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alstroemeria-silentlove
ygopro-222DIY-cards
Commits
4ebf16b8
Commit
4ebf16b8
authored
Oct 21, 2023
by
Huangnan
Browse files
Options
Browse Files
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fix
parent
cfef0aad
Pipeline
#23803
passed with stages
in 26 minutes and 44 seconds
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1
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1
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648 deletions
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-648
expansions/script/c10000100.lua
expansions/script/c10000100.lua
+35
-648
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expansions/script/c10000100.lua
View file @
4ebf16b8
--库函数
BiAn
=
{}
------------------------------------------------------public--------------------------------------------------
public
=
public
or
{}
--------------------返回自己场上的属性种类数
function
public
.
getattcount
(
e
,
c
)
local
tp
=
e
:
GetHandlerPlayer
()
local
att
=
0
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
tc
=
g
:
GetFirst
()
while
tc
do
att
=
bit
.
bor
(
att
,
tc
:
GetAttribute
())
tc
=
g
:
GetNext
()
end
local
ct
=
0
while
att
~=
0
do
if
bit
.
band
(
att
,
0x1
)
~=
0
then
ct
=
ct
+
1
end
att
=
bit
.
rshift
(
att
,
1
)
end
return
ct
end
--------------------召唤词--------------------------
function
public
.
dialog
(
c
,
m
,
first
,
last
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetOperation
(
public
.
txtop
)
e1
:
SetLabel
(
first
,
last
)
c
:
RegisterEffect
(
e1
)
return
e1
end
function
public
.
txtop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
first
,
last
=
e
:
GetLabel
()
while
first
>
last
do
Duel
.
Hint
(
24
,
0
,
aux
.
Stringid
(
m
,
first
))
first
=
first
+
1
end
end
-------------------------------------------------------alice--------------------------------------------------
alice
=
{}
alice
.
loaded_metatable_list
=
{}
function
alice
.
load_metatable
(
code
)
local
m1
=
_G
[
"c"
..
code
]
if
m1
then
return
m1
end
local
m2
=
alice
.
loaded_metatable_list
[
code
]
if
m2
then
return
m2
end
_G
[
"c"
..
code
]
=
{}
if
pcall
(
function
()
dofile
(
"expansions/script/c"
..
code
..
".lua"
)
end
)
or
pcall
(
function
()
dofile
(
"script/c"
..
code
..
".lua"
)
end
)
then
local
mt
=
_G
[
"c"
..
code
]
_G
[
"c"
..
code
]
=
nil
if
mt
then
alice
.
loaded_metatable_list
[
code
]
=
mt
return
mt
end
else
_G
[
"c"
..
code
]
=
nil
end
end
--爱丽丝融合怪兽特招效果
function
alice
.
tgsp
(
c
,
m
)
--SpecialSummon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_TO_GRAVE
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCondition
(
alice
.
spcon
)
e1
:
SetTarget
(
alice
.
sptg
)
e1
:
SetOperation
(
alice
.
spop
)
c
:
RegisterEffect
(
e1
)
return
e1
end
--SpecialSummon
function
alice
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
function
alice
.
spfilter
(
c
,
e
,
tp
)
local
code
=
10050001
if
e
:
GetHandler
():
IsCode
(
10050071
)
then
code
=
10050005
end
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
c
:
IsCode
(
code
)
and
(
c
:
IsFaceup
()
or
c
:
IsLocation
(
LOCATION_GRAVE
))
end
function
alice
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
alice
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
)
end
function
alice
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
alice
.
spfilter
),
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
tc
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
--爱丽丝检索融合效果
function
alice
.
getfusion
(
c
,
m
)
--search
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetTarget
(
alice
.
thtg
)
e2
:
SetOperation
(
alice
.
thop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e3
)
return
e2
end
--SearchCard
function
alice
.
thfilter
(
c
)
return
c
:
IsCode
(
10050021
)
and
c
:
IsAbleToHand
()
end
function
alice
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
alice
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
alice
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstMatchingCard
(
alice
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
tc
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
end
end
--------------------------------------------------少女前线-------------------------------------------------------------
--Grils frontline
frontline
=
{}
frontline
.
loaded_metatable_list
=
{}
function
frontline
.
load_metatable
(
code
)
local
m1
=
_G
[
"c"
..
code
]
if
m1
then
return
m1
end
local
m2
=
frontline
.
loaded_metatable_list
[
code
]
if
m2
then
return
m2
end
_G
[
"c"
..
code
]
=
{}
if
pcall
(
function
()
dofile
(
"expansions/script/c"
..
code
..
".lua"
)
end
)
or
pcall
(
function
()
dofile
(
"script/c"
..
code
..
".lua"
)
end
)
then
local
mt
=
_G
[
"c"
..
code
]
_G
[
"c"
..
code
]
=
nil
if
mt
then
frontline
.
loaded_metatable_list
[
code
]
=
mt
return
mt
end
else
_G
[
"c"
..
code
]
=
nil
end
end
function
frontline
.
equip
(
c
,
m
)
--equip
local
e2
=
Effect
.
CreateEffect
(
c
,
m
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetCategory
(
CATEGORY_EQUIP
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetTarget
(
frontline
.
eqtg
)
e2
:
SetOperation
(
frontline
.
eqop
)
c
:
RegisterEffect
(
e2
)
return
e2
end
--Equip
function
frontline
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x251
)
and
c
:
IsType
(
TYPE_MONSTER
)
end
function
frontline
.
eqtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
frontline
.
filter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingTarget
(
frontline
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
frontline
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
e
:
GetHandler
())
end
function
frontline
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsFacedown
()
then
return
end
--迷镜魇 征服
Duel
.
LoadScript
(
"c47350500.lua"
)
local
s
,
id
=
GetID
()
function
s
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
filter
(
chkc
,
tp
,
0
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
,
tp
,
0
)
end
function
s
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
or
tc
:
GetControler
()
~=
tp
or
tc
:
IsFacedown
()
or
not
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoGrave
(
c
,
REASON_EFFECT
)
return
end
Duel
.
Equip
(
tp
,
c
,
tc
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
frontline
.
eqlimit
)
c
:
RegisterEffect
(
e1
)
end
function
frontline
.
eqlimit
(
e
,
c
)
return
c
:
IsSetCard
(
0x251
)
end
-------------------------------------------------------------塔罗-------------------------------------------------
tarot
=
{}
tarot
.
loaded_metatable_list
=
{}
tarot
.
beiao
=
10060001
function
tarot
.
load_metatable
(
code
)
local
m1
=
_G
[
"c"
..
code
]
if
m1
then
return
m1
end
local
m2
=
tarot
.
loaded_metatable_list
[
code
]
if
m2
then
return
m2
end
_G
[
"c"
..
code
]
=
{}
if
pcall
(
function
()
dofile
(
"expansions/script/c"
..
code
..
".lua"
)
end
)
or
pcall
(
function
()
dofile
(
"script/c"
..
code
..
".lua"
)
end
)
then
local
mt
=
_G
[
"c"
..
code
]
_G
[
"c"
..
code
]
=
nil
if
mt
then
tarot
.
loaded_metatable_list
[
code
]
=
mt
return
mt
end
else
_G
[
"c"
..
code
]
=
nil
end
end
--special summon
function
tarot
.
sp
(
c
,
m
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
tarot
.
beiao
,
1
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCondition
(
tarot
.
spcon1
)
e1
:
SetOperation
(
tarot
.
spop
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
tarot
.
beiao
,
2
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e2
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCondition
(
tarot
.
spcon2
)
c
:
RegisterEffect
(
e2
)
return
e1
,
e2
end
--SpecialSummon
function
tarot
.
rfilter
(
c
,
tp
)
return
Duel
.
GetMZoneCount
(
tp
,
c
)
>
0
end
function
tarot
.
spcon1
(
e
,
c
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
return
ft
>-
1
and
Duel
.
CheckReleaseGroup
(
tp
,
tarot
.
rfilter
,
1
,
nil
,
tp
)
end
function
tarot
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
local
g
=
Duel
.
SelectReleaseGroup
(
tp
,
tarot
.
rfilter
,
1
,
1
,
nil
,
tp
)
Duel
.
Release
(
g
,
REASON_COST
)
end
function
tarot
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
tarot
.
beiao
)
end
function
tarot
.
spcon2
(
e
)
local
ft
=
Duel
.
GetLocationCount
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
)
return
Duel
.
IsExistingMatchingCard
(
tarot
.
cfilter
,
e
:
GetHandlerPlayer
(),
LOCATION_ONFIELD
,
0
,
1
,
nil
)
and
ft
>
0
end
-------------------------------------------------------------刹娜-------------------------------------------------
chana
=
{}
chana
.
loaded_metatable_list
=
{}
function
chana
.
load_metatable
(
code
)
local
m1
=
_G
[
"c"
..
code
]
if
m1
then
return
m1
end
local
m2
=
chana
.
loaded_metatable_list
[
code
]
if
m2
then
return
m2
end
_G
[
"c"
..
code
]
=
{}
if
pcall
(
function
()
dofile
(
"expansions/script/c"
..
code
..
".lua"
)
end
)
or
pcall
(
function
()
dofile
(
"script/c"
..
code
..
".lua"
)
end
)
then
local
mt
=
_G
[
"c"
..
code
]
_G
[
"c"
..
code
]
=
nil
if
mt
then
chana
.
loaded_metatable_list
[
code
]
=
mt
return
mt
end
else
_G
[
"c"
..
code
]
=
nil
end
end
--copy effect
function
chana
.
effect0
(
c
,
m
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetOperation
(
chana
.
copyop
)
return
e1
end
function
chana
.
copyop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
e
:
GetLabelObject
()
if
tc
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
--ATTRIBUTE
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_CHANGE_ATTRIBUTE
)
e0
:
SetValue
(
tc
:
GetAttribute
())
e0
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
)
c
:
RegisterEffect
(
e0
)
--effect
local
code
=
tc
:
GetOriginalCodeRule
()
local
cid
=
0
local
e1
=
Effect
.
CreateEffect
(
c
)
if
tc
:
IsRelateToEffect
(
e
)
and
not
tc
:
IsImmuneToEffect
(
e
)
and
Duel
.
MoveToField
(
tc
,
tp
,
tc
:
GetOwner
(),
LOCATION_SZONE
,
POS_FACEDOWN
,
true
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_CHANGE_CODE
)
e1
:
SetValue
(
code
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
)
c
:
RegisterEffect
(
e1
)
if
not
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
cid
=
c
:
CopyEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
,
1
)
end
local
e2
=
Effect
.
CreateEffect
(
c
)
--e2:SetDescription(aux.Stringid(m,1))
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetCountLimit
(
1
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
)
e2
:
SetLabelObject
(
e1
)
e2
:
SetLabel
(
cid
)
e2
:
SetOperation
(
chana
.
rstop
)
c
:
RegisterEffect
(
e2
)
end
end
function
chana
.
rstop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
cid
=
e
:
GetLabel
()
if
cid
~=
0
then
c
:
ResetEffect
(
cid
,
RESET_COPY
)
c
:
ResetEffect
(
RESET_DISABLE
,
RESET_EVENT
)
end
local
e1
=
e
:
GetLabelObject
()
e1
:
Reset
()
Duel
.
HintSelection
(
Group
.
FromCards
(
c
))
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
end
--light,to deck
function
chana
.
light
(
c
,
m
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_SINGLE
)
e2
:
SetCondition
(
chana
.
tdcon
)
e2
:
SetTarget
(
chana
.
tdtg
)
e2
:
SetOperation
(
chana
.
tdop
)
c
:
RegisterEffect
(
e2
)
return
e2
end
function
chana
.
tdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
not
c
:
IsAttack
(
c
:
GetBaseAttack
())
end
function
chana
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
1
,
1
-
tp
,
LOCATION_ONFIELD
)
end
function
chana
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_OPPO
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
~=
0
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
local
atk
=
c
:
GetBaseAttack
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
atk
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
c
:
RegisterEffect
(
e1
)
end
end
--dark,draw
function
chana
.
dark
(
c
,
m
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e3
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_TODECK
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e3
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_SINGLE
)
e3
:
SetCondition
(
chana
.
drcon
)
e3
:
SetTarget
(
chana
.
drtg
)
e3
:
SetOperation
(
chana
.
drop
)
c
:
RegisterEffect
(
e3
)
return
e3
end
function
chana
.
drcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsAttribute
(
ATTRIBUTE_DARK
)
and
Duel
.
GetTurnPlayer
()
~=
tp
end
function
chana
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
1
-
tp
,
1
)
end
Duel
.
SetTargetPlayer
(
1
-
tp
)
Duel
.
SetTargetParam
(
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
1
-
tp
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
0
,
1
-
tp
,
2
)
end
function
chana
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
if
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
==
1
then
Duel
.
ShuffleHand
(
p
)
Duel
.
BreakEffect
()
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_HAND
,
nil
)
if
g
:
GetCount
()
>=
2
then
local
sg
=
g
:
RandomSelect
(
tp
,
2
)
Duel
.
SendtoDeck
(
sg
,
nil
,
SEQ_DECKTOP
,
REASON_EFFECT
)
end
end
end
--water,remove then draw
function
chana
.
water0
(
c
,
m
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
3
))
e4
:
SetCategory
(
CATEGORY_DRAW
)
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetCode
(
EVENT_FREE_CHAIN
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetHintTiming
(
TIMING_END_PHASE
)
e4
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_SINGLE
)
e4
:
SetCost
(
chana
.
rmcost
)
e4
:
SetTarget
(
chana
.
rmtg
)
return
e4
end
function
chana
.
rmcostfilter
(
c
)
return
c
:
IsAbleToRemoveAsCost
()
end
function
chana
.
rmcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
rmcostfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
rmcostfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
)
Duel
.
Remove
(
g
,
POS_FACEDOWN
,
REASON_COST
)
end
function
chana
.
rmtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
2
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
2
)
end
--fire,Destroy
function
chana
.
fire0
(
c
,
m
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetDescription
(
aux
.
Stringid
(
m
,
4
))
e5
:
SetCategory
(
CATEGORY_DESTROY
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e5
:
SetCode
(
EVENT_DESTROYED
)
e5
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_SINGLE
)
e5
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_DAMAGE_STEP
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetTarget
(
chana
.
destg
)
return
e5
end
function
chana
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroupCount
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
end
------------------------------------------未来念灵-------------------------------------
future
=
future
or
{}
----------------------------------
function
future
.
summon
(
c
,
m
)
--summon self
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SUMMON
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCost
(
future
.
summoncost
)
e1
:
SetTarget
(
future
.
summontg
)
e1
:
SetOperation
(
future
.
summonop
)
return
e1
end
function
future
.
summoncost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetActivityCount
(
tp
,
ACTIVITY_SPSUMMON
)
==
0
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetTargetRange
(
1
,
0
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
future
.
summontg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsSummonable
(
true
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
c
,
1
,
0
,
0
)
end
function
future
.
summonop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsLocation
(
LOCATION_HAND
)
and
c
:
IsSummonable
(
true
,
nil
)
then
Duel
.
Summon
(
tp
,
c
,
true
,
nil
)
end
end
-------------------------------------不用解放作召唤------------------------------------
function
future
.
lv4
(
c
,
m
)
--summon & set with no tribute
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SUMMON_PROC
)
e1
:
SetCondition
(
future
.
ntcon
)
e1
:
SetOperation
(
future
.
ntop
)
c
:
RegisterEffect
(
e1
)
end
function
future
.
ntcon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
return
minc
==
0
and
c
:
IsLevelAbove
(
5
)
and
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
end
function
future
.
ntop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
--change base attack
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_BASE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
c
:
GetBaseAttack
()
/
2
)
e1
:
SetReset
(
RESET_EVENT
+
0xff0000
)
c
:
RegisterEffect
(
e1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
TYPE_TRAP
)
tc
:
RegisterEffect
(
e1
)
Duel
.
RaiseEvent
(
tc
,
EVENT_SSET
,
e
,
REASON_EFFECT
,
tc
:
GetOwner
(),
nil
,
0
)
end
end
function
s
.
filter
(
c
,
tp
)
local
r
=
LOCATION_REASON_TOFIELD
if
not
c
:
IsControler
(
c
:
GetOwner
())
then
r
=
LOCATION_REASON_CONTROL
end
return
c
:
IsFaceup
()
and
Duel
.
GetLocationCount
(
c
:
GetOwner
(),
LOCATION_SZONE
,
tp
,
r
)
>
0
and
not
c
:
IsSummonType
(
SUMMON_TYPE_NORMAL
)
end
function
s
.
initial_effect
(
c
)
LIM
.
lim_eff
(
c
,
id
)
local
e1
=
LIM
.
eff2
(
c
,
id
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetTarget
(
s
.
tg
)
e1
:
SetOperation
(
s
.
op
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_SET_BASE_DEFENSE
)
e2
:
SetValue
(
c
:
GetBaseDefense
()
/
2
)
e2
:
SetCode
(
EVENT_REMOVE
)
c
:
RegisterEffect
(
e2
)
--lv
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e3
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetValue
(
4
)
e3
:
SetReset
(
RESET_EVENT
+
0xff0000
)
c
:
RegisterEffect
(
e3
)
end
---------------------------------上级召唤获得效果-----------------------
function
future
.
effect
(
c
,
m
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetCountLimit
(
1
,
m
+
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
end
)
return
e1
end
-----------------------------------------black order-------------------------------------------------
bo
=
bo
or
{}
function
bo
.
base
(
c
,
m
)
c
:
EnableCounterPermit
(
0x50a
)
--act limit
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_CANNOT_TRIGGER
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCondition
(
bo
.
base_condition
)
e3
:
SetValue
(
1
)
c
:
RegisterEffect
(
e3
)
return
e3
end
function
bo
.
base_condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetCounter
(
0x50a
)
>
0
end
function
bo
.
base_cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
true
end
local
pro
=
0
if
e
:
GetProperty
()
then
pro
=
e
:
GetProperty
()
end
e
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
c
:
AddCounter
(
0x50a
,
1
)
e
:
SetProperty
(
pro
)
end
------------------------------------------------------伴生双子------------------------------------------
twins
=
twins
or
{}
--to deck
function
twins
.
todeck
(
c
,
m
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e6
:
SetCategory
(
CATEGORY_TODECK
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e6
:
SetCode
(
EVENT_LEAVE_FIELD
)
--e6:SetCountLimit(1)
e6
:
SetRange
(
LOCATION_MZONE
)
e6
:
SetCondition
(
twins
.
tdcon
)
e6
:
SetTarget
(
twins
.
tdtg
)
e6
:
SetOperation
(
twins
.
tdop
)
c
:
RegisterEffect
(
e6
)
end
function
twins
.
cfilter
(
c
)
return
c
:
IsPreviousLocation
(
LOCATION_ONFIELD
)
and
c
:
IsSetCard
(
0x280
)
and
c
:
IsType
(
TYPE_MONSTER
)
end
function
twins
.
tdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
twins
.
cfilter
,
1
,
nil
)
end
function
twins
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
m
=
c
:
GetOriginalCode
()
if
chk
==
0
then
return
c
:
GetFlagEffect
(
m
)
==
0
end
c
:
RegisterFlagEffect
(
m
,
RESET_CHAIN
,
0
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
twins
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
if
Duel
.
IsExistingMatchingCard
(
twins
.
cosfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
96000051
,
2
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
twins
.
cosfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
else
Duel
.
SendtoDeck
(
c
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
end
end
end
function
twins
.
cosfilter
(
c
)
return
c
:
IsCode
(
96000051
)
and
c
:
IsAbleToDeck
()
end
--sump limit
function
twins
.
sump
(
c
,
count
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_SUMMON
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetLabel
(
twins
.
getsummoncount
(
tp
),
count
-
1
)
e1
:
SetTarget
(
twins
.
splimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_LEFT_SPSUMMON_COUNT
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetTargetRange
(
1
,
0
)
e3
:
SetLabel
(
twins
.
getsummoncount
(
tp
),
count
-
1
)
e3
:
SetValue
(
twins
.
countval
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e3
,
tp
)
end
function
twins
.
getsummoncount
(
tp
)
return
Duel
.
GetActivityCount
(
tp
,
ACTIVITY_SUMMON
)
+
Duel
.
GetActivityCount
(
tp
,
ACTIVITY_SPSUMMON
)
end
function
twins
.
splimit
(
e
,
c
,
sump
,
sumtype
,
sumpos
,
targetp
,
se
)
local
sumpcount
,
count
=
e
:
GetLabel
()
return
twins
.
getsummoncount
(
sump
)
>
sumpcount
+
count
end
function
twins
.
countval
(
e
,
re
,
tp
)
if
twins
.
getsummoncount
(
tp
)
>
sumpcount
+
count
then
return
0
else
return
cm
.
getsummoncount
(
sump
)
-
e
:
GetLabel
()
+
count
end
end
\ No newline at end of file
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