--百鬼羅刹大参上
--Coded by Lee
local s,id,o=GetID()
function s.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--detach a xyz material
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.dtg)
	e2:SetOperation(s.dop)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0xac) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
		Duel.BreakEffect()
		if Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) then
		   if Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,2)) then
			  Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)
			  local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
			  Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		   end
		end
	end
end
function s.dtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) end
end
function s.dop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) then
	   Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)
	   Duel.BreakEffect()
	   if Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) then
		  if Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,3)) then
			 local cg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
			 Duel.SendtoHand(cg,nil,REASON_EFFECT)
			 Duel.ConfirmCards(1-tp,cg)
		  end
	   end
	end
end