--Luce the Dusk's Dark
local s,id,o=GetID()
function s.initial_effect(c)
	--fusion material
	aux.AddFusionProcFunRep(c,s.ffilter,3,true)
	c:EnableReviveLimit()
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--destroy 2
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.descon2)
	e2:SetTarget(s.destg2)
	e2:SetOperation(s.desop2)
	c:RegisterEffect(e2)
	--indestructable
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(s.indtg)
	e3:SetValue(1)
	c:RegisterEffect(e3)
end
function s.ffilter(c,fc)
	return c:GetOwner()==fc:GetControler() and c:IsRace(RACE_FAIRY+RACE_FIEND)
		and c:IsLocation(LOCATION_GRAVE)
end
function s.tgfilter(c)
	return c:IsRace(RACE_FAIRY+RACE_FIEND) and c:IsAbleToGrave()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil)
		and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0
		and g:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE)
		and tc:IsRelateToChain() then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.cfilter(c,tp)
	return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD)
		and c:IsReason(REASON_EFFECT)
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,e:GetHandler(),tp)
end
function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.indtg(e,c)
	return c:GetSequence()==0 or c:GetSequence()==4
end