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alstroemeria-silentlove
ygopro-222DIY-cards
Commits
1444dfb5
Commit
1444dfb5
authored
Oct 17, 2023
by
songtongtong
Browse files
Options
Browse Files
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Plain Diff
fixed
parent
5bb1084a
Pipeline
#23773
passed with stages
in 29 minutes and 6 seconds
Changes
3
Pipelines
1
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Showing
3 changed files
with
585 additions
and
584 deletions
+585
-584
expansions/lflist.conf
expansions/lflist.conf
+3
-2
expansions/script/c30683085.lua
expansions/script/c30683085.lua
+269
-241
expansions/script/c30683220.lua
expansions/script/c30683220.lua
+313
-341
No files found.
expansions/lflist.conf
View file @
1444dfb5
...
...
@@ -344,8 +344,9 @@
12029016
0
--惩戒双子
12029070
1
--巨蛾娘的宝藏
12030002
1
--乌冬
yatori
12030007
0
--夏私服
yatori
12030008
0
--礼物
yatori
12030009
0
--女仆
yatori
12030009
1
--女仆
yatori
12031000
1
--人形真主 三葉巧可
12031001
1
--幼血鬼 三葉巧可
12031005
1
--懵懂幼女 三葉巧可
...
...
@@ -420,7 +421,7 @@
12087050
1
--响彻人心之歌 罗洛涅萝尔
12087052
2
--花绽的歌声 罗洛涅萝尔
12087055
1
--闪耀的光彩 罗洛涅萝尔
12090082
1
--星界转生
12090082
0
--星界转生
12094005
1
--魔王转生 御影零夜
#122
12200000
1
--神明吞噬者 寰宇之灾厄
...
...
expansions/script/c30683085.lua
View file @
1444dfb5
--M·A·L·Imperial Chief
local
m
=
30683085
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
c
:
EnableReviveLimit
()
--ev
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_NEGATE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCost
(
cm
.
descost
)
e1
:
SetCondition
(
cm
.
descon
)
e1
:
SetTarget
(
cm
.
destg
)
e1
:
SetOperation
(
cm
.
desop
)
c
:
RegisterEffect
(
e1
)
--Summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCountLimit
(
1
,
m
+
1
)
e2
:
SetTarget
(
cm
.
sptg
)
e2
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e2
)
--revive
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_GRAVE
)
e3
:
SetCountLimit
(
1
,
m
+
2
)
e3
:
SetTarget
(
cm
.
sptg2
)
e3
:
SetOperation
(
cm
.
spop2
)
c
:
RegisterEffect
(
e3
)
--to hand
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e0
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_GRAVE_ACTION
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e0
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE_START
)
e0
:
SetRange
(
LOCATION_PZONE
)
e0
:
SetCountLimit
(
1
,
m
+
3
)
e0
:
SetTarget
(
cm
.
thtg
)
e0
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e0
)
--effect gain
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_BE_MATERIAL
)
e4
:
SetProperty
(
EFFECT_FLAG_EVENT_PLAYER
)
e4
:
SetCondition
(
cm
.
effcon
)
e4
:
SetOperation
(
cm
.
effop
)
c
:
RegisterEffect
(
e4
)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xc19
)
and
c
:
IsDiscardable
(
REASON_DISCARD
)
end
function
cm
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
~=
tp
then
return
false
end
local
loc
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_LOCATION
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
rp
~=
tp
and
Duel
.
IsChainDisablable
(
ev
)
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
loc
==
LOCATION_GRAVE
+
LOCATION_REMOVED
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
not
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
end
function
cm
.
descost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsDiscardable
()
end
Duel
.
SendtoGrave
(
c
,
REASON_COST
+
REASON_DISCARD
)
end
function
cm
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
end
function
cm
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
DiscardHand
(
tp
,
cm
.
filter
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
Duel
.
NegateActivation
(
ev
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetValue
(
cm
.
aclimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
cm
.
aclimit
(
e
,
re
,
tp
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
not
re
:
GetHandler
():
IsSetCard
(
0xc19
)
end
function
cm
.
tdfilter
(
c
)
return
(
c
:
IsLocation
(
LOCATION_GRAVE
)
or
c
:
IsFaceup
())
and
c
:
IsSetCard
(
0xc19
)
and
c
:
IsAbleToDeck
()
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
cm
.
tdfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
2
,
nil
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
2
,
2
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
2
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
LOCATION_SZONE
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
tg
=
g
:
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
if
tg
:
GetCount
()
>
0
then
Duel
.
SendtoDeck
(
tg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
if
c
then
c
:
SetMaterial
(
nil
)
if
Duel
.
SpecialSummon
(
c
,
SUMMON_TYPE_RITUAL
,
tp
,
tp
,
false
,
true
,
POS_FACEUP
)
~=
0
then
--extra material
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
5
))
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e4
:
SetCode
(
EFFECT_EXTRA_LINK_MATERIAL
)
e4
:
SetRange
(
LOCATION_EXTRA
)
e4
:
SetTargetRange
(
LOCATION_PZONE
,
0
)
e4
:
SetValue
(
cm
.
matval
)
c
:
RegisterEffect
(
e4
,
true
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetTargetRange
(
LOCATION_EXTRA
,
0
)
e5
:
SetTarget
(
cm
.
eftg
)
e5
:
SetLabelObject
(
e4
)
e5
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e5
,
true
)
c
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
m
,
5
))
c
:
CompleteProcedure
()
end
end
end
end
function
cm
.
matval
(
e
,
lc
,
mg
,
c
,
tp
)
if
e
:
GetHandler
()
~=
lc
then
return
false
,
nil
end
return
true
,
true
end
function
cm
.
eftg
(
e
,
c
)
return
c
:
IsType
(
TYPE_LINK
)
and
c
:
IsSetCard
(
0xc19
)
end
function
cm
.
effcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
r
==
REASON_SYNCHRO
or
r
==
REASON_FUSION
or
r
==
REASON_LINK
or
r
==
REASON_XYZ
)
and
e
:
GetHandler
():
GetReasonCard
():
IsSetCard
(
0xc19
)
end
function
cm
.
effop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
c
:
GetReasonCard
()
--
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
4
))
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_PIERCE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
if
not
rc
:
IsType
(
TYPE_EFFECT
)
then
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_ADD_TYPE
)
e2
:
SetValue
(
TYPE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e2
,
true
)
end
rc
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
m
,
4
))
end
function
cm
.
atklimit
(
e
,
c
)
return
c
==
e
:
GetHandler
()
end
function
cm
.
tgfilter2
(
c
,
check
)
return
c
:
IsSetCard
(
0xc19
)
and
(
c
:
IsAbleToDeck
()
or
(
check
and
c
:
IsAbleToHand
()))
end
function
cm
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
check
=
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
==
0
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
cm
.
tgfilter2
(
chkc
,
check
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
tgfilter2
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
e
:
GetHandler
(),
check
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
tgfilter2
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
e
:
GetHandler
(),
check
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
1
,
0
,
0
)
end
function
cm
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
c
=
e
:
GetHandler
()
if
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
==
0
and
tc
:
IsAbleToHand
()
and
(
not
tc
:
IsAbleToDeck
()
or
Duel
.
SelectOption
(
tp
,
1190
,
aux
.
Stringid
(
m
,
1
))
==
0
)
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
else
Duel
.
SendtoDeck
(
tc
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
SendtoDeck
(
c
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
end
Duel
.
BreakEffect
()
local
sg
=
Duel
.
GetMatchingGroup
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
sg
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
3
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g2
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
Duel
.
SendtoHand
(
g2
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g2
)
end
end
function
cm
.
thfilter
(
c
)
return
c
:
IsCode
(
30683535
)
and
c
:
IsAbleToHand
()
end
function
cm
.
thfilter
(
c
)
return
c
:
IsType
(
TYPE_RITUAL
)
and
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsAbleToHand
()
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
)
and
e
:
GetHandler
():
IsAbleToHand
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
thfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
and
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
~=
0
and
tc
:
IsLocation
(
LOCATION_HAND
)
then
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
BreakEffect
()
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
end
--M·A·L·Imperial Chief
local
m
=
30683085
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
c
:
EnableReviveLimit
()
--ev
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_NEGATE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCost
(
cm
.
descost
)
e1
:
SetCondition
(
cm
.
descon
)
e1
:
SetTarget
(
cm
.
destg
)
e1
:
SetOperation
(
cm
.
desop
)
c
:
RegisterEffect
(
e1
)
--Summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCountLimit
(
1
,
m
+
1
)
e2
:
SetTarget
(
cm
.
sptg
)
e2
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e2
)
--revive
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_GRAVE
)
e3
:
SetCountLimit
(
1
,
m
+
2
)
e3
:
SetTarget
(
cm
.
sptg2
)
e3
:
SetOperation
(
cm
.
spop2
)
c
:
RegisterEffect
(
e3
)
--to hand
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e0
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_GRAVE_ACTION
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e0
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE_START
)
e0
:
SetRange
(
LOCATION_PZONE
)
e0
:
SetCountLimit
(
1
,
m
+
3
)
e0
:
SetTarget
(
cm
.
thtg
)
e0
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e0
)
--effect gain
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_BE_MATERIAL
)
e4
:
SetProperty
(
EFFECT_FLAG_EVENT_PLAYER
)
e4
:
SetCondition
(
cm
.
effcon
)
e4
:
SetOperation
(
cm
.
effop
)
c
:
RegisterEffect
(
e4
)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xc19
)
and
c
:
IsDiscardable
(
REASON_DISCARD
)
end
function
cm
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
~=
tp
then
return
false
end
local
loc
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_LOCATION
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
rp
~=
tp
and
Duel
.
IsChainDisablable
(
ev
)
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
loc
==
LOCATION_GRAVE
+
LOCATION_REMOVED
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
not
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
end
function
cm
.
descost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsDiscardable
()
end
Duel
.
SendtoGrave
(
c
,
REASON_COST
+
REASON_DISCARD
)
end
function
cm
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
end
function
cm
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
DiscardHand
(
tp
,
cm
.
filter
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
Duel
.
NegateActivation
(
ev
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetValue
(
cm
.
aclimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
cm
.
aclimit
(
e
,
re
,
tp
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
not
re
:
GetHandler
():
IsSetCard
(
0xc19
)
end
function
cm
.
tdfilter
(
c
)
return
(
c
:
IsLocation
(
LOCATION_GRAVE
)
or
c
:
IsFaceup
())
and
c
:
IsSetCard
(
0xc19
)
and
c
:
IsAbleToDeck
()
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
cm
.
tdfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
2
,
nil
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
2
,
2
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
2
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
LOCATION_SZONE
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
tg
=
g
:
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
if
tg
:
GetCount
()
>
0
then
Duel
.
SendtoDeck
(
tg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
if
c
then
c
:
SetMaterial
(
nil
)
if
Duel
.
SpecialSummon
(
c
,
SUMMON_TYPE_RITUAL
,
tp
,
tp
,
false
,
true
,
POS_FACEUP
)
~=
0
then
--extra material
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
5
))
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e4
:
SetCode
(
EFFECT_EXTRA_LINK_MATERIAL
)
e4
:
SetRange
(
LOCATION_EXTRA
)
e4
:
SetTargetRange
(
LOCATION_PZONE
,
0
)
e4
:
SetValue
(
cm
.
matval
)
c
:
RegisterEffect
(
e4
,
true
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetTargetRange
(
LOCATION_EXTRA
,
0
)
e5
:
SetTarget
(
cm
.
eftg
)
e5
:
SetLabelObject
(
e4
)
e5
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e5
,
true
)
c
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
m
,
5
))
c
:
CompleteProcedure
()
end
end
end
end
function
cm
.
matval
(
e
,
lc
,
mg
,
c
,
tp
)
if
e
:
GetHandler
()
~=
lc
then
return
false
,
nil
end
return
true
,
true
end
function
cm
.
eftg
(
e
,
c
)
return
c
:
IsType
(
TYPE_LINK
)
and
c
:
IsSetCard
(
0xc19
)
end
function
cm
.
effcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
r
==
REASON_SYNCHRO
or
r
==
REASON_FUSION
or
r
==
REASON_LINK
or
r
==
REASON_XYZ
)
and
e
:
GetHandler
():
GetReasonCard
():
IsSetCard
(
0xc19
)
end
function
cm
.
effop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
c
:
GetReasonCard
()
--
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
4
))
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CANNOT_REMOVE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
--
local
e0_1
=
Effect
.
CreateEffect
(
c
)
e0_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0_1
:
SetDescription
(
aux
.
Stringid
(
m
,
4
))
e0_1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e0_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0_1
:
SetCode
(
EFFECT_CANNOT_TO_GRAVE_AS_COST
)
e0_1
:
SetRange
(
LOCATION_MZONE
)
e0_1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e0_1
,
true
)
local
e0_2
=
Effect
.
CreateEffect
(
c
)
e0_2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0_2
:
SetDescription
(
aux
.
Stringid
(
m
,
4
))
e0_2
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e0_2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0_2
:
SetCode
(
EFFECT_CANNOT_TO_GRAVE
)
e0_2
:
SetRange
(
LOCATION_MZONE
)
e0_2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e0_2
,
true
)
--
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
4
))
e4
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e4
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e4
:
SetValue
(
LOCATION_EXTRA
)
e4
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e4
,
true
)
if
not
rc
:
IsType
(
TYPE_EFFECT
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_ADD_TYPE
)
e3
:
SetValue
(
TYPE_EFFECT
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e3
,
true
)
end
rc
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
m
,
4
))
end
function
cm
.
atklimit
(
e
,
c
)
return
c
==
e
:
GetHandler
()
end
function
cm
.
tgfilter2
(
c
,
check
)
return
c
:
IsSetCard
(
0xc19
)
and
(
c
:
IsAbleToDeck
()
or
(
check
and
c
:
IsAbleToHand
()))
end
function
cm
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
check
=
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
==
0
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
cm
.
tgfilter2
(
chkc
,
check
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
tgfilter2
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
e
:
GetHandler
(),
check
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
tgfilter2
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
e
:
GetHandler
(),
check
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
1
,
0
,
0
)
end
function
cm
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
c
=
e
:
GetHandler
()
if
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
==
0
and
tc
:
IsAbleToHand
()
and
(
not
tc
:
IsAbleToDeck
()
or
Duel
.
SelectOption
(
tp
,
1190
,
aux
.
Stringid
(
m
,
1
))
==
0
)
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
else
Duel
.
SendtoDeck
(
tc
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
SendtoDeck
(
c
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
end
Duel
.
BreakEffect
()
local
sg
=
Duel
.
GetMatchingGroup
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
sg
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
3
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g2
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
Duel
.
SendtoHand
(
g2
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g2
)
end
end
function
cm
.
thfilter
(
c
)
return
c
:
IsCode
(
30683535
)
and
c
:
IsAbleToHand
()
end
function
cm
.
thfilter
(
c
)
return
c
:
IsType
(
TYPE_RITUAL
)
and
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsAbleToHand
()
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
)
and
e
:
GetHandler
():
IsAbleToHand
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
thfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
and
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
~=
0
and
tc
:
IsLocation
(
LOCATION_HAND
)
then
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
BreakEffect
()
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
end
expansions/script/c30683220.lua
View file @
1444dfb5
--M·A·L·MALB
local
m
=
30683220
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
c
:
EnableReviveLimit
()
---
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e0
:
SetType
(
EFFECT_TYPE_FIELD
)
e0
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e0
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e0
:
SetRange
(
LOCATION_EXTRA
)
e0
:
SetCondition
(
cm
.
syncon
)
e0
:
SetTarget
(
cm
.
syntg
)
e0
:
SetOperation
(
cm
.
synop
)
e0
:
SetValue
(
SUMMON_TYPE_SYNCHRO
)
c
:
RegisterEffect
(
e0
)
aux
.
EnablePendulumAttribute
(
c
)
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetCost
(
cm
.
spcost
)
e1
:
SetTarget
(
cm
.
sptg
)
e1
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e1
)
--effect gain
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_BE_MATERIAL
)
e3
:
SetProperty
(
EFFECT_FLAG_EVENT_PLAYER
)
e3
:
SetCondition
(
cm
.
effcon
)
e3
:
SetOperation
(
cm
.
effop
)
c
:
RegisterEffect
(
e3
)
--pendulum
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
3
))
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetCode
(
EVENT_LEAVE_FIELD
)
e4
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e4
:
SetCountLimit
(
1
,
m
+
3
)
e4
:
SetCondition
(
cm
.
pencon
)
e4
:
SetTarget
(
cm
.
pentg
)
e4
:
SetOperation
(
cm
.
penop
)
c
:
RegisterEffect
(
e4
)
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e2
:
SetCountLimit
(
1
,
m
+
1
)
e2
:
SetRange
(
LOCATION_PZONE
)
e2
:
SetTarget
(
cm
.
sttg
)
e2
:
SetOperation
(
cm
.
stop
)
c
:
RegisterEffect
(
e2
)
end
function
cm
.
CheckGroupRecursive
(
c
,
sg
,
g
,
f
,
min
,
max
,
ext_params
)
sg
:
AddCard
(
c
)
local
ct
=
sg
:
GetCount
()
local
res
=
(
ct
>=
min
and
f
(
sg
,
table.unpack
(
ext_params
)))
or
(
ct
<
max
and
g
:
IsExists
(
cm
.
CheckGroupRecursive
,
1
,
sg
,
sg
,
g
,
f
,
min
,
max
,
ext_params
))
sg
:
RemoveCard
(
c
)
return
res
end
function
cm
.
CheckGroup
(
g
,
f
,
cg
,
min
,
max
,
...
)
local
min
=
min
or
1
local
max
=
max
or
g
:
GetCount
()
if
min
>
max
then
return
false
end
local
ext_params
=
{
...
}
local
sg
=
Group
.
CreateGroup
()
if
cg
then
sg
:
Merge
(
cg
)
end
local
ct
=
sg
:
GetCount
()
if
ct
>=
min
and
ct
<
max
and
f
(
sg
,
...
)
then
return
true
end
return
g
:
IsExists
(
cm
.
CheckGroupRecursive
,
1
,
sg
,
sg
,
g
,
f
,
min
,
max
,
ext_params
)
end
function
cm
.
SelectGroupNew
(
tp
,
desc
,
cancelable
,
g
,
f
,
cg
,
min
,
max
,
...
)
local
min
=
min
or
1
local
max
=
max
or
#
g
local
ext_params
=
{
...
}
if
cg
then
Duel
.
SetSelectedCard
(
cg
)
end
Duel
.
Hint
(
tp
,
HINT_SELECTMSG
,
desc
)
return
g
:
SelectSubGroup
(
tp
,
f
,
cancelable
,
min
,
max
,
...
)
end
function
cm
.
SelectGroup
(
tp
,
desc
,
g
,
f
,
cg
,
min
,
max
,
...
)
return
cm
.
SelectGroupNew
(
tp
,
desc
,
true
,
g
,
f
,
cg
,
min
,
max
,
...
)
end
function
cm
.
matfilter1
(
c
,
syncard
,
tp
)
if
c
:
IsFacedown
()
then
return
false
end
if
(
c
:
IsSynchroType
(
TYPE_LINK
)
or
c
:
IsSynchroType
(
TYPE_XYZ
))
and
c
:
IsControler
(
tp
)
then
return
true
end
return
c
:
IsSynchroType
(
TYPE_TUNER
)
and
c
:
IsCanBeSynchroMaterial
(
syncard
)
and
c
:
IsSetCard
(
0xc19
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
cm
.
matfilter2
(
c
,
syncard
)
return
(
c
:
IsLocation
(
LOCATION_HAND
)
or
c
:
IsFaceup
())
and
c
:
IsNotTuner
(
syncard
)
and
c
:
IsCanBeSynchroMaterial
(
syncard
)
end
function
cm
.
val
(
c
,
syncard
)
if
c
:
IsSynchroType
(
TYPE_LINK
)
and
c
:
IsSetCard
(
0xc19
)
then
return
c
:
GetLink
()
else
if
c
:
IsSynchroType
(
TYPE_XYZ
)
and
c
:
IsSetCard
(
0xc19
)
then
return
c
:
GetRank
()
else
return
c
:
GetSynchroLevel
(
syncard
)
end
end
end
function
cm
.
synfilter
(
c
,
syncard
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
local
tsg
=
c
:
IsHasEffect
(
EFFECT_HAND_SYNCHRO
)
and
g3
or
g2
local
f
=
c
.
tuner_filter
if
c
.
tuner_filter
then
tsg
=
tsg
:
Filter
(
f
,
nil
)
end
return
cm
.
CheckGroup
(
tsg
,
cm
.
goal
,
Group
.
FromCards
(
c
),
minc
,
maxc
,
tp
,
lv
,
syncard
,
c
)
end
function
cm
.
goal
(
g
,
tp
,
lv
,
syncard
,
tuc
)
if
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
g
,
syncard
)
<=
0
then
return
false
end
if
tuc
:
IsHasEffect
(
EFFECT_HAND_SYNCHRO
)
and
g
:
IsExists
(
Card
.
IsLocation
,
2
,
tuc
,
LOCATION_HAND
)
then
return
false
end
local
ct
=
g
:
GetCount
()
return
g
:
CheckWithSumEqual
(
cm
.
val
,
lv
,
ct
,
ct
,
syncard
)
end
function
cm
.
syncon
(
e
,
c
,
tuner
,
mg
)
if
c
==
nil
then
return
true
end
if
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsFaceup
()
then
return
false
end
local
tp
=
c
:
GetControler
()
local
minc
=
2
local
maxc
=
c
:
GetLevel
()
local
g1
=
nil
local
g2
=
nil
local
g3
=
nil
if
mg
then
g1
=
mg
:
Filter
(
cm
.
matfilter1
,
nil
,
c
,
tp
)
g2
=
mg
:
Filter
(
cm
.
matfilter2
,
nil
,
c
)
g3
=
g2
:
Clone
()
else
g1
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter1
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
,
tp
)
g2
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter2
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
)
g3
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter2
,
tp
,
LOCATION_MZONE
+
LOCATION_HAND
,
0
,
nil
,
c
)
end
local
pe
=
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_MUST_BE_SMATERIAL
)
local
lv
=
c
:
GetLevel
()
local
sg
=
nil
if
tuner
then
return
cm
.
matfilter1
(
c
,
tp
)
and
cm
.
synfilter
(
tuner
,
c
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
elseif
pe
then
return
cm
.
matfilter1
(
pe
:
GetOwner
(),
tp
)
and
cm
.
synfilter
(
pe
:
GetOwner
(),
c
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
else
return
g1
:
IsExists
(
cm
.
synfilter
,
1
,
nil
,
c
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
end
end
function
cm
.
syntg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
c
,
tuner
,
mg
)
local
minc
=
2
local
maxc
=
c
:
GetLevel
()
local
g1
=
nil
local
g2
=
nil
local
g3
=
nil
if
mg
then
g1
=
mg
:
Filter
(
cm
.
matfilter1
,
nil
,
c
,
tp
)
g2
=
mg
:
Filter
(
cm
.
matfilter2
,
nil
,
c
)
g3
=
g2
:
Clone
()
else
g1
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter1
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
,
tp
)
g2
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter2
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
)
g3
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter2
,
tp
,
LOCATION_MZONE
+
LOCATION_HAND
,
0
,
nil
,
c
)
end
local
pe
=
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_MUST_BE_SMATERIAL
)
local
lv
=
c
:
GetLevel
()
local
tuc
=
nil
if
tuner
then
tuner
=
tuc
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
if
not
pe
then
local
t1
=
g1
:
FilterSelect
(
tp
,
cm
.
synfilter
,
1
,
1
,
nil
,
c
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
tuc
=
t1
:
GetFirst
()
else
tuc
=
pe
:
GetOwner
()
Group
.
FromCards
(
tuc
):
Select
(
tp
,
1
,
1
,
nil
)
end
end
tuc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
0x1fe0000
,
0
,
1
)
local
tsg
=
tuc
:
IsHasEffect
(
EFFECT_HAND_SYNCHRO
)
and
g3
or
g2
local
f
=
tuc
.
tuner_filter
if
tuc
.
tuner_filter
then
tsg
=
tsg
:
Filter
(
f
,
nil
)
end
local
g
=
cm
.
SelectGroup
(
tp
,
HINTMSG_SMATERIAL
,
tsg
,
cm
.
goal
,
Group
.
FromCards
(
tuc
),
minc
,
maxc
,
tp
,
lv
,
c
,
tuc
)
if
g
then
g
:
KeepAlive
()
e
:
SetLabelObject
(
g
)
return
true
else
return
false
end
end
function
cm
.
synop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
tuner
,
mg
)
local
g
=
e
:
GetLabelObject
()
c
:
SetMaterial
(
g
)
Duel
.
SendtoGrave
(
g
,
REASON_MATERIAL
+
REASON_SYNCHRO
)
g
:
DeleteGroup
()
end
function
cm
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_SYNCHRO
)
end
function
cm
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e
:
SetLabel
(
100
)
if
chk
==
0
then
return
true
end
end
function
cm
.
costfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_SYNCHRO
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
c
:
GetLevel
(),
e
:
GetHandler
(),
c
:
GetCode
())
end
function
cm
.
spfilter
(
c
,
e
,
tp
,
lv
,
ec
,
code
)
return
c
:
IsLevel
(
lv
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
and
c
:
IsSetCard
(
0xc19
)
and
not
c
:
IsCode
(
code
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
ec
,
c
)
>
0
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_SYNCHRO
,
tp
,
false
,
false
)
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
e
:
GetLabel
()
~=
100
then
return
false
end
e
:
SetLabel
(
0
)
return
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_SMATERIAL
)
and
Duel
.
CheckReleaseGroup
(
tp
,
cm
.
costfilter
,
1
,
nil
,
e
,
tp
)
end
e
:
SetLabel
(
0
)
local
g
=
Duel
.
SelectReleaseGroup
(
tp
,
cm
.
costfilter
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
Release
(
g
,
REASON_COST
)
Duel
.
SetTargetCard
(
g
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
not
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_SMATERIAL
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sc
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
,
tc
:
GetLevel
(),
nil
):
GetFirst
()
if
sc
then
sc
:
SetMaterial
(
nil
)
if
Duel
.
SpecialSummon
(
sc
,
SUMMON_TYPE_SYNCHRO
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
sc
:
CompleteProcedure
()
end
end
end
function
cm
.
effcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
r
==
REASON_SYNCHRO
or
r
==
REASON_FUSION
or
r
==
REASON_LINK
or
r
==
REASON_XYZ
)
and
e
:
GetHandler
():
GetReasonCard
():
IsSetCard
(
0xc19
)
end
function
cm
.
effop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
c
:
GetReasonCard
()
--
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CANNOT_REMOVE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
--
local
e0_1
=
Effect
.
CreateEffect
(
c
)
e0_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0_1
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e0_1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e0_1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0_1
:
SetCode
(
EFFECT_CANNOT_TO_GRAVE_AS_COST
)
e0_1
:
SetRange
(
LOCATION_MZONE
)
e0_1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e0_1
,
true
)
local
e0_2
=
Effect
.
CreateEffect
(
c
)
e0_2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0_2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e0_2
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e0_2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0_2
:
SetCode
(
EFFECT_CANNOT_TO_GRAVE
)
e0_2
:
SetRange
(
LOCATION_MZONE
)
e0_2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e0_2
,
true
)
--
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e4
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e4
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e4
:
SetValue
(
LOCATION_EXTRA
)
e4
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e4
,
true
)
if
not
rc
:
IsType
(
TYPE_EFFECT
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_ADD_TYPE
)
e3
:
SetValue
(
TYPE_EFFECT
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e3
,
true
)
end
rc
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
m
,
1
))
end
function
cm
.
pencon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsFaceup
()
end
function
cm
.
pentg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
or
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
)
end
end
function
cm
.
penop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
and
not
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
)
then
return
false
end
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
end
end
function
cm
.
stfilter
(
c
,
tp
)
local
seq
=
c
:
GetSequence
()
return
seq
<=
4
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
end
function
cm
.
sttg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
cm
.
stfilter
(
chkc
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
stfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
4
))
Duel
.
SelectTarget
(
tp
,
cm
.
stfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
,
tp
)
end
function
cm
.
stop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
not
(
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsControler
(
1
-
tp
)
and
not
tc
:
IsImmuneToEffect
(
e
))
then
return
end
local
zone
=
1
<<
tc
:
GetSequence
()
local
oc
=
Duel
.
GetMatchingGroup
(
cm
.
seqfilter
,
tp
,
0
,
LOCATION_SZONE
,
nil
,
tc
:
GetSequence
()):
GetFirst
()
if
oc
then
Duel
.
Destroy
(
oc
,
REASON_RULE
)
end
if
Duel
.
MoveToField
(
tc
,
tp
,
1
-
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
,
zone
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
tc
:
RegisterEffect
(
e1
)
end
end
function
cm
.
seqfilter
(
c
,
seq
)
return
c
:
GetSequence
()
==
seq
end
--M·A·L·MALB
local
m
=
30683220
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
c
:
EnableReviveLimit
()
---
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e0
:
SetType
(
EFFECT_TYPE_FIELD
)
e0
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e0
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e0
:
SetRange
(
LOCATION_EXTRA
)
e0
:
SetCondition
(
cm
.
syncon
)
e0
:
SetTarget
(
cm
.
syntg
)
e0
:
SetOperation
(
cm
.
synop
)
e0
:
SetValue
(
SUMMON_TYPE_SYNCHRO
)
c
:
RegisterEffect
(
e0
)
aux
.
EnablePendulumAttribute
(
c
)
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetCost
(
cm
.
spcost
)
e1
:
SetTarget
(
cm
.
sptg
)
e1
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e1
)
--effect gain
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_BE_MATERIAL
)
e3
:
SetProperty
(
EFFECT_FLAG_EVENT_PLAYER
)
e3
:
SetCondition
(
cm
.
effcon
)
e3
:
SetOperation
(
cm
.
effop
)
c
:
RegisterEffect
(
e3
)
--pendulum
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
3
))
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetCode
(
EVENT_LEAVE_FIELD
)
e4
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e4
:
SetCountLimit
(
1
,
m
+
3
)
e4
:
SetCondition
(
cm
.
pencon
)
e4
:
SetTarget
(
cm
.
pentg
)
e4
:
SetOperation
(
cm
.
penop
)
c
:
RegisterEffect
(
e4
)
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e2
:
SetCountLimit
(
1
,
m
+
1
)
e2
:
SetRange
(
LOCATION_PZONE
)
e2
:
SetTarget
(
cm
.
sttg
)
e2
:
SetOperation
(
cm
.
stop
)
c
:
RegisterEffect
(
e2
)
end
function
cm
.
CheckGroupRecursive
(
c
,
sg
,
g
,
f
,
min
,
max
,
ext_params
)
sg
:
AddCard
(
c
)
local
ct
=
sg
:
GetCount
()
local
res
=
(
ct
>=
min
and
f
(
sg
,
table.unpack
(
ext_params
)))
or
(
ct
<
max
and
g
:
IsExists
(
cm
.
CheckGroupRecursive
,
1
,
sg
,
sg
,
g
,
f
,
min
,
max
,
ext_params
))
sg
:
RemoveCard
(
c
)
return
res
end
function
cm
.
CheckGroup
(
g
,
f
,
cg
,
min
,
max
,
...
)
local
min
=
min
or
1
local
max
=
max
or
g
:
GetCount
()
if
min
>
max
then
return
false
end
local
ext_params
=
{
...
}
local
sg
=
Group
.
CreateGroup
()
if
cg
then
sg
:
Merge
(
cg
)
end
local
ct
=
sg
:
GetCount
()
if
ct
>=
min
and
ct
<
max
and
f
(
sg
,
...
)
then
return
true
end
return
g
:
IsExists
(
cm
.
CheckGroupRecursive
,
1
,
sg
,
sg
,
g
,
f
,
min
,
max
,
ext_params
)
end
function
cm
.
SelectGroupNew
(
tp
,
desc
,
cancelable
,
g
,
f
,
cg
,
min
,
max
,
...
)
local
min
=
min
or
1
local
max
=
max
or
#
g
local
ext_params
=
{
...
}
if
cg
then
Duel
.
SetSelectedCard
(
cg
)
end
Duel
.
Hint
(
tp
,
HINT_SELECTMSG
,
desc
)
return
g
:
SelectSubGroup
(
tp
,
f
,
cancelable
,
min
,
max
,
...
)
end
function
cm
.
SelectGroup
(
tp
,
desc
,
g
,
f
,
cg
,
min
,
max
,
...
)
return
cm
.
SelectGroupNew
(
tp
,
desc
,
true
,
g
,
f
,
cg
,
min
,
max
,
...
)
end
function
cm
.
matfilter1
(
c
,
syncard
,
tp
)
if
c
:
IsFacedown
()
then
return
false
end
if
(
c
:
IsSynchroType
(
TYPE_LINK
)
or
c
:
IsSynchroType
(
TYPE_XYZ
))
and
c
:
IsControler
(
tp
)
then
return
true
end
return
c
:
IsSynchroType
(
TYPE_TUNER
)
and
c
:
IsCanBeSynchroMaterial
(
syncard
)
and
c
:
IsSetCard
(
0xc19
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
cm
.
matfilter2
(
c
,
syncard
)
return
(
c
:
IsLocation
(
LOCATION_HAND
)
or
c
:
IsFaceup
())
and
c
:
IsNotTuner
(
syncard
)
and
c
:
IsCanBeSynchroMaterial
(
syncard
)
end
function
cm
.
val
(
c
,
syncard
)
if
c
:
IsSynchroType
(
TYPE_LINK
)
and
c
:
IsSetCard
(
0xc19
)
then
return
c
:
GetLink
()
else
if
c
:
IsSynchroType
(
TYPE_XYZ
)
and
c
:
IsSetCard
(
0xc19
)
then
return
c
:
GetRank
()
else
return
c
:
GetSynchroLevel
(
syncard
)
end
end
end
function
cm
.
synfilter
(
c
,
syncard
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
local
tsg
=
c
:
IsHasEffect
(
EFFECT_HAND_SYNCHRO
)
and
g3
or
g2
local
f
=
c
.
tuner_filter
if
c
.
tuner_filter
then
tsg
=
tsg
:
Filter
(
f
,
nil
)
end
return
cm
.
CheckGroup
(
tsg
,
cm
.
goal
,
Group
.
FromCards
(
c
),
minc
,
maxc
,
tp
,
lv
,
syncard
,
c
)
end
function
cm
.
goal
(
g
,
tp
,
lv
,
syncard
,
tuc
)
if
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
g
,
syncard
)
<=
0
then
return
false
end
if
tuc
:
IsHasEffect
(
EFFECT_HAND_SYNCHRO
)
and
g
:
IsExists
(
Card
.
IsLocation
,
2
,
tuc
,
LOCATION_HAND
)
then
return
false
end
local
ct
=
g
:
GetCount
()
return
g
:
CheckWithSumEqual
(
cm
.
val
,
lv
,
ct
,
ct
,
syncard
)
end
function
cm
.
syncon
(
e
,
c
,
tuner
,
mg
)
if
c
==
nil
then
return
true
end
if
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsFaceup
()
then
return
false
end
local
tp
=
c
:
GetControler
()
local
minc
=
2
local
maxc
=
c
:
GetLevel
()
local
g1
=
nil
local
g2
=
nil
local
g3
=
nil
if
mg
then
g1
=
mg
:
Filter
(
cm
.
matfilter1
,
nil
,
c
,
tp
)
g2
=
mg
:
Filter
(
cm
.
matfilter2
,
nil
,
c
)
g3
=
g2
:
Clone
()
else
g1
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter1
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
,
tp
)
g2
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter2
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
)
g3
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter2
,
tp
,
LOCATION_MZONE
+
LOCATION_HAND
,
0
,
nil
,
c
)
end
local
pe
=
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_MUST_BE_SMATERIAL
)
local
lv
=
c
:
GetLevel
()
local
sg
=
nil
if
tuner
then
return
cm
.
matfilter1
(
c
,
tp
)
and
cm
.
synfilter
(
tuner
,
c
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
elseif
pe
then
return
cm
.
matfilter1
(
pe
:
GetOwner
(),
tp
)
and
cm
.
synfilter
(
pe
:
GetOwner
(),
c
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
else
return
g1
:
IsExists
(
cm
.
synfilter
,
1
,
nil
,
c
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
end
end
function
cm
.
syntg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
c
,
tuner
,
mg
)
local
minc
=
2
local
maxc
=
c
:
GetLevel
()
local
g1
=
nil
local
g2
=
nil
local
g3
=
nil
if
mg
then
g1
=
mg
:
Filter
(
cm
.
matfilter1
,
nil
,
c
,
tp
)
g2
=
mg
:
Filter
(
cm
.
matfilter2
,
nil
,
c
)
g3
=
g2
:
Clone
()
else
g1
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter1
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
,
tp
)
g2
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter2
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
)
g3
=
Duel
.
GetMatchingGroup
(
cm
.
matfilter2
,
tp
,
LOCATION_MZONE
+
LOCATION_HAND
,
0
,
nil
,
c
)
end
local
pe
=
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_MUST_BE_SMATERIAL
)
local
lv
=
c
:
GetLevel
()
local
tuc
=
nil
if
tuner
then
tuner
=
tuc
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
if
not
pe
then
local
t1
=
g1
:
FilterSelect
(
tp
,
cm
.
synfilter
,
1
,
1
,
nil
,
c
,
lv
,
g2
,
g3
,
minc
,
maxc
,
tp
)
tuc
=
t1
:
GetFirst
()
else
tuc
=
pe
:
GetOwner
()
Group
.
FromCards
(
tuc
):
Select
(
tp
,
1
,
1
,
nil
)
end
end
tuc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
0x1fe0000
,
0
,
1
)
local
tsg
=
tuc
:
IsHasEffect
(
EFFECT_HAND_SYNCHRO
)
and
g3
or
g2
local
f
=
tuc
.
tuner_filter
if
tuc
.
tuner_filter
then
tsg
=
tsg
:
Filter
(
f
,
nil
)
end
local
g
=
cm
.
SelectGroup
(
tp
,
HINTMSG_SMATERIAL
,
tsg
,
cm
.
goal
,
Group
.
FromCards
(
tuc
),
minc
,
maxc
,
tp
,
lv
,
c
,
tuc
)
if
g
then
g
:
KeepAlive
()
e
:
SetLabelObject
(
g
)
return
true
else
return
false
end
end
function
cm
.
synop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
tuner
,
mg
)
local
g
=
e
:
GetLabelObject
()
c
:
SetMaterial
(
g
)
Duel
.
SendtoGrave
(
g
,
REASON_MATERIAL
+
REASON_SYNCHRO
)
g
:
DeleteGroup
()
end
function
cm
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_SYNCHRO
)
end
function
cm
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e
:
SetLabel
(
100
)
if
chk
==
0
then
return
true
end
end
function
cm
.
costfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_SYNCHRO
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
c
:
GetLevel
(),
e
:
GetHandler
(),
c
:
GetCode
())
end
function
cm
.
spfilter
(
c
,
e
,
tp
,
lv
,
ec
,
code
)
return
c
:
IsLevel
(
lv
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
and
c
:
IsSetCard
(
0xc19
)
and
not
c
:
IsCode
(
code
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
ec
,
c
)
>
0
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_SYNCHRO
,
tp
,
false
,
false
)
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
e
:
GetLabel
()
~=
100
then
return
false
end
e
:
SetLabel
(
0
)
return
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_SMATERIAL
)
and
Duel
.
CheckReleaseGroup
(
tp
,
cm
.
costfilter
,
1
,
nil
,
e
,
tp
)
end
e
:
SetLabel
(
0
)
local
g
=
Duel
.
SelectReleaseGroup
(
tp
,
cm
.
costfilter
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
Release
(
g
,
REASON_COST
)
Duel
.
SetTargetCard
(
g
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
not
aux
.
MustMaterialCheck
(
nil
,
tp
,
EFFECT_MUST_BE_SMATERIAL
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sc
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
,
tc
:
GetLevel
(),
nil
):
GetFirst
()
if
sc
then
sc
:
SetMaterial
(
nil
)
if
Duel
.
SpecialSummon
(
sc
,
SUMMON_TYPE_SYNCHRO
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
sc
:
CompleteProcedure
()
end
end
end
function
cm
.
effcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
r
==
REASON_SYNCHRO
or
r
==
REASON_FUSION
or
r
==
REASON_LINK
or
r
==
REASON_XYZ
)
and
e
:
GetHandler
():
GetReasonCard
():
IsSetCard
(
0xc19
)
end
function
cm
.
effop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
c
:
GetReasonCard
()
--
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
4
))
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_PIERCE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
if
not
rc
:
IsType
(
TYPE_EFFECT
)
then
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_ADD_TYPE
)
e2
:
SetValue
(
TYPE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e2
,
true
)
end
rc
:
RegisterFlagEffect
(
0
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
m
,
4
))
end
function
cm
.
pencon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsFaceup
()
end
function
cm
.
pentg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
or
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
)
end
end
function
cm
.
penop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
and
not
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
)
then
return
false
end
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
end
end
function
cm
.
stfilter
(
c
,
tp
)
local
seq
=
c
:
GetSequence
()
return
seq
<=
4
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
end
function
cm
.
sttg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
cm
.
stfilter
(
chkc
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
stfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
4
))
Duel
.
SelectTarget
(
tp
,
cm
.
stfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
,
tp
)
end
function
cm
.
stop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
not
(
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsControler
(
1
-
tp
)
and
not
tc
:
IsImmuneToEffect
(
e
))
then
return
end
local
zone
=
1
<<
tc
:
GetSequence
()
local
oc
=
Duel
.
GetMatchingGroup
(
cm
.
seqfilter
,
tp
,
0
,
LOCATION_SZONE
,
nil
,
tc
:
GetSequence
()):
GetFirst
()
if
oc
then
Duel
.
Destroy
(
oc
,
REASON_RULE
)
end
if
Duel
.
MoveToField
(
tc
,
tp
,
1
-
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
,
zone
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
tc
:
RegisterEffect
(
e1
)
end
end
function
cm
.
seqfilter
(
c
,
seq
)
return
c
:
GetSequence
()
==
seq
end
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