--四天の龍 オッドアイズ・ペンデュラム・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--destroy & search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--atk
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.atkcon)
	e2:SetValue(s.atkval)
	c:RegisterEffect(e2)
	--double damage
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE)
	e3:SetCondition(s.atkcon)
	e3:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
	c:RegisterEffect(e3)
	--to hand
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_DESTROYED)
	e4:SetCountLimit(1,id+o)
	e4:SetCondition(s.thcon2)
	e4:SetTarget(s.thtg2)
	e4:SetOperation(s.thop2)
	c:RegisterEffect(e4)
	if not s.global_check then
		s.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SPSUMMON_SUCCESS_G_P)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(rp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.thfilter(c)
	return c:IsAttackBelow(1500)
		and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsDestructable() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and Duel.Destroy(c,REASON_EFFECT)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
	Duel.ResetFlagEffect(tp,id)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetCondition(s.discon)
	e1:SetValue(s.actlimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.discon(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetFlagEffect(tp,id)==0
end
function s.actlimit(e,re,tp)
	return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.atkcon(e)
	return e:GetHandler():IsSummonType(TYPE_PENDULUM)
end
function s.atkval(e,c)
	local l,r=Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_PZONE,0),Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_PZONE,1)
	if not (l and r) then return 0 end
	local ls,rs=l:GetCurrentScale(),r:GetCurrentScale()
	if ls==rs then return 0 end
	return math.abs(rs-ls)*300
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	if e:GetHandler():IsReason(REASON_BATTLE) or rp==1-tp then
		e:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
		e:SetLabel(1)
	else
		e:SetCategory(CATEGORY_TOHAND)
		e:SetLabel(0)
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
		if e:GetLabel()==1
			and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
			and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
