Commit 33d30cbe authored by Huangnan's avatar Huangnan

fix

parent fb758c5b
Pipeline #23922 passed with stages
in 21 minutes and 49 seconds
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...@@ -53,15 +53,8 @@ function c77765002.initial_effect(c) ...@@ -53,15 +53,8 @@ function c77765002.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local function KaguyaFilter(c,e,tp,cc) local function KaguyaFilter(c,e,tp,cc)
local p=c:GetControler() local p=c:GetControler()
local code=c.dfc_front_side local tc=Senya.GetDFCBackSideCard(cc)
Duel.DisableActionCheck(true)
local tc=Duel.CreateToken(tp,code)
Duel.DisableActionCheck(false)
if tc then
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c) return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c)
else
return false
end
end end
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
......
...@@ -70,15 +70,8 @@ function cm.initial_effect(c) ...@@ -70,15 +70,8 @@ function cm.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local function KaguyaFilter(c,e,tp,cc) local function KaguyaFilter(c,e,tp,cc)
local p=c:GetControler() local p=c:GetControler()
local code=c.dfc_front_side local tc=Senya.GetDFCBackSideCard(cc)
Duel.DisableActionCheck(true)
local tc=Duel.CreateToken(tp,code)
Duel.DisableActionCheck(false)
if tc then
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c) return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c)
else
return false
end
end end
local function DifficultyFilter(c,e,tp) local function DifficultyFilter(c,e,tp)
return Kaguya.IsDifficulty(c) and Senya.IsDFCTransformable(c) and Duel.IsExistingMatchingCard(KaguyaFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,c) return Kaguya.IsDifficulty(c) and Senya.IsDFCTransformable(c) and Duel.IsExistingMatchingCard(KaguyaFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,c)
......
...@@ -8,15 +8,7 @@ function cm.initial_effect(c) ...@@ -8,15 +8,7 @@ function cm.initial_effect(c)
end end
local function KaguyaFilter(c,e,tp,cc) local function KaguyaFilter(c,e,tp,cc)
local p=c:GetControler() local p=c:GetControler()
local code=c.dfc_front_side local tc=Senya.GetDFCBackSideCard(cc)
Duel.DisableActionCheck(true)
local tc=Duel.CreateToken(tp,code)
Duel.DisableActionCheck(false)
if tc then
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c)
else
return false
end
return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c) and (cc:IsControler(c:GetControler()) or c:IsAbleToChangeControler()) return c:IsFaceup() and c:IsCode(77765001) and Duel.GetLocationCount(p,LOCATION_SZONE,tp)>0 and tc:CheckEquipTarget(c) and (cc:IsControler(c:GetControler()) or c:IsAbleToChangeControler())
end end
local function DifficultyFilter(c,e,tp) local function DifficultyFilter(c,e,tp)
...@@ -99,6 +91,7 @@ function cm.initial_effect(c) ...@@ -99,6 +91,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1,m)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(function(c) return Duel.IsExistingMatchingCard(function(c)
return Kaguya.IsDifficulty(c) and c:IsFaceup() return Kaguya.IsDifficulty(c) and c:IsFaceup()
......
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