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pre-release-database-cdb
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Mr.Tan
pre-release-database-cdb
Commits
d2d55cad
Commit
d2d55cad
authored
Oct 18, 2024
by
Amiya
Browse files
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修复
parent
dd05d36d
Changes
5
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5 changed files
with
11 additions
and
7 deletions
+11
-7
script/c101207004.lua
script/c101207004.lua
+1
-0
script/c101207005.lua
script/c101207005.lua
+1
-0
script/c101207034.lua
script/c101207034.lua
+1
-0
script/c101207053.lua
script/c101207053.lua
+3
-2
script/c101207054.lua
script/c101207054.lua
+5
-5
No files found.
script/c101207004.lua
View file @
d2d55cad
--アルカナフォースⅤ-THE HIEROPHANT
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
73206827
)
--actlimit
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
...
...
script/c101207005.lua
View file @
d2d55cad
--アルカナフォースⅩⅨ-THE SUN
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
73206827
)
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
...
...
script/c101207034.lua
View file @
d2d55cad
--アルカナフォースEX-THE CHAOS RULER
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
73206827
)
--fusion summon
aux
.
AddFusionProcFunRep
(
c
,
s
.
ffilter
,
3
,
false
)
c
:
EnableReviveLimit
()
...
...
script/c101207053.lua
View file @
d2d55cad
--光の波動
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
73206827
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
...
@@ -8,7 +9,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e1
)
--standby disable
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_
DISABLE
)
e2
:
SetCategory
(
CATEGORY_
COIN
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetRange
(
LOCATION_SZONE
)
...
...
@@ -75,7 +76,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
2
,
tp
,
LOCATION_DECK
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetHandler
():
GetFlagEffect
(
id
)
=
=
0
then
if
e
:
GetHandler
():
GetFlagEffect
(
id
)
~
=
0
then
Duel
.
NegateEffect
(
0
)
return
end
...
...
script/c101207054.lua
View file @
d2d55cad
...
...
@@ -40,7 +40,7 @@ end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
(
Duel
.
IsExistingMatchingCard
(
s
.
spfilter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
or
Duel
.
IsExistingMatchingCard
(
s
.
spfilter2
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
,
1
-
tp
))
end
or
Duel
.
IsExistingMatchingCard
(
s
.
spfilter2
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
,
e
,
tp
))
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_COIN
,
nil
,
0
,
tp
,
1
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -55,7 +55,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
opval
[
off
-
1
]
=
0
off
=
off
+
1
end
if
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
s
.
spfilter2
),
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
,
1
-
tp
)
then
if
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
s
.
spfilter2
),
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
,
e
,
tp
)
then
ops
[
off
]
=
aux
.
Stringid
(
id
,
3
)
opval
[
off
-
1
]
=
1
off
=
off
+
1
...
...
@@ -84,12 +84,12 @@ function s.thfilter(c)
return
c
.
toss_coin
and
c
:
IsAbleToHand
()
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_
DECK
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_
DECK
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_
GRAVE
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_
GRAVE
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
thfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
...
...
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