Commit 5c223ea4 authored by songtongtong's avatar songtongtong

file update

parent c1818e5e
Pipeline #23763 passed with stages
in 27 minutes and 43 seconds
local m=16400081
local cm=_G["c"..m]
function cm.initial_effect(c)
--零之镇魂曲
function c16400081.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(cm.activate)
e1:SetCountLimit(1,16400081+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(c16400081.activate)
c:RegisterEffect(e1)
--DRAW
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DRAW)
e2:SetDescription(aux.Stringid(16400081,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_FZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m+100)
e2:SetCondition(cm.spcon)
e2:SetCost(cm.spcost)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,16400181)
e2:SetCondition(c16400081.spcon)
e2:SetTarget(c16400081.sptg)
e2:SetOperation(c16400081.spop)
c:RegisterEffect(e2)
end
function cm.thfilter(c)
--activate
function c16400081.thfilter(c)
return c:IsSetCard(0xce2) and c:IsAbleToHand()
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
function c16400081.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c16400081.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(16400081,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function cm.check(c,tp)
return c:IsSetCard(0xce2) and c:IsControler(tp) and c:IsFaceup()
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.check,1,nil,1-tp)
--spsummon
function c16400081.cfilter(c)
return c:IsFaceup() and c:IsControler(1-tp)
end
function cm.tdfilter(c)
return c:IsSetCard(0xce2) and c:IsAbleToDeckAsCost()
function c16400081.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c16400081.cfilter,1,nil)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SendtoDeck(g,nil,2,REASON_COST)
function c16400081.spfilter(c,e,tp)
return c:IsSetCard(0xce2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0xce2) and c:IsFaceup()
function c16400081.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c16400081.spfilter,tp,LOCATION_REMOVED+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.IsPlayerCanDiscardDeck(tp,ct) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>ct end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,ct)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED+LOCATION_HAND+LOCATION_GRAVE)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local count=Duel.GetMatchingGroupCount(cm.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if chk==0 then return Duel.IsPlayerCanDraw(tp,count) and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,count)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local count=Duel.GetMatchingGroupCount(cm.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_HAND,nil)
if g:GetCount()>0 then
Duel.ConfirmCards(tp,g)
if Duel.Draw(1-tp,count,REASON_EFFECT) > 0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetValue(cm.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c16400081.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return false end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c16400081.spfilter),tp,LOCATION_REMOVED+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
local ct=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)
Duel.DiscardDeck(tp,ct,REASON_EFFECT)
end
end
function cm.aclimit(e,re,tp)
return re:GetHandler():IsType(TYPE_SPELL) and re:GetHandler():IsLocation(LOCATION_HAND) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
\ No newline at end of file
--短暂的时间-罗洛·兰佩路基
function c16400097.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0xce2),aux.NonTuner(nil),1)
c:EnableReviveLimit()
--cannot special summon
local e0=Effect.CreateEffect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.synlimit)
c:RegisterEffect(e0)
--todeck
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,16400097)
e1:SetCondition(c16400097.tdcon)
e1:SetTarget(c16400097.tdtg)
e1:SetOperation(c16400097.tdop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(c16400097.atkval)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(16400097,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,16400197)
e3:SetCondition(c16400097.spcon)
e3:SetTarget(c16400097.sptg)
e3:SetOperation(c16400097.spop)
c:RegisterEffect(e3)
end
function c16400097.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c16400097.filter(c)
return c:IsSetCard(0xce2) and c:IsAbleToDeck()
end
function c16400097.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c67169062.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c67169062.filter,tp,LOCATION_GRAVE,0,4,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c16400097.filter,tp,LOCATION_GRAVE,0,4,4,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c16400097.tdop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=4 then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct==4 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x36c2))
e1:SetValue(aux.tgoval)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
end
--atk
function c16400097.filter1(c)
return c:IsSetCard(0xce2) and c:IsFaceup()
end
function c16400097.atkval(e,c)
return Duel.GetMatchingGroupCount(c16400097.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)*100
end
--special
function c16400097.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c16400097.spfilter(c)
return c:IsSetCard(0xce2) and not c:IsCode(16400097) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c16400097.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c16400097.spfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function c16400097.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return false end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c16400097.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--向导兵器-兰斯洛特
function c16400098.initial_effect(c)
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0xce1),2,4)
c:EnableReviveLimit()
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(16400098,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,16400098)
e1:SetCondition(c16400098.thcon)
e1:SetTarget(c16400098.thtg)
e1:SetOperation(c16400098.thop)
c:RegisterEffect(e1)
--todeck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(16400098,2))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCost(c16400098.tdcost)
e2:SetTarget(c16400098.tdtg)
e2:SetOperation(c16400098.tdop)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(16400098,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,16400198)
e3:SetCondition(c16400098.thcon1)
e3:SetTarget(c16400098.thtg1)
e3:SetOperation(c16400098.thop1)
c:RegisterEffect(e3)
end
function c16400098.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c16400098.tgfilter(c)
return c:IsSetCard(0xce2) and c:IsAbleToGrave()
end
function c16400098.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c16400098.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c16400098.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--todeck
function c16400098.cfilter(c,ft)
return c:IsFaceup() and c:IsAbleToHandAsCost()
end
function c16400098.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_REMOVED)
if chk==0 then return ft>1 and Duel.IsExistingMatchingCard(c16400098.cfilter,tp,LOCATION_REMOVED,0,2,nil,ft) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,c16400098.cfilter,tp,LOCATION_REMOVED,0,2,2,nil,ft)
Duel.SendtoHand(g,1-tp,REASON_COST)
end
function c16400098.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c16400098.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
--tohand
function c16400098.thcon1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c16400098.thfilter(c)
return c:IsSetCard(0xce2) and (c:IsType(TYPE_SPELL) or c:IsType(TYPE_TRAP)) and c:IsAbleToHand()
end
function c16400098.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c16400098.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED)
end
function c16400098.thop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c16400098.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--Geass-身份的更替
function c16400099.initial_effect(c)
--copy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(c16400099,1))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,c16400099)
e1:SetCost(c16400099.cpcost)
e1:SetTarget(c16400099.cptg)
e1:SetOperation(c16400099.cpop)
c:RegisterEffect(e1)
--rtohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DRAW+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,c16400199)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetTarget(c16400099.thtg)
e2:SetOperation(c16400099.thop)
c:RegisterEffect(e2)
end
function c16400099.cpfilter(c,exc,e,tp,eg,ep,ev,re,r,rp)
local te=c:CheckActivateEffect(true,true,false)
if not (c:IsSetCard(0xce2) and c:IsType(TYPE_SPELL) and c:IsAbleToRemoveAsCost() and te and te:GetOperation()) then return false end
local tg=te:GetTarget()
return (not tg) or tg(e,tp,eg,ep,ev,re,r,rp,0,nil,exc)
end
function c16400099.cpcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(c16400099.cpfilter,tp,LOCATION_HAND,0,1,nil,c,e,tp,eg,ep,ev,re,r,rp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c16400099.cpfilter,tp,LOCATION_HAND,0,1,1,nil,c,e,tp,eg,ep,ev,re,r,rp)
local te=g:GetFirst():CheckActivateEffect(true,true,false)
e:SetLabelObject(te)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c16400099.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local te=e:GetLabelObject()
if chkc then
local tg=te:GetTarget()
return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc,c)
end
if chk==0 then return true end
e:SetProperty(te:GetProperty())
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
local tg=te:GetTarget()
if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
te:SetLabel(e:GetLabel())
te:SetLabelObject(e:GetLabelObject())
e:SetLabelObject(te)
Duel.ClearOperationInfo(0)
end
function c16400099.cpop(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
te:SetLabel(e:GetLabel())
te:SetLabelObject(e:GetLabelObject())
end
--draw
function c16400099.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)
if chk==0 then return Duel.IsPlayerCanDraw(1-tp,ct)
and Duel.GetFieldGroupCount(1-tp,LOCATION_DECK,0)>=ct
and e:GetHandler():IsAbleToRemove(tp,POS_FACEUP,REASON_EFFECT) end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(ct)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,tp,nil)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
end
function c16400099.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
if Duel.Draw(p,d,REASON_EFFECT)==ct then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,1-tp)
Duel.BreakEffect()
Duel.Remove(e:GetHandler(),POS_FACEUP,tp)
end
end
\ No newline at end of file
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