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alstroemeria-silentlove
windbot
Commits
0fc0f365
Commit
0fc0f365
authored
Aug 28, 2018
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/IceYGO/windbot
parents
bd7600e4
48df4873
Changes
25
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Showing
25 changed files
with
1037 additions
and
985 deletions
+1037
-985
BotWrapper/BotWrapper.cs
BotWrapper/BotWrapper.cs
+65
-65
Decks/AI_GrenMajuThunderBoarder.ydk
Decks/AI_GrenMajuThunderBoarder.ydk
+7
-10
Game/AI/AIFunctions.cs
Game/AI/AIFunctions.cs
+121
-162
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+34
-128
Game/AI/Decks/AltergeistExecutor.cs
Game/AI/Decks/AltergeistExecutor.cs
+81
-11
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+7
-24
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
+5
-4
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
+201
-130
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+3
-2
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+26
-25
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+2
-2
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+2
-4
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+2
-4
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+12
-6
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+233
-219
Game/AI/Dialogs.cs
Game/AI/Dialogs.cs
+1
-1
Game/AI/Enums/Floodgate.cs
Game/AI/Enums/Floodgate.cs
+2
-1
Game/AI/Executor.cs
Game/AI/Executor.cs
+4
-8
Game/ClientCard.cs
Game/ClientCard.cs
+68
-11
Game/ClientField.cs
Game/ClientField.cs
+39
-102
Game/Deck.cs
Game/Deck.cs
+1
-2
Game/Duel.cs
Game/Duel.cs
+23
-22
Game/GameAI.cs
Game/GameAI.cs
+32
-31
Game/GameBehavior.cs
Game/GameBehavior.cs
+66
-11
YGOSharp.OCGWrapper.Enums.dll
YGOSharp.OCGWrapper.Enums.dll
+0
-0
No files found.
BotWrapper/BotWrapper.cs
View file @
0fc0f365
Decks/AI_GrenMajuThunderBoarder.ydk
View file @
0fc0f365
...
@@ -6,6 +6,8 @@
...
@@ -6,6 +6,8 @@
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@@ -20,9 +22,6 @@
...
@@ -20,9 +22,6 @@
35261759
35261759
59750328
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...
@@ -30,22 +29,22 @@
...
@@ -30,22 +29,22 @@
73915051
73915051
10045474
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10813327
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15693423
15693423
23924608
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#extra
#extra
86221741
86221741
31833038
31833038
...
@@ -65,13 +64,11 @@
...
@@ -65,13 +64,11 @@
!side
!side
10000080
10000080
86937530
86937530
14558127
62015408
62015408
9742784
9742784
67441435
70368879
72529749
43898403
19508728
19508728
10045474
15693423
15693423
24207889
24207889
69452756
69452756
...
...
Game/AI/AIFunctions.cs
View file @
0fc0f365
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI
namespace
WindBot.Game.AI
{
{
...
@@ -46,13 +47,7 @@ namespace WindBot.Game.AI
...
@@ -46,13 +47,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
public
int
GetTotalAttackingMonsterAttack
(
int
player
)
public
int
GetTotalAttackingMonsterAttack
(
int
player
)
{
{
int
atk
=
0
;
return
Duel
.
Fields
[
player
].
GetMonsters
().
Where
(
m
=>
m
.
IsAttack
()).
Sum
(
m
=>
(
int
?)
m
.
Attack
)
??
0
;
foreach
(
ClientCard
m
in
Duel
.
Fields
[
player
].
GetMonsters
())
{
if
(
m
.
IsAttack
())
atk
+=
m
.
Attack
;
}
return
atk
;
}
}
/// <summary>
/// <summary>
/// Get the best ATK or DEF power of the field.
/// Get the best ATK or DEF power of the field.
...
@@ -61,17 +56,9 @@ namespace WindBot.Game.AI
...
@@ -61,17 +56,9 @@ namespace WindBot.Game.AI
/// <param name="onlyATK">Only calculate attack.</param>
/// <param name="onlyATK">Only calculate attack.</param>
public
int
GetBestPower
(
ClientField
field
,
bool
onlyATK
=
false
)
public
int
GetBestPower
(
ClientField
field
,
bool
onlyATK
=
false
)
{
{
int
bestPower
=
-
1
;
return
field
.
MonsterZone
.
GetMonsters
()
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
{
.
Max
(
card
=>
(
int
?)
card
.
GetDefensePower
())
??
-
1
;
ClientCard
card
=
field
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
>
bestPower
)
bestPower
=
newPower
;
}
return
bestPower
;
}
}
public
int
GetBestAttack
(
ClientField
field
)
public
int
GetBestAttack
(
ClientField
field
)
...
@@ -81,36 +68,14 @@ namespace WindBot.Game.AI
...
@@ -81,36 +68,14 @@ namespace WindBot.Game.AI
public
bool
IsOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
public
bool
IsOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
{
{
int
bestValue
=
-
1
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
bool
nomonster
=
true
;
.
Any
(
card
=>
card
.
GetDefensePower
()
>
value
&&
(!
onlyATK
||
card
.
IsAttack
()));
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
nomonster
=
false
;
int
enemyValue
=
card
.
GetDefensePower
();
if
(
enemyValue
>
bestValue
)
bestValue
=
enemyValue
;
}
if
(
nomonster
)
return
false
;
return
bestValue
>
value
;
}
}
public
bool
IsAllEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
public
bool
IsAllEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
{
{
bool
nomonster
=
true
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
All
(
card
=>
card
.
GetDefensePower
()
>
value
&&
(!
onlyATK
||
card
.
IsAttack
()));
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
nomonster
=
false
;
int
enemyValue
=
card
.
GetDefensePower
();
if
(
enemyValue
<=
value
)
return
false
;
}
return
!
nomonster
;
}
}
/// <summary>
/// <summary>
...
@@ -146,59 +111,24 @@ namespace WindBot.Game.AI
...
@@ -146,59 +111,24 @@ namespace WindBot.Game.AI
public
ClientCard
GetBestBotMonster
(
bool
onlyATK
=
false
)
public
ClientCard
GetBestBotMonster
(
bool
onlyATK
=
false
)
{
{
int
bestPower
=
-
1
;
return
Bot
.
MonsterZone
.
GetMonsters
()
ClientCard
bestMonster
=
null
;
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
OrderByDescending
(
card
=>
card
.
GetDefensePower
())
{
.
FirstOrDefault
();
ClientCard
card
=
Bot
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
>
bestPower
)
{
bestPower
=
newPower
;
bestMonster
=
card
;
}
}
return
bestMonster
;
}
}
public
ClientCard
GetWorstBotMonster
(
bool
onlyATK
=
false
)
public
ClientCard
GetWorstBotMonster
(
bool
onlyATK
=
false
)
{
{
int
WorstPower
=
-
1
;
return
Bot
.
MonsterZone
.
GetMonsters
()
ClientCard
WorstMonster
=
null
;
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
OrderBy
(
card
=>
card
.
GetDefensePower
())
{
.
FirstOrDefault
();
ClientCard
card
=
Bot
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
<
WorstPower
)
{
WorstPower
=
newPower
;
WorstMonster
=
card
;
}
}
return
WorstMonster
;
}
}
public
ClientCard
GetOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
public
ClientCard
GetOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
{
{
ClientCard
bestCard
=
null
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
int
bestValue
=
value
;
.
FirstOrDefault
(
card
=>
card
.
GetDefensePower
()
>
value
&&
(!
onlyATK
||
card
.
IsAttack
())
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
enemyValue
=
card
.
GetDefensePower
();
if
(
enemyValue
>=
bestValue
)
{
bestCard
=
card
;
bestValue
=
enemyValue
;
}
}
return
bestCard
;
}
}
public
ClientCard
GetOneEnemyBetterThanMyBest
(
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
public
ClientCard
GetOneEnemyBetterThanMyBest
(
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
...
@@ -289,21 +219,10 @@ namespace WindBot.Game.AI
...
@@ -289,21 +219,10 @@ namespace WindBot.Game.AI
public
ClientCard
GetWorstEnemyMonster
(
bool
onlyATK
=
false
)
public
ClientCard
GetWorstEnemyMonster
(
bool
onlyATK
=
false
)
{
{
int
WorstPower
=
-
1
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
ClientCard
WorstMonster
=
null
;
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
OrderBy
(
card
=>
card
.
GetDefensePower
())
{
.
FirstOrDefault
();
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
<
WorstPower
)
{
WorstPower
=
newPower
;
WorstMonster
=
card
;
}
}
return
WorstMonster
;
}
}
public
ClientCard
GetBestEnemySpell
(
bool
onlyFaceup
=
false
)
public
ClientCard
GetBestEnemySpell
(
bool
onlyFaceup
=
false
)
...
@@ -312,14 +231,11 @@ namespace WindBot.Game.AI
...
@@ -312,14 +231,11 @@ namespace WindBot.Game.AI
if
(
card
!=
null
)
if
(
card
!=
null
)
return
card
;
return
card
;
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
var
spells
=
Enemy
.
GetSpells
();
foreach
(
ClientCard
ecard
in
spells
)
card
=
spells
.
FirstOrDefault
(
ecard
=>
ecard
.
IsFaceup
()
&&
(
ecard
.
HasType
(
CardType
.
Continuous
)
||
ecard
.
HasType
(
CardType
.
Field
)));
{
if
(
card
!=
null
)
if
(
ecard
.
IsFaceup
()
&&
ecard
.
HasType
(
CardType
.
Continuous
)||
return
card
;
ecard
.
IsFaceup
()
&&
ecard
.
HasType
(
CardType
.
Field
))
return
ecard
;
}
if
(
spells
.
Count
>
0
&&
!
onlyFaceup
)
if
(
spells
.
Count
>
0
&&
!
onlyFaceup
)
return
spells
[
0
];
return
spells
[
0
];
...
@@ -349,16 +265,67 @@ namespace WindBot.Game.AI
...
@@ -349,16 +265,67 @@ namespace WindBot.Game.AI
return
Duel
.
Turn
==
1
||
Duel
.
Phase
==
DuelPhase
.
Main2
;
return
Duel
.
Turn
==
1
||
Duel
.
Phase
==
DuelPhase
.
Main2
;
}
}
public
bool
IsChainTarget
(
ClientCard
card
)
internal
bool
inListOrNull
(
ClientCard
card
,
IList
<
ClientCard
>
list
)
{
{
foreach
(
ClientCard
target
in
Duel
.
ChainTargets
)
return
card
==
null
||
list
.
Contains
(
card
);
}
public
int
GetBotAvailZonesFromExtraDeck
(
IList
<
ClientCard
>
remove
)
{
{
if
(
card
.
Equals
(
target
))
if
(!
Duel
.
IsNewRule
)
return
Zones
.
MainMonsterZones
;
int
result
=
0
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
(
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
||
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)))
result
|=
Zones
.
ExtraMonsterZones
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
0
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
1
],
remove
)
&&
Bot
.
MonsterZone
[
1
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
Bot
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)
&&
Enemy
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
TopRight
)))
result
+=
Zones
.
z0
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
1
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
0
],
remove
)
&&
Bot
.
MonsterZone
[
0
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
2
],
remove
)
&&
Bot
.
MonsterZone
[
2
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
Bot
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
Bottom
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)
&&
Enemy
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
Top
)))
result
+=
Zones
.
z1
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
2
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
1
],
remove
)
&&
Bot
.
MonsterZone
[
1
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
3
],
remove
)
&&
Bot
.
MonsterZone
[
3
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
Bot
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
BottomRight
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)
&&
Enemy
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
TopLeft
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
Bot
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
&&
Enemy
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
TopRight
)))
result
+=
Zones
.
z2
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
3
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
2
],
remove
)
&&
Bot
.
MonsterZone
[
2
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
4
],
remove
)
&&
Bot
.
MonsterZone
[
4
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
Bot
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
Bottom
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
&&
Enemy
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
Top
)))
result
+=
Zones
.
z3
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
4
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
3
],
remove
)
&&
Bot
.
MonsterZone
[
3
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
Bot
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
BottomRight
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
&&
Enemy
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
TopLeft
)))
result
+=
Zones
.
z4
;
return
result
;
}
public
int
GetBotAvailZonesFromExtraDeck
(
ClientCard
remove
)
{
{
return
true
;
return
GetBotAvailZonesFromExtraDeck
(
new
[]
{
remove
})
;
}
}
public
int
GetBotAvailZonesFromExtraDeck
()
{
return
GetBotAvailZonesFromExtraDeck
(
new
List
<
ClientCard
>());
}
}
return
false
;
public
bool
IsChainTarget
(
ClientCard
card
)
{
return
Duel
.
ChainTargets
.
Any
(
card
.
Equals
);
}
}
public
bool
IsChainTargetOnly
(
ClientCard
card
)
public
bool
IsChainTargetOnly
(
ClientCard
card
)
...
@@ -368,86 +335,70 @@ namespace WindBot.Game.AI
...
@@ -368,86 +335,70 @@ namespace WindBot.Game.AI
public
bool
ChainContainsCard
(
int
id
)
public
bool
ChainContainsCard
(
int
id
)
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Id
==
id
);
{
if
(
card
.
Id
==
id
)
return
true
;
}
}
return
false
;
public
bool
ChainContainsCard
(
int
[]
ids
)
{
return
Duel
.
CurrentChain
.
Any
(
card
=>
ids
.
Contains
(
card
.
Id
));
}
}
public
int
ChainCountPlayer
(
int
player
)
public
int
ChainCountPlayer
(
int
player
)
{
{
int
count
=
0
;
return
Duel
.
CurrentChain
.
Count
(
card
=>
card
.
Controller
==
player
);
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Controller
==
player
)
count
++;
}
return
count
;
}
}
public
bool
ChainContainPlayer
(
int
player
)
public
bool
ChainContainPlayer
(
int
player
)
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Controller
==
player
);
{
if
(
card
.
Controller
==
player
)
return
true
;
}
return
false
;
}
}
public
bool
HasChainedTrap
(
int
player
)
public
bool
HasChainedTrap
(
int
player
)
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
));
{
if
(
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
))
return
true
;
}
return
false
;
}
}
public
ClientCard
GetLastChainCard
()
public
ClientCard
GetLastChainCard
()
{
{
if
(
Duel
.
CurrentChain
.
Count
>
0
)
return
Duel
.
CurrentChain
.
LastOrDefault
();
return
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
1
];
return
null
;
}
}
/// <summary>
/// <summary>
/// Select cards listed in preferred.
/// Select cards listed in preferred.
/// </summary>
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
ClientCard
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
ClientCard
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
if
(
cards
.
IndexOf
(
preferred
)
>
0
&&
selected
.
Count
<
max
)
if
(
cards
.
IndexOf
(
preferred
)
>
0
&&
selected
.
Count
<
max
)
{
{
selected
.
Add
(
preferred
);
selected
.
Add
(
preferred
);
}
}
return
selected
;
}
}
/// <summary>
/// <summary>
/// Select cards listed in preferred.
/// Select cards listed in preferred.
/// </summary>
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
int
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
int
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
{
{
if
(
card
.
Id
==
preferred
&&
selected
.
Count
<
max
)
if
(
card
.
Id
==
preferred
&&
selected
.
Count
<
max
)
selected
.
Add
(
card
);
selected
.
Add
(
card
);
}
}
return
selected
;
}
}
/// <summary>
/// <summary>
/// Select cards listed in preferred.
/// Select cards listed in preferred.
/// </summary>
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
IList
<
ClientCard
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
IList
<
ClientCard
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
avail
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
{
{
// clone
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
avail
.
Add
(
card
);
IList
<
ClientCard
>
avail
=
cards
.
ToList
();
// clone
}
while
(
preferred
.
Count
>
0
&&
avail
.
IndexOf
(
preferred
[
0
])
>
0
&&
selected
.
Count
<
max
)
while
(
preferred
.
Count
>
0
&&
avail
.
IndexOf
(
preferred
[
0
])
>
0
&&
selected
.
Count
<
max
)
{
{
ClientCard
card
=
preferred
[
0
];
ClientCard
card
=
preferred
[
0
];
...
@@ -455,30 +406,36 @@ namespace WindBot.Game.AI
...
@@ -455,30 +406,36 @@ namespace WindBot.Game.AI
avail
.
Remove
(
card
);
avail
.
Remove
(
card
);
selected
.
Add
(
card
);
selected
.
Add
(
card
);
}
}
return
selected
;
}
}
/// <summary>
/// <summary>
/// Select cards listed in preferred.
/// Select cards listed in preferred.
/// </summary>
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
IList
<
int
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
IList
<
int
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
for
(
int
i
=
0
;
i
<
preferred
.
Count
;
i
++)
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
foreach
(
int
id
in
preferred
)
{
{
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
{
{
if
(
card
.
Id
==
preferred
[
i
]
&&
selected
.
Count
<
max
&&
selected
.
IndexOf
(
card
)
<=
0
)
if
(
card
.
Id
==
id
&&
selected
.
Count
<
max
&&
selected
.
IndexOf
(
card
)
<=
0
)
selected
.
Add
(
card
);
selected
.
Add
(
card
);
}
}
if
(
selected
.
Count
>=
max
)
if
(
selected
.
Count
>=
max
)
break
;
break
;
}
}
return
selected
;
}
}
/// <summary>
/// <summary>
/// Check and fix selected to make sure it meet the count requirement.
/// Check and fix selected to make sure it meet the count requirement.
/// </summary>
/// </summary>
public
void
CheckSelectCount
(
IList
<
ClientCard
>
selected
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
CheckSelectCount
(
IList
<
ClientCard
>
_
selected
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
var
selected
=
_selected
.
ToList
();
if
(
selected
.
Count
<
min
)
if
(
selected
.
Count
<
min
)
{
{
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
...
@@ -493,6 +450,8 @@ namespace WindBot.Game.AI
...
@@ -493,6 +450,8 @@ namespace WindBot.Game.AI
{
{
selected
.
RemoveAt
(
selected
.
Count
-
1
);
selected
.
RemoveAt
(
selected
.
Count
-
1
);
}
}
return
selected
;
}
}
}
}
}
}
\ No newline at end of file
Game/AI/CardContainer.cs
View file @
0fc0f365
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
System
;
using
System.Linq
;
using
System.Linq
;
namespace
WindBot.Game.AI
namespace
WindBot.Game.AI
...
@@ -8,185 +9,90 @@ namespace WindBot.Game.AI
...
@@ -8,185 +9,90 @@ namespace WindBot.Game.AI
{
{
public
static
ClientCard
GetHighestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetHighestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
int
highestAtk
=
0
;
return
cards
ClientCard
selected
=
null
;
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
foreach
(
ClientCard
card
in
cards
)
.
OrderBy
(
card
=>
card
.
Attack
).
FirstOrDefault
();
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Attack
>
highestAtk
)
{
highestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
return
selected
;
}
}
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
int
highestDef
=
0
;
return
cards
ClientCard
selected
=
null
;
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
foreach
(
ClientCard
card
in
cards
)
.
OrderBy
(
card
=>
card
.
Defense
).
FirstOrDefault
();
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Defense
>
highestDef
)
{
highestDef
=
card
.
Defense
;
selected
=
card
;
}
}
return
selected
;
}
}
public
static
ClientCard
GetLowestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetLowestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
int
lowestAtk
=
0
;
return
cards
ClientCard
selected
=
null
;
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
foreach
(
ClientCard
card
in
cards
)
.
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
lowestAtk
==
0
&&
card
.
HasType
(
CardType
.
Monster
)
||
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Attack
<
lowestAtk
)
{
lowestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
return
selected
;
}
}
public
static
ClientCard
GetLowestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetLowestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
int
lowestDef
=
0
;
return
cards
ClientCard
selected
=
null
;
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
foreach
(
ClientCard
card
in
cards
)
.
OrderByDescending
(
card
=>
card
.
Defense
).
FirstOrDefault
();
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
lowestDef
==
0
&&
card
.
HasType
(
CardType
.
Monster
)
||
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Defense
<
lowestDef
)
{
lowestDef
=
card
.
Defense
;
selected
=
card
;
}
}
return
selected
;
}
}
public
static
bool
ContainsMonsterWithLevel
(
this
IEnumerable
<
ClientCard
>
cards
,
int
level
)
public
static
bool
ContainsMonsterWithLevel
(
this
IEnumerable
<
ClientCard
>
cards
,
int
level
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
!
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Level
==
level
);
{
if
(
card
==
null
)
continue
;
if
(!
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Level
==
level
)
return
true
;
}
return
false
;
}
}
public
static
bool
ContainsMonsterWithRank
(
this
IEnumerable
<
ClientCard
>
cards
,
int
rank
)
public
static
bool
ContainsMonsterWithRank
(
this
IEnumerable
<
ClientCard
>
cards
,
int
rank
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Rank
==
rank
);
{
if
(
card
==
null
)
continue
;
if
(
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Rank
==
rank
)
return
true
;
}
return
false
;
}
}
public
static
bool
ContainsCardWithId
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
public
static
bool
ContainsCardWithId
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
card
.
Id
==
id
);
{
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
id
)
return
true
;
}
return
false
;
}
}
public
static
int
GetCardCount
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
public
static
int
GetCardCount
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
{
{
int
count
=
0
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Count
(
card
=>
card
.
Id
==
id
);
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
id
)
count
++;
}
return
count
;
}
}
public
static
List
<
ClientCard
>
GetMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
public
static
List
<
ClientCard
>
GetMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
{
{
List
<
ClientCard
>
cardlist
=
new
List
<
ClientCard
>();
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)).
ToList
();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
))
cardlist
.
Add
(
card
);
}
return
cardlist
;
}
}
public
static
List
<
ClientCard
>
GetFaceupPendulumMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
public
static
List
<
ClientCard
>
GetFaceupPendulumMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
{
{
List
<
ClientCard
>
cardlist
=
new
List
<
ClientCard
>();
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Pendulum
)).
ToList
();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Pendulum
))
cardlist
.
Add
(
card
);
}
return
cardlist
;
}
}
public
static
ClientCard
GetInvincibleMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetInvincibleMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterInvincible
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
{
if
(
card
!=
null
&&
card
.
IsMonsterInvincible
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
}
return
null
;
}
}
public
static
ClientCard
GetDangerousMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetDangerousMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterDangerous
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
{
if
(
card
!=
null
&&
card
.
IsMonsterDangerous
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
}
return
null
;
}
}
public
static
ClientCard
GetFloodgate
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetFloodgate
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsFloodgate
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
{
if
(
card
!=
null
&&
card
.
IsFloodgate
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
}
return
null
;
}
}
public
static
ClientCard
Get
ShouldBeDisabledBeforeItUseEffectMonster
(
this
IEnumerable
<
ClientCard
>
cards
)
public
static
ClientCard
Get
FirstMatchingCard
(
this
IEnumerable
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
filter
.
Invoke
(
card
));
}
public
static
ClientCard
GetFirstMatchingFaceupCard
(
this
IEnumerable
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
)
{
{
if
(
card
!=
null
&&
card
.
IsMonsterShouldBeDisabledBeforeItUseEffect
()
&&
card
.
IsFaceup
())
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsFaceup
()
&&
filter
.
Invoke
(
card
));
return
card
;
}
}
return
null
;
public
static
ClientCard
GetShouldBeDisabledBeforeItUseEffectMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
true
)
{
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterShouldBeDisabledBeforeItUseEffect
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
}
}
public
static
IEnumerable
<
IEnumerable
<
T
>>
GetCombinations
<
T
>(
this
IEnumerable
<
T
>
elements
,
int
k
)
public
static
IEnumerable
<
IEnumerable
<
T
>>
GetCombinations
<
T
>(
this
IEnumerable
<
T
>
elements
,
int
k
)
...
...
Game/AI/Decks/AltergeistExecutor.cs
View file @
0fc0f365
...
@@ -461,7 +461,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -461,7 +461,8 @@ namespace WindBot.Game.AI.Decks
return
card
;
return
card
;
card
=
Enemy
.
MonsterZone
.
GetDangerousMonster
(
canBeTarget
);
card
=
Enemy
.
MonsterZone
.
GetDangerousMonster
(
canBeTarget
);
if
(
card
!=
null
)
if
(
card
!=
null
&&
(
Duel
.
Player
==
0
||
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)))
return
card
;
return
card
;
card
=
Enemy
.
MonsterZone
.
GetInvincibleMonster
(
canBeTarget
);
card
=
Enemy
.
MonsterZone
.
GetInvincibleMonster
(
canBeTarget
);
...
@@ -1136,7 +1137,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1136,7 +1137,7 @@ namespace WindBot.Game.AI.Decks
if
(!
AI
.
Utils
.
IsTurn1OrMain2
())
if
(!
AI
.
Utils
.
IsTurn1OrMain2
())
{
{
ClientCard
self_best
=
AI
.
Utils
.
GetBestBotMonster
();
ClientCard
self_best
=
AI
.
Utils
.
GetBestBotMonster
();
ClientCard
enemy_best
=
AI
.
Utils
.
GetProblematicEnemyCard
(
self_best
.
Attack
+
1
,
true
);
ClientCard
enemy_best
=
AI
.
Utils
.
GetProblematicEnemyCard
(
self_best
.
Attack
,
true
);
ClientCard
enemy_target
=
GetProblematicEnemyCard_Alter
(
true
,
false
);
ClientCard
enemy_target
=
GetProblematicEnemyCard_Alter
(
true
,
false
);
if
((
enemy_best
!=
null
||
enemy_target
!=
null
)
if
((
enemy_best
!=
null
||
enemy_target
!=
null
)
...
@@ -1548,7 +1549,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1548,7 +1549,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
enemy_card
=
GetBestEnemyCard_random
();
ClientCard
enemy_card
=
GetBestEnemyCard_random
();
if
(
enemy_card
!=
null
)
if
(
enemy_card
!=
null
)
{
{
Logger
.
DebugWriteLine
(
"Silquitousdecide:"
+
bounce_self
?.
Name
);
Logger
.
DebugWriteLine
(
"Silquitous
decide:"
+
bounce_self
?.
Name
);
AI
.
SelectCard
(
bounce_self
);
AI
.
SelectCard
(
bounce_self
);
AI
.
SelectNextCard
(
enemy_card
);
AI
.
SelectNextCard
(
enemy_card
);
return
true
;
return
true
;
...
@@ -1908,6 +1909,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -1908,6 +1909,11 @@ namespace WindBot.Game.AI.Decks
}
}
else
else
{
{
ClientCard
self_best
=
AI
.
Utils
.
GetBestBotMonster
();
int
best_atk
=
self_best
==
null
?
0
:
self_best
.
Attack
;
ClientCard
enemy_best
=
AI
.
Utils
.
GetProblematicEnemyCard
(
best_atk
,
true
);
ClientCard
enemy_target
=
GetProblematicEnemyCard_Alter
(
true
,
false
);
if
(!
Multifaker_ssfromhand
&&
Multifaker_candeckss
()
&&
can_ss_Multifaker
)
if
(!
Multifaker_ssfromhand
&&
Multifaker_candeckss
()
&&
can_ss_Multifaker
)
{
{
Spoofing_select
(
new
[]
Spoofing_select
(
new
[]
...
@@ -1928,6 +1934,45 @@ namespace WindBot.Game.AI.Decks
...
@@ -1928,6 +1934,45 @@ namespace WindBot.Game.AI.Decks
CardId
.
Silquitous
CardId
.
Silquitous
});
});
}
}
else
if
(!
summoned
&&
!
Bot
.
HasInGraveyard
(
CardId
.
Meluseek
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Meluseek
,
3
)
>
0
&&
!
Bot
.
HasInHand
(
CardId
.
Meluseek
)
&&
(
enemy_best
!=
null
||
enemy_target
!=
null
)
)
{
if
(
Bot
.
HasInHand
(
CardId
.
Silquitous
))
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
if
(
card
.
Id
==
CardId
.
Silquitous
)
{
AI
.
SelectCard
(
card
);
AI
.
SelectNextCard
(
new
[]{
CardId
.
Meluseek
,
CardId
.
Marionetter
});
return
true
;
}
}
}
else
{
Spoofing_select
(
new
[]
{
CardId
.
Silquitous
,
CardId
.
Manifestation
,
CardId
.
Kunquery
,
CardId
.
Multifaker
,
CardId
.
Protocol
,
CardId
.
Meluseek
,
CardId
.
Marionetter
,
});
AI
.
SelectNextCard
(
new
[]{
CardId
.
Meluseek
,
CardId
.
Marionetter
,
CardId
.
Multifaker
,
CardId
.
Kunquery
});
return
true
;
}
}
else
if
(!
summoned
&&
!
Bot
.
HasInHand
(
CardId
.
Marionetter
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Marionetter
,
3
)
>
0
)
else
if
(!
summoned
&&
!
Bot
.
HasInHand
(
CardId
.
Marionetter
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Marionetter
,
3
)
>
0
)
{
{
if
(
Bot
.
HasInHand
(
CardId
.
Silquitous
))
if
(
Bot
.
HasInHand
(
CardId
.
Silquitous
))
...
@@ -1944,7 +1989,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -1944,7 +1989,8 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
}
}
}
else
}
else
{
{
Spoofing_select
(
new
[]
Spoofing_select
(
new
[]
{
{
...
@@ -1966,6 +2012,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1966,6 +2012,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
}
}
// target protect
bool
go
=
false
;
bool
go
=
false
;
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
...
@@ -2052,6 +2099,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2052,6 +2099,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
EvenlyMatched_ready
())
return
false
;
if
(
EvenlyMatched_ready
())
return
false
;
bool
can_summon
=
false
;
bool
can_summon
=
false
;
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
800
)
return
true
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
isAltergeist
(
card
.
Id
)
&&
card
.
IsTrap
())
if
(
isAltergeist
(
card
.
Id
)
&&
card
.
IsTrap
())
...
@@ -2089,6 +2137,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2089,6 +2137,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Multifaker_summon
()
public
bool
Multifaker_summon
()
{
{
if
(
EvenlyMatched_ready
())
return
false
;
if
(
EvenlyMatched_ready
())
return
false
;
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
1200
)
return
true
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Silquitous
)
||
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Spoofing
))
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Silquitous
)
||
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Spoofing
))
{
{
summoned
=
true
;
summoned
=
true
;
...
@@ -2112,7 +2161,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2112,7 +2161,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Phase
!=
DuelPhase
.
Main2
)
return
false
;
if
(
Duel
.
Phase
!=
DuelPhase
.
Main2
)
return
false
;
ClientCard
card_ex_left
=
Enemy
.
MonsterZone
[
6
];
ClientCard
card_ex_left
=
Enemy
.
MonsterZone
[
6
];
ClientCard
card_ex_right
=
Enemy
.
MonsterZone
[
5
];
ClientCard
card_ex_right
=
Enemy
.
MonsterZone
[
5
];
if
(
card_ex_left
!=
null
&&
card_ex_left
.
HasLinkMarker
((
int
)
LinkMarker
.
Top
))
if
(
card_ex_left
!=
null
&&
card_ex_left
.
HasLinkMarker
((
int
)
Card
LinkMarker
.
Top
))
{
{
ClientCard
self_card_1
=
Bot
.
MonsterZone
[
1
];
ClientCard
self_card_1
=
Bot
.
MonsterZone
[
1
];
if
(
self_card_1
==
null
)
if
(
self_card_1
==
null
)
...
@@ -2129,7 +2178,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2129,7 +2178,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
}
}
if
(
card_ex_right
!=
null
&&
card_ex_right
.
HasLinkMarker
((
int
)
LinkMarker
.
Top
))
if
(
card_ex_right
!=
null
&&
card_ex_right
.
HasLinkMarker
((
int
)
Card
LinkMarker
.
Top
))
{
{
ClientCard
self_card_2
=
Bot
.
MonsterZone
[
3
];
ClientCard
self_card_2
=
Bot
.
MonsterZone
[
3
];
if
(
self_card_2
==
null
)
if
(
self_card_2
==
null
)
...
@@ -2210,11 +2259,23 @@ namespace WindBot.Game.AI.Decks
...
@@ -2210,11 +2259,23 @@ namespace WindBot.Game.AI.Decks
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Linkuriboh
))
return
false
;
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Linkuriboh
))
return
false
;
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Multifaker
))
return
false
;
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Multifaker
))
return
false
;
if
(
Duel
.
Player
==
1
)
if
(
Duel
.
Player
==
1
)
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Meluseek
});
AI
.
SelectCard
(
new
[]
{
CardId
.
Meluseek
});
ss_other_monster
=
true
;
ss_other_monster
=
true
;
return
true
;
return
true
;
}
else
}
else
{
if
(
Card
.
IsDisabled
()
&&
!
Enemy
.
HasInSpellZone
(
82732705
,
true
))
return
false
;
ClientCard
enemy_card
=
Enemy
.
BattlingMonster
;
if
(
enemy_card
==
null
)
return
false
;
ClientCard
self_card
=
Bot
.
BattlingMonster
;
if
(
self_card
==
null
)
return
(
enemy_card
.
Id
!=
CardId
.
Hayate
);
return
(
enemy_card
.
Attack
>
self_card
.
GetDefensePower
());
}
}
else
{
{
if
(!
summoned
&&
!
Bot
.
HasInHand
(
CardId
.
Marionetter
)
&&
!
Meluseek_searched
&&
(
Duel
.
Phase
==
DuelPhase
.
Main1
||
Duel
.
Phase
==
DuelPhase
.
Main2
))
if
(!
summoned
&&
!
Bot
.
HasInHand
(
CardId
.
Marionetter
)
&&
!
Meluseek_searched
&&
(
Duel
.
Phase
==
DuelPhase
.
Main1
||
Duel
.
Phase
==
DuelPhase
.
Main2
))
{
{
...
@@ -2509,7 +2570,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2509,7 +2570,7 @@ namespace WindBot.Game.AI.Decks
Logger
.
DebugWriteLine
(
"Tuner: enemy: "
+
enemy_power
.
ToString
()
+
", bot: "
+
self_power
.
ToString
());
Logger
.
DebugWriteLine
(
"Tuner: enemy: "
+
enemy_power
.
ToString
()
+
", bot: "
+
self_power
.
ToString
());
if
(
enemy_power
<
self_power
||
enemy_power
==
0
)
return
false
;
if
(
enemy_power
<
self_power
||
enemy_power
==
0
)
return
false
;
int
real_count
=
(
Bot
.
HasInExtra
(
CardId
.
Needlefiber
))
?
Bot
.
GetMonsterCount
()
+
2
:
Bot
.
GetMonsterCount
()
+
1
;
int
real_count
=
(
Bot
.
HasInExtra
(
CardId
.
Needlefiber
))
?
Bot
.
GetMonsterCount
()
+
2
:
Bot
.
GetMonsterCount
()
+
1
;
if
((
real_count
<
3
&&
enemy_power
>=
2400
)
if
((
real_count
<
=
3
&&
enemy_power
>=
2400
)
||
!(
Bot
.
HasInExtra
(
CardId
.
TripleBurstDragon
)
||
Bot
.
HasInExtra
(
CardId
.
Borrelsword
))
)
return
false
;
||
!(
Bot
.
HasInExtra
(
CardId
.
TripleBurstDragon
)
||
Bot
.
HasInExtra
(
CardId
.
Borrelsword
))
)
return
false
;
}
}
if
(
Multifaker_ssfromdeck
)
return
false
;
if
(
Multifaker_ssfromdeck
)
return
false
;
...
@@ -2707,6 +2768,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -2707,6 +2768,15 @@ namespace WindBot.Game.AI.Decks
return
null
;
return
null
;
}
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
{
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
int
location
,
int
available
)
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
int
location
,
int
available
)
{
{
if
(
player
==
0
)
if
(
player
==
0
)
...
...
Game/AI/Decks/BlueEyesExecutor.cs
View file @
0fc0f365
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
WindBot.Game.AI
;
...
@@ -138,27 +139,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -138,27 +139,11 @@ namespace WindBot.Game.AI.Decks
if
(
max
==
2
&&
cards
[
0
].
Location
==
CardLocation
.
Deck
)
if
(
max
==
2
&&
cards
[
0
].
Location
==
CardLocation
.
Deck
)
{
{
Logger
.
DebugWriteLine
(
"OnSelectCard MelodyOfAwakeningDragon"
);
Logger
.
DebugWriteLine
(
"OnSelectCard MelodyOfAwakeningDragon"
);
I
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
if
(!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
))
if
(!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
))
{
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
Id
==
CardId
.
WhiteDragon
).
Take
(
1
));
foreach
(
ClientCard
card
in
cards
)
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
Id
==
CardId
.
AlternativeWhiteDragon
));
{
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
if
(
card
.
Id
==
CardId
.
WhiteDragon
)
{
result
.
Add
(
card
);
break
;
}
}
}
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
Id
==
CardId
.
AlternativeWhiteDragon
&&
result
.
Count
<
max
)
{
result
.
Add
(
card
);
}
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
Logger
.
DebugWriteLine
(
"Use default."
);
Logger
.
DebugWriteLine
(
"Use default."
);
return
null
;
return
null
;
...
@@ -167,10 +152,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -167,10 +152,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
Logger
.
DebugWriteLine
(
"OnSelectXyzMaterial "
+
cards
.
Count
+
" "
+
min
+
" "
+
max
);
Logger
.
DebugWriteLine
(
"OnSelectXyzMaterial "
+
cards
.
Count
+
" "
+
min
+
" "
+
max
);
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
AI
.
Utils
.
SelectPreferredCards
(
result
,
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
public
override
IList
<
ClientCard
>
OnSelectSynchroMaterial
(
IList
<
ClientCard
>
cards
,
int
sum
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectSynchroMaterial
(
IList
<
ClientCard
>
cards
,
int
sum
,
int
min
,
int
max
)
...
...
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
View file @
0fc0f365
...
@@ -128,28 +128,29 @@ namespace WindBot.Game.AI.Decks
...
@@ -128,28 +128,29 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Duel
.
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
MaxxC
)
ClientCard
lastCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
lastCard
.
Id
==
CardId
.
MaxxC
)
{
{
AI
.
SelectCard
(
CardId
.
MaxxC
);
AI
.
SelectCard
(
CardId
.
MaxxC
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
AI
.
Utils
.
GetLastChainCard
()
.
Id
==
CardId
.
LockBird
)
if
(
lastCard
.
Id
==
CardId
.
LockBird
)
{
{
AI
.
SelectCard
(
CardId
.
LockBird
);
AI
.
SelectCard
(
CardId
.
LockBird
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
AI
.
Utils
.
GetLastChainCard
()
.
Id
==
CardId
.
Ghost
)
if
(
lastCard
.
Id
==
CardId
.
Ghost
)
{
{
AI
.
SelectCard
(
CardId
.
Ghost
);
AI
.
SelectCard
(
CardId
.
Ghost
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
AI
.
Utils
.
GetLastChainCard
()
.
Id
==
CardId
.
AshBlossom
)
if
(
lastCard
.
Id
==
CardId
.
AshBlossom
)
{
{
AI
.
SelectCard
(
CardId
.
AshBlossom
);
AI
.
SelectCard
(
CardId
.
AshBlossom
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
...
...
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
View file @
0fc0f365
...
@@ -13,6 +13,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -13,6 +13,7 @@ namespace WindBot.Game.AI.Decks
{
{
public
const
int
InspectBoarder
=
15397015
;
public
const
int
InspectBoarder
=
15397015
;
public
const
int
ThunderKingRaiOh
=
71564252
;
public
const
int
ThunderKingRaiOh
=
71564252
;
public
const
int
AshBlossomAndJoyousSpring
=
14558127
;
public
const
int
GhostReaperAndWinterCherries
=
62015408
;
public
const
int
GhostReaperAndWinterCherries
=
62015408
;
public
const
int
GrenMajuDaEizo
=
36584821
;
public
const
int
GrenMajuDaEizo
=
36584821
;
public
const
int
MaxxC
=
23434538
;
public
const
int
MaxxC
=
23434538
;
...
@@ -29,9 +30,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -29,9 +30,11 @@ namespace WindBot.Game.AI.Decks
public
const
int
WakingTheDragon
=
10813327
;
public
const
int
WakingTheDragon
=
10813327
;
public
const
int
EvenlyMatched
=
15693423
;
public
const
int
EvenlyMatched
=
15693423
;
public
const
int
HeavyStormDuster
=
23924608
;
public
const
int
HeavyStormDuster
=
23924608
;
public
const
int
DrowningMirrorForce
=
47475363
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
AntiSpellFragrance
=
58921041
;
public
const
int
AntiSpellFragrance
=
58921041
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
PhatomKnightsSword
=
61936647
;
public
const
int
UnendingNightmare
=
69452756
;
public
const
int
UnendingNightmare
=
69452756
;
public
const
int
SolemnWarning
=
84749824
;
public
const
int
SolemnWarning
=
84749824
;
public
const
int
SolemStrike
=
40605147
;
public
const
int
SolemStrike
=
40605147
;
...
@@ -42,7 +45,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -42,7 +45,7 @@ namespace WindBot.Game.AI.Decks
public
const
int
BorreloadDragon
=
31833038
;
public
const
int
BorreloadDragon
=
31833038
;
public
const
int
BirrelswordDragon
=
85289965
;
public
const
int
BirrelswordDragon
=
85289965
;
public
const
int
FirewallDragon
=
5043010
;
public
const
int
FirewallDragon
=
5043010
;
public
const
int
B
ingirsuTheWorldChaliceWarrior
=
30194529
;
public
const
int
N
ingirsuTheWorldChaliceWarrior
=
30194529
;
public
const
int
TopologicTrisbaena
=
72529749
;
public
const
int
TopologicTrisbaena
=
72529749
;
public
const
int
KnightmareUnicorn
=
38342335
;
public
const
int
KnightmareUnicorn
=
38342335
;
public
const
int
KnightmarePhoenix
=
2857636
;
public
const
int
KnightmarePhoenix
=
2857636
;
...
@@ -53,27 +56,32 @@ namespace WindBot.Game.AI.Decks
...
@@ -53,27 +56,32 @@ namespace WindBot.Game.AI.Decks
public
const
int
BrandishMaidenKagari
=
63288573
;
public
const
int
BrandishMaidenKagari
=
63288573
;
public
const
int
LinkSpider
=
98978921
;
public
const
int
LinkSpider
=
98978921
;
public
const
int
Linkuriboh
=
41999284
;
public
const
int
Linkuriboh
=
41999284
;
public
const
int
KnightmareGryphon
=
65330383
;
}
}
public
GrenMajuThunderBoarderExecutor
(
GameAI
ai
,
Duel
duel
)
public
GrenMajuThunderBoarderExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
:
base
(
ai
,
duel
)
{
{
AddExecutor
(
ExecutorType
.
GoToBattlePhase
,
EvenlyMatchedToBP
);
AddExecutor
(
ExecutorType
.
GoToBattlePhase
,
GoToBattlePhase
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
EvenlyMatched
,
EvenlyMatchedeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
EvenlyMatched
,
EvenlyMatchedeff
);
//Sticker
//Sticker
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MacroCosmos
,
MacroCosmoseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MacroCosmos
,
MacroCosmoseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AntiSpellFragrance
,
AntiSpellFragranceeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AntiSpellFragrance
,
AntiSpellFragranceeff
);
//counter
//counter
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MaxxC
,
MaxxCeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AshBlossomAndJoyousSpring
,
DefaultAshBlossomAndJoyousSpring
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InfiniteImpermanence
,
InfiniteImpermanenceeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MaxxC
,
DefaultMaxxC
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InfiniteImpermanence
,
DefaultInfiniteImpermanence
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnWarning
,
DefaultSolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnWarning
,
DefaultSolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemStrike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemStrike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ImperialOrder
,
ImperialOrderfirst
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HeavyStormDuster
,
HeavyStormDustereff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HeavyStormDuster
,
HeavyStormDustereff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
UnendingNightmare
,
UnendingNightmareeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
UnendingNightmare
,
UnendingNightmareeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DarkBribe
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DarkBribe
,
DarkBribeeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ImperialOrder
,
ImperialOrdereff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ImperialOrder
,
ImperialOrdereff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThunderKingRaiOh
,
ThunderKingRaiOheff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThunderKingRaiOh
,
ThunderKingRaiOheff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnJudgment
,
DefaultSolemnJudgment
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnJudgment
,
DefaultSolemnJudgment
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DrowningMirrorForce
,
DrowningMirrorForceeff
);
//first do
//first do
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
UpstartGoblin
,
UpstartGoblineff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
UpstartGoblin
,
UpstartGoblineff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HarpieFeatherDuster
,
DefaultHarpiesFeatherDusterFirst
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HarpieFeatherDuster
,
DefaultHarpiesFeatherDusterFirst
);
...
@@ -81,23 +89,25 @@ namespace WindBot.Game.AI.Decks
...
@@ -81,23 +89,25 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PotOfDesires
,
PotOfDesireseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PotOfDesires
,
PotOfDesireseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CardOfDemise
,
CardOfDemiseeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CardOfDemise
,
CardOfDemiseeff
);
//sp
//sp
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BorreloadDragon
,
BorreloadDragonsp
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BorreloadDragon
,
BorreloadDragoneff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
EaterOfMillions
,
EaterOfMillionseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
WakingTheDragon
,
WakingTheDragoneff
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
MissusRadiant
,
MissusRadiantsp
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
MissusRadiant
,
MissusRadiantsp
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MissusRadiant
,
MissusRadianteff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MissusRadiant
,
MissusRadianteff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuriboh
,
Linkuriboheff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuriboh
,
Linkuriboheff
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Linkuriboh
,
Linkuribohsp
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Linkuriboh
,
Linkuribohsp
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
LinkSpider
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
LinkSpider
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BorreloadDragon
,
BorreloadDragonsp
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BorreloadDragon
,
BorreloadDragoneff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
EaterOfMillions
,
EaterOfMillionseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
WakingTheDragon
,
WakingTheDragoneff
);
// normal summon
// normal summon
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
InspectBoarder
,
InspectBoardersummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
InspectBoarder
,
InspectBoardersummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
GrenMajuDaEizo
,
GrenMajuDaEizosummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
GrenMajuDaEizo
,
GrenMajuDaEizosummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
ThunderKingRaiOh
,
ThunderKingRaiOhsummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
ThunderKingRaiOh
,
ThunderKingRaiOhsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BorreloadDragon
,
BorreloadDragonspsecond
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
EaterOfMillions
,
EaterOfMillionssp
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
EaterOfMillions
,
EaterOfMillionssp
);
//spell
//spell
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MoonMirrorShield
,
MoonMirrorShieldeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MoonMirrorShield
,
MoonMirrorShieldeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Scapegoat
,
Scapegoateff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Scapegoat
,
DefaultScapegoat
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PhatomKnightsSword
,
PhatomKnightsSwordeff
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
//set
//set
AddExecutor
(
ExecutorType
.
SpellSet
,
SpellSet
);
AddExecutor
(
ExecutorType
.
SpellSet
,
SpellSet
);
...
@@ -135,20 +145,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -135,20 +145,9 @@ namespace WindBot.Game.AI.Decks
base
.
OnNewPhase
();
base
.
OnNewPhase
();
}
}
private
bool
SpellWillBeNegated
()
private
bool
GoToBattlePhase
()
{
ClientCard
card
=
null
;
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
{
{
if
(
check
.
Id
==
CardId
.
ImperialOrder
&&
!
check
.
IsDisabled
())
return
Bot
.
HasInHand
(
CardId
.
EvenlyMatched
)
&&
Duel
.
Turn
>=
2
&&
Enemy
.
GetFieldCount
()
>=
2
&&
Bot
.
GetFieldCount
()
==
0
;
card
=
check
;
}
if
(
card
!=
null
&&
card
.
IsFaceup
())
return
true
;
if
(
Enemy
.
HasInSpellZone
(
CardId
.
ImperialOrder
,
true
))
return
true
;
return
false
;
}
}
private
bool
MacroCosmoseff
()
private
bool
MacroCosmoseff
()
...
@@ -170,46 +169,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -170,46 +169,9 @@ namespace WindBot.Game.AI.Decks
return
Duel
.
Player
==
1
&&
UniqueFaceupSpell
();
return
Duel
.
Player
==
1
&&
UniqueFaceupSpell
();
}
}
private
bool
MaxxCeff
()
{
return
Duel
.
Player
==
1
;
}
private
bool
EvenlyMatchedToBP
()
{
return
Bot
.
HasInHand
(
CardId
.
EvenlyMatched
)
&&
Bot
.
GetFieldCount
()
<=
1
&&
Duel
.
Turn
>=
2
&&
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldCount
()
>=
2
;
}
private
bool
EvenlyMatchedeff
()
private
bool
EvenlyMatchedeff
()
{
{
return
true
;
return
Enemy
.
GetFieldCount
()-
Bot
.
GetFieldCount
()
>
1
;
}
private
bool
InfiniteImpermanenceeff
()
{
AI
.
SelectPlace
(
Zones
.
z2
);
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
if
(
Duel
.
LastChainPlayer
==
1
)
{
foreach
(
ClientCard
check
in
Enemy
.
GetMonsters
())
{
if
(
AI
.
Utils
.
GetLastChainCard
()==
check
)
{
target
=
check
;
break
;
}
}
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
}
return
false
;
}
}
private
bool
HeavyStormDustereff
()
private
bool
HeavyStormDustereff
()
...
@@ -219,6 +181,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -219,6 +181,16 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
check
.
HasType
(
CardType
.
Continuous
)
||
check
.
HasType
(
CardType
.
Field
))
if
(
check
.
HasType
(
CardType
.
Continuous
)
||
check
.
HasType
(
CardType
.
Field
))
targets
.
Add
(
check
);
targets
.
Add
(
check
);
}
if
(
AI
.
Utils
.
GetPZone
(
1
,
0
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
0
).
Type
==
16777218
)
{
targets
.
Add
(
AI
.
Utils
.
GetPZone
(
1
,
0
));
}
if
(
AI
.
Utils
.
GetPZone
(
1
,
1
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
{
targets
.
Add
(
AI
.
Utils
.
GetPZone
(
1
,
1
));
}
}
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
{
...
@@ -230,9 +202,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -230,9 +202,15 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
targets
);
AI
.
SelectCard
(
targets
);
return
true
;
return
true
;
}
}
int
count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
if
(
check
.
Type
==
16777218
)
count
++;
}
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
(
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Continuous
)||
(
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Continuous
)||
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Field
))
&&
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Field
)
||
count
==
2
)
&&
Duel
.
LastChainPlayer
==
1
)
Duel
.
LastChainPlayer
==
1
)
{
{
AI
.
SelectCard
(
targets
);
AI
.
SelectCard
(
targets
);
...
@@ -242,7 +220,6 @@ namespace WindBot.Game.AI.Decks
...
@@ -242,7 +220,6 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
UnendingNightmareeff
()
private
bool
UnendingNightmareeff
()
{
{
ClientCard
card
=
null
;
ClientCard
card
=
null
;
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
{
...
@@ -250,7 +227,21 @@ namespace WindBot.Game.AI.Decks
...
@@ -250,7 +227,21 @@ namespace WindBot.Game.AI.Decks
card
=
check
;
card
=
check
;
break
;
break
;
}
}
if
(
card
!=
null
&&
Bot
.
LifePoints
>
1000
)
int
count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
if
(
check
.
Type
==
16777218
)
count
++;
}
if
(
count
==
2
)
{
if
(
AI
.
Utils
.
GetPZone
(
1
,
1
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
{
card
=
AI
.
Utils
.
GetPZone
(
1
,
1
);
}
}
if
(
card
!=
null
&&
Bot
.
LifePoints
>
1000
)
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
return
true
;
return
true
;
...
@@ -258,12 +249,27 @@ namespace WindBot.Game.AI.Decks
...
@@ -258,12 +249,27 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
private
bool
ImperialOrdereff
()
private
bool
DarkBribeeff
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
UpstartGoblin
)
return
false
;
return
true
;
}
private
bool
ImperialOrderfirst
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
UpstartGoblin
)
return
false
;
return
DefaultOnBecomeTarget
()
&&
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Spell
);
}
private
bool
ImperialOrdereff
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
UpstartGoblin
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
{
foreach
(
ClientCard
check
in
Enemy
.
SpellZone
)
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
()
)
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()
==
check
)
if
(
AI
.
Utils
.
GetLastChainCard
()
==
check
)
return
true
;
return
true
;
...
@@ -271,15 +277,27 @@ namespace WindBot.Game.AI.Decks
...
@@ -271,15 +277,27 @@ namespace WindBot.Game.AI.Decks
}
}
return
false
;
return
false
;
}
}
private
bool
DrowningMirrorForceeff
()
{
if
(
Enemy
.
GetMonsterCount
()
==
1
)
{
if
(
Enemy
.
BattlingMonster
.
Attack
-
Bot
.
LifePoints
>=
1000
)
return
DefaultUniqueTrap
();
}
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
DefaultUniqueTrap
();
if
(
Enemy
.
GetMonsterCount
()
>=
2
)
return
DefaultUniqueTrap
();
return
false
;
}
private
bool
UpstartGoblineff
()
private
bool
UpstartGoblineff
()
{
{
return
!
SpellWillBeNegated
();
return
!
Default
SpellWillBeNegated
();
}
}
private
bool
PotOfDualityeff
()
private
bool
PotOfDualityeff
()
{
{
if
(
SpellWillBeNegated
())
if
(
Default
SpellWillBeNegated
())
return
false
;
return
false
;
int
count
=
0
;
int
count
=
0
;
if
(
Bot
.
GetMonsterCount
()
>
0
)
if
(
Bot
.
GetMonsterCount
()
>
0
)
...
@@ -289,6 +307,20 @@ namespace WindBot.Game.AI.Decks
...
@@ -289,6 +307,20 @@ namespace WindBot.Game.AI.Decks
if
(
card
.
HasType
(
CardType
.
Monster
))
if
(
card
.
HasType
(
CardType
.
Monster
))
count
++;
count
++;
}
}
if
(
AI
.
Utils
.
GetBestEnemyMonster
()!=
null
&&
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
>=
1900
)
AI
.
SelectCard
(
new
[]
{
CardId
.
EaterOfMillions
,
CardId
.
PotOfDesires
,
CardId
.
GrenMajuDaEizo
,
CardId
.
InspectBoarder
,
CardId
.
ThunderKingRaiOh
,
CardId
.
Scapegoat
,
CardId
.
SolemnJudgment
,
CardId
.
SolemnWarning
,
CardId
.
SolemStrike
,
CardId
.
InfiniteImpermanence
,
});
if
(
count
==
0
)
if
(
count
==
0
)
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -297,6 +329,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -297,6 +329,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
ThunderKingRaiOh
,
CardId
.
ThunderKingRaiOh
,
CardId
.
EaterOfMillions
,
CardId
.
EaterOfMillions
,
CardId
.
GrenMajuDaEizo
,
CardId
.
GrenMajuDaEizo
,
CardId
.
Scapegoat
,
});
});
else
else
{
{
...
@@ -308,6 +341,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -308,6 +341,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
SolemnWarning
,
CardId
.
SolemnWarning
,
CardId
.
SolemStrike
,
CardId
.
SolemStrike
,
CardId
.
InfiniteImpermanence
,
CardId
.
InfiniteImpermanence
,
CardId
.
Scapegoat
,
});
});
}
}
return
true
;
return
true
;
...
@@ -315,12 +349,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -315,12 +349,13 @@ namespace WindBot.Game.AI.Decks
private
bool
PotOfDesireseff
()
private
bool
PotOfDesireseff
()
{
{
return
Bot
.
Deck
.
Count
>
14
&&
!
SpellWillBeNegated
();
if
(
CardOfDemiseeff_used
)
return
false
;
return
Bot
.
Deck
.
Count
>
14
&&
!
DefaultSpellWillBeNegated
();
}
}
private
bool
CardOfDemiseeff
()
private
bool
CardOfDemiseeff
()
{
{
if
(
Bot
.
Hand
.
Count
==
1
&&
Bot
.
GetSpellCountWithoutField
()
<=
3
&&
!
SpellWillBeNegated
())
if
(
Bot
.
Hand
.
Count
==
1
&&
Bot
.
GetSpellCountWithoutField
()
<=
3
&&
!
Default
SpellWillBeNegated
())
{
{
CardOfDemiseeff_used
=
true
;
CardOfDemiseeff_used
=
true
;
return
true
;
return
true
;
...
@@ -333,7 +368,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -333,7 +368,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
Hand
)
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
{
if
(
Bot
.
GetMonsterCount
()
==
0
)
return
false
;
if
(
Bot
.
GetMonsterCount
()
==
0
)
return
false
;
return
!
SpellWillBeNegated
();
return
!
Default
SpellWillBeNegated
();
}
}
if
(
Card
.
Location
==
CardLocation
.
Grave
)
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
{
...
@@ -342,59 +377,67 @@ namespace WindBot.Game.AI.Decks
...
@@ -342,59 +377,67 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
}
}
private
bool
Scapegoat
eff
()
private
bool
PhatomKnightsSword
eff
()
{
{
if
(
SpellWillBeNegated
())
return
false
;
if
(
Card
.
IsFaceup
())
if
(
Duel
.
Player
==
0
)
return
false
;
return
true
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
if
(
Duel
.
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
DefaultOnBecomeTarget
()
&&
!
Bot
.
HasInSpellZone
(
CardId
.
WakingTheDragon
))))
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
{
int
total_atk
=
0
;
if
(
Bot
.
BattlingMonster
.
Attack
+
800
>=
Enemy
.
BattlingMonster
.
GetDefensePower
())
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
m
in
enemy_monster
)
{
{
if
(
m
.
IsAttack
()
&&
!
m
.
Attacked
)
total_atk
+=
m
.
Attack
;
AI
.
SelectCard
(
Bot
.
BattlingMonster
);
return
DefaultUniqueTrap
();
}
}
if
(
total_atk
>=
Bot
.
LifePoints
)
return
true
;
}
}
return
false
;
return
false
;
}
}
private
bool
InspectBoardersummon
()
private
bool
InspectBoardersummon
()
{
{
AI
.
SelectPlace
(
Zones
.
z4
|
Zones
.
z0
);
if
(
Bot
.
MonsterZone
[
0
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z0
);
else
AI
.
SelectPlace
(
Zones
.
z4
);
return
true
;
return
true
;
}
}
private
bool
GrenMajuDaEizosummon
()
private
bool
GrenMajuDaEizosummon
()
{
{
if
(
Duel
.
Turn
==
1
)
return
false
;
if
(
Duel
.
Turn
==
1
)
return
false
;
AI
.
SelectPlace
(
Zones
.
z4
|
Zones
.
z0
);
if
(
Bot
.
MonsterZone
[
0
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z0
);
else
AI
.
SelectPlace
(
Zones
.
z4
);
return
Bot
.
Banished
.
Count
>=
6
;
return
Bot
.
Banished
.
Count
>=
6
;
}
}
private
bool
ThunderKingRaiOhsummon
()
private
bool
ThunderKingRaiOhsummon
()
{
{
AI
.
SelectPlace
(
Zones
.
z4
|
Zones
.
z0
);
if
(
Bot
.
MonsterZone
[
0
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z0
);
else
AI
.
SelectPlace
(
Zones
.
z4
);
return
true
;
return
true
;
}
}
private
bool
ThunderKingRaiOheff
()
private
bool
ThunderKingRaiOheff
()
{
{
foreach
(
ClientCard
card
in
Duel
.
SummoningCards
)
if
(
Duel
.
SummoningCards
.
Count
>
0
)
{
{
if
(
card
.
Attack
>=
1900
)
foreach
(
ClientCard
m
in
Duel
.
SummoningCards
)
{
if
(
m
.
Attack
>=
1900
)
return
true
;
return
true
;
}
}
}
return
false
;
return
false
;
}
}
private
bool
BorreloadDragonsp
()
private
bool
BorreloadDragonsp
()
{
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
MissusRadiant
))
return
false
;
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
{
if
(
monster
.
Id
!=
CardId
.
EaterOfMillions
)
if
(
monster
.
Id
==
CardId
.
MissusRadiant
||
monster
.
Id
==
CardId
.
LinkSpider
||
monster
.
Id
==
CardId
.
Linkuriboh
)
material_list
.
Add
(
monster
);
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
3
)
break
;
if
(
material_list
.
Count
==
3
)
break
;
}
}
...
@@ -405,10 +448,29 @@ namespace WindBot.Game.AI.Decks
...
@@ -405,10 +448,29 @@ namespace WindBot.Game.AI.Decks
}
}
return
false
;
return
false
;
}
}
private
bool
BorreloadDragonspsecond
()
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
MissusRadiant
))
return
false
;
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
((
monster
.
Id
==
CardId
.
MissusRadiant
||
monster
.
Id
==
CardId
.
LinkSpider
||
monster
.
Id
==
CardId
.
Linkuriboh
)&&
monster
.
Id
!=
CardId
.
EaterOfMillions
)
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
3
)
break
;
}
if
(
material_list
.
Count
>=
3
)
{
AI
.
SelectMaterials
(
material_list
);
return
true
;
}
return
false
;
}
public
bool
BorreloadDragoneff
()
public
bool
BorreloadDragoneff
()
{
{
if
(
ActivateDescription
==
-
1
)
if
(
ActivateDescription
==
-
1
&&
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
||
Duel
.
Phase
==
DuelPhase
.
End
)
)
{
{
ClientCard
enemy_monster
=
Enemy
.
BattlingMonster
;
ClientCard
enemy_monster
=
Enemy
.
BattlingMonster
;
if
(
enemy_monster
!=
null
&&
enemy_monster
.
HasPosition
(
CardPosition
.
Attack
))
if
(
enemy_monster
!=
null
&&
enemy_monster
.
HasPosition
(
CardPosition
.
Attack
))
...
@@ -431,6 +493,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -431,6 +493,11 @@ namespace WindBot.Game.AI.Decks
private
bool
EaterOfMillionssp
()
private
bool
EaterOfMillionssp
()
{
{
if
(
Bot
.
MonsterZone
[
0
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z0
);
else
AI
.
SelectPlace
(
Zones
.
z4
);
if
(
Enemy
.
HasInMonstersZone
(
CardId
.
KnightmareGryphon
,
true
))
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
eater_eff
)
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
eater_eff
)
return
false
;
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
5
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
5
)
return
false
;
...
@@ -456,6 +523,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -456,6 +523,7 @@ namespace WindBot.Game.AI.Decks
CardId.BirrelswordDragon,
CardId.BirrelswordDragon,
CardId.RaidraptorUltimateFalcon,
CardId.RaidraptorUltimateFalcon,
});*/
});*/
AI
.
SelectPlace
(
Zones
.
z4
|
Zones
.
z0
);
AI
.
SelectPlace
(
Zones
.
z4
|
Zones
.
z0
);
return
true
;
return
true
;
}
}
...
@@ -475,7 +543,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -475,7 +543,8 @@ namespace WindBot.Game.AI.Decks
private
bool
EaterOfMillionseff
()
private
bool
EaterOfMillionseff
()
{
{
//if (Enemy.BattlingMonster.HasPosition(CardPosition.Attack) && (Bot.BattlingMonster.Attack - Enemy.BattlingMonster.GetDefensePower() >= Enemy.LifePoints)) return false;
if
(
Enemy
.
BattlingMonster
.
HasPosition
(
CardPosition
.
Attack
)
&&
(
Bot
.
BattlingMonster
.
Attack
-
Enemy
.
BattlingMonster
.
GetDefensePower
()
>=
Enemy
.
LifePoints
))
return
false
;
return
true
;
return
true
;
}
}
...
@@ -497,7 +566,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -497,7 +566,10 @@ namespace WindBot.Game.AI.Decks
if
(
material_list
.
Count
<
2
)
return
false
;
if
(
material_list
.
Count
<
2
)
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
MissusRadiant
))
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
MissusRadiant
))
return
false
;
AI
.
SelectMaterials
(
material_list
);
AI
.
SelectMaterials
(
material_list
);
AI
.
SelectPlace
(
Zones
.
z5
|
Zones
.
z6
);
if
(
Bot
.
MonsterZone
[
0
]
==
null
&&
Bot
.
MonsterZone
[
2
]
==
null
&&
Bot
.
MonsterZone
[
5
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z5
);
else
AI
.
SelectPlace
(
Zones
.
z6
);
return
true
;
return
true
;
}
}
...
@@ -513,12 +585,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -513,12 +585,11 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuribohsp
()
private
bool
Linkuribohsp
()
{
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
{
if
(
c
.
Id
!=
CardId
.
EaterOfMillions
&&
c
.
Level
==
1
&&
c
.
Id
!=
CardId
.
Linkuriboh
&&
c
.
Id
!=
CardId
.
LinkSpider
)
if
(
c
.
Id
!=
CardId
.
EaterOfMillions
&&
c
.
Id
!=
CardId
.
Linkuriboh
&&
c
.
Level
==
1
)
{
{
AI
.
Select
Card
(
c
);
AI
.
Select
Materials
(
c
);
return
true
;
return
true
;
}
}
}
}
...
@@ -549,10 +620,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -549,10 +620,11 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Id
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
Id
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
Id
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
Id
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
CardOfDemiseeff_used
)
return
true
;
if
(
CardOfDemiseeff_used
)
return
true
;
//if (Duel.Turn > 1 && Duel.Phase != DuelPhase.Main2) return false;
if
(
Card
.
Id
==
CardId
.
EvenlyMatched
&&
(
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldCount
())
<
0
)
return
false
;
if
(
Card
.
Id
==
CardId
.
EvenlyMatched
&&
(
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldCount
())
<
0
)
return
false
;
if
(
Card
.
Id
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
Id
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
Id
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
Id
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Duel
.
Turn
>
1
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Bot
.
HasAttackingMonster
())
return
false
;
if
(
Card
.
Id
==
CardId
.
InfiniteImpermanence
)
if
(
Card
.
Id
==
CardId
.
InfiniteImpermanence
)
return
Bot
.
GetFieldCount
()
>
0
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
return
Bot
.
GetFieldCount
()
>
0
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
if
(
Card
.
Id
==
CardId
.
Scapegoat
)
if
(
Card
.
Id
==
CardId
.
Scapegoat
)
...
@@ -570,13 +642,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -570,13 +642,12 @@ namespace WindBot.Game.AI.Decks
}
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
{
if
(
attacker
.
Id
==
_CardId
.
EaterOfMillions
&&
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
eater_eff
)
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
Id
==
CardId
.
EaterOfMillions
&&
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
eater_eff
))
{
{
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
return
true
;
return
true
;
}
}
if
(
attacker
.
Id
==
CardId
.
EaterOfMillions
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
))
if
(
attacker
.
Id
==
_CardId
.
EaterOfMillions
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
attacker
.
IsDisabled
(
))
{
{
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
return
true
;
return
true
;
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
0fc0f365
...
@@ -91,6 +91,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -91,6 +91,7 @@ namespace WindBot.Game.AI.Decks
public
override
void
OnNewTurn
()
public
override
void
OnNewTurn
()
{
{
ClownUsed
=
false
;
ClownUsed
=
false
;
base
.
OnNewTurn
();
}
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
...
@@ -114,8 +115,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -114,8 +115,8 @@ namespace WindBot.Game.AI.Decks
if
(
result
.
Count
>=
max
)
if
(
result
.
Count
>=
max
)
break
;
break
;
}
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
)
;
}
}
private
bool
ReinforcementOfTheArmyEffect
()
private
bool
ReinforcementOfTheArmyEffect
()
...
...
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
0fc0f365
...
@@ -1098,6 +1098,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1098,6 +1098,7 @@ namespace WindBot.Game.AI.Decks
if
(
targets
.
Count
==
0
)
if
(
targets
.
Count
==
0
)
return
false
;
return
false
;
AI
.
SelectCard
(
0
);
AI
.
SelectNextCard
(
targets
);
AI
.
SelectNextCard
(
targets
);
return
true
;
return
true
;
}
}
...
@@ -1260,7 +1261,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1260,7 +1261,7 @@ namespace WindBot.Game.AI.Decks
private
bool
RedWyverneff
()
private
bool
RedWyverneff
()
{
{
IList
<
ClientCard
>
check
=
Enemy
.
MonsterZone
;
IList
<
ClientCard
>
check
=
Enemy
.
GetMonsters
()
;
ClientCard
best
=
null
;
ClientCard
best
=
null
;
foreach
(
ClientCard
monster
in
check
)
foreach
(
ClientCard
monster
in
check
)
{
{
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
0fc0f365
...
@@ -172,8 +172,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -172,8 +172,8 @@ namespace WindBot.Game.AI.Decks
if
(
result
.
Count
>
0
)
if
(
result
.
Count
>
0
)
break
;
break
;
}
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
)
;
}
}
private
bool
UnexpectedDaiEffect
()
private
bool
UnexpectedDaiEffect
()
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
0fc0f365
...
@@ -120,15 +120,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -120,15 +120,13 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
AI
.
Utils
.
SelectPreferredCards
(
result
,
new
[]
{
CardId
.
MistArchfiend
,
CardId
.
MistArchfiend
,
CardId
.
PanzerDragon
,
CardId
.
PanzerDragon
,
CardId
.
SolarWindJammer
,
CardId
.
SolarWindJammer
,
CardId
.
StarDrawing
CardId
.
StarDrawing
},
cards
,
min
,
max
);
},
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
private
bool
NormalSummon
()
private
bool
NormalSummon
()
...
...
Game/AI/Decks/YosenjuExecutor.cs
View file @
0fc0f365
...
@@ -181,10 +181,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -181,10 +181,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
AI
.
Utils
.
SelectPreferredCards
(
result
,
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
private
bool
PotOfDualityEffect
()
private
bool
PotOfDualityEffect
()
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
0fc0f365
using
System.Collections.Generic
;
using
System
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
WindBot.Game.AI
;
...
@@ -103,7 +104,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -103,7 +104,7 @@ namespace WindBot.Game.AI.Decks
// Summons: Effects
// Summons: Effects
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Goblindbergh
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Goblindbergh
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TinGoldfish
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TinGoldfish
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Kagetokage
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Kagetokage
,
KagetokageEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SummonerMonk
,
SummonerMonkEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SummonerMonk
,
SummonerMonkEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Honest
,
DefaultHonestEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Honest
,
DefaultHonestEffect
);
...
@@ -138,14 +139,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -138,14 +139,12 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
AI
.
Utils
.
SelectPreferredCards
(
result
,
new
[]
{
CardId
.
StarDrawing
,
CardId
.
StarDrawing
,
CardId
.
SolarWindJammer
,
CardId
.
SolarWindJammer
,
CardId
.
Goblindbergh
CardId
.
Goblindbergh
},
cards
,
min
,
max
);
},
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
private
bool
Number39Utopia
()
private
bool
Number39Utopia
()
...
@@ -235,6 +234,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -235,6 +234,13 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
private
bool
KagetokageEffect
()
{
var
lastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
lastChainCard
==
null
)
return
true
;
return
lastChainCard
.
Id
!=
CardId
.
Goblindbergh
&&
lastChainCard
.
Id
!=
CardId
.
TinGoldfish
;
}
private
bool
SummonerMonkEffect
()
private
bool
SummonerMonkEffect
()
{
{
IList
<
int
>
costs
=
new
[]
IList
<
int
>
costs
=
new
[]
...
...
Game/AI/DefaultExecutor.cs
View file @
0fc0f365
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
...
@@ -21,10 +22,15 @@ namespace WindBot.Game.AI
...
@@ -21,10 +22,15 @@ namespace WindBot.Game.AI
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
UltimateConductorTytanno
=
18940556
;
public
const
int
UltimateConductorTytanno
=
18940556
;
public
const
int
ElShaddollConstruct
=
20366274
;
public
const
int
AllyOfJusticeCatastor
=
26593852
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
MaraudingCaptain
=
2460565
;
public
const
int
MaraudingCaptain
=
2460565
;
public
const
int
BlackRoseDragon
=
73580471
;
public
const
int
JudgmentDragon
=
57774843
;
public
const
int
TopologicTrisbaena
=
72529749
;
public
const
int
EvilswarmExcitonKnight
=
46772449
;
public
const
int
EvilswarmExcitonKnight
=
46772449
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
DarkMagicAttack
=
2314238
;
public
const
int
DarkMagicAttack
=
2314238
;
...
@@ -38,7 +44,8 @@ namespace WindBot.Game.AI
...
@@ -38,7 +44,8 @@ namespace WindBot.Game.AI
public
const
int
Number39Utopia
=
84013237
;
public
const
int
Number39Utopia
=
84013237
;
public
const
int
UltimayaTzolkin
=
1686814
;
public
const
int
UltimayaTzolkin
=
1686814
;
public
const
int
VampireFr
ä
ulein
=
6039967
;
public
const
int
MoonMirrorShield
=
19508728
;
public
const
int
VampireFraeulein
=
6039967
;
public
const
int
InjectionFairyLily
=
79575620
;
public
const
int
InjectionFairyLily
=
79575620
;
public
const
int
BlueEyesChaosMAXDragon
=
55410871
;
public
const
int
BlueEyesChaosMAXDragon
=
55410871
;
...
@@ -54,9 +61,23 @@ namespace WindBot.Game.AI
...
@@ -54,9 +61,23 @@ namespace WindBot.Game.AI
public
const
int
GalaxySoldier
=
46659709
;
public
const
int
GalaxySoldier
=
46659709
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
CyberEmergency
=
60600126
;
public
const
int
EaterOfMillions
=
63845230
;
public
const
int
EaterOfMillions
=
63845230
;
public
const
int
InvokedPurgatrio
=
12307878
;
public
const
int
ChaosAncientGearGiant
=
51788412
;
public
const
int
UltimateAncientGearGolem
=
12652643
;
public
const
int
RedDragonArchfiend
=
70902743
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
NaturiaBeast
=
33198837
;
public
const
int
AntiSpellFragrance
=
58921041
;
}
}
int
HonestEffectCount
=
0
;
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
:
base
(
ai
,
duel
)
{
{
...
@@ -71,10 +92,8 @@ namespace WindBot.Game.AI
...
@@ -71,10 +92,8 @@ namespace WindBot.Game.AI
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
{
for
(
int
i
=
0
;
i
<
defenders
.
Count
;
++
i
)
for
each
(
ClientCard
defender
in
defenders
)
{
{
ClientCard
defender
=
defenders
[
i
];
attacker
.
RealPower
=
attacker
.
Attack
;
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
...
@@ -109,30 +128,53 @@ namespace WindBot.Game.AI
...
@@ -109,30 +128,53 @@ namespace WindBot.Game.AI
if
(
defender
.
IsMonsterDangerous
())
if
(
defender
.
IsMonsterDangerous
())
{
{
bool
canignoreit
=
false
;
bool
canIgnoreIt
=
!
attacker
.
IsDisabled
()
&&
(
if
(
attacker
.
Id
==
_CardId
.
UltimateConductorTytanno
&&
!
attacker
.
IsDisabled
()
&&
defender
.
IsDefense
())
attacker
.
Id
==
_CardId
.
UltimateConductorTytanno
&&
defender
.
IsDefense
()
||
canignoreit
=
true
;
attacker
.
Id
==
_CardId
.
ElShaddollConstruct
&&
defender
.
IsSpecialSummoned
||
if
(!
canignoreit
)
attacker
.
Id
==
_CardId
.
AllyOfJusticeCatastor
&&
!
defender
.
HasAttribute
(
CardAttribute
.
Dark
));
if
(!
canIgnoreIt
)
return
false
;
return
false
;
}
}
if
(
defender
.
Id
==
_CardId
.
CrystalWingSynchroDragon
&&
defender
.
IsAttack
()
&&
!
defender
.
IsDisabled
()
&&
attacker
.
Level
>=
5
)
foreach
(
ClientCard
equip
in
defender
.
EquipCards
)
{
if
(
equip
.
Id
==
_CardId
.
MoonMirrorShield
&&
!
equip
.
IsDisabled
())
{
return
false
;
}
}
if
(!
defender
.
IsDisabled
())
{
if
(
defender
.
Id
==
_CardId
.
CrystalWingSynchroDragon
&&
defender
.
IsAttack
()
&&
attacker
.
Level
>=
5
)
return
false
;
if
(
defender
.
Id
==
_CardId
.
AllyOfJusticeCatastor
&&
!
attacker
.
HasAttribute
(
CardAttribute
.
Dark
))
return
false
;
return
false
;
if
(
defender
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
defender
.
IsAttack
()
&&
!
defender
.
IsDisabled
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
if
(
defender
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
defender
.
IsAttack
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
defender
.
RealPower
=
5000
;
defender
.
RealPower
=
5000
;
if
(
defender
.
Id
==
_CardId
.
VampireFr
ä
ulein
&&
!
defender
.
IsDisabled
()
)
if
(
defender
.
Id
==
_CardId
.
VampireFraeulein
)
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
if
(
defender
.
Id
==
_CardId
.
InjectionFairyLily
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
LifePoints
>
2000
)
if
(
defender
.
Id
==
_CardId
.
InjectionFairyLily
&&
Enemy
.
LifePoints
>
2000
)
defender
.
RealPower
+=
3000
;
defender
.
RealPower
+=
3000
;
}
}
}
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
{
if
(
attacker
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
if
(
attacker
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
attacker
.
RealPower
=
5000
;
foreach
(
ClientCard
equip
in
attacker
.
EquipCards
)
{
if
(
equip
.
Id
==
_CardId
.
MoonMirrorShield
&&
!
equip
.
IsDisabled
())
{
attacker
.
RealPower
=
defender
.
RealPower
+
100
;
}
}
}
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
defender
.
Id
!=
_CardId
.
DupeFrog
)
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
defender
.
Id
!=
_CardId
.
DupeFrog
)
...
@@ -141,15 +183,8 @@ namespace WindBot.Game.AI
...
@@ -141,15 +183,8 @@ namespace WindBot.Game.AI
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
defender
.
Id
!=
_CardId
.
MaraudingCaptain
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
defender
.
Id
!=
_CardId
.
MaraudingCaptain
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
return
false
;
return
false
;
if
(
defender
.
Id
==
_CardId
.
UltimayaTzolkin
&&
!
defender
.
IsDisabled
())
if
(
defender
.
Id
==
_CardId
.
UltimayaTzolkin
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
HasType
(
CardType
.
Synchro
)))
{
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
HasType
(
CardType
.
Synchro
))
return
false
;
return
false
;
}
}
return
true
;
return
true
;
}
}
...
@@ -186,14 +221,20 @@ namespace WindBot.Game.AI
...
@@ -186,14 +221,20 @@ namespace WindBot.Game.AI
return
false
;
return
false
;
}
}
public
override
void
OnNewTurn
()
{
HonestEffectCount
=
0
;
}
/// <summary>
/// <summary>
/// Destroy face-down cards first, in our turn.
/// Destroy face-down cards first, in our turn.
/// </summary>
/// </summary>
protected
bool
DefaultMysticalSpaceTyphoon
()
protected
bool
DefaultMysticalSpaceTyphoon
()
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
)
if
(
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
{
return
false
;
return
false
;
}
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
if
(
spells
.
Count
==
0
)
...
@@ -203,14 +244,10 @@ namespace WindBot.Game.AI
...
@@ -203,14 +244,10 @@ namespace WindBot.Game.AI
if
(
selected
==
null
)
if
(
selected
==
null
)
{
{
foreach
(
ClientCard
card
in
spells
)
if
(
Duel
.
Player
==
0
)
{
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
if
(
Duel
.
Player
==
1
&&
!
card
.
HasType
(
CardType
.
Continuous
))
if
(
Duel
.
Player
==
1
)
continue
;
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
));
selected
=
card
;
if
(
Duel
.
Player
==
0
&&
card
.
IsFacedown
())
break
;
}
}
}
if
(
selected
==
null
)
if
(
selected
==
null
)
...
@@ -247,14 +284,7 @@ namespace WindBot.Game.AI
...
@@ -247,14 +284,7 @@ namespace WindBot.Game.AI
}
}
else
else
{
{
foreach
(
ClientCard
card
in
spells
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
{
if
(
card
.
IsFacedown
())
{
selected
=
card
;
break
;
}
}
}
}
if
(
selected
==
null
)
if
(
selected
==
null
)
...
@@ -271,7 +301,7 @@ namespace WindBot.Game.AI
...
@@ -271,7 +301,7 @@ namespace WindBot.Game.AI
{
{
if
(
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
if
(
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
{
{
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
(
true
);
if
(
monster
!=
null
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
!
monster
.
HasType
(
CardType
.
Link
)
&&
(
monster
.
HasType
(
CardType
.
Xyz
)
||
monster
.
Level
>
4
))
if
(
monster
!=
null
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
!
monster
.
HasType
(
CardType
.
Link
)
&&
(
monster
.
HasType
(
CardType
.
Xyz
)
||
monster
.
Level
>
4
))
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
...
@@ -286,7 +316,7 @@ namespace WindBot.Game.AI
...
@@ -286,7 +316,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultCompulsoryEvacuationDevice
()
protected
bool
DefaultCompulsoryEvacuationDevice
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
0
,
true
);
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -294,7 +324,7 @@ namespace WindBot.Game.AI
...
@@ -294,7 +324,7 @@ namespace WindBot.Game.AI
}
}
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
{
{
ClientCard
monster
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
monster
=
AI
.
Utils
.
GetBestEnemyMonster
(
false
,
true
);
if
(
monster
!=
null
)
if
(
monster
!=
null
)
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
...
@@ -311,20 +341,34 @@ namespace WindBot.Game.AI
...
@@ -311,20 +341,34 @@ namespace WindBot.Game.AI
{
{
if
(!
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
if
(!
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
return
false
;
return
false
;
ClientCard
selected
=
null
;
ClientCard
selected
=
Bot
.
Graveyard
.
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
int
BestAtk
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
if
(
card
.
Attack
>
BestAtk
)
{
BestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
AI
.
SelectCard
(
selected
);
AI
.
SelectCard
(
selected
);
return
true
;
return
true
;
}
}
/// <summary>
/// Default Scapegoat effect
/// </summary>
protected
bool
DefaultScapegoat
()
{
if
(
DefaultSpellWillBeNegated
())
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
DefaultOnBecomeTarget
())
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
if
(
Enemy
.
HasInMonstersZone
(
new
[]
{
_CardId
.
UltimateConductorTytanno
,
_CardId
.
InvokedPurgatrio
,
_CardId
.
ChaosAncientGearGiant
,
_CardId
.
UltimateAncientGearGolem
,
_CardId
.
RedDragonArchfiend
},
true
))
return
false
;
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
true
;
}
return
false
;
}
/// <summary>
/// <summary>
/// Always active in opponent's turn.
/// Always active in opponent's turn.
/// </summary>
/// </summary>
...
@@ -337,9 +381,12 @@ namespace WindBot.Game.AI
...
@@ -337,9 +381,12 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultAshBlossomAndJoyousSpring
()
protected
bool
DefaultAshBlossomAndJoyousSpring
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
MacroCosmos
)
int
[]
ignoreList
=
{
return
false
;
_CardId
.
MacroCosmos
,
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
UpstartGoblin
)
_CardId
.
UpstartGoblin
,
_CardId
.
CyberEmergency
};
if
(
ignoreList
.
Contains
(
AI
.
Utils
.
GetLastChainCard
().
Id
))
return
false
;
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
}
...
@@ -374,32 +421,23 @@ namespace WindBot.Game.AI
...
@@ -374,32 +421,23 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultCalledByTheGrave
()
protected
bool
DefaultCalledByTheGrave
()
{
{
if
(
Duel
.
LastChainPlayer
==
1
)
int
[]
targetList
=
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
MaxxC
)
{
{
AI
.
SelectCard
(
_CardId
.
MaxxC
);
_CardId
.
MaxxC
,
return
UniqueFaceupSpell
();
_CardId
.
LockBird
,
}
_CardId
.
GhostOgreAndSnowRabbit
,
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
LockBird
)
_CardId
.
AshBlossom
,
_CardId
.
GhostBelle
};
if
(
Duel
.
LastChainPlayer
==
1
)
{
{
AI
.
SelectCard
(
_CardId
.
LockBird
);
foreach
(
int
id
in
targetList
)
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
GhostOgreAndSnowRabbit
)
{
{
AI
.
SelectCard
(
_CardId
.
GhostOgreAndSnowRabbit
);
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
id
)
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
AshBlossom
)
{
{
AI
.
SelectCard
(
_CardId
.
AshBlossom
);
AI
.
SelectCard
(
id
);
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
GhostBelle
)
{
AI
.
SelectCard
(
_CardId
.
GhostBelle
);
return
UniqueFaceupSpell
();
}
}
}
}
return
false
;
return
false
;
...
@@ -408,6 +446,19 @@ namespace WindBot.Game.AI
...
@@ -408,6 +446,19 @@ namespace WindBot.Game.AI
/// Default InfiniteImpermanence effect
/// Default InfiniteImpermanence effect
/// </summary>
/// </summary>
protected
bool
DefaultInfiniteImpermanence
()
protected
bool
DefaultInfiniteImpermanence
()
{
// TODO: disable s & t
return
DefaultBreakthroughSkill
();
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
if
(
Duel
.
Player
==
1
)
{
{
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
if
(
target
!=
null
)
if
(
target
!=
null
)
...
@@ -415,68 +466,34 @@ namespace WindBot.Game.AI
...
@@ -415,68 +466,34 @@ namespace WindBot.Game.AI
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
}
}
if
(
Duel
.
LastChainPlayer
==
1
)
{
foreach
(
ClientCard
check
in
Enemy
.
GetMonsters
())
{
if
(
AI
.
Utils
.
GetLastChainCard
()
==
check
)
{
target
=
check
;
break
;
}
}
}
if
(
target
!=
null
&&
!
target
.
IsDisabled
())
ClientCard
LastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
Location
==
CardLocation
.
MonsterZone
&&
!
LastChainCard
.
IsDisabled
()
&&
!
LastChainCard
.
IsShouldNotBeTarget
()
&&
!
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
LastChainCard
);
return
true
;
return
true
;
}
}
}
if
(
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
if
(
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
{
{
if
(
Enemy
.
BattlingMonster
.
IsDisabled
())
return
false
;
if
(!
Enemy
.
BattlingMonster
.
IsDisabled
()
&&
Enemy
.
BattlingMonster
.
Id
==
_CardId
.
EaterOfMillions
)
if
(
Enemy
.
BattlingMonster
.
Id
==
_CardId
.
EaterOfMillions
)
{
{
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
return
true
;
return
true
;
}
}
}
}
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Duel
.
Player
==
1
&&
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Duel
.
Player
==
1
&&
Enemy
.
HasInMonstersZone
(
_CardId
.
NumberS39UtopiaTheLightning
,
true
))
Enemy
.
HasInMonstersZone
(
_CardId
.
NumberS39UtopiaTheLightning
,
true
))
{
{
AI
.
SelectCard
(
_CardId
.
NumberS39UtopiaTheLightning
);
AI
.
SelectCard
(
_CardId
.
NumberS39UtopiaTheLightning
);
return
UniqueFaceupSpell
();
}
return
false
;
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
if
(
Duel
.
Player
==
1
)
{
foreach
(
ClientCard
target
in
Enemy
.
GetMonsters
())
{
if
(
target
.
IsMonsterShouldBeDisabledBeforeItUseEffect
())
{
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
}
}
}
}
ClientCard
LastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
LastChainCard
==
null
)
return
false
;
return
false
;
if
(
LastChainCard
.
Controller
!=
1
||
LastChainCard
.
Location
!=
CardLocation
.
MonsterZone
||
LastChainCard
.
IsDisabled
()
||
LastChainCard
.
IsShouldNotBeTarget
()
||
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
return
false
;
AI
.
SelectCard
(
LastChainCard
);
return
true
;
}
}
/// <summary>
/// <summary>
...
@@ -608,31 +625,70 @@ namespace WindBot.Game.AI
...
@@ -608,31 +625,70 @@ namespace WindBot.Game.AI
{
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
return
false
;
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)*
2
>(
4000
-
Card
.
Attack
))
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
false
;
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
)
&&
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsDefense
()
&&
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
IsFaceup
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
true
;
return
true
;
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
return
true
;
return
false
;
return
false
;
}
}
/// <summary>
/// If spell will be negated
/// </summary>
protected
bool
DefaultSpellWillBeNegated
()
{
return
Bot
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
NaturiaBeast
,
true
);
}
/// <summary>
/// If spell must set first to activate
/// </summary>
protected
bool
DefaultSpellMustSetFirst
()
{
ClientCard
card
=
null
;
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
{
if
(
check
.
Id
==
_CardId
.
AntiSpellFragrance
&&
!
check
.
IsDisabled
())
card
=
check
;
}
if
(
card
!=
null
&&
card
.
IsFaceup
())
return
true
;
return
Bot
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
);
}
/// <summary>
/// <summary>
/// if spell/trap is the target or enermy activate HarpiesFeatherDuster
/// if spell/trap is the target or enermy activate HarpiesFeatherDuster
/// </summary>
/// </summary>
protected
bool
DefaultOnBecomeTarget
()
protected
bool
DefaultOnBecomeTarget
()
{
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
if
(
AI
.
Utils
.
ChainContainsCard
(
_CardId
.
EvilswarmExcitonKnight
))
return
true
;
int
[]
destroyAllList
=
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
HarpiesFeatherDuster
,
true
))
return
true
;
{
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
DarkMagicAttack
,
true
))
return
true
;
_CardId
.
EvilswarmExcitonKnight
,
_CardId
.
BlackRoseDragon
,
_CardId
.
JudgmentDragon
,
_CardId
.
TopologicTrisbaena
};
int
[]
destroyAllOpponentList
=
{
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
DarkMagicAttack
};
if
(
AI
.
Utils
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentList
,
true
))
return
true
;
// TODO: ChainContainsCard(id, player)
return
false
;
return
false
;
}
}
/// <summary>
/// <summary>
...
@@ -659,12 +715,7 @@ namespace WindBot.Game.AI
...
@@ -659,12 +715,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
UniqueFaceupSpell
()
protected
bool
UniqueFaceupSpell
()
{
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
return
!
Bot
.
GetSpells
().
Any
(
card
=>
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
());
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
}
}
/// <summary>
/// <summary>
...
@@ -672,12 +723,7 @@ namespace WindBot.Game.AI
...
@@ -672,12 +723,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
UniqueFaceupMonster
()
protected
bool
UniqueFaceupMonster
()
{
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
return
!
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
());
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
}
}
/// <summary>
/// <summary>
...
@@ -685,11 +731,8 @@ namespace WindBot.Game.AI
...
@@ -685,11 +731,8 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultDontChainMyself
()
protected
bool
DefaultDontChainMyself
()
{
{
foreach
(
CardExecutor
exec
in
Executors
)
if
(
Executors
.
Any
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
))
{
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
return
false
;
return
false
;
}
return
Duel
.
LastChainPlayer
!=
0
;
return
Duel
.
LastChainPlayer
!=
0
;
}
}
...
@@ -698,13 +741,9 @@ namespace WindBot.Game.AI
...
@@ -698,13 +741,9 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultChickenGame
()
protected
bool
DefaultChickenGame
()
{
{
int
count
=
0
;
if
(
Executors
.
Count
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
>
1
)
foreach
(
CardExecutor
exec
in
Executors
)
return
false
;
{
if
(
Bot
.
LifePoints
<=
1000
)
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
count
++;
}
if
(
count
>
1
||
Bot
.
LifePoints
<=
1000
)
return
false
;
return
false
;
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
return
true
;
return
true
;
...
@@ -718,22 +757,8 @@ namespace WindBot.Game.AI
...
@@ -718,22 +757,8 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultAllureofDarkness
()
protected
bool
DefaultAllureofDarkness
()
{
{
IList
<
ClientCard
>
condition
=
Bot
.
Hand
;
ClientCard
target
=
Bot
.
Hand
.
FirstOrDefault
(
card
=>
card
.
HasAttribute
(
CardAttribute
.
Dark
));
IList
<
ClientCard
>
check
=
new
List
<
ClientCard
>();
return
target
!=
null
;
ClientCard
con
=
null
;
foreach
(
ClientCard
card
in
condition
)
{
if
(
card
.
HasAttribute
(
CardAttribute
.
Dark
))
{
con
=
card
;
break
;
}
}
if
(
con
!=
null
)
{
return
true
;
}
return
false
;
}
}
/// <summary>
/// <summary>
...
@@ -756,14 +781,17 @@ namespace WindBot.Game.AI
...
@@ -756,14 +781,17 @@ namespace WindBot.Game.AI
{
{
if
(
monster
.
HasType
(
CardType
.
Tuner
))
if
(
monster
.
HasType
(
CardType
.
Tuner
))
tuner
=
true
;
tuner
=
true
;
else
if
(!
monster
.
HasType
(
CardType
.
Xyz
))
else
if
(!
monster
.
HasType
(
CardType
.
Xyz
)
&&
!
monster
.
HasType
(
CardType
.
Link
))
{
nontuner
=
true
;
nontuner
=
true
;
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
}
if
(
monster
.
IsOneForXyz
())
if
(
monster
.
IsOneForXyz
())
{
{
AI
.
SelectOption
(
XYZ
);
AI
.
SelectOption
(
XYZ
);
return
true
;
return
true
;
}
}
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
}
}
if
(
tuner
&&
nontuner
)
if
(
tuner
&&
nontuner
)
{
{
...
@@ -842,6 +870,9 @@ namespace WindBot.Game.AI
...
@@ -842,6 +870,9 @@ namespace WindBot.Game.AI
});
});
return
true
;
return
true
;
}
}
if
(
DefaultDarkHole
())
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
_CardId
.
JizukirutheStarDestroyingKaiju
,
_CardId
.
JizukirutheStarDestroyingKaiju
,
...
@@ -863,7 +894,10 @@ namespace WindBot.Game.AI
...
@@ -863,7 +894,10 @@ namespace WindBot.Game.AI
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
});
});
return
DefaultDarkHole
();
return
true
;
}
return
false
;
}
}
/// <summary>
/// <summary>
...
@@ -945,19 +979,8 @@ namespace WindBot.Game.AI
...
@@ -945,19 +979,8 @@ namespace WindBot.Game.AI
if
(
selfCount
<
oppoCount
)
if
(
selfCount
<
oppoCount
)
return
true
;
return
true
;
int
selfAttack
=
0
;
int
selfAttack
=
Bot
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
int
oppoAttack
=
Enemy
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
foreach
(
ClientCard
monster
in
monsters
)
{
selfAttack
+=
monster
.
GetDefensePower
();
}
int
oppoAttack
=
0
;
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
oppoAttack
+=
monster
.
GetDefensePower
();
}
return
selfAttack
<
oppoAttack
;
return
selfAttack
<
oppoAttack
;
}
}
...
@@ -1020,23 +1043,9 @@ namespace WindBot.Game.AI
...
@@ -1020,23 +1043,9 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultScarlightRedDragonArchfiendEffect
()
protected
bool
DefaultScarlightRedDragonArchfiendEffect
()
{
{
int
selfCount
=
0
;
int
selfCount
=
Bot
.
GetMonsters
().
Count
(
monster
=>
!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
int
oppoCount
=
Enemy
.
GetMonsters
().
Count
(
monster
=>
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
foreach
(
ClientCard
monster
in
monsters
)
return
selfCount
<=
oppoCount
||
oppoCount
>=
3
;
{
if
(!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
)
selfCount
++;
}
int
oppoCount
=
0
;
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
)
oppoCount
++;
}
return
(
oppoCount
>
0
&&
selfCount
<=
oppoCount
)
||
oppoCount
>=
3
;
}
}
/// <summary>
/// <summary>
...
@@ -1050,9 +1059,14 @@ namespace WindBot.Game.AI
...
@@ -1050,9 +1059,14 @@ namespace WindBot.Game.AI
(((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Attack
)
||
Bot
.
BattlingMonster
.
Attack
>=
Enemy
.
LifePoints
)
(((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Attack
)
||
Bot
.
BattlingMonster
.
Attack
>=
Enemy
.
LifePoints
)
||
((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Defense
)
&&
(
Bot
.
BattlingMonster
.
Attack
+
Enemy
.
BattlingMonster
.
Attack
>
Enemy
.
BattlingMonster
.
Defense
)));
||
((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Defense
)
&&
(
Bot
.
BattlingMonster
.
Attack
+
Enemy
.
BattlingMonster
.
Attack
>
Enemy
.
BattlingMonster
.
Defense
)));
}
}
else
return
AI
.
Utils
.
IsTurn1OrMain2
();
}
if
(
AI
.
Utils
.
IsTurn1OrMain2
()
&&
HonestEffectCount
<=
5
)
{
HonestEffectCount
++;
return
true
;
}
return
false
;
}
}
}
}
}
Game/AI/Dialogs.cs
View file @
0fc0f365
...
@@ -127,7 +127,7 @@ namespace WindBot.Game.AI
...
@@ -127,7 +127,7 @@ namespace WindBot.Game.AI
public
void
SendOnDirectAttack
(
string
attacker
)
public
void
SendOnDirectAttack
(
string
attacker
)
{
{
if
(
attacker
==
""
||
attacker
==
null
)
if
(
string
.
IsNullOrEmpty
(
attacker
)
)
{
{
attacker
=
_facedownmonstername
;
attacker
=
_facedownmonstername
;
}
}
...
...
Game/AI/Enums/Floodgate.cs
View file @
0fc0f365
...
@@ -77,6 +77,7 @@
...
@@ -77,6 +77,7 @@
LairOfDarkness
=
59160188
,
LairOfDarkness
=
59160188
,
SuperboltThunderDragon
=
15291624
,
SuperboltThunderDragon
=
15291624
,
ThunderDragonLord
=
41685633
,
ThunderDragonLord
=
41685633
,
CyberDragonInfinity
=
10443957
CyberDragonInfinity
=
10443957
,
ImperialCustom
=
9995766
}
}
}
}
Game/AI/Executor.cs
View file @
0fc0f365
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
...
@@ -82,12 +83,12 @@ namespace WindBot.Game.AI
...
@@ -82,12 +83,12 @@ namespace WindBot.Game.AI
public
virtual
void
OnChaining
(
int
player
,
ClientCard
card
)
public
virtual
void
OnChaining
(
int
player
,
ClientCard
card
)
{
{
// For overriding
}
}
public
virtual
void
OnChainEnd
()
public
virtual
void
OnChainEnd
()
{
{
// For overriding
}
}
public
virtual
void
OnNewPhase
()
public
virtual
void
OnNewPhase
()
{
{
...
@@ -239,12 +240,7 @@ namespace WindBot.Game.AI
...
@@ -239,12 +240,7 @@ namespace WindBot.Game.AI
private
bool
DefaultNoExecutor
()
private
bool
DefaultNoExecutor
()
{
{
foreach
(
CardExecutor
exec
in
Executors
)
return
Executors
.
All
(
exec
=>
exec
.
Type
!=
Type
||
exec
.
CardId
!=
Card
.
Id
);
{
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
return
false
;
}
return
true
;
}
}
}
}
}
}
\ No newline at end of file
Game/ClientCard.cs
View file @
0fc0f365
...
@@ -12,6 +12,7 @@ namespace WindBot.Game
...
@@ -12,6 +12,7 @@ namespace WindBot.Game
public
string
Name
{
get
;
private
set
;
}
public
string
Name
{
get
;
private
set
;
}
public
int
Position
{
get
;
set
;
}
public
int
Position
{
get
;
set
;
}
public
int
Sequence
{
get
;
set
;
}
public
CardLocation
Location
{
get
;
set
;
}
public
CardLocation
Location
{
get
;
set
;
}
public
int
Alias
{
get
;
private
set
;
}
public
int
Alias
{
get
;
private
set
;
}
public
int
Level
{
get
;
private
set
;
}
public
int
Level
{
get
;
private
set
;
}
...
@@ -35,6 +36,10 @@ namespace WindBot.Game
...
@@ -35,6 +36,10 @@ namespace WindBot.Game
public
int
SelectSeq
{
get
;
set
;
}
public
int
SelectSeq
{
get
;
set
;
}
public
int
OpParam1
{
get
;
set
;
}
public
int
OpParam1
{
get
;
set
;
}
public
int
OpParam2
{
get
;
set
;
}
public
int
OpParam2
{
get
;
set
;
}
public
List
<
ClientCard
>
EquipCards
{
get
;
set
;
}
public
ClientCard
EquipTarget
;
public
bool
CanDirectAttack
{
get
;
set
;
}
public
bool
CanDirectAttack
{
get
;
set
;
}
public
bool
ShouldDirectAttack
{
get
;
set
;
}
public
bool
ShouldDirectAttack
{
get
;
set
;
}
public
bool
Attacked
{
get
;
set
;
}
public
bool
Attacked
{
get
;
set
;
}
...
@@ -44,16 +49,18 @@ namespace WindBot.Game
...
@@ -44,16 +49,18 @@ namespace WindBot.Game
public
int
[]
ActionIndex
{
get
;
set
;
}
public
int
[]
ActionIndex
{
get
;
set
;
}
public
IDictionary
<
int
,
int
>
ActionActivateIndex
{
get
;
private
set
;
}
public
IDictionary
<
int
,
int
>
ActionActivateIndex
{
get
;
private
set
;
}
public
ClientCard
(
int
id
,
CardLocation
loc
)
public
ClientCard
(
int
id
,
CardLocation
loc
,
int
sequence
)
:
this
(
id
,
loc
,
0
)
:
this
(
id
,
loc
,
-
1
,
0
)
{
{
}
}
public
ClientCard
(
int
id
,
CardLocation
loc
,
int
position
)
public
ClientCard
(
int
id
,
CardLocation
loc
,
int
sequence
,
int
position
)
{
{
SetId
(
id
);
SetId
(
id
);
Sequence
=
sequence
;
Position
=
position
;
Position
=
position
;
Overlays
=
new
List
<
int
>();
Overlays
=
new
List
<
int
>();
EquipCards
=
new
List
<
ClientCard
>();
ActionIndex
=
new
int
[
16
];
ActionIndex
=
new
int
[
16
];
ActionActivateIndex
=
new
Dictionary
<
int
,
int
>();
ActionActivateIndex
=
new
Dictionary
<
int
,
int
>();
Location
=
loc
;
Location
=
loc
;
...
@@ -144,27 +151,77 @@ namespace WindBot.Game
...
@@ -144,27 +151,77 @@ namespace WindBot.Game
public
bool
HasLinkMarker
(
int
dir
)
public
bool
HasLinkMarker
(
int
dir
)
{
{
return
((
LinkMarker
&
dir
)
!=
0
);
return
(
LinkMarker
&
dir
)
!=
0
;
}
public
bool
HasLinkMarker
(
CardLinkMarker
dir
)
{
return
(
LinkMarker
&
(
int
)
dir
)
!=
0
;
}
}
public
bool
HasLinkMarker
(
LinkMarker
dir
)
public
int
GetLinkedZones
(
)
{
{
return
((
LinkMarker
&
(
int
)
dir
)
!=
0
);
if
(!
HasType
(
CardType
.
Link
)
||
Location
!=
CardLocation
.
MonsterZone
)
return
0
;
int
zones
=
0
;
if
(
Sequence
>
0
&&
Sequence
<=
4
&&
HasLinkMarker
(
CardLinkMarker
.
Left
))
zones
|=
1
<<
(
Sequence
-
1
);
if
(
Sequence
<=
3
&&
HasLinkMarker
(
CardLinkMarker
.
Right
))
zones
|=
1
<<
(
Sequence
+
1
);
if
(
Sequence
==
0
&&
HasLinkMarker
(
CardLinkMarker
.
TopRight
)
||
Sequence
==
1
&&
HasLinkMarker
(
CardLinkMarker
.
Top
)
||
Sequence
==
2
&&
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
(
1
<<
5
)
|
(
1
<<
(
16
+
6
));
if
(
Sequence
==
2
&&
HasLinkMarker
(
CardLinkMarker
.
TopRight
)
||
Sequence
==
3
&&
HasLinkMarker
(
CardLinkMarker
.
Top
)
||
Sequence
==
4
&&
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
(
1
<<
6
)
|
(
1
<<
(
16
+
5
));
if
(
Sequence
==
5
)
{
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
))
zones
|=
1
<<
0
;
if
(
HasLinkMarker
(
CardLinkMarker
.
Bottom
))
zones
|=
1
<<
1
;
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomRight
))
zones
|=
1
<<
2
;
if
(
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
1
<<
(
16
+
4
);
if
(
HasLinkMarker
(
CardLinkMarker
.
Top
))
zones
|=
1
<<
(
16
+
3
);
if
(
HasLinkMarker
(
CardLinkMarker
.
TopRight
))
zones
|=
1
<<
(
16
+
2
);
}
if
(
Sequence
==
6
)
{
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
))
zones
|=
1
<<
2
;
if
(
HasLinkMarker
(
CardLinkMarker
.
Bottom
))
zones
|=
1
<<
3
;
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomRight
))
zones
|=
1
<<
4
;
if
(
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
1
<<
(
16
+
2
);
if
(
HasLinkMarker
(
CardLinkMarker
.
Top
))
zones
|=
1
<<
(
16
+
1
);
if
(
HasLinkMarker
(
CardLinkMarker
.
TopRight
))
zones
|=
1
<<
(
16
+
0
);
}
return
zones
;
}
}
public
bool
HasType
(
CardType
type
)
public
bool
HasType
(
CardType
type
)
{
{
return
(
(
Type
&
(
int
)
type
)
!=
0
)
;
return
(
Type
&
(
int
)
type
)
!=
0
;
}
}
public
bool
HasPosition
(
CardPosition
position
)
public
bool
HasPosition
(
CardPosition
position
)
{
{
return
(
(
Position
&
(
int
)
position
)
!=
0
)
;
return
(
Position
&
(
int
)
position
)
!=
0
;
}
}
public
bool
HasAttribute
(
CardAttribute
attribute
)
public
bool
HasAttribute
(
CardAttribute
attribute
)
{
{
return
(
(
Attribute
&
(
int
)
attribute
)
!=
0
)
;
return
(
Attribute
&
(
int
)
attribute
)
!=
0
;
}
}
public
bool
IsMonster
()
public
bool
IsMonster
()
...
@@ -189,7 +246,7 @@ namespace WindBot.Game
...
@@ -189,7 +246,7 @@ namespace WindBot.Game
public
bool
IsExtraCard
()
public
bool
IsExtraCard
()
{
{
return
(
HasType
(
CardType
.
Fusion
)
||
HasType
(
CardType
.
Synchro
)
||
HasType
(
CardType
.
Xyz
)
);
return
HasType
(
CardType
.
Fusion
)
||
HasType
(
CardType
.
Synchro
)
||
HasType
(
CardType
.
Xyz
)
||
HasType
(
CardType
.
Link
);
}
}
public
bool
IsFaceup
()
public
bool
IsFaceup
()
...
@@ -214,7 +271,7 @@ namespace WindBot.Game
...
@@ -214,7 +271,7 @@ namespace WindBot.Game
public
bool
IsDisabled
()
public
bool
IsDisabled
()
{
{
return
(
Disabled
!=
0
)
;
return
Disabled
!=
0
;
}
}
public
bool
HasXyzMaterial
()
public
bool
HasXyzMaterial
()
...
...
Game/ClientField.cs
View file @
0fc0f365
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game
namespace
WindBot.Game
...
@@ -31,9 +33,9 @@ namespace WindBot.Game
...
@@ -31,9 +33,9 @@ namespace WindBot.Game
ExtraDeck
=
new
List
<
ClientCard
>();
ExtraDeck
=
new
List
<
ClientCard
>();
for
(
int
i
=
0
;
i
<
deck
;
++
i
)
for
(
int
i
=
0
;
i
<
deck
;
++
i
)
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
));
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
,
-
1
));
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
ExtraDeck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Extra
));
ExtraDeck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Extra
,
-
1
));
}
}
public
int
GetMonstersExtraZoneCount
()
public
int
GetMonstersExtraZoneCount
()
...
@@ -95,30 +97,36 @@ namespace WindBot.Game
...
@@ -95,30 +97,36 @@ namespace WindBot.Game
return
count
;
return
count
;
}
}
public
int
GetFieldCount
()
public
int
GetFieldCount
()
{
{
return
GetSpellCount
()
+
GetMonsterCount
();
return
GetSpellCount
()
+
GetMonsterCount
();
}
}
public
int
GetFieldHandCount
()
public
int
GetFieldHandCount
()
{
{
return
GetSpellCount
()
+
GetMonsterCount
()
+
GetHandCount
();
return
GetSpellCount
()
+
GetMonsterCount
()
+
GetHandCount
();
}
}
public
bool
IsFieldEmpty
()
public
bool
IsFieldEmpty
()
{
{
return
GetMonsters
().
Count
==
0
&&
GetSpells
().
Count
==
0
;
return
GetMonsters
().
Count
==
0
&&
GetSpells
().
Count
==
0
;
}
}
public
int
GetLinkedZones
()
{
int
zones
=
0
;
for
(
int
i
=
0
;
i
<
7
;
i
++)
{
zones
|=
MonsterZone
[
i
]?.
GetLinkedZones
()
??
0
;
}
return
zones
;
}
public
List
<
ClientCard
>
GetMonsters
()
public
List
<
ClientCard
>
GetMonsters
()
{
{
return
GetCards
(
MonsterZone
);
return
GetCards
(
MonsterZone
);
}
}
public
List
<
ClientCard
>
GetGraveyardMonsters
()
public
List
<
ClientCard
>
GetGraveyardMonsters
()
{
{
return
GetCards
(
Graveyard
,
CardType
.
Monster
);
return
GetCards
(
Graveyard
,
CardType
.
Monster
);
...
@@ -141,23 +149,12 @@ namespace WindBot.Game
...
@@ -141,23 +149,12 @@ namespace WindBot.Game
public
List
<
ClientCard
>
GetMonstersInExtraZone
()
public
List
<
ClientCard
>
GetMonstersInExtraZone
()
{
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
return
GetMonsters
().
Where
((
card
,
i
)
=>
i
>=
5
).
ToList
();
if
(
MonsterZone
[
5
]
!=
null
)
cards
.
Add
(
MonsterZone
[
5
]);
if
(
MonsterZone
[
6
]
!=
null
)
cards
.
Add
(
MonsterZone
[
6
]);
return
cards
;
}
}
public
List
<
ClientCard
>
GetMonstersInMainZone
()
public
List
<
ClientCard
>
GetMonstersInMainZone
()
{
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
return
GetMonsters
().
Where
((
card
,
i
)
=>
i
<
5
).
ToList
();
for
(
int
i
=
0
;
i
<
5
;
i
++)
{
if
(
MonsterZone
[
i
]
!=
null
)
cards
.
Add
(
MonsterZone
[
i
]);
}
return
cards
;
}
}
public
bool
HasInHand
(
int
cardId
)
public
bool
HasInHand
(
int
cardId
)
...
@@ -202,44 +199,32 @@ namespace WindBot.Game
...
@@ -202,44 +199,32 @@ namespace WindBot.Game
public
bool
HasAttackingMonster
()
public
bool
HasAttackingMonster
()
{
{
IList
<
ClientCard
>
monsters
=
GetMonsters
();
return
GetMonsters
().
Any
(
card
=>
card
.
IsAttack
());
foreach
(
ClientCard
card
in
monsters
)
{
if
(
card
.
IsAttack
())
return
true
;
}
return
false
;
}
}
public
bool
HasDefendingMonster
()
public
bool
HasDefendingMonster
()
{
{
IList
<
ClientCard
>
monsters
=
GetMonsters
();
return
GetMonsters
().
Any
(
card
=>
card
.
IsDefense
());
foreach
(
ClientCard
card
in
monsters
)
{
if
(
card
.
IsDefense
())
return
true
;
}
return
false
;
}
}
public
bool
HasInMonstersZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
public
bool
HasInMonstersZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
{
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
);
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
,
faceUp
);
}
}
public
bool
HasInMonstersZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
public
bool
HasInMonstersZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
{
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
);
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
,
faceUp
);
}
}
public
bool
HasInSpellZone
(
int
cardId
,
bool
notDisabled
=
false
)
public
bool
HasInSpellZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
faceUp
=
false
)
{
{
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
);
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
,
false
,
faceUp
);
}
}
public
bool
HasInSpellZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
)
public
bool
HasInSpellZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
faceUp
=
false
)
{
{
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
);
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
,
false
,
faceUp
);
}
}
public
bool
HasInHandOrInSpellZone
(
int
cardId
)
public
bool
HasInHandOrInSpellZone
(
int
cardId
)
...
@@ -315,94 +300,46 @@ namespace WindBot.Game
...
@@ -315,94 +300,46 @@ namespace WindBot.Game
public
int
GetRemainingCount
(
int
cardId
,
int
initialCount
)
public
int
GetRemainingCount
(
int
cardId
,
int
initialCount
)
{
{
int
remaining
=
initialCount
;
int
remaining
=
initialCount
;
foreach
(
ClientCard
card
in
Hand
)
remaining
=
remaining
-
Hand
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
=
remaining
-
SpellZone
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
remaining
--;
remaining
=
remaining
-
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
foreach
(
ClientCard
card
in
SpellZone
)
remaining
=
remaining
-
Banished
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
Graveyard
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
Banished
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
return
(
remaining
<
0
)
?
0
:
remaining
;
return
(
remaining
<
0
)
?
0
:
remaining
;
}
}
private
static
int
GetCount
(
IEnumerable
<
ClientCard
>
cards
)
private
static
int
GetCount
(
IEnumerable
<
ClientCard
>
cards
)
{
{
int
count
=
0
;
return
cards
.
Count
(
card
=>
card
!=
null
);
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
)
count
++;
}
return
count
;
}
}
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
)
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
)
{
{
int
count
=
0
;
return
cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
count
++;
}
return
count
;
}
}
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
List
<
int
>
cardId
)
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
List
<
int
>
cardId
)
{
{
int
count
=
0
;
return
cards
.
Count
(
card
=>
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
));
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
))
count
++;
}
return
count
;
}
}
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
,
CardType
type
)
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
,
CardType
type
)
{
{
List
<
ClientCard
>
nCards
=
new
List
<
ClientCard
>();
return
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
HasType
(
type
)).
ToList
();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
HasType
(
type
))
nCards
.
Add
(
card
);
}
return
nCards
;
}
}
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
)
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
)
{
{
List
<
ClientCard
>
nCards
=
new
List
<
ClientCard
>();
return
cards
.
Where
(
card
=>
card
!=
null
).
ToList
();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
)
nCards
.
Add
(
card
);
}
return
nCards
;
}
}
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
foreach
(
ClientCard
card
in
cards
)
{
{
if
(
card
!=
null
&&
card
.
Id
==
cardId
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
()))
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
return
true
;
}
return
false
;
}
}
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
Any
(
card
=>
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
{
if
(
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
()))
return
true
;
}
return
false
;
}
}
}
}
}
}
\ No newline at end of file
Game/Deck.cs
View file @
0fc0f365
...
@@ -83,8 +83,7 @@ namespace WindBot.Game
...
@@ -83,8 +83,7 @@ namespace WindBot.Game
}
}
catch
(
Exception
)
catch
(
Exception
)
{
{
if
(
reader
!=
null
)
reader
?.
Close
();
reader
.
Close
();
return
null
;
return
null
;
}
}
}
}
...
...
Game/Duel.cs
View file @
0fc0f365
...
@@ -38,12 +38,12 @@ namespace WindBot.Game
...
@@ -38,12 +38,12 @@ namespace WindBot.Game
LastSummonedCards
=
new
List
<
ClientCard
>();
LastSummonedCards
=
new
List
<
ClientCard
>();
}
}
public
ClientCard
GetCard
(
int
player
,
CardLocation
loc
,
int
index
)
public
ClientCard
GetCard
(
int
player
,
CardLocation
loc
,
int
seq
)
{
{
return
GetCard
(
player
,
(
int
)
loc
,
index
,
0
);
return
GetCard
(
player
,
(
int
)
loc
,
seq
,
0
);
}
}
public
ClientCard
GetCard
(
int
player
,
int
loc
,
int
index
,
int
subindex
)
public
ClientCard
GetCard
(
int
player
,
int
loc
,
int
seq
,
int
subSeq
)
{
{
if
(
player
<
0
||
player
>
1
)
if
(
player
<
0
||
player
>
1
)
return
null
;
return
null
;
...
@@ -79,51 +79,52 @@ namespace WindBot.Game
...
@@ -79,51 +79,52 @@ namespace WindBot.Game
if
(
cards
==
null
)
if
(
cards
==
null
)
return
null
;
return
null
;
if
(
index
>=
cards
.
Count
)
if
(
seq
>=
cards
.
Count
)
return
null
;
return
null
;
if
(
isXyz
)
if
(
isXyz
)
{
{
ClientCard
card
=
cards
[
index
];
ClientCard
card
=
cards
[
seq
];
if
(
card
==
null
||
sub
index
>=
card
.
Overlays
.
Count
)
if
(
card
==
null
||
sub
Seq
>=
card
.
Overlays
.
Count
)
return
null
;
return
null
;
return
null
;
// TODO card.Overlays[sub
index
]
return
null
;
// TODO card.Overlays[sub
Seq
]
}
}
return
cards
[
index
];
return
cards
[
seq
];
}
}
public
void
AddCard
(
CardLocation
loc
,
int
cardId
,
int
player
,
int
zone
,
int
pos
)
public
void
AddCard
(
CardLocation
loc
,
int
cardId
,
int
player
,
int
seq
,
int
pos
)
{
{
switch
(
loc
)
switch
(
loc
)
{
{
case
CardLocation
.
Hand
:
case
CardLocation
.
Hand
:
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
break
;
case
CardLocation
.
Grave
:
case
CardLocation
.
Grave
:
Fields
[
player
].
Graveyard
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
Graveyard
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
break
;
case
CardLocation
.
Removed
:
case
CardLocation
.
Removed
:
Fields
[
player
].
Banished
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
Banished
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
break
;
case
CardLocation
.
MonsterZone
:
case
CardLocation
.
MonsterZone
:
Fields
[
player
].
MonsterZone
[
zone
]
=
new
ClientCard
(
cardId
,
loc
,
pos
);
Fields
[
player
].
MonsterZone
[
seq
]
=
new
ClientCard
(
cardId
,
loc
,
seq
,
pos
);
break
;
break
;
case
CardLocation
.
SpellZone
:
case
CardLocation
.
SpellZone
:
Fields
[
player
].
SpellZone
[
zone
]
=
new
ClientCard
(
cardId
,
loc
,
pos
);
Fields
[
player
].
SpellZone
[
seq
]
=
new
ClientCard
(
cardId
,
loc
,
seq
,
pos
);
break
;
break
;
case
CardLocation
.
Deck
:
case
CardLocation
.
Deck
:
Fields
[
player
].
Deck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
Deck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
break
;
case
CardLocation
.
Extra
:
case
CardLocation
.
Extra
:
Fields
[
player
].
ExtraDeck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
ExtraDeck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
break
;
}
}
}
}
public
void
AddCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
zone
,
int
pos
,
int
id
)
public
void
AddCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
seq
,
int
pos
,
int
id
)
{
{
card
.
Location
=
loc
;
card
.
Location
=
loc
;
card
.
Sequence
=
seq
;
card
.
Position
=
pos
;
card
.
Position
=
pos
;
card
.
SetId
(
id
);
card
.
SetId
(
id
);
switch
(
loc
)
switch
(
loc
)
...
@@ -138,10 +139,10 @@ namespace WindBot.Game
...
@@ -138,10 +139,10 @@ namespace WindBot.Game
Fields
[
player
].
Banished
.
Add
(
card
);
Fields
[
player
].
Banished
.
Add
(
card
);
break
;
break
;
case
CardLocation
.
MonsterZone
:
case
CardLocation
.
MonsterZone
:
Fields
[
player
].
MonsterZone
[
zone
]
=
card
;
Fields
[
player
].
MonsterZone
[
seq
]
=
card
;
break
;
break
;
case
CardLocation
.
SpellZone
:
case
CardLocation
.
SpellZone
:
Fields
[
player
].
SpellZone
[
zone
]
=
card
;
Fields
[
player
].
SpellZone
[
seq
]
=
card
;
break
;
break
;
case
CardLocation
.
Deck
:
case
CardLocation
.
Deck
:
Fields
[
player
].
Deck
.
Add
(
card
);
Fields
[
player
].
Deck
.
Add
(
card
);
...
@@ -152,7 +153,7 @@ namespace WindBot.Game
...
@@ -152,7 +153,7 @@ namespace WindBot.Game
}
}
}
}
public
void
RemoveCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
zone
)
public
void
RemoveCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
seq
)
{
{
switch
(
loc
)
switch
(
loc
)
{
{
...
@@ -166,10 +167,10 @@ namespace WindBot.Game
...
@@ -166,10 +167,10 @@ namespace WindBot.Game
Fields
[
player
].
Banished
.
Remove
(
card
);
Fields
[
player
].
Banished
.
Remove
(
card
);
break
;
break
;
case
CardLocation
.
MonsterZone
:
case
CardLocation
.
MonsterZone
:
Fields
[
player
].
MonsterZone
[
zone
]
=
null
;
Fields
[
player
].
MonsterZone
[
seq
]
=
null
;
break
;
break
;
case
CardLocation
.
SpellZone
:
case
CardLocation
.
SpellZone
:
Fields
[
player
].
SpellZone
[
zone
]
=
null
;
Fields
[
player
].
SpellZone
[
seq
]
=
null
;
break
;
break
;
case
CardLocation
.
Deck
:
case
CardLocation
.
Deck
:
Fields
[
player
].
Deck
.
Remove
(
card
);
Fields
[
player
].
Deck
.
Remove
(
card
);
...
...
Game/GameAI.cs
View file @
0fc0f365
...
@@ -92,11 +92,12 @@ namespace WindBot.Game
...
@@ -92,11 +92,12 @@ namespace WindBot.Game
public
void
OnNewPhase
()
public
void
OnNewPhase
()
{
{
m_selector
.
Clear
();
m_selector
.
Clear
();
m_position
.
Clear
();
m_selector_pointer
=
-
1
;
m_selector_pointer
=
-
1
;
m_materialSelector
=
null
;
m_materialSelector
=
null
;
m_option
=
-
1
;
m_option
=
-
1
;
m_yesno
=
-
1
;
m_yesno
=
-
1
;
m_position
=
CardPosition
.
FaceUpAttack
;
m_place
=
0
;
m_place
=
0
;
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
{
{
...
@@ -359,10 +360,7 @@ namespace WindBot.Game
...
@@ -359,10 +360,7 @@ namespace WindBot.Game
return
result
;
return
result
;
result
=
new
List
<
ClientCard
>();
result
=
new
List
<
ClientCard
>();
// TODO: use selector
// TODO: use selector
for
(
int
i
=
0
;
i
<
cards
.
Count
;
i
++)
result
=
cards
.
ToList
();
{
result
.
Add
(
cards
[
i
]);
}
return
result
;
return
result
;
}
}
...
@@ -508,8 +506,7 @@ namespace WindBot.Game
...
@@ -508,8 +506,7 @@ namespace WindBot.Game
/// <returns>Selected position.</returns>
/// <returns>Selected position.</returns>
public
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
public
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
{
CardPosition
selector_selected
=
m_position
;
CardPosition
selector_selected
=
GetSelectedPosition
();
m_position
=
CardPosition
.
FaceUpAttack
;
CardPosition
executor_selected
=
Executor
.
OnSelectPosition
(
cardId
,
positions
);
CardPosition
executor_selected
=
Executor
.
OnSelectPosition
(
cardId
,
positions
);
...
@@ -550,10 +547,15 @@ namespace WindBot.Game
...
@@ -550,10 +547,15 @@ namespace WindBot.Game
}
}
else
else
{
{
if
(
hint
==
HINTMSG_SMATERIAL
)
switch
(
hint
)
{
case
HINTMSG_SMATERIAL
:
selected
=
Executor
.
OnSelectSynchroMaterial
(
cards
,
sum
,
min
,
max
);
selected
=
Executor
.
OnSelectSynchroMaterial
(
cards
,
sum
,
min
,
max
);
if
(
hint
==
HINTMSG_RELEASE
)
break
;
case
HINTMSG_RELEASE
:
selected
=
Executor
.
OnSelectRitualTribute
(
cards
,
sum
,
min
,
max
);
selected
=
Executor
.
OnSelectRitualTribute
(
cards
,
sum
,
min
,
max
);
break
;
}
}
}
if
(
selected
!=
null
)
if
(
selected
!=
null
)
{
{
...
@@ -747,7 +749,6 @@ namespace WindBot.Game
...
@@ -747,7 +749,6 @@ namespace WindBot.Game
private
CardSelector
m_materialSelector
;
private
CardSelector
m_materialSelector
;
private
CardPosition
m_position
=
CardPosition
.
FaceUpAttack
;
private
int
m_place
;
private
int
m_place
;
private
int
m_option
;
private
int
m_option
;
private
int
m_number
;
private
int
m_number
;
...
@@ -755,6 +756,7 @@ namespace WindBot.Game
...
@@ -755,6 +756,7 @@ namespace WindBot.Game
private
int
m_yesno
;
private
int
m_yesno
;
private
IList
<
CardAttribute
>
m_attributes
=
new
List
<
CardAttribute
>();
private
IList
<
CardAttribute
>
m_attributes
=
new
List
<
CardAttribute
>();
private
IList
<
CardSelector
>
m_selector
=
new
List
<
CardSelector
>();
private
IList
<
CardSelector
>
m_selector
=
new
List
<
CardSelector
>();
private
IList
<
CardPosition
>
m_position
=
new
List
<
CardPosition
>();
private
int
m_selector_pointer
=
-
1
;
private
int
m_selector_pointer
=
-
1
;
private
IList
<
CardRace
>
m_races
=
new
List
<
CardRace
>();
private
IList
<
CardRace
>
m_races
=
new
List
<
CardRace
>();
...
@@ -929,9 +931,20 @@ namespace WindBot.Game
...
@@ -929,9 +931,20 @@ namespace WindBot.Game
return
selected
;
return
selected
;
}
}
public
CardPosition
GetSelectedPosition
()
{
CardPosition
selected
=
CardPosition
.
FaceUpAttack
;
if
(
m_position
.
Count
>
0
)
{
selected
=
m_position
[
0
];
m_position
.
RemoveAt
(
0
);
}
return
selected
;
}
public
void
SelectPosition
(
CardPosition
pos
)
public
void
SelectPosition
(
CardPosition
pos
)
{
{
m_position
=
pos
;
m_position
.
Add
(
pos
)
;
}
}
public
void
SelectPlace
(
int
zones
)
public
void
SelectPlace
(
int
zones
)
...
@@ -1006,12 +1019,7 @@ namespace WindBot.Game
...
@@ -1006,12 +1019,7 @@ namespace WindBot.Game
/// <returns>A list of the selected attributes.</returns>
/// <returns>A list of the selected attributes.</returns>
public
virtual
IList
<
CardAttribute
>
OnAnnounceAttrib
(
int
count
,
IList
<
CardAttribute
>
attributes
)
public
virtual
IList
<
CardAttribute
>
OnAnnounceAttrib
(
int
count
,
IList
<
CardAttribute
>
attributes
)
{
{
IList
<
CardAttribute
>
foundAttributes
=
new
List
<
CardAttribute
>();
IList
<
CardAttribute
>
foundAttributes
=
m_attributes
.
Where
(
attributes
.
Contains
).
ToList
();
foreach
(
CardAttribute
attribute
in
m_attributes
)
{
if
(
attributes
.
Contains
(
attribute
))
foundAttributes
.
Add
(
attribute
);
}
if
(
foundAttributes
.
Count
>
0
)
if
(
foundAttributes
.
Count
>
0
)
return
foundAttributes
;
return
foundAttributes
;
...
@@ -1026,12 +1034,7 @@ namespace WindBot.Game
...
@@ -1026,12 +1034,7 @@ namespace WindBot.Game
/// <returns>A list of the selected races.</returns>
/// <returns>A list of the selected races.</returns>
public
virtual
IList
<
CardRace
>
OnAnnounceRace
(
int
count
,
IList
<
CardRace
>
races
)
public
virtual
IList
<
CardRace
>
OnAnnounceRace
(
int
count
,
IList
<
CardRace
>
races
)
{
{
IList
<
CardRace
>
foundRaces
=
new
List
<
CardRace
>();
IList
<
CardRace
>
foundRaces
=
m_races
.
Where
(
races
.
Contains
).
ToList
();
foreach
(
CardRace
race
in
m_races
)
{
if
(
races
.
Contains
(
race
))
foundRaces
.
Add
(
race
);
}
if
(
foundRaces
.
Count
>
0
)
if
(
foundRaces
.
Count
>
0
)
return
foundRaces
;
return
foundRaces
;
...
@@ -1069,12 +1072,10 @@ namespace WindBot.Game
...
@@ -1069,12 +1072,10 @@ namespace WindBot.Game
private
bool
ShouldExecute
(
CardExecutor
exec
,
ClientCard
card
,
ExecutorType
type
,
int
desc
=
-
1
)
private
bool
ShouldExecute
(
CardExecutor
exec
,
ClientCard
card
,
ExecutorType
type
,
int
desc
=
-
1
)
{
{
Executor
.
SetCard
(
type
,
card
,
desc
);
Executor
.
SetCard
(
type
,
card
,
desc
);
if
(
card
!=
null
&&
return
card
!=
null
&&
exec
.
Type
==
type
&&
exec
.
Type
==
type
&&
(
exec
.
CardId
==
-
1
||
exec
.
CardId
==
card
.
Id
)
&&
(
exec
.
CardId
==
-
1
||
exec
.
CardId
==
card
.
Id
)
&&
(
exec
.
Func
==
null
||
exec
.
Func
()))
(
exec
.
Func
==
null
||
exec
.
Func
());
return
true
;
return
false
;
}
}
}
}
}
}
Game/GameBehavior.cs
View file @
0fc0f365
...
@@ -101,6 +101,7 @@ namespace WindBot.Game
...
@@ -101,6 +101,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
Recover
,
OnRecover
);
_messages
.
Add
(
GameMessage
.
Recover
,
OnRecover
);
_messages
.
Add
(
GameMessage
.
LpUpdate
,
OnLpUpdate
);
_messages
.
Add
(
GameMessage
.
LpUpdate
,
OnLpUpdate
);
_messages
.
Add
(
GameMessage
.
Move
,
OnMove
);
_messages
.
Add
(
GameMessage
.
Move
,
OnMove
);
_messages
.
Add
(
GameMessage
.
Swap
,
OnSwap
);
_messages
.
Add
(
GameMessage
.
Attack
,
OnAttack
);
_messages
.
Add
(
GameMessage
.
Attack
,
OnAttack
);
_messages
.
Add
(
GameMessage
.
PosChange
,
OnPosChange
);
_messages
.
Add
(
GameMessage
.
PosChange
,
OnPosChange
);
_messages
.
Add
(
GameMessage
.
Chaining
,
OnChaining
);
_messages
.
Add
(
GameMessage
.
Chaining
,
OnChaining
);
...
@@ -130,7 +131,8 @@ namespace WindBot.Game
...
@@ -130,7 +131,8 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
AnnounceRace
,
OnAnnounceRace
);
_messages
.
Add
(
GameMessage
.
AnnounceRace
,
OnAnnounceRace
);
_messages
.
Add
(
GameMessage
.
AnnounceCardFilter
,
OnAnnounceCard
);
_messages
.
Add
(
GameMessage
.
AnnounceCardFilter
,
OnAnnounceCard
);
_messages
.
Add
(
GameMessage
.
RockPaperScissors
,
OnRockPaperScissors
);
_messages
.
Add
(
GameMessage
.
RockPaperScissors
,
OnRockPaperScissors
);
_messages
.
Add
(
GameMessage
.
Equip
,
OnEquip
);
_messages
.
Add
(
GameMessage
.
Unequip
,
OnUnEquip
);
_messages
.
Add
(
GameMessage
.
Summoning
,
OnSummoning
);
_messages
.
Add
(
GameMessage
.
Summoning
,
OnSummoning
);
_messages
.
Add
(
GameMessage
.
Summoned
,
OnSummoned
);
_messages
.
Add
(
GameMessage
.
Summoned
,
OnSummoned
);
_messages
.
Add
(
GameMessage
.
SpSummoning
,
OnSpSummoning
);
_messages
.
Add
(
GameMessage
.
SpSummoning
,
OnSpSummoning
);
...
@@ -373,7 +375,7 @@ namespace WindBot.Game
...
@@ -373,7 +375,7 @@ namespace WindBot.Game
for
(
int
i
=
0
;
i
<
count
;
++
i
)
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
{
_duel
.
Fields
[
player
].
Deck
.
RemoveAt
(
_duel
.
Fields
[
player
].
Deck
.
Count
-
1
);
_duel
.
Fields
[
player
].
Deck
.
RemoveAt
(
_duel
.
Fields
[
player
].
Deck
.
Count
-
1
);
_duel
.
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Hand
));
_duel
.
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Hand
,
-
1
));
}
}
_ai
.
OnDraw
(
player
);
_ai
.
OnDraw
(
player
);
}
}
...
@@ -444,19 +446,19 @@ namespace WindBot.Game
...
@@ -444,19 +446,19 @@ namespace WindBot.Game
_duel
.
Fields
[
player
].
Deck
.
Clear
();
_duel
.
Fields
[
player
].
Deck
.
Clear
();
for
(
int
i
=
0
;
i
<
mcount
;
++
i
)
for
(
int
i
=
0
;
i
<
mcount
;
++
i
)
{
{
_duel
.
Fields
[
player
].
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
));
_duel
.
Fields
[
player
].
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
,
-
1
));
}
}
_duel
.
Fields
[
player
].
ExtraDeck
.
Clear
();
_duel
.
Fields
[
player
].
ExtraDeck
.
Clear
();
for
(
int
i
=
0
;
i
<
ecount
;
++
i
)
for
(
int
i
=
0
;
i
<
ecount
;
++
i
)
{
{
int
code
=
packet
.
ReadInt32
()
&
0x7fffffff
;
int
code
=
packet
.
ReadInt32
()
&
0x7fffffff
;
_duel
.
Fields
[
player
].
ExtraDeck
.
Add
(
new
ClientCard
(
code
,
CardLocation
.
Extra
));
_duel
.
Fields
[
player
].
ExtraDeck
.
Add
(
new
ClientCard
(
code
,
CardLocation
.
Extra
,
-
1
));
}
}
_duel
.
Fields
[
player
].
Hand
.
Clear
();
_duel
.
Fields
[
player
].
Hand
.
Clear
();
for
(
int
i
=
0
;
i
<
hcount
;
++
i
)
for
(
int
i
=
0
;
i
<
hcount
;
++
i
)
{
{
int
code
=
packet
.
ReadInt32
();
int
code
=
packet
.
ReadInt32
();
_duel
.
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
code
,
CardLocation
.
Hand
));
_duel
.
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
code
,
CardLocation
.
Hand
,-
1
));
}
}
}
}
...
@@ -583,6 +585,27 @@ namespace WindBot.Game
...
@@ -583,6 +585,27 @@ namespace WindBot.Game
}
}
}
}
private
void
OnSwap
(
BinaryReader
packet
)
{
int
cardId1
=
packet
.
ReadInt32
();
int
controler1
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
location1
=
packet
.
ReadByte
();
int
sequence1
=
packet
.
ReadByte
();
packet
.
ReadByte
();
int
cardId2
=
packet
.
ReadInt32
();
int
controler2
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
location2
=
packet
.
ReadByte
();
int
sequence2
=
packet
.
ReadByte
();
packet
.
ReadByte
();
ClientCard
card1
=
_duel
.
GetCard
(
controler1
,
(
CardLocation
)
location1
,
sequence1
);
ClientCard
card2
=
_duel
.
GetCard
(
controler2
,
(
CardLocation
)
location2
,
sequence2
);
if
(
card1
==
null
||
card2
==
null
)
return
;
_duel
.
RemoveCard
((
CardLocation
)
location1
,
card1
,
controler1
,
sequence1
);
_duel
.
RemoveCard
((
CardLocation
)
location2
,
card2
,
controler2
,
sequence2
);
_duel
.
AddCard
((
CardLocation
)
location2
,
card1
,
controler2
,
sequence2
,
card1
.
Position
,
cardId1
);
_duel
.
AddCard
((
CardLocation
)
location1
,
card2
,
controler1
,
sequence1
,
card2
.
Position
,
cardId2
);
}
private
void
OnAttack
(
BinaryReader
packet
)
private
void
OnAttack
(
BinaryReader
packet
)
{
{
int
ca
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
ca
=
GetLocalPlayer
(
packet
.
ReadByte
());
...
@@ -604,7 +627,7 @@ namespace WindBot.Game
...
@@ -604,7 +627,7 @@ namespace WindBot.Game
_duel
.
Fields
[
attackcard
.
Controller
].
BattlingMonster
=
attackcard
;
_duel
.
Fields
[
attackcard
.
Controller
].
BattlingMonster
=
attackcard
;
_duel
.
Fields
[
1
-
attackcard
.
Controller
].
BattlingMonster
=
defendcard
;
_duel
.
Fields
[
1
-
attackcard
.
Controller
].
BattlingMonster
=
defendcard
;
if
(
ld
==
0
&&
(
attackcard
!=
null
)
&&
(
ca
!=
0
)
)
if
(
ld
==
0
&&
ca
!=
0
)
{
{
_ai
.
OnDirectAttack
(
attackcard
);
_ai
.
OnDirectAttack
(
attackcard
);
}
}
...
@@ -670,7 +693,7 @@ namespace WindBot.Game
...
@@ -670,7 +693,7 @@ namespace WindBot.Game
int
seq
=
packet
.
ReadByte
();
int
seq
=
packet
.
ReadByte
();
ClientCard
card
;
ClientCard
card
;
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
);
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
else
else
card
=
_duel
.
GetCard
(
controler
,
loc
,
seq
);
card
=
_duel
.
GetCard
(
controler
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
if
(
card
==
null
)
continue
;
...
@@ -717,9 +740,8 @@ namespace WindBot.Game
...
@@ -717,9 +740,8 @@ namespace WindBot.Game
packet
.
ReadInt32
();
// ???
packet
.
ReadInt32
();
// ???
ClientCard
card
=
_duel
.
GetCard
(
player
,
(
CardLocation
)
loc
,
seq
);
ClientCard
card
=
_duel
.
GetCard
(
player
,
(
CardLocation
)
loc
,
seq
);
if
(
card
==
null
)
return
;
card
.
Update
(
packet
,
_duel
);
card
?
.
Update
(
packet
,
_duel
);
}
}
private
void
OnUpdateData
(
BinaryReader
packet
)
private
void
OnUpdateData
(
BinaryReader
packet
)
...
@@ -858,7 +880,7 @@ namespace WindBot.Game
...
@@ -858,7 +880,7 @@ namespace WindBot.Game
packet
.
ReadByte
();
// pos
packet
.
ReadByte
();
// pos
ClientCard
card
;
ClientCard
card
;
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
);
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
else
else
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
if
(
card
==
null
)
continue
;
...
@@ -917,7 +939,7 @@ namespace WindBot.Game
...
@@ -917,7 +939,7 @@ namespace WindBot.Game
packet
.
ReadByte
();
// pos
packet
.
ReadByte
();
// pos
ClientCard
card
;
ClientCard
card
;
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
);
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
else
else
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
if
(
card
==
null
)
continue
;
...
@@ -1420,6 +1442,39 @@ namespace WindBot.Game
...
@@ -1420,6 +1442,39 @@ namespace WindBot.Game
Connection
.
Send
(
CtosMessage
.
Response
,
result
);
Connection
.
Send
(
CtosMessage
.
Response
,
result
);
}
}
private
void
OnEquip
(
BinaryReader
packet
)
{
int
equipCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
equipCardLocation
=
packet
.
ReadByte
();
int
equipCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
int
targetCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
targetCardLocation
=
packet
.
ReadByte
();
int
targetCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
ClientCard
equipCard
=
_duel
.
GetCard
(
equipCardControler
,
(
CardLocation
)
equipCardLocation
,
equipCardSequence
);
ClientCard
targetCard
=
_duel
.
GetCard
(
targetCardControler
,
(
CardLocation
)
targetCardLocation
,
targetCardSequence
);
if
(
equipCard
==
null
||
targetCard
==
null
)
return
;
equipCard
.
EquipTarget
?.
EquipCards
.
Remove
(
equipCard
);
equipCard
.
EquipTarget
=
targetCard
;
targetCard
.
EquipCards
.
Add
(
equipCard
);
}
private
void
OnUnEquip
(
BinaryReader
packet
)
{
int
equipCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
equipCardLocation
=
packet
.
ReadByte
();
int
equipCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
ClientCard
equipCard
=
_duel
.
GetCard
(
equipCardControler
,
(
CardLocation
)
equipCardLocation
,
equipCardSequence
);
if
(
equipCard
==
null
)
return
;
if
(
equipCard
.
EquipTarget
!=
null
)
{
equipCard
.
EquipTarget
.
EquipCards
.
Remove
(
equipCard
);
equipCard
.
EquipTarget
=
null
;
}
}
private
void
OnSummoning
(
BinaryReader
packet
)
private
void
OnSummoning
(
BinaryReader
packet
)
{
{
_duel
.
LastSummonedCards
.
Clear
();
_duel
.
LastSummonedCards
.
Clear
();
...
...
YGOSharp.OCGWrapper.Enums.dll
View file @
0fc0f365
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