(0.8f, 1f, 0f, 1f); //UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = new Color(0.8f, 1f, 0f, 1f);
UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 0; //UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 0;
btn.transform.GetChild(0).GetComponent<UI2DSprite>().color = Color.black;
btn.transform.GetChild(1).GetComponent<UI2DSprite>().color = new Color(0.8f, 1f, 0f, 1f);
btn.transform.GetChild(3).GetComponent<UI2DSprite>().color = new Color(0.8f, 1f, 0f, 1f);
btn.transform.GetChild(4).GetComponent<UILabel>().color = new Color(0.8f, 1f, 0f, 1f);
btn.transform.GetChild(5).GetComponent<UIWidget>().alpha = 0;
} }
} }
...@@ -128,24 +143,32 @@ public class PhaseUIBehaviour : MonoBehaviour ...@@ -128,24 +143,32 @@ public class PhaseUIBehaviour : MonoBehaviour
state = 2; state = 2;
if(Program.pointedCollider == collider && Input.GetMouseButton(0)) if(Program.pointedCollider == collider && Input.GetMouseButton(0))
{ {
UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 1; //UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 1;
btn.transform.GetChild(5).GetComponent<UIWidget>().alpha = 1;
if (state == 1) if (state == 1)
{ {
UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = Color.white; //UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = Color.white;
UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = Color.white; //UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = Color.white;
btn.transform.GetChild(3).GetComponent<UI2DSprite>().color = Color.white;
btn.transform.GetChild(4).GetComponent<UILabel>().color = Color.white;
} }
else else
{ {
UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = new Color(0.8f, 1f, 0f, 1f); //UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = new Color(0.8f, 1f, 0f, 1f);
UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = new Color(0.8f, 1f, 0f, 1f); //UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = new Color(0.8f, 1f, 0f, 1f);
btn.transform.GetChild(3).GetComponent<UI2DSprite>().color = new Color(0.8f, 1f, 0f, 1f);
btn.transform.GetChild(4).GetComponent<UILabel>().color = new Color(0.8f, 1f, 0f, 1f);
} }
} }
else if (Program.pointedCollider == collider && !Input.GetMouseButton(0)) else if (Program.pointedCollider == collider && !Input.GetMouseButton(0))
{ {
UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 1; //UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = Color.black;
UIHelper.getByName<UI2DSprite>(btn.gameObject, "icon_").color = Color.black; //UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = Color.black;
UIHelper.getByName<UILabel>(btn.gameObject, "label_").color = Color.black; //UIHelper.getByName<UIWidget>(btn.gameObject, "active_").alpha = 1;
btn.transform.GetChild(3).GetComponent<UI2DSprite>().color = Color.black;
btn.transform.GetChild(4).GetComponent<UILabel>().color = Color.black;
btn.transform.GetChild(5).GetComponent<UIWidget>().alpha = 1;
} }
else else
{ {
......
...@@ -3,7 +3,7 @@ using System.Collections; ...@@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class upMode : MonoBehaviour public class Shortcuts : MonoBehaviour
{ {
public static bool upmode; public static bool upmode;
public static bool lockCamera; public static bool lockCamera;
...@@ -34,7 +34,18 @@ public class upMode : MonoBehaviour ...@@ -34,7 +34,18 @@ public class upMode : MonoBehaviour
{ {
if (Program.I().setting.isShowed) if (Program.I().setting.isShowed)
Program.I().setting.hide(); Program.I().setting.hide();
if (PhaseUIBehaviour.isShowed) else if (PhaseUIBehaviour.isShowed)
PhaseUIBehaviour.hide();
else
{
Program.I().setting.show();
}
}
if (Input.GetMouseButtonUp(1))
{
if (Program.I().setting.isShowed)
Program.I().setting.hide();
else if (PhaseUIBehaviour.isShowed)
PhaseUIBehaviour.hide(); PhaseUIBehaviour.hide();
} }
......
...@@ -25,6 +25,8 @@ public class TimerHandler : MonoBehaviour ...@@ -25,6 +25,8 @@ public class TimerHandler : MonoBehaviour
public static void SetTime(int player , int time) public static void SetTime(int player , int time)
{ {
if (tmp == null)
return;
if(player == 0) if(player == 0)
{ {
tmp.text = time.ToString(); tmp.text = time.ToString();
......
...@@ -22,20 +22,8 @@ public class TestLoad : MonoBehaviour ...@@ -22,20 +22,8 @@ public class TestLoad : MonoBehaviour
void Start() void Start()
{ {
var phaseButton = ABLoader.LoadAB("timer/phasebutton_c001"); ABLoader.LoadAB("effects/hitghlight/fxp_hl_fldmgc_001");
Transform playerPart = phaseButton.transform.Find("PlayerPart"); ABLoader.LoadAB("effects/hitghlight/fxp_hl_set_001");
Texture texture = playerPart.GetComponent<Renderer>().material.GetTexture("_Texture2D"); ABLoader.LoadAB("effects/hitghlight/fxp_hl_spsom_001");
playerPart.GetComponent<Renderer>().material.SetTexture("_SampleTexture2D_4791db607d671180b2a839392ec5ea21_Texture_1", texture);
var timer = ABLoader.LoadAB("timer/timer_c001");
Transform timerPart = timer.transform.Find("Timer");
timerPart.GetComponent<Renderer>().material.SetTexture("_SampleTexture2D_4791db607d671180b2a839392ec5ea21_Texture_1", texture);
var playableGuide_near = ABLoader.LoadAB("timer/playableguide_c001_near");
var playableGuide_far = ABLoader.LoadAB("timer/playableguide_c001_far");
playableGuide_far.AddComponent<AnimationTest>();
ABLoader.LoadAB("mat/mat_001_near");
ABLoader.LoadAB("mat/mat_001_far");
} }
} }
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -49,6 +49,7 @@ public class CardDescription : Servant ...@@ -49,6 +49,7 @@ public class CardDescription : Servant
private UI2DSprite name_base; private UI2DSprite name_base;
private UI2DSprite type_base; private UI2DSprite type_base;
private UIWidget property; private UIWidget property;
private UILabel id_label;
PropertyIcons pi; PropertyIcons pi;
AttributeIcons ai; AttributeIcons ai;
LimitIcons li; LimitIcons li;
...@@ -89,6 +90,7 @@ public class CardDescription : Servant ...@@ -89,6 +90,7 @@ public class CardDescription : Servant
name_base = UIHelper.getByName<UI2DSprite>(gameObject, "name_base"); name_base = UIHelper.getByName<UI2DSprite>(gameObject, "name_base");
type_base = UIHelper.getByName<UI2DSprite>(gameObject, "type_base"); type_base = UIHelper.getByName<UI2DSprite>(gameObject, "type_base");
property = UIHelper.getByName<UIWidget>(gameObject, "property_"); property = UIHelper.getByName<UIWidget>(gameObject, "property_");
id_label = UIHelper.getByName<UILabel>(gameObject, "id_");
pi = UIHelper.getByName<PropertyIcons>(gameObject, "property_"); pi = UIHelper.getByName<PropertyIcons>(gameObject, "property_");
ai = UIHelper.getByName<AttributeIcons>(gameObject, "attribute_"); ai = UIHelper.getByName<AttributeIcons>(gameObject, "attribute_");
...@@ -149,7 +151,7 @@ public class CardDescription : Servant ...@@ -149,7 +151,7 @@ public class CardDescription : Servant
if (gameObject != null) if (gameObject != null)
{ {
//underSprite.height = Utils.UIHeight() - 200; //underSprite.height = Utils.UIHeight() - 200;
gameObject.transform.DOMoveX(Utils.UIToWorldPoint(new Vector3(-underSprite.width - 40, 0, 0)).x, 0.6f); gameObject.transform.DOMoveX(Utils.UIToWorldPoint(new Vector3(-underSprite.width - 40, 0, 0)).x, 0.001f);
setTitle(""); setTitle("");
} }
} }
...@@ -159,7 +161,7 @@ public class CardDescription : Servant ...@@ -159,7 +161,7 @@ public class CardDescription : Servant
if (gameObject != null) if (gameObject != null)
{ {
//underSprite.height = Utils.UIHeight() - 200; //underSprite.height = Utils.UIHeight() - 200;
gameObject.transform.DOMoveX(Utils.UIToWorldPoint(new Vector3(0f, 0, 0)).x, 0.6f); gameObject.transform.DOMoveX(Utils.UIToWorldPoint(new Vector3(0f, 0, 0)).x, 0.001f);
} }
} }
...@@ -209,30 +211,27 @@ public class CardDescription : Servant ...@@ -209,30 +211,27 @@ public class CardDescription : Servant
if (card == null) return; if (card == null) return;
if (!isShowed & !forcedClosed) if (!isShowed & !forcedClosed)
show(); show();
var smallstr = "";
if (card.Id != 0)
{
smallstr = GameStringHelper.getName(card) + GameStringHelper.getSmall(card);
smallstr += "\n";
}
description.Clear(); description.Clear();
if (tail == "") if (tail == "")
description.Add(card.Desc); description.Add(card.Desc);
else else
description.Add("[FFD700]" + tail + "[-]" + card.Desc); description.Add("[FFD700]" + tail + "[-]" + card.Desc);
card_name.text = card.Name; card_name.text = card.Name;
type_name.text = GameStringHelper.GetType(card); type_name.text = GameStringHelper.GetType(card);
FrameColor(); FrameColor(card);
SetProperty(card, smallstr); SetProperty(card);
SetAttribute(card); SetAttribute(card);
SetLimit(card); SetLimit(card);
if (card.Id != 0)
id_label.text = (card.Alias == 0 ? card.Id : card.Alias).ToString();
else
id_label.text = "";
picLoader.code = card.Id; picLoader.code = card.Id;
picLoader.defaults = def; picLoader.defaults = def;
currentCard = card; currentCard = card;
shiftCardShower(true); shiftCardShower(true);
Program.go(50, () => { shiftCardShower(true); }); //Program.go(50, () => { shiftCardShower(true); });
} }
private void SetLimit(Card data) private void SetLimit(Card data)
...@@ -254,93 +253,196 @@ public class CardDescription : Servant ...@@ -254,93 +253,196 @@ public class CardDescription : Servant
} }
private void SetAttribute(Card data) private void SetAttribute(Card data)
{ {
if ((data.Type & (uint)CardType.Spell) > 0) if(data.Id == 0)
{
ai.ChangeAttribute("无");
return;
}
Card origin = Card.Get(data.Id);
if ((data.Type & (uint)CardType.Monster) > 0 || (data.Type & (uint)CardType.Monster) > 0)
ai.ChangeAttribute(GameStringHelper.attribute(data.Attribute));
else if ((data.Type & (uint)CardType.Spell) > 0)
ai.ChangeAttribute("魔法"); ai.ChangeAttribute("魔法");
else if ((data.Type & (uint)CardType.Trap) > 0) else if ((data.Type & (uint)CardType.Trap) > 0)
ai.ChangeAttribute("陷阱"); ai.ChangeAttribute("陷阱");
else if (GameStringHelper.attribute(data.Attribute) != "")
ai.ChangeAttribute(GameStringHelper.attribute(data.Attribute));
else
ai.ChangeAttribute("无");
} }
private void SetProperty(Card data, string secondType) private void SetProperty(Card data)
{ {
GameObject property_ = null; GameObject property_ = null;
for(int i = 0; i<5; i++) for(int i = 0; i<5; i++)
property.transform.GetChild(i).gameObject.SetActive(false); property.transform.GetChild(i).gameObject.SetActive(false);
if (type_name.text.Contains("族"))
Card origin = Card.Get(data.Id);
if (origin == null)
return;
string upColor = "[05C7FB]";
string downColor = "[FD3E08]";
if ((data.Type & (uint)CardType.Monster) > 0 || (origin.Type & (uint)CardType.Monster) > 0)
{ {
if (type_name.text.Contains("灵摆")) if ((data.Type & (uint)CardType.Pendulum) > 0)
{ {
property_ = property.transform.Find("monster_pendulum").gameObject; property_ = property.transform.Find("monster_pendulum").gameObject;
if(data.Level > origin.Level)
property_.transform.Find("lv_num").GetComponent<UILabel>().text = upColor + data.Level.ToString() + "[-]";
else if (data.Level < origin.Level)
property_.transform.Find("lv_num").GetComponent<UILabel>().text = downColor + data.Level.ToString() + "[-]";
else
property_.transform.Find("lv_num").GetComponent<UILabel>().text = data.Level.ToString(); property_.transform.Find("lv_num").GetComponent<UILabel>().text = data.Level.ToString();
if(data.Attack == -2)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = "?";
else if (data.Attack > data.rAttack)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = upColor + data.Attack.ToString() + "[-]";
else if (data.Attack < data.rAttack)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = downColor + data.Attack.ToString() + "[-]";
else
property_.transform.Find("atk_num").GetComponent<UILabel>().text = data.Attack.ToString(); property_.transform.Find("atk_num").GetComponent<UILabel>().text = data.Attack.ToString();
if (data.Defense == -2)
property_.transform.Find("def_num").GetComponent<UILabel>().text = "?";
else if (data.Defense > data.rDefense)
property_.transform.Find("def_num").GetComponent<UILabel>().text = upColor + data.Defense.ToString() + "[-]";
else if(data.Defense < data.rDefense)
property_.transform.Find("def_num").GetComponent<UILabel>().text = downColor + data.Defense.ToString() + "[-]";
else
property_.transform.Find("def_num").GetComponent<UILabel>().text = data.Defense.ToString(); property_.transform.Find("def_num").GetComponent<UILabel>().text = data.Defense.ToString();
if(data.LScale > origin.LScale)
property_.transform.Find("pendulum_num").GetComponent<UILabel>().text = upColor + data.LScale.ToString() + "[-]";
else if((data.LScale < origin.LScale))
property_.transform.Find("pendulum_num").GetComponent<UILabel>().text = downColor + data.LScale.ToString() + "[-]";
else
property_.transform.Find("pendulum_num").GetComponent<UILabel>().text = data.LScale.ToString(); property_.transform.Find("pendulum_num").GetComponent<UILabel>().text = data.LScale.ToString();
SetRaceIcon(property_.transform.Find("race_").GetComponent<UI2DSprite>(), GameStringHelper.race(data.Race)); SetRaceIcon(property_.transform.Find("race_").GetComponent<UI2DSprite>(), GameStringHelper.race(data.Race));
if (type_name.text.Contains("超量"))
if ((data.Type &(uint)CardType.Xyz) >0)
property_.transform.Find("lv_").GetComponent<UI2DSprite>().sprite2D = pi.rank; property_.transform.Find("lv_").GetComponent<UI2DSprite>().sprite2D = pi.rank;
else if (type_name.text.Contains("连接")) else if ((data.Type & (uint)CardType.Link) > 0)
property_.transform.Find("lv_").GetComponent<UI2DSprite>().sprite2D = pi.link; property_.transform.Find("lv_").GetComponent<UI2DSprite>().sprite2D = pi.link;
else else
property_.transform.Find("lv_").GetComponent<UI2DSprite>().sprite2D = pi.lv; property_.transform.Find("lv_").GetComponent<UI2DSprite>().sprite2D = pi.lv;
} }
else if (type_name.text.Contains("连接")) else if ((data.Type & (uint)CardType.Link) > 0)
{ {
property_ = property.transform.Find("monster_link").gameObject; property_ = property.transform.Find("monster_link").gameObject;
if (data.Level > origin.Level)
property_.transform.Find("lv_num").GetComponent<UILabel>().text = upColor + data.Level.ToString() + "[-]";
else if (data.Level < origin.Level)
property_.transform.Find("lv_num").GetComponent<UILabel>().text = downColor + data.Level.ToString() + "[-]";
else
property_.transform.Find("lv_num").GetComponent<UILabel>().text = data.Level.ToString(); property_.transform.Find("lv_num").GetComponent<UILabel>().text = data.Level.ToString();
if (data.Attack == -2)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = "?";
else if (data.Attack > data.rAttack)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = upColor + data.Attack.ToString() + "[-]";
else if (data.Attack < data.rAttack)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = downColor + data.Attack.ToString() + "[-]";
else
property_.transform.Find("atk_num").GetComponent<UILabel>().text = data.Attack.ToString(); property_.transform.Find("atk_num").GetComponent<UILabel>().text = data.Attack.ToString();
SetRaceIcon(property_.transform.Find("race_").GetComponent<UI2DSprite>(), GameStringHelper.race(data.Race)); SetRaceIcon(property_.transform.Find("race_").GetComponent<UI2DSprite>(), GameStringHelper.race(data.Race));
} }
else if (type_name.text.Contains("超量")) else if ((data.Type & (uint)CardType.Xyz) > 0)
{ {
property_ = property.transform.Find("monster_rank").gameObject; property_ = property.transform.Find("monster_rank").gameObject;
if (data.Level > origin.Level)
property_.transform.Find("lv_num").GetComponent<UILabel>().text = upColor + data.Level.ToString() + "[-]";
else if (data.Level < origin.Level)
property_.transform.Find("lv_num").GetComponent<UILabel>().text = downColor + data.Level.ToString() + "[-]";
else
property_.transform.Find("lv_num").GetComponent<UILabel>().text = data.Level.ToString(); property_.transform.Find("lv_num").GetComponent<UILabel>().text = data.Level.ToString();
if (data.Attack == -2)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = "?";
else if (data.Attack > data.rAttack)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = upColor + data.Attack.ToString() + "[-]";
else if (data.Attack < data.rAttack)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = downColor + data.Attack.ToString() + "[-]";
else
property_.transform.Find("atk_num").GetComponent<UILabel>().text = data.Attack.ToString(); property_.transform.Find("atk_num").GetComponent<UILabel>().text = data.Attack.ToString();
if (data.Defense == -2)
property_.transform.Find("def_num").GetComponent<UILabel>().text = "?";
else if (data.Defense > data.rDefense)
property_.transform.Find("def_num").GetComponent<UILabel>().text = upColor + data.Defense.ToString() + "[-]";
else if (data.Defense < data.rDefense)
property_.transform.Find("def_num").GetComponent<UILabel>().text = downColor + data.Defense.ToString() + "[-]";
else
property_.transform.Find("def_num").GetComponent<UILabel>().text = data.Defense.ToString(); property_.transform.Find("def_num").GetComponent<UILabel>().text = data.Defense.ToString();
SetRaceIcon(property_.transform.Find("race_").GetComponent<UI2DSprite>(), GameStringHelper.race(data.Race)); SetRaceIcon(property_.transform.Find("race_").GetComponent<UI2DSprite>(), GameStringHelper.race(data.Race));
} }
else else
{ {
property_ = property.transform.Find("monster_lv").gameObject; property_ = property.transform.Find("monster_lv").gameObject;
if (data.Level > origin.Level)
property_.transform.Find("lv_num").GetComponent<UILabel>().text = upColor + data.Level.ToString() + "[-]";
else if (data.Level < origin.Level)
property_.transform.Find("lv_num").GetComponent<UILabel>().text = downColor + data.Level.ToString() + "[-]";
else
property_.transform.Find("lv_num").GetComponent<UILabel>().text = data.Level.ToString(); property_.transform.Find("lv_num").GetComponent<UILabel>().text = data.Level.ToString();
if (data.Attack == -2)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = "?";
else if (data.Attack > data.rAttack)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = upColor + data.Attack.ToString() + "[-]";
else if (data.Attack < data.rAttack)
property_.transform.Find("atk_num").GetComponent<UILabel>().text = downColor + data.Attack.ToString() + "[-]";
else
property_.transform.Find("atk_num").GetComponent<UILabel>().text = data.Attack.ToString(); property_.transform.Find("atk_num").GetComponent<UILabel>().text = data.Attack.ToString();
if (data.Defense == -2)
property_.transform.Find("def_num").GetComponent<UILabel>().text = "?";
else if (data.Defense > data.rDefense)
property_.transform.Find("def_num").GetComponent<UILabel>().text = upColor + data.Defense.ToString() + "[-]";
else if (data.Defense < data.rDefense)
property_.transform.Find("def_num").GetComponent<UILabel>().text = downColor + data.Defense.ToString() + "[-]";
else
property_.transform.Find("def_num").GetComponent<UILabel>().text = data.Defense.ToString(); property_.transform.Find("def_num").GetComponent<UILabel>().text = data.Defense.ToString();
SetRaceIcon(property_.transform.Find("race_").GetComponent<UI2DSprite>(), GameStringHelper.race(data.Race)); SetRaceIcon(property_.transform.Find("race_").GetComponent<UI2DSprite>(), GameStringHelper.race(data.Race));
} }
} }
else if(secondType != "") else if ((origin.Type & (uint)CardType.Spell) > 0 || (origin.Type & (uint)CardType.Trap) > 0)
{ {
property_ = property.transform.Find("spell_trap").gameObject; property_ = property.transform.Find("spell_trap").gameObject;
UI2DSprite uI2DSprite = property_.transform.Find("type_").GetComponent<UI2DSprite>(); UI2DSprite uI2DSprite = property_.transform.Find("type_").GetComponent<UI2DSprite>();
string type = ""; string type = "";
if (secondType.Contains("反击")) if ((origin.Type & (uint)CardType.Counter) >0)
{ {
type += "反击"; type += "反击";
uI2DSprite.sprite2D = pi.counter; uI2DSprite.sprite2D = pi.counter;
} }
else if (secondType.Contains("场地")) else if ((origin.Type & (uint)CardType.Field) > 0)
{ {
type += "场地"; type += "场地";
uI2DSprite.sprite2D = pi.field; uI2DSprite.sprite2D = pi.field;
} }
else if (secondType.Contains("装备")) else if((origin.Type & (uint)CardType.Equip) > 0)
{ {
type += "装备"; type += "装备";
uI2DSprite.sprite2D = pi.equip; uI2DSprite.sprite2D = pi.equip;
} }
else if (secondType.Contains("永续")) else if ((origin.Type & (uint)CardType.Continuous) > 0)
{ {
type += "永续"; type += "永续";
uI2DSprite.sprite2D = pi.continuous; uI2DSprite.sprite2D = pi.continuous;
} }
else if (secondType.Contains("速攻")) else if((origin.Type & (uint)CardType.QuickPlay) > 0)
{ {
type += "速攻"; type += "速攻";
uI2DSprite.sprite2D = pi.quick_play; uI2DSprite.sprite2D = pi.quick_play;
} }
else if (secondType.Contains("仪式")) else if ((origin.Type & (uint)CardType.Ritual) > 0)
{ {
type += "仪式"; type += "仪式";
uI2DSprite.sprite2D = pi.ritual; uI2DSprite.sprite2D = pi.ritual;
...@@ -350,14 +452,14 @@ public class CardDescription : Servant ...@@ -350,14 +452,14 @@ public class CardDescription : Servant
type += "通常"; type += "通常";
uI2DSprite.sprite2D = pi.nothing; uI2DSprite.sprite2D = pi.nothing;
} }
if (type_name.text.Contains("魔法")) if ((origin.Type & (uint)CardType.Spell) > 0)
type += "魔法"; type += "魔法";
else if (type_name.text.Contains("陷阱")) else if ((origin.Type & (uint)CardType.Trap) > 0)
type += "陷阱"; type += "陷阱";
property_.transform.Find("type_label").GetComponent<UILabel>().text = type; property_.transform.Find("type_label").GetComponent<UILabel>().text = type;
} }
if(property_ != null) if (property_ != null)
property_.SetActive(true); property_.SetActive(true);
} }
...@@ -446,35 +548,137 @@ public class CardDescription : Servant ...@@ -446,35 +548,137 @@ public class CardDescription : Servant
} }
} }
private void FrameColor() private void FrameColor(Card data)
{ {
Color color = Color.white; Color color1 = new Color(0.7764f, 0.6784f, 0.6274f, 1f);
Color color2 = color1;
if (type_name.text.Contains("融合")) if(data.Id == 0)
color = new Color(0.6f, 0.2f, 0.7f, 1f); {
else if (type_name.text.Contains("同调")) name_base.color = color1;
color = new Color(1f, 1f, 1f, 1f); type_base.color = color2;
else if (type_name.text.Contains("超量")) return;
color = new Color(0.1f, 0.1f, 0.1f, 1f); }
else if (type_name.text.Contains("连接")) Card origin = Card.Get(data.Id);
color = new Color(0f, 0.4f, 0.7f, 1f); if(origin == null)
else if (type_name.text.Contains("仪式")) {
color = new Color(0.3f, 0.5f, 0.8f, 1f); name_base.color = color1;
else if (type_name.text.Contains("衍生物")) type_base.color = color2;
color = new Color(0.5f, 0.5f, 0.5f, 1f); return;
else if (type_name.text.Contains("效果")) }
color = new Color(0.7f, 0.35f, 0.2f, 1f); int type = origin.Type;
else if (type_name.text.Contains("通常")) if(data.Id == 10000000)
color = new Color(0.7f, 0.5f, 0.3f, 1f); {
else if (type_name.text.Contains("魔法")) color1 = new Color(0.4745f, 0.4549f, 1f, 1f);
color = new Color(0f, 0.6f, 0.5f, 1f); color2 = color1;
else if (type_name.text.Contains("陷阱")) }
color = new Color(0.7f, 0f, 0.5f, 1f); else if (data.Id == 10000020)
{
color1 = new Color(1f, 0.2470f, 0.2156f, 1f);
color2 = color1;
}
else if (data.Id == 10000010)
{
color1 = new Color(1f, 0.9882f, 0.1882f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Pendulum) > 0)
{
if ((type & (uint)CardType.Fusion) > 0)
{
color1 = new Color(0.8823f, 0.345f, 1f, 1f);
color2 = new Color(0f, 0.8901f, 0.7411f, 1f);
}
else if ((type & (uint)CardType.Synchro) > 0)
{
color1 = new Color(1f, 1f, 1f, 1f);
color2 = new Color(0f, 0.8901f, 0.7411f, 1f);
}
else if ((type & (uint)CardType.Xyz) > 0)
{
color1 = new Color(0f, 0f, 0f, 1f);
color2 = new Color(0f, 0.8901f, 0.7411f, 1f);
}
else if ((type & (uint)CardType.Ritual) > 0)
{
color1 = new Color(0.3176f, 0.5882f, 1f, 1f);
color2 = new Color(0f, 0.8901f, 0.7411f, 1f);
}
else if ((type & (uint)CardType.Effect) > 0)
{
color1 = new Color(1f, 0.4745f, 0.1882f, 1f);
color2 = new Color(0f, 0.8901f, 0.7411f, 1f);
}
else if ((type & (uint)CardType.Normal) > 0)
{
color1 = new Color(1f, 0.7450f, 0.3294f, 1f);
color2 = new Color(0f, 0.8901f, 0.7411f, 1f);
}
}
else if ((type & (uint)CardType.Fusion) > 0)
{
color1 = new Color(0.8823f, 0.345f, 1f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Synchro) > 0)
{
color1 = new Color(1f, 1f, 1f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Xyz) > 0)
{
color1 = new Color(0f, 0f, 0f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Link) > 0)
{
color1 = new Color(0f, 0.3764f, 0.7764f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Ritual) > 0)
{
color1 = new Color(0.3176f, 0.5882f, 1f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Token) > 0)
{
color1 = new Color(0.7764f, 0.6784f, 0.6274f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Effect) > 0)
{
color1 = new Color(1f, 0.4745f, 0.1882f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Normal) > 0)
{
color1 = new Color(1f, 0.7450f, 0.3294f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Spell) > 0)
{
color1 = new Color(0f, 0.8901f, 0.7411f, 1f);
color2 = color1;
}
else if ((type & (uint)CardType.Trap) > 0)
{
if ((data.Type & (uint)CardType.Effect) > 0)
{
color1 = new Color(1f, 0.4745f, 0.1882f, 1f);
color2 = new Color(1f, 0.0509f, 0.6784f, 1f);
}
else if ((data.Type & (uint)CardType.Normal) > 0)
{
color1 = new Color(1f, 0.7450f, 0.3294f, 1f);
color2 = new Color(1f, 0.0509f, 0.6784f, 1f);
}
else else
color = new Color(0.5f, 0.5f, 0.5f, 1f); {
color1 = new Color(1f, 0.0509f, 0.6784f, 1f);
name_base.color = color; color2 = color1;
type_base.color = color; }
}
name_base.color = color1;
type_base.color = color2;
} }
public void shiftCardShower(bool show) public void shiftCardShower(bool show)
......
...@@ -36,7 +36,7 @@ public class gameButton : OCGobject ...@@ -36,7 +36,7 @@ public class gameButton : OCGobject
gameObject.GetComponent<iconSetForButton>().setTexture(type); gameObject.GetComponent<iconSetForButton>().setTexture(type);
gameObject.GetComponent<iconSetForButton>().setText(hint); gameObject.GetComponent<iconSetForButton>().setText(hint);
gameObject.transform.localScale = Vector3.zero; gameObject.transform.localScale = Vector3.zero;
gameObject.transform.DOScale(Vector3.one * 0.7f, 0.2f); gameObject.transform.DOScale(Vector3.one * 1.5f, 0.05f);
} }
gameObject.transform.position = Program.I().camera_main_2d.ScreenToWorldPoint(v); gameObject.transform.position = Program.I().camera_main_2d.ScreenToWorldPoint(v);
......
...@@ -161,6 +161,14 @@ public class gameCard : OCGobject ...@@ -161,6 +161,14 @@ public class gameCard : OCGobject
private BoxCollider VerticleCollider; private BoxCollider VerticleCollider;
public bool inGrave;
public bool removed;
GameObject hl_spsom;
GameObject hl_spsom_sct;
GameObject hl_set;
GameObject hl_set_sct;
CardHighlightPosition chp;
public gameCard() public gameCard()
{ {
gameObject = Program.I().create(Program.I().mod_ocgcore_card); gameObject = Program.I().create(Program.I().mod_ocgcore_card);
...@@ -174,7 +182,13 @@ public class gameCard : OCGobject ...@@ -174,7 +182,13 @@ public class gameCard : OCGobject
main.playOnAwake = true; main.playOnAwake = true;
selectKuang.SetActive(false); selectKuang.SetActive(false);
//添加选中框 //添加Highlight
hl_set = Object.Instantiate(LoadSFX.hl_set, Vector3.zero, Quaternion.Euler(0, 0, 0), gameObject.transform.Find("highlight"));
hl_set_sct = Object.Instantiate(LoadSFX.hl_set_sct, Vector3.zero, Quaternion.Euler(0, 0, 0), gameObject.transform.Find("highlight"));
hl_spsom = Object.Instantiate(LoadSFX.hl_spsom, Vector3.zero, Quaternion.Euler(0, 0, 0), gameObject.transform.Find("highlight"));
hl_spsom_sct = Object.Instantiate(LoadSFX.hl_spsom_sct, Vector3.zero, Quaternion.Euler(0, 0, 0), gameObject.transform.Find("highlight"));
chp = gameObject.transform.Find("highlight").gameObject.AddComponent<CardHighlightPosition>();
chp.card = this;
gameObject_face = gameObject.transform.Find("card").Find("face").gameObject; gameObject_face = gameObject.transform.Find("card").Find("face").gameObject;
gameObject_back = gameObject.transform.Find("card").Find("back").gameObject; gameObject_back = gameObject.transform.Find("card").Find("back").gameObject;
...@@ -198,6 +212,57 @@ public class gameCard : OCGobject ...@@ -198,6 +212,57 @@ public class gameCard : OCGobject
gameObject.SetActive(false); gameObject.SetActive(false);
} }
public bool highlightOn;
bool highlightYellow;
public void Highlight(bool on, bool yellow, bool clicked)
{
if(!on)
{
hl_spsom.SetActive(false);
hl_spsom_sct.SetActive(false);
hl_set.SetActive(false);
hl_set_sct.SetActive(false);
highlightOn = false;
highlightYellow = false;
}
else if(yellow && clicked)
{
hl_spsom.SetActive(false);
hl_spsom_sct.SetActive(true);
hl_set.SetActive(false);
hl_set_sct.SetActive(false);
highlightOn = true;
highlightYellow = true;
}
else if (yellow && !clicked)
{
hl_spsom.SetActive(true);
hl_spsom_sct.SetActive(false);
hl_set.SetActive(false);
hl_set_sct.SetActive(false);
highlightOn = true;
highlightYellow = true;
}
else if (!yellow && clicked)
{
hl_spsom.SetActive(false);
hl_spsom_sct.SetActive(false);
hl_set.SetActive(false);
hl_set_sct.SetActive(true);
highlightOn = true;
highlightYellow = false;
}
else if (!yellow && !clicked)
{
hl_spsom.SetActive(false);
hl_spsom_sct.SetActive(false);
hl_set.SetActive(true);
hl_set_sct.SetActive(false);
highlightOn = true;
highlightYellow = false;
}
}
public void addTarget(gameCard card_) public void addTarget(gameCard card_)
{ {
var exist = false; var exist = false;
...@@ -546,16 +611,21 @@ public class gameCard : OCGobject ...@@ -546,16 +611,21 @@ public class gameCard : OCGobject
private void RefreshFunction_ES() private void RefreshFunction_ES()
{ {
if (Program.InputGetMouseButtonUp_0 && ES_mouse_check()) Program.I().ocgcore.ES_cardClicked(this); if (Program.InputGetMouseButtonUp_0 && ES_mouse_check()) Program.I().ocgcore.ES_cardClicked(this);
if (ES_excited_unsafe_should_not_be_changed_dont_touch_this) if (ES_excited_unsafe_should_not_be_changed_dont_touch_this)
{ {
//当前在excited态 //当前在excited态
if (ES_mouse_check()) if (ES_mouse_check())
//刷新excited的数据 //刷新excited的数据
ES_excited_handler(); ES_excited_handler();
else else if (!clicked)
//退出excited态
ES_exit_excited(true); ES_exit_excited(true);
//退出excited态
}
if (clicked)
{
if (!ES_mouse_check() && Program.InputGetMouseButtonUp_0)
ES_exit_clicked();
ES_clicked_handler();
} }
else else
{ {
...@@ -574,8 +644,53 @@ public class gameCard : OCGobject ...@@ -574,8 +644,53 @@ public class gameCard : OCGobject
if (ES_excited_unsafe_should_not_be_changed_dont_touch_this) if (ES_excited_unsafe_should_not_be_changed_dont_touch_this)
{ {
ES_excited_handler_close_up_handler(); ES_excited_handler_close_up_handler();
if(Program.InputGetMouseButtonUp_0 && !clicked)
ES_enter_clicked();
//ES_excited_handler_event_cookie_card_bed();
}
}
bool clicked;
private void ES_clicked_handler()
{
if (p.location != (uint)CardLocation.Hand)
return;
var screenposition = Program.I().main_camera.WorldToScreenPoint(accurate_position);
if (p.controller == 0)
{
var worldposition = Camera.main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y + 80f * Screen.height / 1080f, screenposition.z - 10f * Screen.height / 1080f));
gameObject.transform.position += (worldposition - gameObject.transform.position) * 40f * Program.deltaTime;
gameObject.transform.localEulerAngles = new Vector3(-20, 0, 0);
}
else
{
var worldposition = Camera.main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y - 80f * Screen.height / 1080f, screenposition.z - 10f * Screen.height / 1080f));
gameObject.transform.position += (worldposition - gameObject.transform.position) * 40f * Program.deltaTime;
}
}
private void ES_enter_clicked()
{
clicked = true;
ES_excited_handler_button_shower(); ES_excited_handler_button_shower();
ES_excited_handler_event_cookie_card_bed(); if (highlightOn)
{
if (highlightYellow)
Highlight(true, true, true);
else
Highlight(true, false, true);
}
}
private void ES_exit_clicked()
{
clicked = false;
if (highlightOn)
{
if (highlightYellow)
Highlight(true, true, false);
else
Highlight(true, false, false);
} }
} }
...@@ -604,64 +719,81 @@ public class gameCard : OCGobject ...@@ -604,64 +719,81 @@ public class gameCard : OCGobject
private void ES_excited_handler_close_up_handler()//mark 鼠标命中时抬起高度 private void ES_excited_handler_close_up_handler()//mark 鼠标命中时抬起高度
{ {
if (p.location != (uint)CardLocation.Hand) if (p.location != (uint)CardLocation.Hand || clicked)
return; return;
var screenposition = Program.I().main_camera.WorldToScreenPoint(accurate_position); var screenposition = Program.I().main_camera.WorldToScreenPoint(accurate_position);
var worldposition = var worldposition = Camera.main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y, screenposition.z - 5f));
Camera.main.ScreenToWorldPoint(new Vector3(screenposition.x, screenposition.y, screenposition.z - 2f)); //(new Vector3(screenposition.x, screenposition.y, screenposition.z-10)); gameObject.transform.position += (worldposition - gameObject.transform.position) * 25f * Program.deltaTime;
gameObject.transform.position += (worldposition - gameObject.transform.position) * 25f * Program.deltaTime; //* 35f * Program.deltaTime;//mark
//if (game_object_verticle_drawing != null) card_verticle_drawing_handler(); //确认速度
} }
private void ES_excited_handler_button_shower() private float SortLine(int i, int all, float spacing)
{
if (opMonsterWithBackGroundCard)
{ {
var vector_of_begin = Vector3.zero; float re = 0;
if ((p.position & (uint) CardPosition.Attack) > 0) float length = spacing * (all - 1);
vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, -2f); if(all ==1)
else return re;
vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, -1.5f); re = - (length / 2) + spacing * i;
vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin); return re;
for (var i = 0; i < buttons.Count; i++)
buttons[i].show(vector_of_begin - i * new Vector3(0, 65f * 0.7f * Screen.height / 1080f) - new Vector3(0, 20f * 0.7f * Screen.height / 1080f));
return;
} }
if (condition == gameCardCondition.floating_clickable) private void ES_excited_handler_button_shower()
{ {
var vector_of_begin = gameObject_face.transform.position + new Vector3(0, 1, 1.732f); var vector_of_begin = gameObject_face.transform.position;
vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin); vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
for (var i = 0; i < buttons.Count; i++) for (var i = 0; i < buttons.Count; i++)
buttons[i].show(vector_of_begin + i * new Vector3(0, 65f * 0.7f * Screen.height / 1080f) + new Vector3(0, 35f * 0.7f * Screen.height / 1080f));
return;
}
if (condition == gameCardCondition.verticle_clickable)
{
if (VerticleCollider == null)
{ {
Vector3 vector_of_begin; if((p.location & (uint)CardLocation.Hand) > 0)
if ((p.position & (uint) CardPosition.Attack) > 0) buttons[i].show(vector_of_begin + new Vector3(SortLine(i, buttons.Count, 180 * Screen.height / 1080f), 270f * Screen.height / 1080f, 0f));
vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, 2);
else
vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, 1.5f);
vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
for (var i = 0; i < buttons.Count; i++)
buttons[i].show(vector_of_begin + i * new Vector3(0, 65f * 0.7f * Screen.height / 1080f) + new Vector3(0, 35f * 0.7f * Screen.height / 1080f));
}
else else
{ buttons[i].show(vector_of_begin + new Vector3(SortLine(i, buttons.Count, 180 * Screen.height / 1080f), 150f * Screen.height / 1080f, 0f));
var h = loaded_verticalDrawingK * 0.618f;
var vector_of_begin = Vector3.zero;
var l = 0.5f * game_object_verticle_drawing.transform.localScale.y * (h - 0.5f);
vector_of_begin = game_object_verticle_drawing.transform.position + new Vector3(0, l, l * 1.732f);
vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
for (var i = 0; i < buttons.Count; i++)
buttons[i].show(vector_of_begin + i * new Vector3(0, 65f * 0.7f * Screen.height / 1080f) + new Vector3(0, 35f * 0.7f * Screen.height / 1080f));
}
} }
//if (opMonsterWithBackGroundCard)
//{
// var vector_of_begin = Vector3.zero;
// if ((p.position & (uint)CardPosition.Attack) > 0)
// vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, -2f);
// else
// vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, -1.5f);
// vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
// for (var i = 0; i < buttons.Count; i++)
// buttons[i].show(vector_of_begin - i * new Vector3(0, 65f * 0.7f * Screen.height / 1080f) - new Vector3(0, 20f * 0.7f * Screen.height / 1080f));
// return;
//}
//if (condition == gameCardCondition.floating_clickable)
//{
// var vector_of_begin = gameObject_face.transform.position + new Vector3(0, 1, 1.732f);
// vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
// for (var i = 0; i < buttons.Count; i++)
// buttons[i].show(vector_of_begin + i * new Vector3(0, 65f * 0.7f * Screen.height / 1080f) + new Vector3(0, 35f * 0.7f * Screen.height / 1080f));
// return;
//}
//if (condition == gameCardCondition.verticle_clickable)
//{
// if (VerticleCollider == null)
// {
// Vector3 vector_of_begin;
// if ((p.position & (uint)CardPosition.Attack) > 0)
// vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, 2);
// else
// vector_of_begin = gameObject_face.transform.position + new Vector3(0, 0, 1.5f);
// vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
// for (var i = 0; i < buttons.Count; i++)
// buttons[i].show(vector_of_begin + i * new Vector3(0, 65f * 0.7f * Screen.height / 1080f) + new Vector3(0, 35f * 0.7f * Screen.height / 1080f));
// }
// else
// {
// var h = loaded_verticalDrawingK * 0.618f;
// var vector_of_begin = Vector3.zero;
// var l = 0.5f * game_object_verticle_drawing.transform.localScale.y * (h - 0.5f);
// vector_of_begin = game_object_verticle_drawing.transform.position + new Vector3(0, l, l * 1.732f);
// vector_of_begin = Program.I().main_camera.WorldToScreenPoint(vector_of_begin);
// for (var i = 0; i < buttons.Count; i++)
// buttons[i].show(vector_of_begin + i * new Vector3(0, 65f * 0.7f * Screen.height / 1080f) + new Vector3(0, 35f * 0.7f * Screen.height / 1080f));
// }
//}
} }
private void ES_excited_handler_event_cookie_card_bed() private void ES_excited_handler_event_cookie_card_bed()
...@@ -680,20 +812,17 @@ public class gameCard : OCGobject ...@@ -680,20 +812,17 @@ public class gameCard : OCGobject
private void ES_enter_excited() private void ES_enter_excited()
{ {
//Program.I().audio.clip = Program.I().dididi;
//Program.I().audio.Play();
//deltaTimeCloseUp = 0;
var iTweens = gameObject.GetComponents<iTween>(); var iTweens = gameObject.GetComponents<iTween>();
for (var i = 0; i < iTweens.Length; i++) Object.DestroyImmediate(iTweens[i]); for (var i = 0; i < iTweens.Length; i++) Object.DestroyImmediate(iTweens[i]);
if (condition == gameCardCondition.floating_clickable) if (condition == gameCardCondition.floating_clickable)
{ {
flash_line_on(); flash_line_on();
if ((p.location & (uint)CardLocation.Onfield) > 0) //if ((p.location & (uint)CardLocation.Onfield) > 0)
iTween.RotateTo(gameObject, new Vector3(0f, 0, 0), 0.3f);//mark floating_clickable卡片鼠标命中时角度 //iTween.RotateTo(gameObject, new Vector3(0f, 0, 0), 0.3f);
} }
ES_excited_unsafe_should_not_be_changed_dont_touch_this = true; ES_excited_unsafe_should_not_be_changed_dont_touch_this = true;
showMeLeft(true); //showMeLeft(true);
var overlayed_cards = Program.I().ocgcore.GCS_cardGetOverlayElements(this); var overlayed_cards = Program.I().ocgcore.GCS_cardGetOverlayElements(this);
var screen = Program.I().main_camera.WorldToScreenPoint(gameObject.transform.position); var screen = Program.I().main_camera.WorldToScreenPoint(gameObject.transform.position);
screen.z = 0; screen.z = 0;
...@@ -714,7 +843,7 @@ public class gameCard : OCGobject ...@@ -714,7 +843,7 @@ public class gameCard : OCGobject
} }
} }
private void showMeLeft(bool force = false) public void showMeLeft(bool force = false)
{ {
Program.I().cardDescription.setData(data, Program.I().cardDescription.setData(data,
p.controller == 0 ? GameTextureManager.myBack : GameTextureManager.opBack, tails.managedString, force); p.controller == 0 ? GameTextureManager.myBack : GameTextureManager.opBack, tails.managedString, force);
...@@ -786,6 +915,10 @@ public class gameCard : OCGobject ...@@ -786,6 +915,10 @@ public class gameCard : OCGobject
public void UA_flush_all_gived_witn_lock(bool rush) public void UA_flush_all_gived_witn_lock(bool rush)
{ {
if((p.location & (uint)CardLocation.Grave) > 0)
inGrave = true;
if ((p.location & (uint)CardLocation.Removed) > 0)
removed = true;
if (Vector3.Distance(gived_position, accurate_position) > 0.001f || if (Vector3.Distance(gived_position, accurate_position) > 0.001f ||
Vector3.Distance(gived_rotation, accurate_rotation) > 0.001f) Vector3.Distance(gived_rotation, accurate_rotation) > 0.001f)
{ {
...@@ -814,13 +947,13 @@ public class gameCard : OCGobject ...@@ -814,13 +947,13 @@ public class gameCard : OCGobject
summonFrames1 = 282; summonFrames1 = 282;
summonFrames2 = 353; summonFrames2 = 353;
} }
if(LoadSFX.spType == "LINK") else if (LoadSFX.spType == "LINK")
{ {
showUnlitCardFrames = 0; showUnlitCardFrames = 0;
summonFrames1 = 217; summonFrames1 = 217;
summonFrames2 = 288; summonFrames2 = 288;
if(get_data().Level > 1) if (get_data().Level > 1)
{ {
summonFrames1 += 30; summonFrames1 += 30;
summonFrames2 += 30; summonFrames2 += 30;
...@@ -831,13 +964,13 @@ public class gameCard : OCGobject ...@@ -831,13 +964,13 @@ public class gameCard : OCGobject
summonFrames2 += 30; summonFrames2 += 30;
} }
} }
if (LoadSFX.spType == "SYNCHRO") else if (LoadSFX.spType == "SYNCHRO")
{ {
showUnlitCardFrames = 0; showUnlitCardFrames = 0;
summonFrames1 = 245; summonFrames1 = 245;
summonFrames2 = 300; summonFrames2 = 300;
} }
if (LoadSFX.spType == "XYZ") else if (LoadSFX.spType == "XYZ")
{ {
showUnlitCardFrames = 0; showUnlitCardFrames = 0;
summonFrames1 = 220; summonFrames1 = 220;
...@@ -865,6 +998,22 @@ public class gameCard : OCGobject ...@@ -865,6 +998,22 @@ public class gameCard : OCGobject
((p.location & (uint)CardLocation.MonsterZone) > 0 && (p_moveBefore.location & (uint)CardLocation.Hand) > 0))) ((p.location & (uint)CardLocation.MonsterZone) > 0 && (p_moveBefore.location & (uint)CardLocation.Hand) > 0)))
Program.I().cardDescription.setData(data, GameTextureManager.myBack, "", true); Program.I().cardDescription.setData(data, GameTextureManager.myBack, "", true);
if(Program.I().ocgcore.currentMessage == GameMessage.Move)
{
if (inGrave && (p.location & (uint)CardLocation.Grave) == 0)
{
gameObject.GetComponent<CardAnimation>().PlayDelayedAnimation("duelffromgrave", 0f);
Program.I().ocgcore.Sleep(23);
inGrave = false;
}
if (removed && (p.location & (uint)CardLocation.Removed) == 0)
{
gameObject.GetComponent<CardAnimation>().PlayDelayedAnimation("duelffromexclude", 0f);
Program.I().ocgcore.Sleep(23);
removed = false;
}
}
//是否有Cutin //是否有Cutin
if (Program.I().ocgcore.currentMessage == GameMessage.Move if (Program.I().ocgcore.currentMessage == GameMessage.Move
&& &&
...@@ -1096,6 +1245,16 @@ public class gameCard : OCGobject ...@@ -1096,6 +1245,16 @@ public class gameCard : OCGobject
Program.I().ocgcore.Sleep((int)(VoiceHandler.voiceTime * 60)); Program.I().ocgcore.Sleep((int)(VoiceHandler.voiceTime * 60));
TweenTo(gived_position, gived_rotation, VoiceHandler.voiceTime); TweenTo(gived_position, gived_rotation, VoiceHandler.voiceTime);
} }
else if ((p.location & (uint)CardLocation.Grave) > 0)//to Grave
{
TweenTo(gived_position, gived_rotation, 0f, 0.25f);
gameObject.GetComponent<CardAnimation>().PlayDelayedAnimation("dueltograve", 0f);
}
else if ((p.location & (uint)CardLocation.Removed) > 0)//to Removed
{
TweenTo(gived_position, gived_rotation, 0f, 0.25f);
gameObject.GetComponent<CardAnimation>().PlayDelayedAnimation("dueltoexclude", 0f);
}
else else
TweenTo(gived_position, gived_rotation); TweenTo(gived_position, gived_rotation);
if ( if (
...@@ -2165,25 +2324,25 @@ public class gameCard : OCGobject ...@@ -2165,25 +2324,25 @@ public class gameCard : OCGobject
public void set_overlay_see_button(bool on) public void set_overlay_see_button(bool on)
{ {
gameButton re = null; //gameButton re = null;
for (var i = 0; i < buttons.Count; i++) //for (var i = 0; i < buttons.Count; i++)
if (buttons[i].cookieString == "see_overlay") // if (buttons[i].cookieString == "see_overlay")
re = buttons[i]; // re = buttons[i];
if (on) //if (on)
{ //{
if (re == null) // if (re == null)
{ // {
var button = new gameButton(0, InterString.Get("查看素材"), superButtonType.see); // var button = new gameButton(0, InterString.Get("查看素材"), superButtonType.see);
button.cookieString = "see_overlay"; // button.cookieString = "see_overlay";
button.notCookie = true; // button.notCookie = true;
button.cookieCard = this; // button.cookieCard = this;
add_one_button(button); // add_one_button(button);
} // }
} //}
else //else
{ //{
if (re != null) remove_all_unCookie_button(); // if (re != null) remove_all_unCookie_button();
} //}
} }
#endregion #endregion
...@@ -2537,26 +2696,35 @@ public class gameCard : OCGobject ...@@ -2537,26 +2696,35 @@ public class gameCard : OCGobject
var gravity = 0; var gravity = 0;
switch (button.type) switch (button.type)
{ {
case superButtonType.act:
gravity = 1;
break;
case superButtonType.attack: case superButtonType.attack:
gravity = 7; gravity = 30;
break; break;
case superButtonType.change: case superButtonType.pendulumSummon:
gravity = 6; gravity = 25;
break; break;
case superButtonType.see: case superButtonType.set_pendulum:
gravity = 5; gravity = 24;
break; break;
case superButtonType.set: case superButtonType.act:
gravity = 4; gravity = 20;
break; break;
case superButtonType.spsummon: case superButtonType.spsummon:
gravity = 2; gravity = 18;
break; break;
case superButtonType.summon: case superButtonType.summon:
gravity = 3; gravity = 16;
break;
case superButtonType.set_monster:
gravity = 14;
break;
case superButtonType.set_spell_trap:
gravity = 12;
break;
case superButtonType.change_atk:
gravity = 10;
break;
case superButtonType.change_def:
gravity = 9;
break; break;
} }
......
...@@ -150,8 +150,7 @@ public class gameHiddenButton : OCGobject ...@@ -150,8 +150,7 @@ public class gameHiddenButton : OCGobject
con = Program.I().ocgcore.cards[i].p.controller; con = Program.I().ocgcore.cards[i].p.controller;
} }
Program.I().cardDescription.setData(data, con == 0 ? GameTextureManager.myBack : GameTextureManager.opBack, Program.I().cardDescription.setData(data, con == 0 ? GameTextureManager.myBack : GameTextureManager.opBack, tailString, data != null);
tailString, data != null);
if (Program.I().ocgcore.condition == Ocgcore.Condition.duel && Program.I().ocgcore.InAI == false && if (Program.I().ocgcore.condition == Ocgcore.Condition.duel && Program.I().ocgcore.InAI == false &&
Program.I().room.mode != 2) Program.I().room.mode != 2)
if (player == 0) if (player == 0)
......
...@@ -68,7 +68,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -68,7 +68,7 @@ public class Ocgcore : ServantWithCardDescription
private float camera_max = -15f; private float camera_max = -15f;
private float camera_min = -28.5f; private float camera_min = -27.5f;
public bool cantCheckGrave; public bool cantCheckGrave;
public List<gameCard> cards = new List<gameCard>(); public List<gameCard> cards = new List<gameCard>();
...@@ -280,22 +280,29 @@ public class Ocgcore : ServantWithCardDescription ...@@ -280,22 +280,29 @@ public class Ocgcore : ServantWithCardDescription
if ((p.location & (uint) CardLocation.Grave) > 0) if ((p.location & (uint) CardLocation.Grave) > 0)
{ {
//if (p.controller == 0)
// return_value = new Vector3(26f, 0.2f, -12.8f);
//else
// return_value = new Vector3(-26f, 0.2f, 12.8f);
//return_value.y += p.sequence * 0.03f;
if (p.controller == 0) if (p.controller == 0)
return_value = new Vector3(26f, 0.2f, -12.8f); return_value = new Vector3(25.74f, 0f, -14.26f);
else else
return_value = new Vector3(-26f, 0.2f, 12.8f); return_value = new Vector3(-25.74f, 0f, 14.26f);
return_value.y += p.sequence * 0.03f;
} }
if ((p.location & (uint) CardLocation.Removed) > 0) if ((p.location & (uint) CardLocation.Removed) > 0)
{ {
//if (p.controller == 0)
// return_value = new Vector3(26f, 0.2f, -4.58f);
//else
// return_value = new Vector3(-26f, 0.2f, 4.58f);
//return_value.y += p.sequence * 0.03f;
if (p.controller == 0) if (p.controller == 0)
return_value = new Vector3(26f, 0.2f, -4.58f); return_value = new Vector3(25.74f + 1.842971f, 0f, -14.26f + 6.236011f);
else else
return_value = new Vector3(-26f, 0.2f, 4.58f); return_value = new Vector3(-25.74f - 1.842971f, 0f, 14.26f - 6.236011f);
return_value.y += p.sequence * 0.03f;
} }
if ((p.location & (uint) CardLocation.MonsterZone) > 0) if ((p.location & (uint) CardLocation.MonsterZone) > 0)
...@@ -1248,7 +1255,6 @@ public class Ocgcore : ServantWithCardDescription ...@@ -1248,7 +1255,6 @@ public class Ocgcore : ServantWithCardDescription
} }
int playertype = r.ReadByte(); int playertype = r.ReadByte();
isFirst = (playertype & 0xf) > 0 ? false : true; isFirst = (playertype & 0xf) > 0 ? false : true;
Debug.Log("isFirst: " + isFirst);
gameInfo.swaped = false; gameInfo.swaped = false;
isObserver = (playertype & 0xf0) > 0 ? true : false; isObserver = (playertype & 0xf0) > 0 ? true : false;
if (r.BaseStream.Length > 17) // dumb fix for yrp3d replay older than v1.034.9 if (r.BaseStream.Length > 17) // dumb fix for yrp3d replay older than v1.034.9
...@@ -2803,14 +2809,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -2803,14 +2809,7 @@ public class Ocgcore : ServantWithCardDescription
{ {
//card.add_one_decoration(Program.I().mod_ocgcore_decoration_card_active, 2, Vector3.zero, "active", true, true); //card.add_one_decoration(Program.I().mod_ocgcore_decoration_card_active, 2, Vector3.zero, "active", true, true);
if (card.isHided()) card.currentFlash = gameCard.flashType.Active; if (card.isHided()) card.currentFlash = gameCard.flashType.Active;
var cardHighlight = card.gameObject.transform.Find("CardBack01(Clone)"); card.Highlight(true, true, false);
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>(true);
foreach (var particle in particles)
{
var main = particle.main;
main.startColor = Color.yellow;
}
cardHighlight.gameObject.SetActive(true);
} }
} }
} }
...@@ -2829,14 +2828,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -2829,14 +2828,7 @@ public class Ocgcore : ServantWithCardDescription
btn = new gameButton((i << 16) + 1, InterString.Get("攻击宣言@ui"), superButtonType.attack); btn = new gameButton((i << 16) + 1, InterString.Get("攻击宣言@ui"), superButtonType.attack);
card.add_one_button(btn); card.add_one_button(btn);
//card.add_one_decoration(Program.I().mod_ocgcore_bs_atk_decoration, 3f, Vector3.zero, "atk"); //card.add_one_decoration(Program.I().mod_ocgcore_bs_atk_decoration, 3f, Vector3.zero, "atk");
var cardHighlight = card.gameObject.transform.Find("CardBack01(Clone)"); card.Highlight(true, false, false);
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>(true);
foreach (var particle in particles)
{
var main = particle.main;
main.startColor = Color.yellow;
}
cardHighlight.gameObject.SetActive(true);
} }
} }
...@@ -2879,14 +2871,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -2879,14 +2871,7 @@ public class Ocgcore : ServantWithCardDescription
card.set_code(code); card.set_code(code);
btn = new gameButton((i << 16) + 0, InterString.Get("通常召唤@ui"), superButtonType.summon); btn = new gameButton((i << 16) + 0, InterString.Get("通常召唤@ui"), superButtonType.summon);
card.add_one_button(btn); card.add_one_button(btn);
var cardHighlight = card.gameObject.transform.Find("CardBack01(Clone)"); card.Highlight(true, false, false);
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>(true);
foreach (var particle in particles)
{
var main = particle.main;
main.startColor = Color.cyan;
}
cardHighlight.gameObject.SetActive(true);
} }
} }
...@@ -2903,16 +2888,11 @@ public class Ocgcore : ServantWithCardDescription ...@@ -2903,16 +2888,11 @@ public class Ocgcore : ServantWithCardDescription
if (card.query_hint_button(InterString.Get("特殊召唤@ui")) == false) if (card.query_hint_button(InterString.Get("特殊召唤@ui")) == false)
{ {
btn = new gameButton((i << 16) + 1, InterString.Get("特殊召唤@ui"), superButtonType.spsummon); btn = new gameButton((i << 16) + 1, InterString.Get("特殊召唤@ui"), superButtonType.spsummon);
if ((card.p.location & (uint)CardLocation.SpellZone) >0 && (card.get_data().Type & (uint)CardType.Pendulum) >0)
btn = new gameButton((i << 16) + 1, InterString.Get("灵摆召唤@ui"), superButtonType.pendulumSummon);
card.add_one_button(btn); card.add_one_button(btn);
var cardHighlight = card.gameObject.transform.Find("CardBack01(Clone)"); card.Highlight(true, true, false);
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>(true);
foreach (var particle in particles)
{
var main = particle.main;
main.startColor = Color.cyan;
}
cardHighlight.gameObject.SetActive(true);
if (card.condition != gameCardCondition.verticle_clickable) if (card.condition != gameCardCondition.verticle_clickable)
{ {
...@@ -2933,16 +2913,11 @@ public class Ocgcore : ServantWithCardDescription ...@@ -2933,16 +2913,11 @@ public class Ocgcore : ServantWithCardDescription
if (card != null) if (card != null)
{ {
card.set_code(code); card.set_code(code);
btn = new gameButton((i << 16) + 2, InterString.Get("表示形式@ui"), superButtonType.change); btn = new gameButton((i << 16) + 2, InterString.Get("变为\n攻击表示@ui"), superButtonType.change_atk);
if((card.p.position & (uint)CardPosition.Attack) > 0)
btn = new gameButton((i << 16) + 2, InterString.Get("变为\n守备表示@ui"), superButtonType.change_def);
card.add_one_button(btn); card.add_one_button(btn);
var cardHighlight = card.gameObject.transform.Find("CardBack01(Clone)"); card.Highlight(true, false, false);
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>(true);
foreach (var particle in particles)
{
var main = particle.main;
main.startColor = Color.cyan;
}
cardHighlight.gameObject.SetActive(true);
} }
} }
...@@ -2955,16 +2930,9 @@ public class Ocgcore : ServantWithCardDescription ...@@ -2955,16 +2930,9 @@ public class Ocgcore : ServantWithCardDescription
if (card != null) if (card != null)
{ {
card.set_code(code); card.set_code(code);
btn = new gameButton((i << 16) + 3, InterString.Get("前场放置@ui"), superButtonType.set); btn = new gameButton((i << 16) + 3, InterString.Get("前场放置@ui"), superButtonType.set_monster);
card.add_one_button(btn); card.add_one_button(btn);
var cardHighlight = card.gameObject.transform.Find("CardBack01(Clone)"); card.Highlight(true, false, false);
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>(true);
foreach (var particle in particles)
{
var main = particle.main;
main.startColor = Color.cyan;
}
cardHighlight.gameObject.SetActive(true);
} }
} }
...@@ -2977,16 +2945,9 @@ public class Ocgcore : ServantWithCardDescription ...@@ -2977,16 +2945,9 @@ public class Ocgcore : ServantWithCardDescription
if (card != null) if (card != null)
{ {
card.set_code(code); card.set_code(code);
btn = new gameButton((i << 16) + 4, InterString.Get("后场放置@ui"), superButtonType.set); btn = new gameButton((i << 16) + 4, InterString.Get("后场放置@ui"), superButtonType.set_spell_trap);
card.add_one_button(btn); card.add_one_button(btn);
var cardHighlight = card.gameObject.transform.Find("CardBack01(Clone)"); card.Highlight(true, false, false);
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>(true);
foreach (var particle in particles)
{
var main = particle.main;
main.startColor = Color.cyan;
}
cardHighlight.gameObject.SetActive(true);
} }
} }
...@@ -3004,20 +2965,13 @@ public class Ocgcore : ServantWithCardDescription ...@@ -3004,20 +2965,13 @@ public class Ocgcore : ServantWithCardDescription
card.prefered = true; card.prefered = true;
if (descP == 1160) if (descP == 1160)
{ {
btn = new gameButton((i << 16) + 5, InterString.Get("灵摆发动@ui"), superButtonType.act); btn = new gameButton((i << 16) + 5, InterString.Get("灵摆发动@ui"), superButtonType.set_pendulum);
card.add_one_button(btn); card.add_one_button(btn);
if (card.condition != gameCardCondition.verticle_clickable) if (card.condition != gameCardCondition.verticle_clickable)
{ {
//card.add_one_decoration(Program.I().mod_ocgcore_decoration_card_active, 2, Vector3.zero, "active", true, true); //card.add_one_decoration(Program.I().mod_ocgcore_decoration_card_active, 2, Vector3.zero, "active", true, true);
if (card.isHided()) card.currentFlash = gameCard.flashType.Active; if (card.isHided()) card.currentFlash = gameCard.flashType.Active;
var cardHighlight = card.gameObject.transform.Find("CardBack01(Clone)"); card.Highlight(true, true, false);
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>(true);
foreach (var particle in particles)
{
var main = particle.main;
main.startColor = Color.yellow;
}
cardHighlight.gameObject.SetActive(true);
} }
} }
else else
...@@ -3035,15 +2989,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -3035,15 +2989,7 @@ public class Ocgcore : ServantWithCardDescription
{ {
//card.add_one_decoration(Program.I().mod_ocgcore_decoration_card_active, 2, Vector3.zero, "active", true, true); //card.add_one_decoration(Program.I().mod_ocgcore_decoration_card_active, 2, Vector3.zero, "active", true, true);
if (card.isHided()) card.currentFlash = gameCard.flashType.Active; if (card.isHided()) card.currentFlash = gameCard.flashType.Active;
var cardHighlight = card.gameObject.transform.Find("CardBack01(Clone)"); card.Highlight(true, true, false);
var particles = cardHighlight.GetComponentsInChildren<ParticleSystem>(true);
cardHighlight.gameObject.SetActive(false);
foreach (var particle in particles)
{
var main = particle.main;
main.startColor = Color.yellow;
}
cardHighlight.gameObject.SetActive(true);
} }
} }
} }
...@@ -3071,7 +3017,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -3071,7 +3017,7 @@ public class Ocgcore : ServantWithCardDescription
PhaseUIBehaviour.retOfEp = 7; PhaseUIBehaviour.retOfEp = 7;
} }
if (shuffle == 1) gameInfo.addHashedButton("", 8, superButtonType.change, InterString.Get("洗切手牌@ui")); //if (shuffle == 1) gameInfo.addHashedButton("", 8, superButtonType.change, InterString.Get("洗切手牌@ui"));
realize(); realize();
break; break;
case GameMessage.SelectEffectYn: case GameMessage.SelectEffectYn:
...@@ -4080,7 +4026,6 @@ public class Ocgcore : ServantWithCardDescription ...@@ -4080,7 +4026,6 @@ public class Ocgcore : ServantWithCardDescription
UIHelper.playSound("SE_DUEL/SE_NEXT_TURN_RIVAL", 1f); UIHelper.playSound("SE_DUEL/SE_NEXT_TURN_RIVAL", 1f);
gameField.animation_show_big_string_tc_op(); gameField.animation_show_big_string_tc_op();
} }
Debug.Log("use isfirst in NewTurn");
gameInfo.setExcited(turns % 2 == (isFirst ? 0 : 1) ? 1 : 0); gameInfo.setExcited(turns % 2 == (isFirst ? 0 : 1) ? 1 : 0);
break; break;
case GameMessage.NewPhase: case GameMessage.NewPhase:
...@@ -4811,8 +4756,9 @@ public class Ocgcore : ServantWithCardDescription ...@@ -4811,8 +4756,9 @@ public class Ocgcore : ServantWithCardDescription
UIHelper.playSound("SE_DUEL/SE_SMN_PENDULUM_01_03", 1f); UIHelper.playSound("SE_DUEL/SE_SMN_PENDULUM_01_03", 1f);
UIHelper.playSound("SE_DUEL/SE_SMN_PENDULUM_02", 1f); UIHelper.playSound("SE_DUEL/SE_SMN_PENDULUM_02", 1f);
Vector3 black_ = pendulum.transform.Find("Offset/Black").localScale; Transform black = pendulum.transform.Find("SummonPendulum01(Clone)/Offset/Black");
pendulum.transform.Find("Offset/Black").localScale = new Vector3(black_.x * 10, black_.y, black_.z); Vector3 black_ = black.localScale;
black.localScale = new Vector3(black_.x * 10, black_.y, black_.z);
GameObject card01 = null; GameObject card01 = null;
GameObject card02 = null; GameObject card02 = null;
...@@ -5476,7 +5422,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -5476,7 +5422,7 @@ public class Ocgcore : ServantWithCardDescription
Vector3 position; Vector3 position;
if (cards[i].p.controller == 0) if (cards[i].p.controller == 0)
{ {
position = new Vector3( 0f, 20f, -28.5f);//mark 洗牌 position = new Vector3( 0f, 20f, -27.5f);//mark 洗牌
cards[i].animation_rush_to(position, new Vector3(-20, 0, 180)); cards[i].animation_rush_to(position, new Vector3(-20, 0, 180));
} }
else else
...@@ -5520,7 +5466,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -5520,7 +5466,7 @@ public class Ocgcore : ServantWithCardDescription
try try
{ {
cardsInSelectAnimation[i].del_all_decoration_by_string("selected"); cardsInSelectAnimation[i].del_all_decoration_by_string("selected");
cardsInSelectAnimation[i].gameObject.transform.Find("CardBack01(Clone)").gameObject.SetActive(false); cardsInSelectAnimation[i].Highlight(false, false, false);
cardsInSelectAnimation[i].currentKuang = gameCard.kuangType.none; cardsInSelectAnimation[i].currentKuang = gameCard.kuangType.none;
cardsInSelectAnimation[i].gameObject.transform.Find("card/card").gameObject.SetActive(false); cardsInSelectAnimation[i].gameObject.transform.Find("card/card").gameObject.SetActive(false);
...@@ -5650,7 +5596,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -5650,7 +5596,7 @@ public class Ocgcore : ServantWithCardDescription
for (var i = 0; i < allCardsInSelectMessage.Count; i++) for (var i = 0; i < allCardsInSelectMessage.Count; i++)
{ {
allCardsInSelectMessage[i].del_all_decoration(); allCardsInSelectMessage[i].del_all_decoration();
allCardsInSelectMessage[i].gameObject.transform.Find("CardBack01(Clone)").gameObject.SetActive(false); allCardsInSelectMessage[i].Highlight(false, false, false);
allCardsInSelectMessage[i].isShowed = false; allCardsInSelectMessage[i].isShowed = false;
//allCardsInSelectMessage[i].show_number(0); //allCardsInSelectMessage[i].show_number(0);
...@@ -6169,7 +6115,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -6169,7 +6115,7 @@ public class Ocgcore : ServantWithCardDescription
cards[i].remove_all_cookie_button(); cards[i].remove_all_cookie_button();
cards[i].show_number(0); cards[i].show_number(0);
cards[i].del_all_decoration(); cards[i].del_all_decoration();
cards[i].gameObject.transform.Find("CardBack01(Clone)").gameObject.SetActive(false); cards[i].Highlight(false, false, false);
cards[i].sortOptions.Clear(); cards[i].sortOptions.Clear();
cards[i].currentFlash = gameCard.flashType.none; cards[i].currentFlash = gameCard.flashType.none;
cards[i].prefered = false; cards[i].prefered = false;
...@@ -6368,14 +6314,14 @@ public class Ocgcore : ServantWithCardDescription ...@@ -6368,14 +6314,14 @@ public class Ocgcore : ServantWithCardDescription
for (var index = 0; index < lines[line_index].Count; index++) for (var index = 0; index < lines[line_index].Count; index++)
{ {
var want_position = Vector3.zero; var want_position = Vector3.zero;
want_position.y = 20f;//mark 我方手卡默认高度 want_position.y = 12f;//mark 我方手卡默认高度
if ((lines[line_index][index].p.location & (int)CardLocation.Hand) > 0) if ((lines[line_index][index].p.location & (int)CardLocation.Hand) > 0)
want_position.z = -line_index * 8 + -28.5f; want_position.z = -line_index * 8 + -27.5f;
else if (upMode.lineShift) else if (Shortcuts.lineShift)
want_position.z = line_index * 8 + -28.5f; want_position.z = line_index * 8 + -27.5f;
else else
want_position.z = -line_index * 8 + -28.5f; want_position.z = -line_index * 8 + -27.5f;
if (line_index == 0 && (lines[line_index][index].p.location & (int)CardLocation.Hand) > 0) if (line_index == 0 && (lines[line_index][index].p.location & (int)CardLocation.Hand) > 0)
want_position.x = UIHelper.get_left_right_indexEnhanced(-16, 16, index, lines[line_index].Count, 6); //(-10, 10, index, lines[line_index].Count, 5); want_position.x = UIHelper.get_left_right_indexEnhanced(-16, 16, index, lines[line_index].Count, 6); //(-10, 10, index, lines[line_index].Count, 5);
else else
...@@ -7001,8 +6947,8 @@ public class Ocgcore : ServantWithCardDescription ...@@ -7001,8 +6947,8 @@ public class Ocgcore : ServantWithCardDescription
if (cards[i].gameObject.activeInHierarchy) if (cards[i].gameObject.activeInHierarchy)
if (nearest_z > cards[i].UA_get_accurate_position().z) if (nearest_z > cards[i].UA_get_accurate_position().z)
nearest_z = cards[i].UA_get_accurate_position().z; nearest_z = cards[i].UA_get_accurate_position().z;
camera_max = -37f;//-3.5f - 15f * Program.fieldSize; camera_max = -37f;
camera_min = nearest_z - 8.5f;//target -37 camera_min = nearest_z - 9.5f;//target -37
if (camera_min > camera_max) camera_min = camera_max; if (camera_min > camera_max) camera_min = camera_max;
if (InAI == false) if (InAI == false)
...@@ -7021,8 +6967,8 @@ public class Ocgcore : ServantWithCardDescription ...@@ -7021,8 +6967,8 @@ public class Ocgcore : ServantWithCardDescription
if (InAI == false && condition != Condition.duel) if (InAI == false && condition != Condition.duel)
{ {
if (gameInfo.queryHashedButton("swap") == false) //if (gameInfo.queryHashedButton("swap") == false)
gameInfo.addHashedButton("swap", 0, superButtonType.change, InterString.Get("转换视角@ui")); // gameInfo.addHashedButton("swap", 0, superButtonType.change, InterString.Get("转换视角@ui"));
} }
else else
{ {
...@@ -7993,6 +7939,11 @@ public class Ocgcore : ServantWithCardDescription ...@@ -7993,6 +7939,11 @@ public class Ocgcore : ServantWithCardDescription
public void ES_cardClicked(gameCard card) public void ES_cardClicked(gameCard card)
{ {
card.showMeLeft();
if ((card.p.location & (uint)CardLocation.Hand) > 0)
UIHelper.playSound("SE_DUEL/SE_CARD_MOVE_0" + UnityEngine.Random.Range(1, 5), GetFieldValue.seVol);
else
SEHandler.PlayInternalAudio("se_sys/SE_MENU_SELECT_01");
if (card != null) if (card != null)
{ {
lastExcitedController = (int) card.p.controller; lastExcitedController = (int) card.p.controller;
...@@ -8433,14 +8384,14 @@ public class Ocgcore : ServantWithCardDescription ...@@ -8433,14 +8384,14 @@ public class Ocgcore : ServantWithCardDescription
public override void ES_mouseUpEmpty() public override void ES_mouseUpEmpty()
{ {
if (Program.I().setting.setting.spyer.value) //if (Program.I().setting.setting.spyer.value)
{ //{
//if (cantCheckGrave) // if (cantCheckGrave)
// RMSshow_none(InterString.Get("不能确认墓地里的卡,监控全局卡片功能暂停使用。")); // RMSshow_none(InterString.Get("不能确认墓地里的卡,监控全局卡片功能暂停使用。"));
//else // else
// Program.I().cardDescription.shiftCardShower(false); // Program.I().cardDescription.shiftCardShower(false);
//}
Program.I().cardDescription.hide(); Program.I().cardDescription.hide();
}
if (gameInfo.queryHashedButton("hide_all_card")) if (gameInfo.queryHashedButton("hide_all_card"))
{ {
...@@ -8477,6 +8428,26 @@ public class Ocgcore : ServantWithCardDescription ...@@ -8477,6 +8428,26 @@ public class Ocgcore : ServantWithCardDescription
leftExcited = false; leftExcited = false;
//gameInfo.keepChain_set(false); //gameInfo.keepChain_set(false);
base.ES_mouseUpGameObject(gameObject); base.ES_mouseUpGameObject(gameObject);
if(gameObject.name == "mod_simple_quad(Clone)" && gameObject.transform.parent.name == "mod_ocgcore_card(Clone)")
{
}
else if(gameObject.name == "event" && gameObject.transform.parent.parent.name == "mod_ocgcore_card(Clone)")
{
}
else if(gameObject.name == "small_")
{
}
else if(gameObject.name == "big_")
{
}
else if (gameObject.name == "base_cardDescription")
{
}
else if (gameObject.name == "description_")
{
}
else
Program.I().cardDescription.hide();
} }
public override void ES_mouseUpRight() public override void ES_mouseUpRight()
......
...@@ -568,7 +568,7 @@ public class Program : MonoBehaviour ...@@ -568,7 +568,7 @@ public class Program : MonoBehaviour
public void fixALLcamerasPreFrame()//mark 摄像机位置调整 public void fixALLcamerasPreFrame()//mark 摄像机位置调整
{ {
if (upMode.lockCamera) cameraPosition = new Vector3(0, 95, -37); if (Shortcuts.lockCamera) cameraPosition = new Vector3(0, 95, -37);
deltaTime = Time.deltaTime; deltaTime = Time.deltaTime;
if (deltaTime > 1f / targetFrame) deltaTime = 1f / targetFrame; if (deltaTime > 1f / targetFrame) deltaTime = 1f / targetFrame;
if (main_camera != null) if (main_camera != null)
...@@ -808,12 +808,6 @@ public class Program : MonoBehaviour ...@@ -808,12 +808,6 @@ public class Program : MonoBehaviour
readParams(); readParams();
} }
private void Start()
{
LoadAssets.LoadSFX();
}
private int preWid; private int preWid;
private int preheight; private int preheight;
...@@ -850,7 +844,7 @@ public class Program : MonoBehaviour ...@@ -850,7 +844,7 @@ public class Program : MonoBehaviour
var hoverobject = UICamera.Raycast(Input.mousePosition) ? UICamera.lastHit.collider.gameObject : null; var hoverobject = UICamera.Raycast(Input.mousePosition) ? UICamera.lastHit.collider.gameObject : null;
if (hoverobject != null) if (hoverobject != null)
if (hoverobject.layer == 11 || pointedGameObject == null) if (hoverobject.layer == 11 || hoverobject.layer == 8 || pointedGameObject == null)
{ {
pointedGameObject = hoverobject; pointedGameObject = hoverobject;
pointedCollider = UICamera.lastHit.collider; pointedCollider = UICamera.lastHit.collider;
......
...@@ -51,7 +51,6 @@ public class GameStringHelper ...@@ -51,7 +51,6 @@ public class GameStringHelper
r += GameStringManager.get_unsafe(1010 + i); r += GameStringManager.get_unsafe(1010 + i);
passFirst = true; passFirst = true;
} }
return r; return r;
} }
...@@ -214,8 +213,14 @@ public class GameStringHelper ...@@ -214,8 +213,14 @@ public class GameStringHelper
var re = " Bilibili @赤子奈落"; var re = " Bilibili @赤子奈落";
try try
{ {
if ((data.Type & (int)CardType.Monster) > 0) if (data.Id != 0)
{
Card origin = Card.Get(data.Id);
if ((data.Type & (int)CardType.Monster) > 0 || (origin.Type & (int)CardType.Monster) > 0)
{ {
if (data.Race != origin.Race)
re = "【" + "[FD3E08]" + race(data.Race) + "族[-]/" + secondType(data.Type) + "】";
else
re = "【" + race(data.Race) + "族/" + secondType(data.Type) + "】"; re = "【" + race(data.Race) + "族/" + secondType(data.Type) + "】";
} }
else if ((data.Type & (int)CardType.Spell) > 0) else if ((data.Type & (int)CardType.Spell) > 0)
...@@ -223,9 +228,8 @@ public class GameStringHelper ...@@ -223,9 +228,8 @@ public class GameStringHelper
else if ((data.Type & (int)CardType.Trap) > 0) else if ((data.Type & (int)CardType.Trap) > 0)
re = "【陷阱】"; re = "【陷阱】";
} }
catch (Exception e)
{
} }
catch { }
return re; return re;
} }
......
...@@ -162,9 +162,10 @@ public class DeckManager : ServantWithCardDescription ...@@ -162,9 +162,10 @@ public class DeckManager : ServantWithCardDescription
public override void ES_HoverOverGameObject(GameObject gameObject) public override void ES_HoverOverGameObject(GameObject gameObject)
{ {
var cardInDeck = gameObject.GetComponent<MonoCardInDeckManager>(); var cardInDeck = gameObject.GetComponent<MonoCardInDeckManager>();
if (cardInDeck != null) Program.I().cardDescription.setData(cardInDeck.cardData, GameTextureManager.myBack); if (cardInDeck != null)
Program.I().cardDescription.setData(cardInDeck.cardData, GameTextureManager.myBack);
var cardInSearchResult = gameObject.GetComponent<cardPicLoader>(); var cardInSearchResult = gameObject.GetComponent<cardPicLoader>();
if (cardInSearchResult != null) if (cardInSearchResult != null && Program.InputGetMouseButtonUp_0)
Program.I().cardDescription.setData(cardInSearchResult.data, GameTextureManager.myBack); Program.I().cardDescription.setData(cardInSearchResult.data, GameTextureManager.myBack);
} }
...@@ -652,11 +653,8 @@ public class DeckManager : ServantWithCardDescription ...@@ -652,11 +653,8 @@ public class DeckManager : ServantWithCardDescription
public void setGoodLooking(bool side = false) public void setGoodLooking(bool side = false)
{ {
try if (deck.Main != null && deck.Main.Count >0 &&deck.Main[0] != 0)
{
Program.I().cardDescription.setData(CardsManager.Get(deck.Main[0]), GameTextureManager.myBack); Program.I().cardDescription.setData(CardsManager.Get(deck.Main[0]), GameTextureManager.myBack);
}
catch (Exception e) { }
if (side) if (side)
{ {
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