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pre-release-database-cdb
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Mr.Tan
pre-release-database-cdb
Commits
f3475968
Commit
f3475968
authored
Apr 21, 2024
by
八宫一月
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fix bug
parent
1b90f797
Changes
1
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script/c101205063.lua
script/c101205063.lua
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script/c101205063.lua
View file @
f3475968
...
...
@@ -51,21 +51,24 @@ end
function
s
.
setcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsReason
(
REASON_EFFECT
)
and
rp
==
1
-
tp
and
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousLocation
(
LOCATION_ONFIELD
)
and
c
:
IsPreviousPosition
(
POS_FACEDOWN
)
and
c
:
IsPreviousLocation
(
LOCATION_ONFIELD
)
and
c
:
IsPreviousPosition
(
POS_FACEDOWN
)
and
re
:
IsActivated
()
end
function
s
.
filter
(
c
)
return
c
:
IsSetCard
(
0x1a2
)
and
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
end
function
s
.
settg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
2
,
nil
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
end
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
if
chk
==
0
then
return
g
:
GetClassCount
(
Card
.
GetCode
)
>=
2
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
1
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
if
ct
<
2
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
filter
),
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
if
g
:
GetClassCount
(
Card
.
GetCode
)
<
2
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
2
,
2
,
nil
)
for
tc
in
aux
.
Next
(
g
)
do
local
tg1
=
g
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
2
,
2
)
for
tc
in
aux
.
Next
(
tg1
)
do
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
...
...
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