Commit ea3f3ec0 authored by REIKAI's avatar REIKAI 💬

bug fix

parent 1d50502f
Pipeline #20362 passed with stages
in 19 minutes and 55 seconds
...@@ -40,7 +40,7 @@ function cm.initial_effect(c) ...@@ -40,7 +40,7 @@ function cm.initial_effect(c)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function cm.linkcheck(c) function cm.linkcheck(c)
return true--not c:IsLinkType(TYPE_LINK) and c:IsSetCard(0xccb) return not c:IsLinkType(TYPE_LINK) and c:IsSetCard(0xccb)
end end
function cm.CheckGoal(sg,tp,lc,gf,lmat) function cm.CheckGoal(sg,tp,lc,gf,lmat)
return sg:GetCount()<=8 and sg:GetCount()>2 return sg:GetCount()<=8 and sg:GetCount()>2
...@@ -70,7 +70,7 @@ function cm.LCondition(f,minc,maxc,gf) ...@@ -70,7 +70,7 @@ function cm.LCondition(f,minc,maxc,gf)
if not cm.ConditionFilter(lmat,f,c,e) then return false end if not cm.ConditionFilter(lmat,f,c,e) then return false end
mg:AddCard(lmat) mg:AddCard(lmat)
end end
local fg=aux.GetMustMaterialGroup(tp,EFFECT_MUST_BE_LMATERIAL) local fg=Duel.GetMustMaterialGroup(tp,EFFECT_MUST_BE_LMATERIAL)
if fg:IsExists(aux.MustMaterialCounterFilter,1,nil,mg) then return false end if fg:IsExists(aux.MustMaterialCounterFilter,1,nil,mg) then return false end
Duel.SetSelectedCard(fg) Duel.SetSelectedCard(fg)
return mg:CheckSubGroup(cm.CheckGoal,minc,maxc,tp,c,gf,lmat) return mg:CheckSubGroup(cm.CheckGoal,minc,maxc,tp,c,gf,lmat)
...@@ -95,7 +95,7 @@ function cm.LinkTarget(f,minc,maxc,gf) ...@@ -95,7 +95,7 @@ function cm.LinkTarget(f,minc,maxc,gf)
if not cm.ConditionFilter(lmat,f,c,e) then return false end if not cm.ConditionFilter(lmat,f,c,e) then return false end
mg:AddCard(lmat) mg:AddCard(lmat)
end end
local fg=aux.GetMustMaterialGroup(tp,EFFECT_MUST_BE_LMATERIAL) local fg=Duel.GetMustMaterialGroup(tp,EFFECT_MUST_BE_LMATERIAL)
Duel.SetSelectedCard(fg) Duel.SetSelectedCard(fg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LMATERIAL) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LMATERIAL)
local cancel=Duel.IsSummonCancelable() local cancel=Duel.IsSummonCancelable()
......
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