Commit 0fc0f365 authored by nanahira's avatar nanahira

Merge branch 'master' of https://github.com/IceYGO/windbot

parents bd7600e4 48df4873
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Linq;
namespace BotWrapper
{
class BotWrapper
{
[DllImport("User32.dll", CharSet = CharSet.Unicode)]
public static extern int MessageBox(IntPtr hWnd, string lpText, string lpCaption, int uType);
const int MB_ICONERROR = 0x00000010;
static void Main(string[] args)
{
ProcessStartInfo startInfo = new ProcessStartInfo();
startInfo.UseShellExecute = false;
startInfo.WorkingDirectory = Path.GetFullPath("WindBot");
startInfo.FileName = startInfo.WorkingDirectory + "\\WindBot.exe";
if (args.Length == 3)
{
startInfo.CreateNoWindow = true;
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
string arg = args[0];
Match match = Regex.Match(arg, "Random=(.*)");
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Linq;
namespace BotWrapper
{
class BotWrapper
{
[DllImport("User32.dll", CharSet = CharSet.Unicode)]
public static extern int MessageBox(IntPtr hWnd, string lpText, string lpCaption, int uType);
const int MB_ICONERROR = 0x00000010;
static void Main(string[] args)
{
ProcessStartInfo startInfo = new ProcessStartInfo();
startInfo.UseShellExecute = false;
startInfo.WorkingDirectory = Path.GetFullPath("WindBot");
startInfo.FileName = startInfo.WorkingDirectory + "\\WindBot.exe";
if (args.Length == 3)
{
startInfo.CreateNoWindow = true;
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
string arg = args[0];
Match match = Regex.Match(arg, "Random=(.*)");
if (match.Success)
{
string randomFlag = match.Groups[1].Value;
......@@ -39,42 +39,42 @@ namespace BotWrapper
{
MessageBox((IntPtr)0, "Can't find random bot with this flag!\n\nA totally random bot will appear instead.", "WindBot", MB_ICONERROR);
}
}
arg = arg.Replace("'", "\"");
if (int.Parse(args[1]) == 1)
{
arg += " Hand=1";
}
arg += " Port=" + args[2];
startInfo.Arguments = arg;
}
try
{
Process.Start(startInfo);
}
catch
{
MessageBox((IntPtr)0, "WindBot can't be started!", "WindBot", MB_ICONERROR);
}
}
}
arg = arg.Replace("'", "\"");
if (int.Parse(args[1]) == 1)
{
arg += " Hand=1";
}
arg += " Port=" + args[2];
startInfo.Arguments = arg;
}
try
{
Process.Start(startInfo);
}
catch
{
MessageBox((IntPtr)0, "WindBot can't be started!", "WindBot", MB_ICONERROR);
}
}
public class BotInfo
{
public string name;
public string command;
public string desc;
public string[] flags;
}
static public IList<BotInfo> Bots = new List<BotInfo>();
}
static public IList<BotInfo> Bots = new List<BotInfo>();
static void ReadBots()
{
using (StreamReader reader = new StreamReader("bot.conf"))
{
while (!reader.EndOfStream)
{
using (StreamReader reader = new StreamReader("bot.conf"))
{
while (!reader.EndOfStream)
{
string line = reader.ReadLine().Trim();
if (line.Length > 0 && line[0] == '!')
{
......@@ -88,8 +88,8 @@ namespace BotWrapper
}
}
}
}
}
static string GetRandomBot(string flag)
{
IList<BotInfo> foundBots = Bots.Where(bot => bot.flags.Contains(flag)).ToList();
......@@ -100,6 +100,6 @@ namespace BotWrapper
return bot.command;
}
return "";
}
}
}
}
}
}
......@@ -6,6 +6,8 @@
71564252
71564252
71564252
14558127
14558127
36584821
36584821
36584821
......@@ -20,9 +22,6 @@
35261759
59750328
59750328
70368879
70368879
70368879
98645731
98645731
98645731
......@@ -30,22 +29,22 @@
73915051
10045474
10045474
10045474
10813327
15693423
23924608
47475363
47475363
30241314
30241314
58921041
58921041
61740673
61936647
69452756
40605147
40605147
77538567
77538567
84749824
84749824
#extra
86221741
31833038
......@@ -65,13 +64,11 @@
!side
10000080
86937530
14558127
62015408
9742784
67441435
72529749
43898403
70368879
19508728
10045474
15693423
24207889
69452756
......
using System.Collections.Generic;
using System.Linq;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game.AI
{
......@@ -46,13 +47,7 @@ namespace WindBot.Game.AI
/// </summary>
public int GetTotalAttackingMonsterAttack(int player)
{
int atk = 0;
foreach (ClientCard m in Duel.Fields[player].GetMonsters())
{
if (m.IsAttack())
atk += m.Attack;
}
return atk;
return Duel.Fields[player].GetMonsters().Where(m => m.IsAttack()).Sum(m => (int?)m.Attack) ?? 0;
}
/// <summary>
/// Get the best ATK or DEF power of the field.
......@@ -61,17 +56,9 @@ namespace WindBot.Game.AI
/// <param name="onlyATK">Only calculate attack.</param>
public int GetBestPower(ClientField field, bool onlyATK = false)
{
int bestPower = -1;
for (int i = 0; i < 7; ++i)
{
ClientCard card = field.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
int newPower = card.GetDefensePower();
if (newPower > bestPower)
bestPower = newPower;
}
return bestPower;
return field.MonsterZone.GetMonsters()
.Where(card => !onlyATK || card.IsAttack())
.Max(card => (int?)card.GetDefensePower()) ?? -1;
}
public int GetBestAttack(ClientField field)
......@@ -81,36 +68,14 @@ namespace WindBot.Game.AI
public bool IsOneEnemyBetterThanValue(int value, bool onlyATK)
{
int bestValue = -1;
bool nomonster = true;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Enemy.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
nomonster = false;
int enemyValue = card.GetDefensePower();
if (enemyValue > bestValue)
bestValue = enemyValue;
}
if (nomonster) return false;
return bestValue > value;
return Enemy.MonsterZone.GetMonsters()
.Any(card => card.GetDefensePower() > value && (!onlyATK || card.IsAttack()));
}
public bool IsAllEnemyBetterThanValue(int value, bool onlyATK)
{
bool nomonster = true;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Enemy.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
nomonster = false;
int enemyValue = card.GetDefensePower();
if (enemyValue <= value)
return false;
}
return !nomonster;
return Enemy.MonsterZone.GetMonsters()
.All(card => card.GetDefensePower() > value && (!onlyATK || card.IsAttack()));
}
/// <summary>
......@@ -146,59 +111,24 @@ namespace WindBot.Game.AI
public ClientCard GetBestBotMonster(bool onlyATK = false)
{
int bestPower = -1;
ClientCard bestMonster = null;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Bot.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
int newPower = card.GetDefensePower();
if (newPower > bestPower)
{
bestPower = newPower;
bestMonster = card;
}
}
return bestMonster;
return Bot.MonsterZone.GetMonsters()
.Where(card => !onlyATK || card.IsAttack())
.OrderByDescending(card => card.GetDefensePower())
.FirstOrDefault();
}
public ClientCard GetWorstBotMonster(bool onlyATK = false)
{
int WorstPower = -1;
ClientCard WorstMonster = null;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Bot.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
int newPower = card.GetDefensePower();
if (newPower < WorstPower)
{
WorstPower = newPower;
WorstMonster = card;
}
}
return WorstMonster;
return Bot.MonsterZone.GetMonsters()
.Where(card => !onlyATK || card.IsAttack())
.OrderBy(card => card.GetDefensePower())
.FirstOrDefault();
}
public ClientCard GetOneEnemyBetterThanValue(int value, bool onlyATK = false, bool canBeTarget = false)
{
ClientCard bestCard = null;
int bestValue = value;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Enemy.MonsterZone[i];
if (card == null || card.Data == null || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (onlyATK && card.IsDefense()) continue;
int enemyValue = card.GetDefensePower();
if (enemyValue >= bestValue)
{
bestCard = card;
bestValue = enemyValue;
}
}
return bestCard;
return Enemy.MonsterZone.GetMonsters()
.FirstOrDefault(card => card.GetDefensePower() > value && (!onlyATK || card.IsAttack()) && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public ClientCard GetOneEnemyBetterThanMyBest(bool onlyATK = false, bool canBeTarget = false)
......@@ -289,21 +219,10 @@ namespace WindBot.Game.AI
public ClientCard GetWorstEnemyMonster(bool onlyATK = false)
{
int WorstPower = -1;
ClientCard WorstMonster = null;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Enemy.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
int newPower = card.GetDefensePower();
if (newPower < WorstPower)
{
WorstPower = newPower;
WorstMonster = card;
}
}
return WorstMonster;
return Enemy.MonsterZone.GetMonsters()
.Where(card => !onlyATK || card.IsAttack())
.OrderBy(card => card.GetDefensePower())
.FirstOrDefault();
}
public ClientCard GetBestEnemySpell(bool onlyFaceup = false)
......@@ -312,14 +231,11 @@ namespace WindBot.Game.AI
if (card != null)
return card;
List<ClientCard> spells = Enemy.GetSpells();
var spells = Enemy.GetSpells();
foreach (ClientCard ecard in spells)
{
if (ecard.IsFaceup() && ecard.HasType(CardType.Continuous)||
ecard.IsFaceup() && ecard.HasType(CardType.Field))
return ecard;
}
card = spells.FirstOrDefault(ecard => ecard.IsFaceup() && (ecard.HasType(CardType.Continuous) || ecard.HasType(CardType.Field)));
if (card != null)
return card;
if (spells.Count > 0 && !onlyFaceup)
return spells[0];
......@@ -349,16 +265,67 @@ namespace WindBot.Game.AI
return Duel.Turn == 1 || Duel.Phase == DuelPhase.Main2;
}
internal bool inListOrNull(ClientCard card, IList<ClientCard> list)
{
return card == null || list.Contains(card);
}
public int GetBotAvailZonesFromExtraDeck(IList<ClientCard> remove)
{
if (!Duel.IsNewRule)
return Zones.MainMonsterZones;
int result = 0;
if (inListOrNull(Bot.MonsterZone[5], remove) && inListOrNull(Bot.MonsterZone[6], remove) &&
(inListOrNull(Enemy.MonsterZone[5], remove) || inListOrNull(Enemy.MonsterZone[6], remove)))
result |= Zones.ExtraMonsterZones;
if (inListOrNull(Bot.MonsterZone[0], remove) &&
(!inListOrNull(Bot.MonsterZone[1], remove) && Bot.MonsterZone[1].HasLinkMarker(CardLinkMarker.Left) ||
!inListOrNull(Bot.MonsterZone[5], remove) && Bot.MonsterZone[5].HasLinkMarker(CardLinkMarker.BottomLeft) ||
!inListOrNull(Enemy.MonsterZone[6], remove) && Enemy.MonsterZone[6].HasLinkMarker(CardLinkMarker.TopRight)))
result += Zones.z0;
if (inListOrNull(Bot.MonsterZone[1], remove) &&
(!inListOrNull(Bot.MonsterZone[0], remove) && Bot.MonsterZone[0].HasLinkMarker(CardLinkMarker.Right) ||
!inListOrNull(Bot.MonsterZone[2], remove) && Bot.MonsterZone[2].HasLinkMarker(CardLinkMarker.Left) ||
!inListOrNull(Bot.MonsterZone[5], remove) && Bot.MonsterZone[5].HasLinkMarker(CardLinkMarker.Bottom) ||
!inListOrNull(Enemy.MonsterZone[6], remove) && Enemy.MonsterZone[6].HasLinkMarker(CardLinkMarker.Top)))
result += Zones.z1;
if (inListOrNull(Bot.MonsterZone[2], remove) &&
(!inListOrNull(Bot.MonsterZone[1], remove) && Bot.MonsterZone[1].HasLinkMarker(CardLinkMarker.Right) ||
!inListOrNull(Bot.MonsterZone[3], remove) && Bot.MonsterZone[3].HasLinkMarker(CardLinkMarker.Left) ||
!inListOrNull(Bot.MonsterZone[5], remove) && Bot.MonsterZone[5].HasLinkMarker(CardLinkMarker.BottomRight) ||
!inListOrNull(Enemy.MonsterZone[6], remove) && Enemy.MonsterZone[6].HasLinkMarker(CardLinkMarker.TopLeft) ||
!inListOrNull(Bot.MonsterZone[6], remove) && Bot.MonsterZone[6].HasLinkMarker(CardLinkMarker.BottomLeft) ||
!inListOrNull(Enemy.MonsterZone[5], remove) && Enemy.MonsterZone[5].HasLinkMarker(CardLinkMarker.TopRight)))
result += Zones.z2;
if (inListOrNull(Bot.MonsterZone[3], remove) &&
(!inListOrNull(Bot.MonsterZone[2], remove) && Bot.MonsterZone[2].HasLinkMarker(CardLinkMarker.Right) ||
!inListOrNull(Bot.MonsterZone[4], remove) && Bot.MonsterZone[4].HasLinkMarker(CardLinkMarker.Left) ||
!inListOrNull(Bot.MonsterZone[6], remove) && Bot.MonsterZone[6].HasLinkMarker(CardLinkMarker.Bottom) ||
!inListOrNull(Enemy.MonsterZone[5], remove) && Enemy.MonsterZone[5].HasLinkMarker(CardLinkMarker.Top)))
result += Zones.z3;
if (inListOrNull(Bot.MonsterZone[4], remove) &&
(!inListOrNull(Bot.MonsterZone[3], remove) && Bot.MonsterZone[3].HasLinkMarker(CardLinkMarker.Right) ||
!inListOrNull(Bot.MonsterZone[6], remove) && Bot.MonsterZone[6].HasLinkMarker(CardLinkMarker.BottomRight) ||
!inListOrNull(Enemy.MonsterZone[5], remove) && Enemy.MonsterZone[5].HasLinkMarker(CardLinkMarker.TopLeft)))
result += Zones.z4;
return result;
}
public int GetBotAvailZonesFromExtraDeck(ClientCard remove)
{
return GetBotAvailZonesFromExtraDeck(new [] { remove });
}
public int GetBotAvailZonesFromExtraDeck()
{
return GetBotAvailZonesFromExtraDeck(new List<ClientCard>());
}
public bool IsChainTarget(ClientCard card)
{
foreach (ClientCard target in Duel.ChainTargets)
{
if (card.Equals(target))
{
return true;
}
}
return false;
return Duel.ChainTargets.Any(card.Equals);
}
public bool IsChainTargetOnly(ClientCard card)
......@@ -368,86 +335,70 @@ namespace WindBot.Game.AI
public bool ChainContainsCard(int id)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Id == id)
return true;
}
return false;
return Duel.CurrentChain.Any(card => card.Id == id);
}
public bool ChainContainsCard(int[] ids)
{
return Duel.CurrentChain.Any(card => ids.Contains(card.Id));
}
public int ChainCountPlayer(int player)
{
int count = 0;
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player)
count++;
}
return count;
return Duel.CurrentChain.Count(card => card.Controller == player);
}
public bool ChainContainPlayer(int player)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player)
return true;
}
return false;
{
return Duel.CurrentChain.Any(card => card.Controller == player);
}
public bool HasChainedTrap(int player)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player && card.HasType(CardType.Trap))
return true;
}
return false;
return Duel.CurrentChain.Any(card => card.Controller == player && card.HasType(CardType.Trap));
}
public ClientCard GetLastChainCard()
{
if (Duel.CurrentChain.Count > 0)
return Duel.CurrentChain[Duel.CurrentChain.Count - 1];
return null;
return Duel.CurrentChain.LastOrDefault();
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public void SelectPreferredCards(IList<ClientCard> selected, ClientCard preferred, IList<ClientCard> cards, int min, int max)
public IList<ClientCard> SelectPreferredCards(ClientCard preferred, IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> selected = new List<ClientCard>();
if (cards.IndexOf(preferred) > 0 && selected.Count < max)
{
selected.Add(preferred);
}
return selected;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public void SelectPreferredCards(IList<ClientCard> selected, int preferred, IList<ClientCard> cards, int min, int max)
public IList<ClientCard> SelectPreferredCards(int preferred, IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> selected = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card.Id== preferred && selected.Count < max)
selected.Add(card);
}
return selected;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public void SelectPreferredCards(IList<ClientCard> selected, IList<ClientCard> preferred, IList<ClientCard> cards, int min, int max)
public IList<ClientCard> SelectPreferredCards(IList<ClientCard> preferred, IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> avail = new List<ClientCard>();
foreach (ClientCard card in cards)
{
// clone
avail.Add(card);
}
IList<ClientCard> selected = new List<ClientCard>();
IList<ClientCard> avail = cards.ToList(); // clone
while (preferred.Count > 0 && avail.IndexOf(preferred[0]) > 0 && selected.Count < max)
{
ClientCard card = preferred[0];
......@@ -455,30 +406,36 @@ namespace WindBot.Game.AI
avail.Remove(card);
selected.Add(card);
}
return selected;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public void SelectPreferredCards(IList<ClientCard> selected, IList<int> preferred, IList<ClientCard> cards, int min, int max)
public IList<ClientCard> SelectPreferredCards(IList<int> preferred, IList<ClientCard> cards, int min, int max)
{
for (int i = 0; i < preferred.Count; i++)
IList<ClientCard> selected = new List<ClientCard>();
foreach (int id in preferred)
{
foreach (ClientCard card in cards)
{
if (card.Id == preferred[i] && selected.Count < max && selected.IndexOf(card) <= 0)
if (card.Id == id && selected.Count < max && selected.IndexOf(card) <= 0)
selected.Add(card);
}
if (selected.Count >= max)
break;
}
return selected;
}
/// <summary>
/// Check and fix selected to make sure it meet the count requirement.
/// </summary>
public void CheckSelectCount(IList<ClientCard> selected, IList<ClientCard> cards, int min, int max)
public IList<ClientCard> CheckSelectCount(IList<ClientCard> _selected, IList<ClientCard> cards, int min, int max)
{
var selected = _selected.ToList();
if (selected.Count < min)
{
foreach (ClientCard card in cards)
......@@ -493,6 +450,8 @@ namespace WindBot.Game.AI
{
selected.RemoveAt(selected.Count - 1);
}
return selected;
}
}
}
\ No newline at end of file
using System.Collections.Generic;
using YGOSharp.OCGWrapper.Enums;
using System;
using System.Linq;
namespace WindBot.Game.AI
......@@ -8,185 +9,90 @@ namespace WindBot.Game.AI
{
public static ClientCard GetHighestAttackMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
int highestAtk = 0;
ClientCard selected = null;
foreach (ClientCard card in cards)
{
if (card == null || card.Data == null || card.IsFacedown() || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (card.HasType(CardType.Monster) && card.Attack > highestAtk)
{
highestAtk = card.Attack;
selected = card;
}
}
return selected;
return cards
.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && !(canBeTarget && card.IsShouldNotBeTarget()))
.OrderBy(card => card.Attack).FirstOrDefault();
}
public static ClientCard GetHighestDefenseMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
int highestDef = 0;
ClientCard selected = null;
foreach (ClientCard card in cards)
{
if (card == null || card.Data == null || card.IsFacedown() || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (card.HasType(CardType.Monster) && card.Defense > highestDef)
{
highestDef = card.Defense;
selected = card;
}
}
return selected;
return cards
.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && !(canBeTarget && card.IsShouldNotBeTarget()))
.OrderBy(card => card.Defense).FirstOrDefault();
}
public static ClientCard GetLowestAttackMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
int lowestAtk = 0;
ClientCard selected = null;
foreach (ClientCard card in cards)
{
if (card == null || card.Data == null || card.IsFacedown() || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (lowestAtk == 0 && card.HasType(CardType.Monster) ||
card.HasType(CardType.Monster) && card.Attack < lowestAtk)
{
lowestAtk = card.Attack;
selected = card;
}
}
return selected;
return cards
.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && !(canBeTarget && card.IsShouldNotBeTarget()))
.OrderByDescending(card => card.Attack).FirstOrDefault();
}
public static ClientCard GetLowestDefenseMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
int lowestDef = 0;
ClientCard selected = null;
foreach (ClientCard card in cards)
{
if (card == null || card.Data == null || card.IsFacedown() || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (lowestDef == 0 && card.HasType(CardType.Monster) ||
card.HasType(CardType.Monster) && card.Defense < lowestDef)
{
lowestDef = card.Defense;
selected = card;
}
}
return selected;
return cards
.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && !(canBeTarget && card.IsShouldNotBeTarget()))
.OrderByDescending(card => card.Defense).FirstOrDefault();
}
public static bool ContainsMonsterWithLevel(this IEnumerable<ClientCard> cards, int level)
{
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (!card.HasType(CardType.Xyz) && card.Level == level)
return true;
}
return false;
return cards.Where(card => card?.Data != null).Any(card => !card.HasType(CardType.Xyz) && card.Level == level);
}
public static bool ContainsMonsterWithRank(this IEnumerable<ClientCard> cards, int rank)
{
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.HasType(CardType.Xyz) && card.Rank == rank)
return true;
}
return false;
return cards.Where(card => card?.Data != null).Any(card => card.HasType(CardType.Xyz) && card.Rank == rank);
}
public static bool ContainsCardWithId(this IEnumerable<ClientCard> cards, int id)
{
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.Id == id)
return true;
}
return false;
return cards.Where(card => card?.Data != null).Any(card => card.Id == id);
}
public static int GetCardCount(this IEnumerable<ClientCard> cards, int id)
{
int count = 0;
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.Id == id)
count++;
}
return count;
return cards.Where(card => card?.Data != null).Count(card => card.Id == id);
}
public static List<ClientCard> GetMonsters(this IEnumerable<ClientCard> cards)
{
List<ClientCard> cardlist = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.HasType(CardType.Monster))
cardlist.Add(card);
}
return cardlist;
return cards.Where(card => card?.Data != null && card.HasType(CardType.Monster)).ToList();
}
public static List<ClientCard> GetFaceupPendulumMonsters(this IEnumerable<ClientCard> cards)
{
List<ClientCard> cardlist = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.HasType(CardType.Monster) && card.IsFaceup() && card.HasType(CardType.Pendulum))
cardlist.Add(card);
}
return cardlist;
return cards.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && card.HasType(CardType.Pendulum)).ToList();
}
public static ClientCard GetInvincibleMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
foreach (ClientCard card in cards)
{
if (card != null && card.IsMonsterInvincible() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()))
return card;
}
return null;
return cards.FirstOrDefault(card => card?.Data != null && card.IsMonsterInvincible() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public static ClientCard GetDangerousMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
foreach (ClientCard card in cards)
{
if (card != null && card.IsMonsterDangerous() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()))
return card;
}
return null;
return cards.FirstOrDefault(card => card?.Data != null && card.IsMonsterDangerous() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public static ClientCard GetFloodgate(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
foreach (ClientCard card in cards)
{
if (card != null && card.IsFloodgate() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()))
return card;
}
return null;
return cards.FirstOrDefault(card => card?.Data != null && card.IsFloodgate() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public static ClientCard GetFirstMatchingCard(this IEnumerable<ClientCard> cards, Func<ClientCard, bool> filter)
{
return cards.FirstOrDefault(card => card?.Data != null && filter.Invoke(card));
}
public static ClientCard GetFirstMatchingFaceupCard(this IEnumerable<ClientCard> cards, Func<ClientCard, bool> filter)
{
return cards.FirstOrDefault(card => card?.Data != null && card.IsFaceup() && filter.Invoke(card));
}
public static ClientCard GetShouldBeDisabledBeforeItUseEffectMonster(this IEnumerable<ClientCard> cards)
public static ClientCard GetShouldBeDisabledBeforeItUseEffectMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = true)
{
foreach (ClientCard card in cards)
{
if (card != null && card.IsMonsterShouldBeDisabledBeforeItUseEffect() && card.IsFaceup())
return card;
}
return null;
return cards.FirstOrDefault(card => card?.Data != null && card.IsMonsterShouldBeDisabledBeforeItUseEffect() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public static IEnumerable<IEnumerable<T>> GetCombinations<T>(this IEnumerable<T> elements, int k)
......
......@@ -461,7 +461,8 @@ namespace WindBot.Game.AI.Decks
return card;
card = Enemy.MonsterZone.GetDangerousMonster(canBeTarget);
if (card != null)
if (card != null
&& (Duel.Player == 0 || (Duel.Phase > DuelPhase.Main1 && Duel.Phase < DuelPhase.Main2)))
return card;
card = Enemy.MonsterZone.GetInvincibleMonster(canBeTarget);
......@@ -1136,7 +1137,7 @@ namespace WindBot.Game.AI.Decks
if (!AI.Utils.IsTurn1OrMain2())
{
ClientCard self_best = AI.Utils.GetBestBotMonster();
ClientCard enemy_best = AI.Utils.GetProblematicEnemyCard(self_best.Attack + 1, true);
ClientCard enemy_best = AI.Utils.GetProblematicEnemyCard(self_best.Attack, true);
ClientCard enemy_target = GetProblematicEnemyCard_Alter(true,false);
if ((enemy_best != null || enemy_target != null)
......@@ -1548,7 +1549,7 @@ namespace WindBot.Game.AI.Decks
ClientCard enemy_card = GetBestEnemyCard_random();
if (enemy_card != null)
{
Logger.DebugWriteLine("Silquitousdecide:" + bounce_self?.Name);
Logger.DebugWriteLine("Silquitous decide:" + bounce_self?.Name);
AI.SelectCard(bounce_self);
AI.SelectNextCard(enemy_card);
return true;
......@@ -1908,6 +1909,11 @@ namespace WindBot.Game.AI.Decks
}
else
{
ClientCard self_best = AI.Utils.GetBestBotMonster();
int best_atk = self_best == null ? 0 : self_best.Attack;
ClientCard enemy_best = AI.Utils.GetProblematicEnemyCard(best_atk, true);
ClientCard enemy_target = GetProblematicEnemyCard_Alter(true, false);
if (!Multifaker_ssfromhand && Multifaker_candeckss() && can_ss_Multifaker)
{
Spoofing_select(new[]
......@@ -1928,6 +1934,45 @@ namespace WindBot.Game.AI.Decks
CardId.Silquitous
});
}
else if (!summoned && !Bot.HasInGraveyard(CardId.Meluseek) && Bot.GetRemainingCount(CardId.Meluseek,3) > 0 && !Bot.HasInHand(CardId.Meluseek)
&& (enemy_best != null || enemy_target != null) )
{
if (Bot.HasInHand(CardId.Silquitous))
{
foreach (ClientCard card in Bot.Hand)
{
if (card.Id == CardId.Silquitous)
{
AI.SelectCard(card);
AI.SelectNextCard(new[]{
CardId.Meluseek,
CardId.Marionetter
});
return true;
}
}
}
else
{
Spoofing_select(new[]
{
CardId.Silquitous,
CardId.Manifestation,
CardId.Kunquery,
CardId.Multifaker,
CardId.Protocol,
CardId.Meluseek,
CardId.Marionetter,
});
AI.SelectNextCard(new[]{
CardId.Meluseek,
CardId.Marionetter,
CardId.Multifaker,
CardId.Kunquery
});
return true;
}
}
else if (!summoned && !Bot.HasInHand(CardId.Marionetter) && Bot.GetRemainingCount(CardId.Marionetter,3) > 0)
{
if (Bot.HasInHand(CardId.Silquitous))
......@@ -1944,7 +1989,8 @@ namespace WindBot.Game.AI.Decks
return true;
}
}
} else
}
else
{
Spoofing_select(new[]
{
......@@ -1966,6 +2012,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
// target protect
bool go = false;
foreach(ClientCard card in Bot.GetSpells())
{
......@@ -2052,6 +2099,7 @@ namespace WindBot.Game.AI.Decks
{
if (EvenlyMatched_ready()) return false;
bool can_summon = false;
if (Enemy.GetMonsterCount() == 0 && Enemy.LifePoints <= 800) return true;
foreach (ClientCard card in Bot.Hand)
{
if (isAltergeist(card.Id) && card.IsTrap())
......@@ -2089,6 +2137,7 @@ namespace WindBot.Game.AI.Decks
public bool Multifaker_summon()
{
if (EvenlyMatched_ready()) return false;
if (Enemy.GetMonsterCount() == 0 && Enemy.LifePoints <= 1200) return true;
if (Bot.HasInMonstersZone(CardId.Silquitous) || Bot.HasInHandOrInSpellZone(CardId.Spoofing))
{
summoned = true;
......@@ -2112,7 +2161,7 @@ namespace WindBot.Game.AI.Decks
if (Duel.Phase != DuelPhase.Main2) return false;
ClientCard card_ex_left = Enemy.MonsterZone[6];
ClientCard card_ex_right = Enemy.MonsterZone[5];
if (card_ex_left != null && card_ex_left.HasLinkMarker((int)LinkMarker.Top))
if (card_ex_left != null && card_ex_left.HasLinkMarker((int)CardLinkMarker.Top))
{
ClientCard self_card_1 = Bot.MonsterZone[1];
if (self_card_1 == null)
......@@ -2129,7 +2178,7 @@ namespace WindBot.Game.AI.Decks
return true;
}
}
if (card_ex_right != null && card_ex_right.HasLinkMarker((int)LinkMarker.Top))
if (card_ex_right != null && card_ex_right.HasLinkMarker((int)CardLinkMarker.Top))
{
ClientCard self_card_2 = Bot.MonsterZone[3];
if (self_card_2 == null)
......@@ -2211,10 +2260,22 @@ namespace WindBot.Game.AI.Decks
if (AI.Utils.ChainContainsCard(CardId.Multifaker)) return false;
if (Duel.Player == 1)
{
AI.SelectCard(new[] { CardId.Meluseek });
ss_other_monster = true;
return true;
} else
if (Card.Location == CardLocation.Grave)
{
AI.SelectCard(new[] { CardId.Meluseek });
ss_other_monster = true;
return true;
} else
{
if (Card.IsDisabled() && !Enemy.HasInSpellZone(82732705, true)) return false;
ClientCard enemy_card = Enemy.BattlingMonster;
if (enemy_card == null) return false;
ClientCard self_card = Bot.BattlingMonster;
if (self_card == null) return (enemy_card.Id != CardId.Hayate);
return (enemy_card.Attack > self_card.GetDefensePower());
}
}
else
{
if (!summoned && !Bot.HasInHand(CardId.Marionetter) && !Meluseek_searched && (Duel.Phase == DuelPhase.Main1 || Duel.Phase == DuelPhase.Main2))
{
......@@ -2509,7 +2570,7 @@ namespace WindBot.Game.AI.Decks
Logger.DebugWriteLine("Tuner: enemy: " + enemy_power.ToString() + ", bot: " + self_power.ToString());
if (enemy_power < self_power || enemy_power == 0) return false;
int real_count = (Bot.HasInExtra(CardId.Needlefiber)) ? Bot.GetMonsterCount() + 2 : Bot.GetMonsterCount() + 1;
if ((real_count < 3 && enemy_power >= 2400)
if ((real_count <= 3 && enemy_power >= 2400)
|| !(Bot.HasInExtra(CardId.TripleBurstDragon) || Bot.HasInExtra(CardId.Borrelsword)) ) return false;
}
if (Multifaker_ssfromdeck) return false;
......@@ -2707,6 +2768,15 @@ namespace WindBot.Game.AI.Decks
return null;
}
public override CardPosition OnSelectPosition(int cardId, IList<CardPosition> positions)
{
if (AI.Utils.IsTurn1OrMain2())
{
return CardPosition.FaceUpDefence;
}
return 0;
}
public override int OnSelectPlace(int cardId, int player, int location, int available)
{
if (player == 0)
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using System.Linq;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
......@@ -138,27 +139,11 @@ namespace WindBot.Game.AI.Decks
if (max == 2 && cards[0].Location == CardLocation.Deck)
{
Logger.DebugWriteLine("OnSelectCard MelodyOfAwakeningDragon");
IList<ClientCard> result = new List<ClientCard>();
List<ClientCard> result = new List<ClientCard>();
if (!Bot.HasInHand(CardId.WhiteDragon))
{
foreach (ClientCard card in cards)
{
if (card.Id == CardId.WhiteDragon)
{
result.Add(card);
break;
}
}
}
foreach (ClientCard card in cards)
{
if (card.Id == CardId.AlternativeWhiteDragon && result.Count < max)
{
result.Add(card);
}
}
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
result.AddRange(cards.Where(card => card.Id == CardId.WhiteDragon).Take(1));
result.AddRange(cards.Where(card => card.Id == CardId.AlternativeWhiteDragon));
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
Logger.DebugWriteLine("Use default.");
return null;
......@@ -167,10 +152,8 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectXyzMaterial(IList<ClientCard> cards, int min, int max)
{
Logger.DebugWriteLine("OnSelectXyzMaterial " + cards.Count + " " + min + " " + max);
IList<ClientCard> result = new List<ClientCard>();
AI.Utils.SelectPreferredCards(result, UsedAlternativeWhiteDragon, cards, min, max);
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
IList<ClientCard> result = AI.Utils.SelectPreferredCards(UsedAlternativeWhiteDragon, cards, min, max);
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
public override IList<ClientCard> OnSelectSynchroMaterial(IList<ClientCard> cards, int sum, int min, int max)
......
......@@ -128,28 +128,29 @@ namespace WindBot.Game.AI.Decks
{
if(Duel.LastChainPlayer==1)
{
if(AI.Utils.GetLastChainCard().Id==CardId.MaxxC)
ClientCard lastCard = AI.Utils.GetLastChainCard();
if (lastCard.Id==CardId.MaxxC)
{
AI.SelectCard(CardId.MaxxC);
if(AI.Utils.ChainContainsCard(CardId.TheMelodyOfAwakeningDragon))
AI.SelectNextCard(new[] { CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesAlternativeWhiteDragon });
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == CardId.LockBird)
if (lastCard.Id == CardId.LockBird)
{
AI.SelectCard(CardId.LockBird);
if (AI.Utils.ChainContainsCard(CardId.TheMelodyOfAwakeningDragon))
AI.SelectNextCard(new[] { CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesAlternativeWhiteDragon });
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == CardId.Ghost)
if (lastCard.Id == CardId.Ghost)
{
AI.SelectCard(CardId.Ghost);
if (AI.Utils.ChainContainsCard(CardId.TheMelodyOfAwakeningDragon))
AI.SelectNextCard(new[] { CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesAlternativeWhiteDragon });
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == CardId.AshBlossom)
if (lastCard.Id == CardId.AshBlossom)
{
AI.SelectCard(CardId.AshBlossom);
if (AI.Utils.ChainContainsCard(CardId.TheMelodyOfAwakeningDragon))
......
......@@ -13,6 +13,7 @@ namespace WindBot.Game.AI.Decks
{
public const int InspectBoarder = 15397015;
public const int ThunderKingRaiOh = 71564252;
public const int AshBlossomAndJoyousSpring =14558127;
public const int GhostReaperAndWinterCherries = 62015408;
public const int GrenMajuDaEizo = 36584821;
public const int MaxxC = 23434538;
......@@ -29,9 +30,11 @@ namespace WindBot.Game.AI.Decks
public const int WakingTheDragon = 10813327;
public const int EvenlyMatched = 15693423;
public const int HeavyStormDuster = 23924608;
public const int DrowningMirrorForce = 47475363;
public const int MacroCosmos = 30241314;
public const int AntiSpellFragrance = 58921041;
public const int ImperialOrder = 61740673;
public const int PhatomKnightsSword = 61936647;
public const int UnendingNightmare= 69452756;
public const int SolemnWarning = 84749824;
public const int SolemStrike= 40605147;
......@@ -42,7 +45,7 @@ namespace WindBot.Game.AI.Decks
public const int BorreloadDragon = 31833038;
public const int BirrelswordDragon = 85289965;
public const int FirewallDragon = 5043010;
public const int BingirsuTheWorldChaliceWarrior = 30194529;
public const int NingirsuTheWorldChaliceWarrior = 30194529;
public const int TopologicTrisbaena = 72529749;
public const int KnightmareUnicorn = 38342335;
public const int KnightmarePhoenix = 2857636;
......@@ -53,61 +56,68 @@ namespace WindBot.Game.AI.Decks
public const int BrandishMaidenKagari= 63288573;
public const int LinkSpider = 98978921;
public const int Linkuriboh = 41999284;
public const int KnightmareGryphon = 65330383;
}
public GrenMajuThunderBoarderExecutor(GameAI ai, Duel duel)
: base(ai, duel)
{
AddExecutor(ExecutorType.GoToBattlePhase, EvenlyMatchedToBP);
AddExecutor(ExecutorType.GoToBattlePhase, GoToBattlePhase);
AddExecutor(ExecutorType.Activate, CardId.EvenlyMatched, EvenlyMatchedeff);
//Sticker
AddExecutor(ExecutorType.Activate, CardId.MacroCosmos, MacroCosmoseff);
AddExecutor(ExecutorType.Activate, CardId.AntiSpellFragrance, AntiSpellFragranceeff);
//counter
AddExecutor(ExecutorType.Activate, CardId.MaxxC, MaxxCeff);
AddExecutor(ExecutorType.Activate, CardId.InfiniteImpermanence, InfiniteImpermanenceeff);
AddExecutor(ExecutorType.Activate, CardId.AshBlossomAndJoyousSpring, DefaultAshBlossomAndJoyousSpring);
AddExecutor(ExecutorType.Activate, CardId.MaxxC, DefaultMaxxC);
AddExecutor(ExecutorType.Activate, CardId.InfiniteImpermanence, DefaultInfiniteImpermanence);
AddExecutor(ExecutorType.Activate, CardId.SolemnWarning, DefaultSolemnWarning);
AddExecutor(ExecutorType.Activate, CardId.SolemStrike, DefaultSolemnStrike);
AddExecutor(ExecutorType.Activate, CardId.ImperialOrder, ImperialOrderfirst);
AddExecutor(ExecutorType.Activate, CardId.HeavyStormDuster, HeavyStormDustereff);
AddExecutor(ExecutorType.Activate, CardId.UnendingNightmare, UnendingNightmareeff);
AddExecutor(ExecutorType.Activate, CardId.DarkBribe);
AddExecutor(ExecutorType.Activate, CardId.DarkBribe, DarkBribeeff);
AddExecutor(ExecutorType.Activate, CardId.ImperialOrder, ImperialOrdereff);
AddExecutor(ExecutorType.Activate, CardId.ThunderKingRaiOh, ThunderKingRaiOheff);
AddExecutor(ExecutorType.Activate, CardId.SolemnJudgment, DefaultSolemnJudgment);
AddExecutor(ExecutorType.Activate, CardId.DrowningMirrorForce, DrowningMirrorForceeff);
//first do
AddExecutor(ExecutorType.Activate, CardId.UpstartGoblin, UpstartGoblineff);
AddExecutor(ExecutorType.Activate, CardId.HarpieFeatherDuster, DefaultHarpiesFeatherDusterFirst);
AddExecutor(ExecutorType.Activate, CardId.PotOfDuality, PotOfDualityeff);
AddExecutor(ExecutorType.Activate, CardId.PotOfDesires, PotOfDesireseff);
AddExecutor(ExecutorType.Activate, CardId.CardOfDemise, CardOfDemiseeff);
AddExecutor(ExecutorType.Activate, CardId.CardOfDemise, CardOfDemiseeff);
//sp
AddExecutor(ExecutorType.SpSummon, CardId.BorreloadDragon, BorreloadDragonsp);
AddExecutor(ExecutorType.Activate, CardId.BorreloadDragon, BorreloadDragoneff);
AddExecutor(ExecutorType.Activate, CardId.EaterOfMillions, EaterOfMillionseff);
AddExecutor(ExecutorType.Activate, CardId.WakingTheDragon, WakingTheDragoneff);
AddExecutor(ExecutorType.SpSummon, CardId.MissusRadiant, MissusRadiantsp);
AddExecutor(ExecutorType.Activate, CardId.MissusRadiant, MissusRadianteff);
AddExecutor(ExecutorType.Activate, CardId.Linkuriboh, Linkuriboheff);
AddExecutor(ExecutorType.SpSummon, CardId.Linkuriboh, Linkuribohsp);
AddExecutor(ExecutorType.SpSummon, CardId.LinkSpider);
AddExecutor(ExecutorType.SpSummon, CardId.BorreloadDragon, BorreloadDragonsp);
AddExecutor(ExecutorType.Activate, CardId.BorreloadDragon, BorreloadDragoneff);
AddExecutor(ExecutorType.Activate, CardId.EaterOfMillions, EaterOfMillionseff);
AddExecutor(ExecutorType.Activate, CardId.WakingTheDragon, WakingTheDragoneff);
// normal summon
AddExecutor(ExecutorType.Summon, CardId.InspectBoarder, InspectBoardersummon);
AddExecutor(ExecutorType.Summon, CardId.GrenMajuDaEizo, GrenMajuDaEizosummon);
AddExecutor(ExecutorType.Summon, CardId.ThunderKingRaiOh, ThunderKingRaiOhsummon);
AddExecutor(ExecutorType.SpSummon, CardId.BorreloadDragon, BorreloadDragonspsecond);
AddExecutor(ExecutorType.SpSummon, CardId.EaterOfMillions, EaterOfMillionssp);
//spell
//spell
AddExecutor(ExecutorType.Activate, CardId.MoonMirrorShield, MoonMirrorShieldeff);
AddExecutor(ExecutorType.Activate, CardId.Scapegoat, Scapegoateff);
AddExecutor(ExecutorType.Activate, CardId.Scapegoat, DefaultScapegoat);
AddExecutor(ExecutorType.Activate, CardId.PhatomKnightsSword, PhatomKnightsSwordeff);
AddExecutor(ExecutorType.Repos, MonsterRepos);
//set
AddExecutor(ExecutorType.SpellSet, SpellSet);
}
bool CardOfDemiseeff_used = false;
bool CardOfDemiseeff_used = false;
bool eater_eff = false;
public override void OnNewTurn()
{
{
eater_eff = false;
CardOfDemiseeff_used = false;
CardOfDemiseeff_used = false;
}
public override void OnNewPhase()
......@@ -135,22 +145,11 @@ namespace WindBot.Game.AI.Decks
base.OnNewPhase();
}
private bool SpellWillBeNegated()
private bool GoToBattlePhase()
{
ClientCard card = null;
foreach (ClientCard check in Bot.GetSpells())
{
if(check.Id==CardId.ImperialOrder && !check.IsDisabled())
card = check;
}
if (card!=null && card.IsFaceup())
return true;
if (Enemy.HasInSpellZone(CardId.ImperialOrder, true))
return true;
return false;
}
return Bot.HasInHand(CardId.EvenlyMatched) && Duel.Turn >= 2 && Enemy.GetFieldCount() >= 2 && Bot.GetFieldCount() == 0;
}
private bool MacroCosmoseff()
{
......@@ -169,49 +168,12 @@ namespace WindBot.Game.AI.Decks
if (spell_count >= 2) return false;
return Duel.Player == 1 && UniqueFaceupSpell();
}
private bool MaxxCeff()
{
return Duel.Player == 1;
}
private bool EvenlyMatchedToBP()
{
return Bot.HasInHand(CardId.EvenlyMatched) && Bot.GetFieldCount() <= 1 && Duel.Turn >= 2 && Enemy.GetFieldCount() - Bot.GetFieldCount() >= 2;
}
private bool EvenlyMatchedeff()
{
return true;
}
private bool InfiniteImpermanenceeff()
{
AI.SelectPlace(Zones.z2);
ClientCard target = Enemy.MonsterZone.GetShouldBeDisabledBeforeItUseEffectMonster();
if(target!=null)
{
AI.SelectCard(target);
return true;
}
if(Duel.LastChainPlayer==1)
{
foreach (ClientCard check in Enemy.GetMonsters())
{
if(AI.Utils.GetLastChainCard()==check)
{
target = check;
break;
}
}
if(target!=null)
{
AI.SelectCard(target);
return true;
}
}
return false;
return Enemy.GetFieldCount()-Bot.GetFieldCount() > 1;
}
private bool HeavyStormDustereff()
{
IList<ClientCard> targets = new List<ClientCard>();
......@@ -219,6 +181,16 @@ namespace WindBot.Game.AI.Decks
{
if (check.HasType(CardType.Continuous) || check.HasType(CardType.Field))
targets.Add(check);
}
if (AI.Utils.GetPZone(1, 0) != null && AI.Utils.GetPZone(1, 0).Type == 16777218)
{
targets.Add(AI.Utils.GetPZone(1, 0));
}
if (AI.Utils.GetPZone(1, 1) != null && AI.Utils.GetPZone(1, 1).Type == 16777218)
{
targets.Add(AI.Utils.GetPZone(1, 1));
}
foreach (ClientCard check in Enemy.GetSpells())
{
......@@ -230,9 +202,15 @@ namespace WindBot.Game.AI.Decks
AI.SelectCard(targets);
return true;
}
int count = 0;
foreach(ClientCard check in Enemy.GetSpells())
{
if (check.Type == 16777218)
count++;
}
if(AI.Utils.GetLastChainCard()!=null &&
(AI.Utils.GetLastChainCard().HasType(CardType.Continuous)||
AI.Utils.GetLastChainCard().HasType(CardType.Field)) &&
AI.Utils.GetLastChainCard().HasType(CardType.Field) || count==2) &&
Duel.LastChainPlayer==1)
{
AI.SelectCard(targets);
......@@ -242,7 +220,6 @@ namespace WindBot.Game.AI.Decks
}
private bool UnendingNightmareeff()
{
ClientCard card = null;
foreach(ClientCard check in Enemy.GetSpells())
{
......@@ -250,7 +227,21 @@ namespace WindBot.Game.AI.Decks
card = check;
break;
}
if(card!=null && Bot.LifePoints>1000)
int count = 0;
foreach (ClientCard check in Enemy.GetSpells())
{
if (check.Type == 16777218)
count++;
}
if(count==2)
{
if (AI.Utils.GetPZone(1, 1) != null && AI.Utils.GetPZone(1, 1).Type == 16777218)
{
card=AI.Utils.GetPZone(1, 1);
}
}
if (card!=null && Bot.LifePoints>1000)
{
AI.SelectCard(card);
return true;
......@@ -258,12 +249,27 @@ namespace WindBot.Game.AI.Decks
return false;
}
private bool DarkBribeeff()
{
if (AI.Utils.GetLastChainCard()!=null && AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
return false;
return true;
}
private bool ImperialOrderfirst()
{
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
return false;
return DefaultOnBecomeTarget() && AI.Utils.GetLastChainCard().HasType(CardType.Spell);
}
private bool ImperialOrdereff()
{
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
return false;
if (Duel.LastChainPlayer == 1)
{
foreach(ClientCard check in Enemy.SpellZone)
foreach(ClientCard check in Enemy.GetSpells())
{
if (AI.Utils.GetLastChainCard() == check)
return true;
......@@ -271,16 +277,28 @@ namespace WindBot.Game.AI.Decks
}
return false;
}
private bool DrowningMirrorForceeff()
{
if(Enemy.GetMonsterCount() ==1)
{
if(Enemy.BattlingMonster.Attack-Bot.LifePoints>=1000)
return DefaultUniqueTrap();
}
if (AI.Utils.GetTotalAttackingMonsterAttack(1) >= Bot.LifePoints)
return DefaultUniqueTrap();
if (Enemy.GetMonsterCount() >= 2)
return DefaultUniqueTrap();
return false;
}
private bool UpstartGoblineff()
{
return !SpellWillBeNegated();
{
return !DefaultSpellWillBeNegated();
}
private bool PotOfDualityeff()
{
if (SpellWillBeNegated())
return false;
if (DefaultSpellWillBeNegated())
return false;
int count = 0;
if (Bot.GetMonsterCount() > 0)
count = 1;
......@@ -289,6 +307,20 @@ namespace WindBot.Game.AI.Decks
if (card.HasType(CardType.Monster))
count++;
}
if(AI.Utils.GetBestEnemyMonster()!=null && AI.Utils.GetBestEnemyMonster().Attack>=1900)
AI.SelectCard(new[]
{
CardId.EaterOfMillions,
CardId.PotOfDesires,
CardId.GrenMajuDaEizo,
CardId.InspectBoarder,
CardId.ThunderKingRaiOh,
CardId.Scapegoat,
CardId.SolemnJudgment,
CardId.SolemnWarning,
CardId.SolemStrike,
CardId.InfiniteImpermanence,
});
if (count == 0)
AI.SelectCard(new[]
{
......@@ -297,6 +329,7 @@ namespace WindBot.Game.AI.Decks
CardId.ThunderKingRaiOh,
CardId.EaterOfMillions,
CardId.GrenMajuDaEizo,
CardId.Scapegoat,
});
else
{
......@@ -308,6 +341,7 @@ namespace WindBot.Game.AI.Decks
CardId.SolemnWarning,
CardId.SolemStrike,
CardId.InfiniteImpermanence,
CardId.Scapegoat,
});
}
return true;
......@@ -315,12 +349,13 @@ namespace WindBot.Game.AI.Decks
private bool PotOfDesireseff()
{
return Bot.Deck.Count > 14 && !SpellWillBeNegated();
if (CardOfDemiseeff_used) return false;
return Bot.Deck.Count > 14 && !DefaultSpellWillBeNegated();
}
private bool CardOfDemiseeff()
{
if(Bot.Hand.Count == 1 && Bot.GetSpellCountWithoutField() <= 3 && !SpellWillBeNegated())
{
if (Bot.Hand.Count == 1 && Bot.GetSpellCountWithoutField() <= 3 && !DefaultSpellWillBeNegated())
{
CardOfDemiseeff_used = true;
return true;
......@@ -333,7 +368,7 @@ namespace WindBot.Game.AI.Decks
if(Card.Location==CardLocation.Hand)
{
if (Bot.GetMonsterCount() == 0) return false;
return !SpellWillBeNegated();
return !DefaultSpellWillBeNegated();
}
if(Card.Location==CardLocation.Grave)
{
......@@ -342,59 +377,67 @@ namespace WindBot.Game.AI.Decks
return false;
}
private bool Scapegoateff()
private bool PhatomKnightsSwordeff()
{
if (SpellWillBeNegated()) return false;
if (Duel.Player == 0) return false;
if (Duel.Phase == DuelPhase.End) return true;
if (Duel.LastChainPlayer == 1 && (AI.Utils.IsChainTarget(Card) || (DefaultOnBecomeTarget() && !Bot.HasInSpellZone(CardId.WakingTheDragon)))) return true;
if (Duel.Phase > DuelPhase.Main1 && Duel.Phase < DuelPhase.Main2)
{
int total_atk = 0;
List<ClientCard> enemy_monster = Enemy.GetMonsters();
foreach (ClientCard m in enemy_monster)
if (Card.IsFaceup())
return true;
if(Duel.Phase==DuelPhase.BattleStart && Bot.BattlingMonster!=null && Enemy.BattlingMonster!=null)
{
if (Bot.BattlingMonster.Attack + 800 >= Enemy.BattlingMonster.GetDefensePower())
{
if (m.IsAttack() && !m.Attacked) total_atk += m.Attack;
}
if (total_atk >= Bot.LifePoints) return true;
AI.SelectCard(Bot.BattlingMonster);
return DefaultUniqueTrap();
}
}
return false;
return false;
}
private bool InspectBoardersummon()
{
AI.SelectPlace(Zones.z4 | Zones.z0);
{
if (Bot.MonsterZone[0] == null)
AI.SelectPlace(Zones.z0);
else
AI.SelectPlace(Zones.z4);
return true;
}
private bool GrenMajuDaEizosummon()
{
if (Duel.Turn == 1) return false;
AI.SelectPlace(Zones.z4 | Zones.z0);
if (Duel.Turn == 1) return false;
if (Bot.MonsterZone[0] == null)
AI.SelectPlace(Zones.z0);
else
AI.SelectPlace(Zones.z4);
return Bot.Banished.Count >= 6;
}
private bool ThunderKingRaiOhsummon()
{
AI.SelectPlace(Zones.z4 | Zones.z0);
{
if (Bot.MonsterZone[0] == null)
AI.SelectPlace(Zones.z0);
else
AI.SelectPlace(Zones.z4);
return true;
}
private bool ThunderKingRaiOheff()
{
foreach (ClientCard card in Duel.SummoningCards)
{
if (card.Attack >= 1900)
return true;
}
if(Duel.SummoningCards.Count > 0)
{
foreach(ClientCard m in Duel.SummoningCards)
{
if (m.Attack >= 1900)
return true;
}
}
return false;
}
private bool BorreloadDragonsp()
{
if (!Bot.HasInMonstersZone(CardId.MissusRadiant)) return false;
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if (monster.Id != CardId.EaterOfMillions)
if (monster.Id ==CardId.MissusRadiant || monster.Id==CardId.LinkSpider || monster.Id==CardId.Linkuriboh)
material_list.Add(monster);
if (material_list.Count == 3) break;
}
......@@ -405,10 +448,29 @@ namespace WindBot.Game.AI.Decks
}
return false;
}
private bool BorreloadDragonspsecond()
{
if (!Bot.HasInMonstersZone(CardId.MissusRadiant)) return false;
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if ((monster.Id == CardId.MissusRadiant ||
monster.Id == CardId.LinkSpider ||
monster.Id == CardId.Linkuriboh )&&
monster.Id!=CardId.EaterOfMillions)
material_list.Add(monster);
if (material_list.Count == 3) break;
}
if (material_list.Count >= 3)
{
AI.SelectMaterials(material_list);
return true;
}
return false;
}
public bool BorreloadDragoneff()
{
if (ActivateDescription == -1)
if (ActivateDescription == -1 && (Duel.Phase==DuelPhase.BattleStart||Duel.Phase==DuelPhase.End))
{
ClientCard enemy_monster = Enemy.BattlingMonster;
if (enemy_monster != null && enemy_monster.HasPosition(CardPosition.Attack))
......@@ -431,15 +493,20 @@ namespace WindBot.Game.AI.Decks
private bool EaterOfMillionssp()
{
if (Bot.HasInMonstersZone(CardId.InspectBoarder) && !eater_eff) return false;
if (Bot.MonsterZone[0] == null)
AI.SelectPlace(Zones.z0);
else
AI.SelectPlace(Zones.z4);
if (Enemy.HasInMonstersZone(CardId.KnightmareGryphon, true)) return false;
if (Bot.HasInMonstersZone(CardId.InspectBoarder) && !eater_eff) return false;
if (AI.Utils.GetProblematicEnemyMonster() == null && Bot.ExtraDeck.Count < 5) return false;
if (Bot.GetMonstersInMainZone().Count >= 5) return false;
if (AI.Utils.IsTurn1OrMain2()) return false;
AI.SelectPosition(CardPosition.FaceUpAttack);
IList<ClientCard> targets = new List<ClientCard>();
foreach (ClientCard e_c in Bot.ExtraDeck)
{
targets.Add(e_c);
{
targets.Add(e_c);
if (targets.Count >= 5)
{
AI.SelectCard(targets);
......@@ -456,6 +523,7 @@ namespace WindBot.Game.AI.Decks
CardId.BirrelswordDragon,
CardId.RaidraptorUltimateFalcon,
});*/
AI.SelectPlace(Zones.z4 | Zones.z0);
return true;
}
......@@ -475,7 +543,8 @@ namespace WindBot.Game.AI.Decks
private bool EaterOfMillionseff()
{
//if (Enemy.BattlingMonster.HasPosition(CardPosition.Attack) && (Bot.BattlingMonster.Attack - Enemy.BattlingMonster.GetDefensePower() >= Enemy.LifePoints)) return false;
if (Enemy.BattlingMonster.HasPosition(CardPosition.Attack) && (Bot.BattlingMonster.Attack - Enemy.BattlingMonster.GetDefensePower() >= Enemy.LifePoints)) return false;
return true;
}
......@@ -497,7 +566,10 @@ namespace WindBot.Game.AI.Decks
if (material_list.Count < 2) return false;
if (Bot.HasInMonstersZone(CardId.MissusRadiant)) return false;
AI.SelectMaterials(material_list);
AI.SelectPlace(Zones.z5 | Zones.z6);
if (Bot.MonsterZone[0] == null && Bot.MonsterZone[2] == null && Bot.MonsterZone[5] == null)
AI.SelectPlace(Zones.z5);
else
AI.SelectPlace(Zones.z6);
return true;
}
......@@ -512,13 +584,12 @@ namespace WindBot.Game.AI.Decks
}
private bool Linkuribohsp()
{
{
foreach (ClientCard c in Bot.GetMonsters())
{
if (c.Id != CardId.EaterOfMillions && c.Level == 1 && c.Id != CardId.Linkuriboh && c.Id != CardId.LinkSpider)
if (c.Id != CardId.EaterOfMillions && c.Id != CardId.Linkuriboh && c.Level==1 )
{
AI.SelectCard(c);
AI.SelectMaterials(c);
return true;
}
}
......@@ -537,7 +608,7 @@ namespace WindBot.Game.AI.Decks
}
private bool SpellSet()
{
{
int count = 0;
foreach(ClientCard check in Bot.Hand)
{
......@@ -548,11 +619,12 @@ namespace WindBot.Game.AI.Decks
return true;
if (Card.Id == CardId.MacroCosmos && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Card.Id == CardId.AntiSpellFragrance && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (CardOfDemiseeff_used)return true;
//if (Duel.Turn > 1 && Duel.Phase != DuelPhase.Main2) return false;
if (CardOfDemiseeff_used)return true;
if (Card.Id == CardId.EvenlyMatched && (Enemy.GetFieldCount() - Bot.GetFieldCount()) < 0) return false;
if (Card.Id == CardId.AntiSpellFragrance && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (Card.Id == CardId.MacroCosmos && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Duel.Turn > 1 && Duel.Phase == DuelPhase.Main1 && Bot.HasAttackingMonster())
return false;
if (Card.Id == CardId.InfiniteImpermanence)
return Bot.GetFieldCount() > 0 && Bot.GetSpellCountWithoutField() < 4;
if (Card.Id == CardId.Scapegoat)
......@@ -569,18 +641,17 @@ namespace WindBot.Game.AI.Decks
return false;
}
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
{
if (attacker.Id==CardId.EaterOfMillions && (Bot.HasInMonstersZone(CardId.InspectBoarder) && eater_eff))
{
if (attacker.Id == _CardId.EaterOfMillions && (Bot.HasInMonstersZone(CardId.InspectBoarder) && eater_eff) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
}
if (attacker.Id == CardId.EaterOfMillions && !Bot.HasInMonstersZone(CardId.InspectBoarder))
if (attacker.Id == _CardId.EaterOfMillions && !Bot.HasInMonstersZone(CardId.InspectBoarder) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
}
}
return base.OnPreBattleBetween(attacker, defender);
}
public override ClientCard OnSelectAttacker(IList<ClientCard> attackers, IList<ClientCard> defenders)
......
......@@ -91,6 +91,7 @@ namespace WindBot.Game.AI.Decks
public override void OnNewTurn()
{
ClownUsed = false;
base.OnNewTurn();
}
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
......@@ -114,8 +115,8 @@ namespace WindBot.Game.AI.Decks
if (result.Count >= max)
break;
}
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool ReinforcementOfTheArmyEffect()
......
......@@ -353,13 +353,13 @@ namespace WindBot.Game.AI.Decks
}
return false;
}
private bool GamecieltheSeaTurtleKaijusp()
{
if (!Bot.HasInMonstersZone(CardId.UltimateConductorTytanno))
return DefaultKaijuSpsummon();
return false;
}
private bool GamecieltheSeaTurtleKaijusp()
{
if (!Bot.HasInMonstersZone(CardId.UltimateConductorTytanno))
return DefaultKaijuSpsummon();
return false;
}
private bool RadiantheMultidimensionalKaijusp()
......@@ -409,9 +409,9 @@ namespace WindBot.Game.AI.Decks
}
private bool MonsterRepos()
{
{
if (Card.Id == CardId.UltimateConductorTytanno && Card.IsFacedown()) return true;
if (Card.Id == CardId.ElShaddollConstruct && Card.IsFacedown()) return true;
if (Card.Id == CardId.ElShaddollConstruct && Card.IsFacedown()) return true;
if (Card.Id == CardId.ElShaddollConstruct && Card.IsAttack()) return false;
if (Card.Id == CardId.GlowUpBulb && Card.IsDefense()) return false;
if (Card.Id == CardId.ShaddollDragon && Card.IsFacedown() && Enemy.GetMonsterCount() >= 0) return true;
......@@ -526,8 +526,8 @@ namespace WindBot.Game.AI.Decks
private bool FairyTailSnowsummon()
{
ClientCard target = AI.Utils.GetBestEnemyMonster(true, true);
{
ClientCard target = AI.Utils.GetBestEnemyMonster(true, true);
if(target != null)
{
return true;
......@@ -549,13 +549,13 @@ namespace WindBot.Game.AI.Decks
int spell_count = 0;
IList<ClientCard> grave = Bot.Graveyard;
IList<ClientCard> all = new List<ClientCard>();
foreach (ClientCard check in grave)
{
if (check.Id == CardId.GiantRex)
{
all.Add(check);
}
IList<ClientCard> all = new List<ClientCard>();
foreach (ClientCard check in grave)
{
if (check.Id == CardId.GiantRex)
{
all.Add(check);
}
}
foreach (ClientCard check in grave)
{
......@@ -572,8 +572,8 @@ namespace WindBot.Game.AI.Decks
all.Add(check);
}
}
if (AI.Utils.ChainContainsCard(CardId.FairyTailSnow)) return false;
if (AI.Utils.ChainContainsCard(CardId.FairyTailSnow)) return false;
if ( Duel.Player == 1 && Duel.Phase == DuelPhase.BattleStart && Bot.BattlingMonster == null && Enemy_atk >=Bot.LifePoints ||
Duel.Player == 0 && Duel.Phase==DuelPhase.BattleStart && Enemy.BattlingMonster == null && Enemy.LifePoints<=1850
)
......@@ -590,9 +590,9 @@ namespace WindBot.Game.AI.Decks
private bool SouleatingOviraptoreff()
{
if (!OvertexCoatlseff_used && Bot.GetRemainingCount(CardId.OvertexCoatls, 3) > 0)
{
AI.SelectCard(CardId.OvertexCoatls);
AI.SelectOption(0);
{
AI.SelectCard(CardId.OvertexCoatls);
AI.SelectOption(0);
}
else
{
......@@ -992,7 +992,7 @@ namespace WindBot.Game.AI.Decks
private bool LostWindeff()
{
if (Card.Location == CardLocation.Grave)
if (Card.Location == CardLocation.Grave)
return true;
List<ClientCard> check = Enemy.GetMonsters();
foreach (ClientCard m in check)
......@@ -1098,6 +1098,7 @@ namespace WindBot.Game.AI.Decks
if (targets.Count == 0)
return false;
AI.SelectCard(0);
AI.SelectNextCard(targets);
return true;
}
......@@ -1260,7 +1261,7 @@ namespace WindBot.Game.AI.Decks
private bool RedWyverneff()
{
IList<ClientCard> check = Enemy.MonsterZone;
IList<ClientCard> check = Enemy.GetMonsters();
ClientCard best = null;
foreach (ClientCard monster in check)
{
......
......@@ -172,8 +172,8 @@ namespace WindBot.Game.AI.Decks
if (result.Count > 0)
break;
}
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool UnexpectedDaiEffect()
......
......@@ -120,15 +120,13 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectXyzMaterial(IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> result = new List<ClientCard>();
AI.Utils.SelectPreferredCards(result, new[] {
IList<ClientCard> result = AI.Utils.SelectPreferredCards(new[] {
CardId.MistArchfiend,
CardId.PanzerDragon,
CardId.SolarWindJammer,
CardId.StarDrawing
}, cards, min, max);
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool NormalSummon()
......
......@@ -181,10 +181,8 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectXyzMaterial(IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> result = new List<ClientCard>();
AI.Utils.SelectPreferredCards(result, CardId.YosenjuTsujik, cards, min, max);
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
IList<ClientCard> result = AI.Utils.SelectPreferredCards(CardId.YosenjuTsujik, cards, min, max);
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool PotOfDualityEffect()
......
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
......@@ -103,7 +104,7 @@ namespace WindBot.Game.AI.Decks
// Summons: Effects
AddExecutor(ExecutorType.Activate, CardId.Goblindbergh, GoblindberghEffect);
AddExecutor(ExecutorType.Activate, CardId.TinGoldfish, GoblindberghEffect);
AddExecutor(ExecutorType.Activate, CardId.Kagetokage);
AddExecutor(ExecutorType.Activate, CardId.Kagetokage, KagetokageEffect);
AddExecutor(ExecutorType.Activate, CardId.SummonerMonk, SummonerMonkEffect);
AddExecutor(ExecutorType.Activate, CardId.Honest, DefaultHonestEffect);
......@@ -138,14 +139,12 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectXyzMaterial(IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> result = new List<ClientCard>();
AI.Utils.SelectPreferredCards(result, new[] {
IList<ClientCard> result = AI.Utils.SelectPreferredCards(new[] {
CardId.StarDrawing,
CardId.SolarWindJammer,
CardId.Goblindbergh
}, cards, min, max);
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool Number39Utopia()
......@@ -235,6 +234,13 @@ namespace WindBot.Game.AI.Decks
return true;
}
private bool KagetokageEffect()
{
var lastChainCard = AI.Utils.GetLastChainCard();
if (lastChainCard == null) return true;
return lastChainCard.Id != CardId.Goblindbergh && lastChainCard.Id != CardId.TinGoldfish;
}
private bool SummonerMonkEffect()
{
IList<int> costs = new[]
......
using System;
using System.Collections.Generic;
using System.Linq;
using YGOSharp.OCGWrapper.Enums;
using WindBot;
using WindBot.Game;
......@@ -21,10 +22,15 @@ namespace WindBot.Game.AI
public const int SuperAntiKaijuWarMachineMechaDogoran = 84769941;
public const int UltimateConductorTytanno = 18940556;
public const int ElShaddollConstruct = 20366274;
public const int AllyOfJusticeCatastor = 26593852;
public const int DupeFrog = 46239604;
public const int MaraudingCaptain = 2460565;
public const int BlackRoseDragon = 73580471;
public const int JudgmentDragon = 57774843;
public const int TopologicTrisbaena = 72529749;
public const int EvilswarmExcitonKnight = 46772449;
public const int HarpiesFeatherDuster = 18144506;
public const int DarkMagicAttack = 2314238;
......@@ -38,7 +44,8 @@ namespace WindBot.Game.AI
public const int Number39Utopia = 84013237;
public const int UltimayaTzolkin = 1686814;
public const int VampireFräulein = 6039967;
public const int MoonMirrorShield = 19508728;
public const int VampireFraeulein = 6039967;
public const int InjectionFairyLily = 79575620;
public const int BlueEyesChaosMAXDragon = 55410871;
......@@ -54,9 +61,23 @@ namespace WindBot.Game.AI
public const int GalaxySoldier = 46659709;
public const int MacroCosmos = 30241314;
public const int UpstartGoblin = 70368879;
public const int CyberEmergency = 60600126;
public const int EaterOfMillions = 63845230;
public const int InvokedPurgatrio = 12307878;
public const int ChaosAncientGearGiant = 51788412;
public const int UltimateAncientGearGolem = 12652643;
public const int RedDragonArchfiend = 70902743;
public const int ImperialOrder = 61740673;
public const int NaturiaBeast = 33198837;
public const int AntiSpellFragrance = 58921041;
}
int HonestEffectCount = 0;
protected DefaultExecutor(GameAI ai, Duel duel)
: base(ai, duel)
{
......@@ -71,10 +92,8 @@ namespace WindBot.Game.AI
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public override BattlePhaseAction OnSelectAttackTarget(ClientCard attacker, IList<ClientCard> defenders)
{
for (int i = 0; i < defenders.Count; ++i)
foreach (ClientCard defender in defenders)
{
ClientCard defender = defenders[i];
attacker.RealPower = attacker.Attack;
defender.RealPower = defender.GetDefensePower();
if (!OnPreBattleBetween(attacker, defender))
......@@ -109,30 +128,53 @@ namespace WindBot.Game.AI
if (defender.IsMonsterDangerous())
{
bool canignoreit = false;
if (attacker.Id == _CardId.UltimateConductorTytanno && !attacker.IsDisabled() && defender.IsDefense())
canignoreit = true;
if (!canignoreit)
bool canIgnoreIt = !attacker.IsDisabled() && (
attacker.Id == _CardId.UltimateConductorTytanno && defender.IsDefense() ||
attacker.Id == _CardId.ElShaddollConstruct && defender.IsSpecialSummoned ||
attacker.Id == _CardId.AllyOfJusticeCatastor && !defender.HasAttribute(CardAttribute.Dark));
if (!canIgnoreIt)
return false;
}
if (defender.Id == _CardId.CrystalWingSynchroDragon && defender.IsAttack() && !defender.IsDisabled() && attacker.Level >= 5)
return false;
foreach (ClientCard equip in defender.EquipCards)
{
if (equip.Id == _CardId.MoonMirrorShield && !equip.IsDisabled())
{
return false;
}
}
if (defender.Id == _CardId.NumberS39UtopiaTheLightning && defender.IsAttack() && !defender.IsDisabled() && defender.HasXyzMaterial(2, _CardId.Number39Utopia))
defender.RealPower = 5000;
if (defender.Id == _CardId.VampireFräulein && !defender.IsDisabled())
defender.RealPower += (Enemy.LifePoints > 3000) ? 3000 : (Enemy.LifePoints - 100);
if (!defender.IsDisabled())
{
if (defender.Id == _CardId.CrystalWingSynchroDragon && defender.IsAttack() && attacker.Level >= 5)
return false;
if (defender.Id == _CardId.AllyOfJusticeCatastor && !attacker.HasAttribute(CardAttribute.Dark))
return false;
if (defender.Id == _CardId.InjectionFairyLily && !defender.IsDisabled() && Enemy.LifePoints > 2000)
defender.RealPower += 3000;
if (defender.Id == _CardId.NumberS39UtopiaTheLightning && defender.IsAttack() && defender.HasXyzMaterial(2, _CardId.Number39Utopia))
defender.RealPower = 5000;
if (defender.Id == _CardId.VampireFraeulein)
defender.RealPower += (Enemy.LifePoints > 3000) ? 3000 : (Enemy.LifePoints - 100);
if (defender.Id == _CardId.InjectionFairyLily && Enemy.LifePoints > 2000)
defender.RealPower += 3000;
}
}
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == _CardId.NumberS39UtopiaTheLightning && !attacker.IsDisabled() && attacker.HasXyzMaterial(2, _CardId.Number39Utopia))
attacker.RealPower = 5000;
foreach (ClientCard equip in attacker.EquipCards)
{
if (equip.Id == _CardId.MoonMirrorShield && !equip.IsDisabled())
{
attacker.RealPower = defender.RealPower + 100;
}
}
}
if (Enemy.HasInMonstersZone(_CardId.DupeFrog, true) && defender.Id != _CardId.DupeFrog)
......@@ -141,15 +183,8 @@ namespace WindBot.Game.AI
if (Enemy.HasInMonstersZone(_CardId.MaraudingCaptain, true) && defender.Id != _CardId.MaraudingCaptain && defender.Race == (int)CardRace.Warrior)
return false;
if (defender.Id == _CardId.UltimayaTzolkin && !defender.IsDisabled())
{
List<ClientCard> monsters = Enemy.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.HasType(CardType.Synchro))
return false;
}
}
if (defender.Id == _CardId.UltimayaTzolkin && !defender.IsDisabled() && Enemy.GetMonsters().Any(monster => !monster.Equals(defender) && monster.HasType(CardType.Synchro)))
return false;
return true;
}
......@@ -186,14 +221,20 @@ namespace WindBot.Game.AI
return false;
}
public override void OnNewTurn()
{
HonestEffectCount = 0;
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected bool DefaultMysticalSpaceTyphoon()
{
foreach (ClientCard card in Duel.CurrentChain)
if (card.Id == _CardId.MysticalSpaceTyphoon)
return false;
if (Duel.CurrentChain.Any(card => card.Id == _CardId.MysticalSpaceTyphoon))
{
return false;
}
List<ClientCard> spells = Enemy.GetSpells();
if (spells.Count == 0)
......@@ -203,14 +244,10 @@ namespace WindBot.Game.AI
if (selected == null)
{
foreach (ClientCard card in spells)
{
if (Duel.Player == 1 && !card.HasType(CardType.Continuous))
continue;
selected = card;
if (Duel.Player == 0 && card.IsFacedown())
break;
}
if (Duel.Player == 0)
selected = spells.FirstOrDefault(card => card.IsFacedown());
if (Duel.Player == 1)
selected = spells.FirstOrDefault(card => card.HasType(CardType.Continuous) || card.HasType(CardType.Equip));
}
if (selected == null)
......@@ -247,14 +284,7 @@ namespace WindBot.Game.AI
}
else
{
foreach (ClientCard card in spells)
{
if (card.IsFacedown())
{
selected = card;
break;
}
}
selected = spells.FirstOrDefault(card => card.IsFacedown());
}
if (selected == null)
......@@ -271,7 +301,7 @@ namespace WindBot.Game.AI
{
if (AI.Utils.IsAllEnemyBetter(true))
{
ClientCard monster = Enemy.GetMonsters().GetHighestAttackMonster();
ClientCard monster = Enemy.GetMonsters().GetHighestAttackMonster(true);
if (monster != null && monster.HasType(CardType.Effect) && !monster.HasType(CardType.Link) && (monster.HasType(CardType.Xyz) || monster.Level > 4))
{
AI.SelectCard(monster);
......@@ -286,7 +316,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultCompulsoryEvacuationDevice()
{
ClientCard target = AI.Utils.GetProblematicEnemyMonster();
ClientCard target = AI.Utils.GetProblematicEnemyMonster(0, true);
if (target != null)
{
AI.SelectCard(target);
......@@ -294,7 +324,7 @@ namespace WindBot.Game.AI
}
if (AI.Utils.IsChainTarget(Card))
{
ClientCard monster = AI.Utils.GetBestEnemyMonster();
ClientCard monster = AI.Utils.GetBestEnemyMonster(false, true);
if (monster != null)
{
AI.SelectCard(monster);
......@@ -311,20 +341,34 @@ namespace WindBot.Game.AI
{
if (!AI.Utils.IsAllEnemyBetter(true))
return false;
ClientCard selected = null;
int BestAtk = 0;
foreach (ClientCard card in Bot.Graveyard)
{
if (card.Attack > BestAtk)
{
BestAtk = card.Attack;
selected = card;
}
}
ClientCard selected = Bot.Graveyard.OrderByDescending(card => card.Attack).FirstOrDefault();
AI.SelectCard(selected);
return true;
}
/// <summary>
/// Default Scapegoat effect
/// </summary>
protected bool DefaultScapegoat()
{
if (DefaultSpellWillBeNegated()) return false;
if (Duel.Player == 0) return false;
if (Duel.Phase == DuelPhase.End) return true;
if (DefaultOnBecomeTarget()) return true;
if (Duel.Phase > DuelPhase.Main1 && Duel.Phase < DuelPhase.Main2)
{
if (Enemy.HasInMonstersZone(new []
{
_CardId.UltimateConductorTytanno,
_CardId.InvokedPurgatrio,
_CardId.ChaosAncientGearGiant,
_CardId.UltimateAncientGearGolem,
_CardId.RedDragonArchfiend
}, true)) return false;
if (AI.Utils.GetTotalAttackingMonsterAttack(1) >= Bot.LifePoints) return true;
}
return false;
}
/// <summary>
/// Always active in opponent's turn.
/// </summary>
......@@ -337,9 +381,12 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultAshBlossomAndJoyousSpring()
{
if (AI.Utils.GetLastChainCard().Id == _CardId.MacroCosmos)
return false;
if (AI.Utils.GetLastChainCard().Id == _CardId.UpstartGoblin)
int[] ignoreList = {
_CardId.MacroCosmos,
_CardId.UpstartGoblin,
_CardId.CyberEmergency
};
if (ignoreList.Contains(AI.Utils.GetLastChainCard().Id))
return false;
return Duel.LastChainPlayer == 1;
}
......@@ -374,32 +421,23 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultCalledByTheGrave()
{
int[] targetList =
{
_CardId.MaxxC,
_CardId.LockBird,
_CardId.GhostOgreAndSnowRabbit,
_CardId.AshBlossom,
_CardId.GhostBelle
};
if (Duel.LastChainPlayer == 1)
{
if (AI.Utils.GetLastChainCard().Id == _CardId.MaxxC)
foreach (int id in targetList)
{
AI.SelectCard(_CardId.MaxxC);
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == _CardId.LockBird)
{
AI.SelectCard(_CardId.LockBird);
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == _CardId.GhostOgreAndSnowRabbit)
{
AI.SelectCard(_CardId.GhostOgreAndSnowRabbit);
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == _CardId.AshBlossom)
{
AI.SelectCard(_CardId.AshBlossom);
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == _CardId.GhostBelle)
{
AI.SelectCard(_CardId.GhostBelle);
return UniqueFaceupSpell();
if (AI.Utils.GetLastChainCard().Id == id)
{
AI.SelectCard(id);
return UniqueFaceupSpell();
}
}
}
return false;
......@@ -409,74 +447,53 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultInfiniteImpermanence()
{
ClientCard target = Enemy.MonsterZone.GetShouldBeDisabledBeforeItUseEffectMonster();
if (target != null)
{
AI.SelectCard(target);
return true;
}
if (Duel.LastChainPlayer == 1)
// TODO: disable s & t
return DefaultBreakthroughSkill();
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected bool DefaultBreakthroughSkill()
{
if (!DefaultUniqueTrap())
return false;
if (Duel.Player == 1)
{
foreach (ClientCard check in Enemy.GetMonsters())
{
if (AI.Utils.GetLastChainCard() == check)
{
target = check;
break;
}
}
if (target != null && !target.IsDisabled())
ClientCard target = Enemy.MonsterZone.GetShouldBeDisabledBeforeItUseEffectMonster();
if (target != null)
{
AI.SelectCard(target);
return true;
}
}
ClientCard LastChainCard = AI.Utils.GetLastChainCard();
if (LastChainCard != null && LastChainCard.Controller == 1 && LastChainCard.Location == CardLocation.MonsterZone &&
!LastChainCard.IsDisabled() && !LastChainCard.IsShouldNotBeTarget() && !LastChainCard.IsShouldNotBeSpellTrapTarget())
{
AI.SelectCard(LastChainCard);
return true;
}
if (Bot.BattlingMonster != null && Enemy.BattlingMonster != null)
{
if (Enemy.BattlingMonster.IsDisabled()) return false;
if (Enemy.BattlingMonster.Id == _CardId.EaterOfMillions)
if (!Enemy.BattlingMonster.IsDisabled() && Enemy.BattlingMonster.Id == _CardId.EaterOfMillions)
{
AI.SelectCard(Enemy.BattlingMonster);
return true;
}
}
if (Duel.Phase == DuelPhase.BattleStart && Duel.Player == 1 &&
Enemy.HasInMonstersZone(_CardId.NumberS39UtopiaTheLightning, true))
{
AI.SelectCard(_CardId.NumberS39UtopiaTheLightning);
return UniqueFaceupSpell();
}
return false;
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected bool DefaultBreakthroughSkill()
{
if (!DefaultUniqueTrap())
return false;
if (Duel.Player == 1)
{
foreach (ClientCard target in Enemy.GetMonsters())
{
if (target.IsMonsterShouldBeDisabledBeforeItUseEffect())
{
AI.SelectCard(target);
return true;
}
}
return true;
}
ClientCard LastChainCard = AI.Utils.GetLastChainCard();
if (LastChainCard == null)
return false;
if (LastChainCard.Controller != 1 || LastChainCard.Location != CardLocation.MonsterZone
|| LastChainCard.IsDisabled() || LastChainCard.IsShouldNotBeTarget() || LastChainCard.IsShouldNotBeSpellTrapTarget())
return false;
AI.SelectCard(LastChainCard);
return true;
return false;
}
/// <summary>
......@@ -608,31 +625,70 @@ namespace WindBot.Game.AI
{
if (Card.IsFaceup() && Card.IsDefense() && Card.Attack == 0)
return false;
if (Enemy.HasInMonstersZone(_CardId.BlueEyesChaosMAXDragon) &&
Card.IsAttack() && (4000-Card.Defense)*2>(4000 - Card.Attack))
if (Enemy.HasInMonstersZone(_CardId.BlueEyesChaosMAXDragon, true) &&
Card.IsAttack() && (4000 - Card.Defense) * 2 > (4000 - Card.Attack))
return false;
if (Enemy.HasInMonstersZone(_CardId.BlueEyesChaosMAXDragon) &&
if (Enemy.HasInMonstersZone(_CardId.BlueEyesChaosMAXDragon, true) &&
Card.IsDefense() && Card.IsFaceup() &&
(4000 - Card.Defense) * 2 > (4000 - Card.Attack))
(4000 - Card.Defense) * 2 > (4000 - Card.Attack))
return true;
bool enemyBetter = AI.Utils.IsAllEnemyBetter(true);
bool enemyBetter = AI.Utils.IsAllEnemyBetter(true);
if (Card.IsAttack() && enemyBetter)
return true;
if (Card.IsDefense() && !enemyBetter && Card.Attack >= Card.Defense)
return true;
return false;
}
/// <summary>
/// If spell will be negated
/// </summary>
protected bool DefaultSpellWillBeNegated()
{
return Bot.HasInSpellZone(_CardId.ImperialOrder, true, true) || Enemy.HasInSpellZone(_CardId.ImperialOrder, true) || Enemy.HasInMonstersZone(_CardId.NaturiaBeast, true);
}
/// <summary>
/// If spell must set first to activate
/// </summary>
protected bool DefaultSpellMustSetFirst()
{
ClientCard card = null;
foreach (ClientCard check in Bot.GetSpells())
{
if (check.Id == _CardId.AntiSpellFragrance && !check.IsDisabled())
card = check;
}
if (card != null && card.IsFaceup())
return true;
return Bot.HasInSpellZone(_CardId.AntiSpellFragrance, true, true) || Enemy.HasInSpellZone(_CardId.AntiSpellFragrance, true);
}
/// <summary>
/// if spell/trap is the target or enermy activate HarpiesFeatherDuster
/// </summary>
protected bool DefaultOnBecomeTarget()
{
if (AI.Utils.IsChainTarget(Card)) return true;
if (AI.Utils.ChainContainsCard(_CardId.EvilswarmExcitonKnight)) return true;
if (Enemy.HasInSpellZone(_CardId.HarpiesFeatherDuster, true)) return true;
if (Enemy.HasInSpellZone(_CardId.DarkMagicAttack, true)) return true;
int[] destroyAllList =
{
_CardId.EvilswarmExcitonKnight,
_CardId.BlackRoseDragon,
_CardId.JudgmentDragon,
_CardId.TopologicTrisbaena
};
int[] destroyAllOpponentList =
{
_CardId.HarpiesFeatherDuster,
_CardId.DarkMagicAttack
};
if (AI.Utils.ChainContainsCard(destroyAllList)) return true;
if (Enemy.HasInSpellZone(destroyAllOpponentList, true)) return true;
// TODO: ChainContainsCard(id, player)
return false;
}
/// <summary>
......@@ -659,12 +715,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool UniqueFaceupSpell()
{
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == Card.Id && card.IsFaceup())
return false;
}
return true;
return !Bot.GetSpells().Any(card => card.Id == Card.Id && card.IsFaceup());
}
/// <summary>
......@@ -672,12 +723,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool UniqueFaceupMonster()
{
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == Card.Id && card.IsFaceup())
return false;
}
return true;
return !Bot.GetMonsters().Any(card => card.Id == Card.Id && card.IsFaceup());
}
/// <summary>
......@@ -685,11 +731,8 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultDontChainMyself()
{
foreach (CardExecutor exec in Executors)
{
if (exec.Type == Type && exec.CardId == Card.Id)
return false;
}
if (Executors.Any(exec => exec.Type == Type && exec.CardId == Card.Id))
return false;
return Duel.LastChainPlayer != 0;
}
......@@ -698,13 +741,9 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultChickenGame()
{
int count = 0;
foreach (CardExecutor exec in Executors)
{
if (exec.Type == Type && exec.CardId == Card.Id)
count++;
}
if (count > 1 || Bot.LifePoints <= 1000)
if (Executors.Count(exec => exec.Type == Type && exec.CardId == Card.Id) > 1)
return false;
if (Bot.LifePoints <= 1000)
return false;
if (Bot.LifePoints <= Enemy.LifePoints && ActivateDescription == AI.Utils.GetStringId(_CardId.ChickenGame, 0))
return true;
......@@ -718,22 +757,8 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultAllureofDarkness()
{
IList<ClientCard> condition = Bot.Hand;
IList<ClientCard> check = new List<ClientCard>();
ClientCard con = null;
foreach (ClientCard card in condition)
{
if (card.HasAttribute(CardAttribute.Dark))
{
con = card;
break;
}
}
if (con != null)
{
return true;
}
return false;
ClientCard target = Bot.Hand.FirstOrDefault(card => card.HasAttribute(CardAttribute.Dark));
return target != null;
}
/// <summary>
......@@ -756,14 +781,17 @@ namespace WindBot.Game.AI
{
if (monster.HasType(CardType.Tuner))
tuner = true;
else if (!monster.HasType(CardType.Xyz))
else if (!monster.HasType(CardType.Xyz) && !monster.HasType(CardType.Link))
{
nontuner = true;
levels[monster.Level] = levels[monster.Level] + 1;
}
if (monster.IsOneForXyz())
{
AI.SelectOption(XYZ);
return true;
}
levels[monster.Level] = levels[monster.Level] + 1;
}
if (tuner && nontuner)
{
......@@ -842,7 +870,10 @@ namespace WindBot.Game.AI
});
return true;
}
AI.SelectCard(new[]
if (DefaultDarkHole())
{
AI.SelectCard(new[]
{
_CardId.JizukirutheStarDestroyingKaiju,
_CardId.ThunderKingtheLightningstrikeKaiju,
......@@ -852,7 +883,7 @@ namespace WindBot.Game.AI
_CardId.KumongoustheStickyStringKaiju,
_CardId.GamecieltheSeaTurtleKaiju,
});
AI.SelectNextCard(new[]
AI.SelectNextCard(new[]
{
_CardId.SuperAntiKaijuWarMachineMechaDogoran,
_CardId.GamecieltheSeaTurtleKaiju,
......@@ -861,9 +892,12 @@ namespace WindBot.Game.AI
_CardId.RadiantheMultidimensionalKaiju,
_CardId.DogorantheMadFlameKaiju,
_CardId.ThunderKingtheLightningstrikeKaiju,
});
return DefaultDarkHole();
return true;
}
return false;
}
/// <summary>
......@@ -945,19 +979,8 @@ namespace WindBot.Game.AI
if (selfCount < oppoCount)
return true;
int selfAttack = 0;
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
selfAttack += monster.GetDefensePower();
}
int oppoAttack = 0;
monsters = Enemy.GetMonsters();
foreach (ClientCard monster in monsters)
{
oppoAttack += monster.GetDefensePower();
}
int selfAttack = Bot.GetMonsters().Sum(monster => (int?)monster.GetDefensePower()) ?? 0;
int oppoAttack = Enemy.GetMonsters().Sum(monster => (int?)monster.GetDefensePower()) ?? 0;
return selfAttack < oppoAttack;
}
......@@ -1020,23 +1043,9 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultScarlightRedDragonArchfiendEffect()
{
int selfCount = 0;
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (!monster.Equals(Card) && monster.IsSpecialSummoned && monster.HasType(CardType.Effect) && monster.Attack <= Card.Attack)
selfCount++;
}
int oppoCount = 0;
monsters = Enemy.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.IsSpecialSummoned && monster.HasType(CardType.Effect) && monster.Attack <= Card.Attack)
oppoCount++;
}
return (oppoCount > 0 && selfCount <= oppoCount) || oppoCount >= 3;
int selfCount = Bot.GetMonsters().Count(monster => !monster.Equals(Card) && monster.IsSpecialSummoned && monster.HasType(CardType.Effect) && monster.Attack <= Card.Attack);
int oppoCount = Enemy.GetMonsters().Count(monster => monster.IsSpecialSummoned && monster.HasType(CardType.Effect) && monster.Attack <= Card.Attack);
return selfCount <= oppoCount || oppoCount >= 3;
}
/// <summary>
......@@ -1050,9 +1059,14 @@ namespace WindBot.Game.AI
(((Bot.BattlingMonster.Attack < Enemy.BattlingMonster.Attack) || Bot.BattlingMonster.Attack >= Enemy.LifePoints)
|| ((Bot.BattlingMonster.Attack < Enemy.BattlingMonster.Defense) && (Bot.BattlingMonster.Attack + Enemy.BattlingMonster.Attack > Enemy.BattlingMonster.Defense)));
}
else return AI.Utils.IsTurn1OrMain2();
}
if (AI.Utils.IsTurn1OrMain2() && HonestEffectCount <= 5)
{
HonestEffectCount++;
return true;
}
return false;
}
}
}
......@@ -127,7 +127,7 @@ namespace WindBot.Game.AI
public void SendOnDirectAttack(string attacker)
{
if (attacker == "" || attacker == null)
if (string.IsNullOrEmpty(attacker))
{
attacker = _facedownmonstername;
}
......
......@@ -77,6 +77,7 @@
LairOfDarkness = 59160188,
SuperboltThunderDragon = 15291624,
ThunderDragonLord = 41685633,
CyberDragonInfinity = 10443957
CyberDragonInfinity = 10443957,
ImperialCustom = 9995766
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using YGOSharp.OCGWrapper.Enums;
using WindBot;
using WindBot.Game;
......@@ -82,12 +83,12 @@ namespace WindBot.Game.AI
public virtual void OnChaining(int player, ClientCard card)
{
// For overriding
}
public virtual void OnChainEnd()
{
// For overriding
}
public virtual void OnNewPhase()
{
......@@ -239,12 +240,7 @@ namespace WindBot.Game.AI
private bool DefaultNoExecutor()
{
foreach (CardExecutor exec in Executors)
{
if (exec.Type == Type && exec.CardId == Card.Id)
return false;
}
return true;
return Executors.All(exec => exec.Type != Type || exec.CardId != Card.Id);
}
}
}
\ No newline at end of file
......@@ -12,6 +12,7 @@ namespace WindBot.Game
public string Name { get; private set; }
public int Position { get; set; }
public int Sequence { get; set; }
public CardLocation Location { get; set; }
public int Alias { get; private set; }
public int Level { get; private set; }
......@@ -35,6 +36,10 @@ namespace WindBot.Game
public int SelectSeq { get; set; }
public int OpParam1 { get; set; }
public int OpParam2 { get; set; }
public List<ClientCard> EquipCards { get; set; }
public ClientCard EquipTarget;
public bool CanDirectAttack { get; set; }
public bool ShouldDirectAttack { get; set; }
public bool Attacked { get; set; }
......@@ -44,16 +49,18 @@ namespace WindBot.Game
public int[] ActionIndex { get; set; }
public IDictionary<int, int> ActionActivateIndex { get; private set; }
public ClientCard(int id, CardLocation loc)
: this(id, loc, 0)
public ClientCard(int id, CardLocation loc, int sequence)
: this(id, loc, -1 , 0)
{
}
public ClientCard(int id, CardLocation loc, int position)
public ClientCard(int id, CardLocation loc, int sequence, int position)
{
SetId(id);
Sequence = sequence;
Position = position;
Overlays = new List<int>();
EquipCards = new List<ClientCard>();
ActionIndex = new int[16];
ActionActivateIndex = new Dictionary<int, int>();
Location = loc;
......@@ -144,27 +151,77 @@ namespace WindBot.Game
public bool HasLinkMarker(int dir)
{
return ((LinkMarker & dir) != 0);
return (LinkMarker & dir) != 0;
}
public bool HasLinkMarker(CardLinkMarker dir)
{
return (LinkMarker & (int)dir) != 0;
}
public bool HasLinkMarker(LinkMarker dir)
public int GetLinkedZones()
{
return ((LinkMarker & (int)dir) != 0);
if (!HasType(CardType.Link) || Location != CardLocation.MonsterZone)
return 0;
int zones = 0;
if (Sequence > 0 && Sequence <= 4 && HasLinkMarker(CardLinkMarker.Left))
zones |= 1 << (Sequence - 1);
if (Sequence <= 3 && HasLinkMarker(CardLinkMarker.Right))
zones |= 1 << (Sequence + 1);
if (Sequence == 0 && HasLinkMarker(CardLinkMarker.TopRight)
|| Sequence == 1 && HasLinkMarker(CardLinkMarker.Top)
|| Sequence == 2 && HasLinkMarker(CardLinkMarker.TopLeft))
zones |= (1 << 5) | (1 << (16 + 6));
if (Sequence == 2 && HasLinkMarker(CardLinkMarker.TopRight)
|| Sequence == 3 && HasLinkMarker(CardLinkMarker.Top)
|| Sequence == 4 && HasLinkMarker(CardLinkMarker.TopLeft))
zones |= (1 << 6) | (1 << (16 + 5));
if (Sequence == 5)
{
if (HasLinkMarker(CardLinkMarker.BottomLeft))
zones |= 1 << 0;
if (HasLinkMarker(CardLinkMarker.Bottom))
zones |= 1 << 1;
if (HasLinkMarker(CardLinkMarker.BottomRight))
zones |= 1 << 2;
if (HasLinkMarker(CardLinkMarker.TopLeft))
zones |= 1 << (16 + 4);
if (HasLinkMarker(CardLinkMarker.Top))
zones |= 1 << (16 + 3);
if (HasLinkMarker(CardLinkMarker.TopRight))
zones |= 1 << (16 + 2);
}
if (Sequence == 6)
{
if (HasLinkMarker(CardLinkMarker.BottomLeft))
zones |= 1 << 2;
if (HasLinkMarker(CardLinkMarker.Bottom))
zones |= 1 << 3;
if (HasLinkMarker(CardLinkMarker.BottomRight))
zones |= 1 << 4;
if (HasLinkMarker(CardLinkMarker.TopLeft))
zones |= 1 << (16 + 2);
if (HasLinkMarker(CardLinkMarker.Top))
zones |= 1 << (16 + 1);
if (HasLinkMarker(CardLinkMarker.TopRight))
zones |= 1 << (16 + 0);
}
return zones;
}
public bool HasType(CardType type)
{
return ((Type & (int)type) != 0);
return (Type & (int)type) != 0;
}
public bool HasPosition(CardPosition position)
{
return ((Position & (int)position) != 0);
return (Position & (int)position) != 0;
}
public bool HasAttribute(CardAttribute attribute)
{
return ((Attribute & (int)attribute) != 0);
return (Attribute & (int)attribute) != 0;
}
public bool IsMonster()
......@@ -189,7 +246,7 @@ namespace WindBot.Game
public bool IsExtraCard()
{
return (HasType(CardType.Fusion) || HasType(CardType.Synchro) || HasType(CardType.Xyz));
return HasType(CardType.Fusion) || HasType(CardType.Synchro) || HasType(CardType.Xyz) || HasType(CardType.Link);
}
public bool IsFaceup()
......@@ -214,7 +271,7 @@ namespace WindBot.Game
public bool IsDisabled()
{
return (Disabled != 0);
return Disabled != 0;
}
public bool HasXyzMaterial()
......
using System.Collections.Generic;
using System.Linq;
using WindBot.Game.AI;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game
......@@ -31,9 +33,9 @@ namespace WindBot.Game
ExtraDeck = new List<ClientCard>();
for (int i = 0; i < deck; ++i)
Deck.Add(new ClientCard(0, CardLocation.Deck));
Deck.Add(new ClientCard(0, CardLocation.Deck, -1));
for (int i = 0; i < extra; ++i)
ExtraDeck.Add(new ClientCard(0, CardLocation.Extra));
ExtraDeck.Add(new ClientCard(0, CardLocation.Extra, -1));
}
public int GetMonstersExtraZoneCount()
......@@ -94,30 +96,36 @@ namespace WindBot.Game
}
return count;
}
public int GetFieldCount()
{
return GetSpellCount() + GetMonsterCount();
}
public int GetFieldHandCount()
{
return GetSpellCount() + GetMonsterCount() + GetHandCount();
}
public bool IsFieldEmpty()
{
return GetMonsters().Count == 0 && GetSpells().Count == 0;
}
public int GetLinkedZones()
{
int zones = 0;
for (int i = 0; i < 7; i++)
{
zones |= MonsterZone[i]?.GetLinkedZones() ?? 0;
}
return zones;
}
public List<ClientCard> GetMonsters()
{
return GetCards(MonsterZone);
}
public List<ClientCard> GetGraveyardMonsters()
{
......@@ -141,23 +149,12 @@ namespace WindBot.Game
public List<ClientCard> GetMonstersInExtraZone()
{
List<ClientCard> cards = new List<ClientCard>();
if (MonsterZone[5] != null)
cards.Add(MonsterZone[5]);
if (MonsterZone[6] != null)
cards.Add(MonsterZone[6]);
return cards;
return GetMonsters().Where((card, i) => i >= 5).ToList();
}
public List<ClientCard> GetMonstersInMainZone()
{
List<ClientCard> cards = new List<ClientCard>();
for (int i = 0; i < 5; i++)
{
if (MonsterZone[i] != null)
cards.Add(MonsterZone[i]);
}
return cards;
return GetMonsters().Where((card, i) => i < 5).ToList();
}
public bool HasInHand(int cardId)
......@@ -202,44 +199,32 @@ namespace WindBot.Game
public bool HasAttackingMonster()
{
IList<ClientCard> monsters = GetMonsters();
foreach (ClientCard card in monsters)
{
if (card.IsAttack())
return true;
}
return false;
return GetMonsters().Any(card => card.IsAttack());
}
public bool HasDefendingMonster()
{
IList<ClientCard> monsters = GetMonsters();
foreach (ClientCard card in monsters)
{
if (card.IsDefense())
return true;
}
return false;
return GetMonsters().Any(card => card.IsDefense());
}
public bool HasInMonstersZone(int cardId, bool notDisabled = false, bool hasXyzMaterial = false)
public bool HasInMonstersZone(int cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
return HasInCards(MonsterZone, cardId, notDisabled, hasXyzMaterial);
return HasInCards(MonsterZone, cardId, notDisabled, hasXyzMaterial, faceUp);
}
public bool HasInMonstersZone(IList<int> cardId, bool notDisabled = false, bool hasXyzMaterial = false)
public bool HasInMonstersZone(IList<int> cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
return HasInCards(MonsterZone, cardId, notDisabled, hasXyzMaterial);
return HasInCards(MonsterZone, cardId, notDisabled, hasXyzMaterial, faceUp);
}
public bool HasInSpellZone(int cardId, bool notDisabled = false)
public bool HasInSpellZone(int cardId, bool notDisabled = false, bool faceUp = false)
{
return HasInCards(SpellZone, cardId, notDisabled);
return HasInCards(SpellZone, cardId, notDisabled, false, faceUp);
}
public bool HasInSpellZone(IList<int> cardId, bool notDisabled = false)
public bool HasInSpellZone(IList<int> cardId, bool notDisabled = false, bool faceUp = false)
{
return HasInCards(SpellZone, cardId, notDisabled);
return HasInCards(SpellZone, cardId, notDisabled, false, faceUp);
}
public bool HasInHandOrInSpellZone(int cardId)
......@@ -315,94 +300,46 @@ namespace WindBot.Game
public int GetRemainingCount(int cardId, int initialCount)
{
int remaining = initialCount;
foreach (ClientCard card in Hand)
if (card != null && card.Id == cardId)
remaining--;
foreach (ClientCard card in SpellZone)
if (card != null && card.Id == cardId)
remaining--;
foreach (ClientCard card in Graveyard)
if (card != null && card.Id == cardId)
remaining--;
foreach (ClientCard card in Banished)
if (card != null && card.Id == cardId)
remaining--;
remaining = remaining - Hand.Count(card => card != null && card.Id == cardId);
remaining = remaining - SpellZone.Count(card => card != null && card.Id == cardId);
remaining = remaining - Graveyard.Count(card => card != null && card.Id == cardId);
remaining = remaining - Banished.Count(card => card != null && card.Id == cardId);
return (remaining < 0) ? 0 : remaining;
}
private static int GetCount(IEnumerable<ClientCard> cards)
{
int count = 0;
foreach (ClientCard card in cards)
{
if (card != null)
count++;
}
return count;
return cards.Count(card => card != null);
}
public int GetCountCardInZone(IEnumerable<ClientCard> cards, int cardId)
{
int count = 0;
foreach (ClientCard card in cards)
{
if (card != null && card.Id == cardId)
count++;
}
return count;
return cards.Count(card => card != null && card.Id == cardId);
}
public int GetCountCardInZone(IEnumerable<ClientCard> cards, List<int> cardId)
{
int count = 0;
foreach (ClientCard card in cards)
{
if (card != null && cardId.Contains(card.Id))
count++;
}
return count;
return cards.Count(card => card != null && cardId.Contains(card.Id));
}
private static List<ClientCard> GetCards(IEnumerable<ClientCard> cards, CardType type)
{
List<ClientCard> nCards = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card != null && card.HasType(type))
nCards.Add(card);
}
return nCards;
return cards.Where(card => card != null && card.HasType(type)).ToList();
}
private static List<ClientCard> GetCards(IEnumerable<ClientCard> cards)
{
List<ClientCard> nCards = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card != null)
nCards.Add(card);
}
return nCards;
return cards.Where(card => card != null).ToList();
}
private static bool HasInCards(IEnumerable<ClientCard> cards, int cardId, bool notDisabled = false, bool hasXyzMaterial = false)
private static bool HasInCards(IEnumerable<ClientCard> cards, int cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
foreach (ClientCard card in cards)
{
if (card != null && card.Id == cardId && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()))
return true;
}
return false;
return cards.Any(card => card != null && card.Id == cardId && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()) && !(faceUp && card.IsFacedown()));
}
private static bool HasInCards(IEnumerable<ClientCard> cards, IList<int> cardId, bool notDisabled = false, bool hasXyzMaterial = false)
private static bool HasInCards(IEnumerable<ClientCard> cards, IList<int> cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
foreach (ClientCard card in cards)
{
if (card != null && cardId.Contains(card.Id) && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()))
return true;
}
return false;
return cards.Any(card => card != null && cardId.Contains(card.Id) && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()) && !(faceUp && card.IsFacedown()));
}
}
}
\ No newline at end of file
......@@ -83,8 +83,7 @@ namespace WindBot.Game
}
catch (Exception)
{
if (reader != null)
reader.Close();
reader?.Close();
return null;
}
}
......
......@@ -38,12 +38,12 @@ namespace WindBot.Game
LastSummonedCards = new List<ClientCard>();
}
public ClientCard GetCard(int player, CardLocation loc, int index)
public ClientCard GetCard(int player, CardLocation loc, int seq)
{
return GetCard(player, (int)loc, index, 0);
return GetCard(player, (int)loc, seq, 0);
}
public ClientCard GetCard(int player, int loc, int index, int subindex)
public ClientCard GetCard(int player, int loc, int seq, int subSeq)
{
if (player < 0 || player > 1)
return null;
......@@ -79,51 +79,52 @@ namespace WindBot.Game
if (cards == null)
return null;
if (index >= cards.Count)
if (seq >= cards.Count)
return null;
if (isXyz)
{
ClientCard card = cards[index];
if (card == null || subindex >= card.Overlays.Count)
ClientCard card = cards[seq];
if (card == null || subSeq >= card.Overlays.Count)
return null;
return null; // TODO card.Overlays[subindex]
return null; // TODO card.Overlays[subSeq]
}
return cards[index];
return cards[seq];
}
public void AddCard(CardLocation loc, int cardId, int player, int zone, int pos)
public void AddCard(CardLocation loc, int cardId, int player, int seq, int pos)
{
switch (loc)
{
case CardLocation.Hand:
Fields[player].Hand.Add(new ClientCard(cardId, loc, pos));
Fields[player].Hand.Add(new ClientCard(cardId, loc, -1, pos));
break;
case CardLocation.Grave:
Fields[player].Graveyard.Add(new ClientCard(cardId, loc, pos));
Fields[player].Graveyard.Add(new ClientCard(cardId, loc,-1, pos));
break;
case CardLocation.Removed:
Fields[player].Banished.Add(new ClientCard(cardId, loc, pos));
Fields[player].Banished.Add(new ClientCard(cardId, loc, -1, pos));
break;
case CardLocation.MonsterZone:
Fields[player].MonsterZone[zone] = new ClientCard(cardId, loc, pos);
Fields[player].MonsterZone[seq] = new ClientCard(cardId, loc, seq, pos);
break;
case CardLocation.SpellZone:
Fields[player].SpellZone[zone] = new ClientCard(cardId, loc, pos);
Fields[player].SpellZone[seq] = new ClientCard(cardId, loc, seq, pos);
break;
case CardLocation.Deck:
Fields[player].Deck.Add(new ClientCard(cardId, loc, pos));
Fields[player].Deck.Add(new ClientCard(cardId, loc, -1, pos));
break;
case CardLocation.Extra:
Fields[player].ExtraDeck.Add(new ClientCard(cardId, loc, pos));
Fields[player].ExtraDeck.Add(new ClientCard(cardId, loc, -1, pos));
break;
}
}
public void AddCard(CardLocation loc, ClientCard card, int player, int zone, int pos, int id)
public void AddCard(CardLocation loc, ClientCard card, int player, int seq, int pos, int id)
{
card.Location = loc;
card.Sequence = seq;
card.Position = pos;
card.SetId(id);
switch (loc)
......@@ -138,10 +139,10 @@ namespace WindBot.Game
Fields[player].Banished.Add(card);
break;
case CardLocation.MonsterZone:
Fields[player].MonsterZone[zone] = card;
Fields[player].MonsterZone[seq] = card;
break;
case CardLocation.SpellZone:
Fields[player].SpellZone[zone] = card;
Fields[player].SpellZone[seq] = card;
break;
case CardLocation.Deck:
Fields[player].Deck.Add(card);
......@@ -152,7 +153,7 @@ namespace WindBot.Game
}
}
public void RemoveCard(CardLocation loc, ClientCard card, int player, int zone)
public void RemoveCard(CardLocation loc, ClientCard card, int player, int seq)
{
switch (loc)
{
......@@ -166,10 +167,10 @@ namespace WindBot.Game
Fields[player].Banished.Remove(card);
break;
case CardLocation.MonsterZone:
Fields[player].MonsterZone[zone] = null;
Fields[player].MonsterZone[seq] = null;
break;
case CardLocation.SpellZone:
Fields[player].SpellZone[zone] = null;
Fields[player].SpellZone[seq] = null;
break;
case CardLocation.Deck:
Fields[player].Deck.Remove(card);
......
......@@ -92,11 +92,12 @@ namespace WindBot.Game
public void OnNewPhase()
{
m_selector.Clear();
m_position.Clear();
m_selector_pointer = -1;
m_materialSelector = null;
m_option = -1;
m_yesno = -1;
m_position = CardPosition.FaceUpAttack;
m_place = 0;
if (Duel.Player == 0 && Duel.Phase == DuelPhase.Draw)
{
......@@ -359,10 +360,7 @@ namespace WindBot.Game
return result;
result = new List<ClientCard>();
// TODO: use selector
for (int i = 0; i < cards.Count; i++)
{
result.Add(cards[i]);
}
result = cards.ToList();
return result;
}
......@@ -508,8 +506,7 @@ namespace WindBot.Game
/// <returns>Selected position.</returns>
public CardPosition OnSelectPosition(int cardId, IList<CardPosition> positions)
{
CardPosition selector_selected = m_position;
m_position = CardPosition.FaceUpAttack;
CardPosition selector_selected = GetSelectedPosition();
CardPosition executor_selected = Executor.OnSelectPosition(cardId, positions);
......@@ -550,10 +547,15 @@ namespace WindBot.Game
}
else
{
if (hint == HINTMSG_SMATERIAL)
selected = Executor.OnSelectSynchroMaterial(cards, sum, min, max);
if (hint == HINTMSG_RELEASE)
selected = Executor.OnSelectRitualTribute(cards, sum, min, max);
switch (hint)
{
case HINTMSG_SMATERIAL:
selected = Executor.OnSelectSynchroMaterial(cards, sum, min, max);
break;
case HINTMSG_RELEASE:
selected = Executor.OnSelectRitualTribute(cards, sum, min, max);
break;
}
}
if (selected != null)
{
......@@ -747,7 +749,6 @@ namespace WindBot.Game
private CardSelector m_materialSelector;
private CardPosition m_position = CardPosition.FaceUpAttack;
private int m_place;
private int m_option;
private int m_number;
......@@ -755,6 +756,7 @@ namespace WindBot.Game
private int m_yesno;
private IList<CardAttribute> m_attributes = new List<CardAttribute>();
private IList<CardSelector> m_selector = new List<CardSelector>();
private IList<CardPosition> m_position = new List<CardPosition>();
private int m_selector_pointer = -1;
private IList<CardRace> m_races = new List<CardRace>();
......@@ -929,9 +931,20 @@ namespace WindBot.Game
return selected;
}
public CardPosition GetSelectedPosition()
{
CardPosition selected = CardPosition.FaceUpAttack;
if (m_position.Count > 0)
{
selected = m_position[0];
m_position.RemoveAt(0);
}
return selected;
}
public void SelectPosition(CardPosition pos)
{
m_position = pos;
m_position.Add(pos);
}
public void SelectPlace(int zones)
......@@ -1006,12 +1019,7 @@ namespace WindBot.Game
/// <returns>A list of the selected attributes.</returns>
public virtual IList<CardAttribute> OnAnnounceAttrib(int count, IList<CardAttribute> attributes)
{
IList<CardAttribute> foundAttributes = new List<CardAttribute>();
foreach (CardAttribute attribute in m_attributes)
{
if(attributes.Contains(attribute))
foundAttributes.Add(attribute);
}
IList<CardAttribute> foundAttributes = m_attributes.Where(attributes.Contains).ToList();
if (foundAttributes.Count > 0)
return foundAttributes;
......@@ -1026,12 +1034,7 @@ namespace WindBot.Game
/// <returns>A list of the selected races.</returns>
public virtual IList<CardRace> OnAnnounceRace(int count, IList<CardRace> races)
{
IList<CardRace> foundRaces = new List<CardRace>();
foreach (CardRace race in m_races)
{
if (races.Contains(race))
foundRaces.Add(race);
}
IList<CardRace> foundRaces = m_races.Where(races.Contains).ToList();
if (foundRaces.Count > 0)
return foundRaces;
......@@ -1069,12 +1072,10 @@ namespace WindBot.Game
private bool ShouldExecute(CardExecutor exec, ClientCard card, ExecutorType type, int desc = -1)
{
Executor.SetCard(type, card, desc);
if (card != null &&
exec.Type == type &&
(exec.CardId == -1 || exec.CardId == card.Id) &&
(exec.Func == null || exec.Func()))
return true;
return false;
return card != null &&
exec.Type == type &&
(exec.CardId == -1 || exec.CardId == card.Id) &&
(exec.Func == null || exec.Func());
}
}
}
......@@ -101,6 +101,7 @@ namespace WindBot.Game
_messages.Add(GameMessage.Recover, OnRecover);
_messages.Add(GameMessage.LpUpdate, OnLpUpdate);
_messages.Add(GameMessage.Move, OnMove);
_messages.Add(GameMessage.Swap, OnSwap);
_messages.Add(GameMessage.Attack, OnAttack);
_messages.Add(GameMessage.PosChange, OnPosChange);
_messages.Add(GameMessage.Chaining, OnChaining);
......@@ -130,7 +131,8 @@ namespace WindBot.Game
_messages.Add(GameMessage.AnnounceRace, OnAnnounceRace);
_messages.Add(GameMessage.AnnounceCardFilter, OnAnnounceCard);
_messages.Add(GameMessage.RockPaperScissors, OnRockPaperScissors);
_messages.Add(GameMessage.Equip, OnEquip);
_messages.Add(GameMessage.Unequip, OnUnEquip);
_messages.Add(GameMessage.Summoning, OnSummoning);
_messages.Add(GameMessage.Summoned, OnSummoned);
_messages.Add(GameMessage.SpSummoning, OnSpSummoning);
......@@ -373,7 +375,7 @@ namespace WindBot.Game
for (int i = 0; i < count; ++i)
{
_duel.Fields[player].Deck.RemoveAt(_duel.Fields[player].Deck.Count - 1);
_duel.Fields[player].Hand.Add(new ClientCard(0, CardLocation.Hand));
_duel.Fields[player].Hand.Add(new ClientCard(0, CardLocation.Hand, -1));
}
_ai.OnDraw(player);
}
......@@ -444,19 +446,19 @@ namespace WindBot.Game
_duel.Fields[player].Deck.Clear();
for (int i = 0; i < mcount; ++i)
{
_duel.Fields[player].Deck.Add(new ClientCard(0, CardLocation.Deck));
_duel.Fields[player].Deck.Add(new ClientCard(0, CardLocation.Deck, -1));
}
_duel.Fields[player].ExtraDeck.Clear();
for (int i = 0; i < ecount; ++i)
{
int code = packet.ReadInt32() & 0x7fffffff;
_duel.Fields[player].ExtraDeck.Add(new ClientCard(code, CardLocation.Extra));
_duel.Fields[player].ExtraDeck.Add(new ClientCard(code, CardLocation.Extra, -1));
}
_duel.Fields[player].Hand.Clear();
for (int i = 0; i < hcount; ++i)
{
int code = packet.ReadInt32();
_duel.Fields[player].Hand.Add(new ClientCard(code, CardLocation.Hand));
_duel.Fields[player].Hand.Add(new ClientCard(code, CardLocation.Hand,-1));
}
}
......@@ -583,6 +585,27 @@ namespace WindBot.Game
}
}
private void OnSwap(BinaryReader packet)
{
int cardId1 = packet.ReadInt32();
int controler1 = GetLocalPlayer(packet.ReadByte());
int location1 = packet.ReadByte();
int sequence1 = packet.ReadByte();
packet.ReadByte();
int cardId2 = packet.ReadInt32();
int controler2 = GetLocalPlayer(packet.ReadByte());
int location2 = packet.ReadByte();
int sequence2 = packet.ReadByte();
packet.ReadByte();
ClientCard card1 = _duel.GetCard(controler1, (CardLocation)location1, sequence1);
ClientCard card2 = _duel.GetCard(controler2, (CardLocation)location2, sequence2);
if (card1 == null || card2 == null) return;
_duel.RemoveCard((CardLocation)location1, card1, controler1, sequence1);
_duel.RemoveCard((CardLocation)location2, card2, controler2, sequence2);
_duel.AddCard((CardLocation)location2, card1, controler2, sequence2, card1.Position, cardId1);
_duel.AddCard((CardLocation)location1, card2, controler1, sequence1, card2.Position, cardId2);
}
private void OnAttack(BinaryReader packet)
{
int ca = GetLocalPlayer(packet.ReadByte());
......@@ -604,7 +627,7 @@ namespace WindBot.Game
_duel.Fields[attackcard.Controller].BattlingMonster = attackcard;
_duel.Fields[1 - attackcard.Controller].BattlingMonster = defendcard;
if (ld == 0 && (attackcard != null) && (ca != 0))
if (ld == 0 && ca != 0)
{
_ai.OnDirectAttack(attackcard);
}
......@@ -670,7 +693,7 @@ namespace WindBot.Game
int seq = packet.ReadByte();
ClientCard card;
if (((int)loc & (int)CardLocation.Overlay) != 0)
card = new ClientCard(id, CardLocation.Overlay);
card = new ClientCard(id, CardLocation.Overlay, -1);
else
card = _duel.GetCard(controler, loc, seq);
if (card == null) continue;
......@@ -717,9 +740,8 @@ namespace WindBot.Game
packet.ReadInt32(); // ???
ClientCard card = _duel.GetCard(player, (CardLocation)loc, seq);
if (card == null) return;
card.Update(packet, _duel);
card?.Update(packet, _duel);
}
private void OnUpdateData(BinaryReader packet)
......@@ -858,7 +880,7 @@ namespace WindBot.Game
packet.ReadByte(); // pos
ClientCard card;
if (((int)loc & (int)CardLocation.Overlay) != 0)
card = new ClientCard(id, CardLocation.Overlay);
card = new ClientCard(id, CardLocation.Overlay, -1);
else
card = _duel.GetCard(player, loc, seq);
if (card == null) continue;
......@@ -917,7 +939,7 @@ namespace WindBot.Game
packet.ReadByte(); // pos
ClientCard card;
if (((int)loc & (int)CardLocation.Overlay) != 0)
card = new ClientCard(id, CardLocation.Overlay);
card = new ClientCard(id, CardLocation.Overlay, -1);
else
card = _duel.GetCard(player, loc, seq);
if (card == null) continue;
......@@ -1420,6 +1442,39 @@ namespace WindBot.Game
Connection.Send(CtosMessage.Response, result);
}
private void OnEquip(BinaryReader packet)
{
int equipCardControler = GetLocalPlayer(packet.ReadByte());
int equipCardLocation = packet.ReadByte();
int equipCardSequence = packet.ReadSByte();
packet.ReadByte();
int targetCardControler = GetLocalPlayer(packet.ReadByte());
int targetCardLocation = packet.ReadByte();
int targetCardSequence = packet.ReadSByte();
packet.ReadByte();
ClientCard equipCard = _duel.GetCard(equipCardControler, (CardLocation)equipCardLocation, equipCardSequence);
ClientCard targetCard = _duel.GetCard(targetCardControler, (CardLocation)targetCardLocation, targetCardSequence);
if (equipCard == null || targetCard == null) return;
equipCard.EquipTarget?.EquipCards.Remove(equipCard);
equipCard.EquipTarget = targetCard;
targetCard.EquipCards.Add(equipCard);
}
private void OnUnEquip(BinaryReader packet)
{
int equipCardControler = GetLocalPlayer(packet.ReadByte());
int equipCardLocation = packet.ReadByte();
int equipCardSequence = packet.ReadSByte();
packet.ReadByte();
ClientCard equipCard = _duel.GetCard(equipCardControler, (CardLocation)equipCardLocation, equipCardSequence);
if (equipCard == null) return;
if (equipCard.EquipTarget != null)
{
equipCard.EquipTarget.EquipCards.Remove(equipCard);
equipCard.EquipTarget = null;
}
}
private void OnSummoning(BinaryReader packet)
{
_duel.LastSummonedCards.Clear();
......
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