Commit 6a8a7362 authored by Huangnan's avatar Huangnan

fix

parent 6acc04ad
Pipeline #38815 failed with stages
in 119 minutes and 28 seconds
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......@@ -24,28 +24,40 @@ function s.initial_effect(c)
--溯行之影
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_QUICK_F)
e1:SetCode(EVENT_PHASE_START+PHASE_STANDBY)
e1:SetProperty(CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCategory(CATEGORY_GRAVE_SPSUMMON)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.recon)
e1:SetTarget(s.retg)
e1:SetOperation(s.regop)
e1:SetOperation(s.reop)
c:RegisterEffect(e1)
--徒劳的镜世探寻
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,4))
e2:SetCategory(CATEGORY_GRAVE_SPSUMMON+CATEGORY_ATKCHANGE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetDescription(aux.Stringid(id,5))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.scon)
e2:SetCost(s.scost)
e2:SetTarget(s.stg)
e2:SetOperation(s.sop)
e2:SetTarget(s.sctg)
e2:SetOperation(s.scop)
c:RegisterEffect(e2)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,6))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetCategory(CATEGORY_GRAVE_SPSUMMON)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(s.scon)
e4:SetCost(s.scost)
e4:SetTarget(s.srtg)
e4:SetOperation(s.srop)
c:RegisterEffect(e4)
--镜世的永劫回归
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,7))
......@@ -63,94 +75,143 @@ function s.splimit(e,se,sp,st)
end
--word
function s.wordop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(21,0,aux.Stringid(id,0))
Duel.Hint(21,0,aux.Stringid(id,1))
Duel.Hint(21,0,aux.Stringid(id,2))
Duel.Hint(24,0,aux.Stringid(id,0))
Duel.Hint(24,0,aux.Stringid(id,1))
Duel.Hint(24,0,aux.Stringid(id,2))
end
--溯行之影
function s.recon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,13700314)
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) then
if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP) then
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_OPERATECARD)
local tc=Duel.SelectMatchingCard(tp,Card.IsCode,tp,LOCATION_GRAVE,0,1,1,nil,13700314):GetFirst()
Duel.Overlay(c,tc)
end
local gc=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)
Duel.Remove(Duel.GetDecktopGroup(tp,gc),POS_FACEDOWN,REASON_EFFECT)
end
--无尽的镜世探寻
--镜界调和法
function s.scon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,13700314)
end
function s.scost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) and e:GetHandler():IsAbleToGrave() end
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) and e:GetHandler():IsAbleToGrave() and Duel.IsPlayerCanSpecialSummon(tp) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.cfilter1(c,e,tp)
local no=c.TC_number
return c:IsSetCard(0xc851) and c:GetOverlayGroup():IsExists(s.ffilter1,1,nil)
return c:IsSetCard(0xc851) and c:GetOverlayGroup():IsExists(s.ffilter1,1,nil,e,tp,no)
end
function s.ffilter1(c,e,tp,no)
return c.TC_number and c.TC_number==no and c:IsSetCard(0x851) and not (c:IsSetCard(0x3851,0x6851,0xa851,0xc851)) and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,true,false)
return c.TC_number and c.TC_number==no and c:IsSetCard(0x851) and not c:IsSetCard(0x3851,0x6851,0xa851,0xc851) and c:IsType(TYPE_XYZ)
end
function s.cfilter2(c,e,tp)
local no=c.TC_number
return c:IsSetCard(0xc851) and Duel.IsExistingMatchingCard(s.ffilter2,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)
return c:IsSetCard(0xc851) and Duel.IsExistingMatchingCard(s.ffilter2,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp,no)
end
function s.ffilter2(c,e,tp,no)
return c.TC_number and c.TC_number==no and c:IsSetCard(0x851) and not (c:IsSetCard(0x3851,0x6851,0xa851,0xc851)) and c:IsType(TYPE_XYZ) and c:IsCanOverlay()
return c.TC_number and c.TC_number==no and c:IsSetCard(0x851) and not c:IsSetCard(0x3851,0x6851,0xa851,0xc851) and c:IsType(TYPE_XYZ) and c:IsCanOverlay()
end
function s.stg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local b1=Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,0,1,c)
local b2=Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)
if chk==0 then return (b1 or b2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,5),aux.Stringid(id,6))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,5))
elseif b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,6))
else return end
if op==1 then
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter1(chkc) end
end
if op==2 then
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.cfilter2(chkc) end
end
e:SetLabel(op)
end
function s.sop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
local tc=e:GetFirstTarget()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter1,tp,LOCATION_MZONE,0,1,c,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.cfilter1,tp,LOCATION_MZONE,0,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local no=tc.TC_number
local oc=tc:GetOverlayGroup():Select(s.ffilter1,tp,1,1,nil)
local og=tc:GetOverlayGroup():Filter(s.ffilter1,nil,e,tp,no)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local oc=og:Select(tp,1,1,nil):GetFirst()
Duel.SpecialSummon(oc,0,tp,tp,true,false,POS_FACEUP)
local mg=tc:GetOverlayGroup()
if mg:GetCount()>0 then Duel.Overlay(oc,mg,false) end
Duel.Overlay(oc,tc)
end
end
if op==2 then
local tc=e:GetFirstTarget()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabelObject(oc)
e1:SetCondition(s.tdcon)
e1:SetOperation(s.tdop)
Duel.RegisterEffect(e1,tp)
tc:RegisterFlagEffect(id+1,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE+PHASE_END,1)
Duel.RegisterEffect(e2,tp)
end
--镜屑重塑法
function s.srtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.cfilter2(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.cfilter2,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
Duel.SelectTarget(tp,s.cfilter2,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.srop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local no=tc.TC_number
local oc=Duel.SelectMatchingCard(tp,s.ffilter2,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local oc=Duel.SelectMatchingCard(tp,s.ffilter2,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp,no):GetFirst()
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
Duel.Overlay(tc,oc)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabelObject(tc)
e1:SetCondition(s.tdcon)
e1:SetOperation(s.tdop)
Duel.RegisterEffect(e1,tp)
tc:RegisterFlagEffect(id+1,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE+PHASE_END,1)
Duel.RegisterEffect(e2,tp)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc or tc:GetFlagEffect(id+1)==0 then
e:Reset()
return false
end
return true
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--镜世的永劫回归
function s.entg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMatchingGroup(nil,tp,LOCATION_DECK,0,nil):GetCount()==0 end
......
......@@ -66,6 +66,14 @@ function s.initial_effect(c)
ee:SetCondition(s.scon)
ee:SetOperation(s.sop)
c:RegisterEffect(ee)
local se=Effect.CreateEffect(c)
se:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
se:SetCode(EVENT_CHAIN_SOLVED)
se:SetLabelObject(e1)
se:SetRange(0xff)
se:SetCondition(s.scon2)
se:SetOperation(s.sop2)
c:RegisterEffect(se)
end
function s.cfilter(c)
......@@ -93,13 +101,9 @@ function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
local tc=g:GetFirst()
if Duel.Destroy(tc,REASON_EFFECT)==0 then
--没有破坏,触发②效果
if Duel.Destroy(tc,REASON_EFFECT)>0 then
c:RegisterFlagEffect(id+1,0,0,1)
end
else
--没有选择,触发②效果
c:RegisterFlagEffect(id+1,0,0,1)
end
end
function s.remcon(e,tp,eg,ep,ev,re,r,rp)
......@@ -161,13 +165,6 @@ end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return re==e:GetLabelObject()
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.RaiseEvent(c,EVENT_CUSTOM+id,e,0,tp,tp,0)
end
function s.scon(e,tp,eg,ep,ev,re,r,rp)
return re==e:GetLabelObject() and e:GetHandler():GetFlagEffect(id+1)==0 and e:GetHandler():GetFlagEffect(id)>0
end
......@@ -177,3 +174,11 @@ function s.sop(e,tp,eg,ep,ev,re,r,rp)
c:ResetFlagEffect(id+1)
Duel.RaiseEvent(c,EVENT_CUSTOM+id,e,0,tp,tp,0)
end
function s.scon2(e,tp,eg,ep,ev,re,r,rp)
return re==e:GetLabelObject()and not(e:GetHandler():GetFlagEffect(id+1)==0 and e:GetHandler():GetFlagEffect(id)>0)
end
function s.sop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:ResetFlagEffect(id)
c:ResetFlagEffect(id+1)
end
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