--百鬼羅刹 ダリアーレ三傑
local s,id,o=GetID()
function s.initial_effect(c)
	--xyz summon
	c:EnableReviveLimit()
	aux.AddXyzProcedure(c,nil,3,2,nil,nil,14)
	--direct attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DIRECT_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetCondition(s.dacon)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xac))
	c:RegisterEffect(e1)
	--pos
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--negate attack
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_ATTACK_ANNOUNCE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.negcon)
	e4:SetOperation(s.negop)
	c:RegisterEffect(e4)
end
function s.dacon(e)
	return Duel.GetOverlayCount(0,1,1)>=3
end
function s.filter(c,e)
	return c:IsCanChangePosition() and (not e or c:IsRelateToEffect(e))
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return eg:IsExists(s.filter,1,e:GetHandler(),nil) and Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,eg,eg:GetCount(),0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local g=eg:Filter(s.filter,e:GetHandler(),e)
	if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 then
		Duel.ChangePosition(g,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK)
	end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttacker():GetControler()~=tp and Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 then
		Duel.NegateAttack()
	end
end