Commit 2152c8d5 authored by wind2009's avatar wind2009

Add タキオン・トランスミグレイション

parent 6e9394e2
--タキオン・トランスミグレイション
function c8038143.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TODECK)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c8038143.condition)
e1:SetTarget(c8038143.target)
e1:SetOperation(c8038143.activate)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(c8038143.handcon)
c:RegisterEffect(e2)
end
function c8038143.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x107b)
end
function c8038143.condition(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(c8038143.cfilter,tp,LOCATION_MZONE,0,1,nil) then return false end
for i=1,ev do
local te,tgp=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if tgp~=tp and (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(i) then
return true
end
end
return false
end
function c8038143.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ng=Group.CreateGroup()
local dg=Group.CreateGroup()
for i=1,ev do
local te,tgp=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if tgp~=tp and (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(i) then
local tc=te:GetHandler()
ng:AddCard(tc)
if tc:IsOnField() and tc:IsRelateToEffect(te) then
dg:AddCard(tc)
end
end
end
Duel.SetTargetCard(dg)
Duel.SetOperationInfo(0,CATEGORY_NEGATE,ng,ng:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,dg,dg:GetCount(),0,0)
end
function c8038143.activate(e,tp,eg,ep,ev,re,r,rp)
local dg=Group.CreateGroup()
for i=1,ev do
local te,tgp=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if tgp~=tp and (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.NegateActivation(i) then
local tc=te:GetHandler()
if tc:IsRelateToEffect(e) and tc:IsRelateToEffect(te) then
dg:AddCard(tc)
end
end
end
Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT,tp,true)
end
function c8038143.filter(c)
return c:IsFaceup() and c:IsSetCard(0x307b)
end
function c8038143.handcon(e)
return Duel.IsExistingMatchingCard(c8038143.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
\ No newline at end of file
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