--RR-ルースト
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--todeck and draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,id+o)
	e3:SetTarget(s.drtg)
	e3:SetOperation(s.drop)
	c:RegisterEffect(e3)
end
function s.thfilter(c)
	return c:IsSetCard(0xba) and c:IsType(TYPE_SPELL+TYPE_TRAP) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.cfilter(c,tp)
	return c:IsSetCard(0xba) and c:IsControler(tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		return eg:IsExists(s.cfilter,1,nil,tp) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) 
	end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tdfilter(c)
	return c:IsSetCard(0xba) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() and c:IsFaceupEx()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
		and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,3,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetTargetsRelateToChain()
	if #sg==0 then return end
	aux.PlaceCardsOnDeckBottom(tp,sg)
	local g=Duel.GetOperatedGroup()
	local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
	if ct>0 then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end