--VS ホーリー・スー
local s,id,o=GetID()
function s.initial_effect(c)
	--SP sum itself
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetHintTiming(0,TIMING_MAIN_END)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon1)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--show earth and dark for control
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_CONTROL)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e3:SetCountLimit(1,id+o)
	e3:SetCost(s.ctcost)
	e3:SetTarget(s.cttg)
	e3:SetOperation(s.ctop)
	c:RegisterEffect(e3)
	--show fire and dark for SpecialSummon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1,id+o)
	e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e4:SetCost(s.descost)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase()
end
function s.spcostfilter(c)
	return c:IsSetCard(0x195) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c)
	Duel.ConfirmCards(1-tp,g)
	Duel.RaiseEvent(g,EVENT_CUSTOM+9091064,e,REASON_COST,tp,tp,0)
	Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetFlagEffect(tp,id)==0 end
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.ctcostfilter(c)
	return c:IsAttribute(ATTRIBUTE_EARTH+ATTRIBUTE_DARK) and not c:IsPublic()
end
function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.ctcostfilter,tp,LOCATION_HAND,0,nil)
	if chk==0 then return g:CheckSubGroup(aux.gfcheck,2,2,Card.IsAttribute,ATTRIBUTE_EARTH,ATTRIBUTE_DARK) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local sg=g:SelectSubGroup(tp,aux.gfcheck,false,2,2,Card.IsAttribute,ATTRIBUTE_EARTH,ATTRIBUTE_DARK)
	Duel.ConfirmCards(1-tp,sg)
	Duel.RaiseEvent(g,EVENT_CUSTOM+9091064,e,REASON_COST,tp,tp,0)
	Duel.ShuffleHand(tp)
end
function s.ctfilter(c)
	return c:IsFaceup()
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local c=e:GetHandler()
		local g=Duel.GetMatchingGroup(s.ctfilter,tp,0,LOCATION_MZONE,nil)
		local tg=g:GetMinGroup(Card.GetAttack):Filter(Card.IsControlerCanBeChanged,nil)
		return tg:GetCount()>0 and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0 and Duel.GetFlagEffect(tp,id)==0
	end
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,1-tp,LOCATION_MZONE)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.ctfilter,tp,0,LOCATION_MZONE,nil)
	local tg=g:GetMinGroup(Card.GetAttack):Filter(Card.IsControlerCanBeChanged,nil)
	if tg:GetCount()<=0 or Duel.GetMZoneCount(tp,nil,tp,LOCATION_REASON_CONTROL)<=0 then return end
	local tc=tg:GetFirst()
	if tg:GetCount()>1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
		local sg=tg:Select(tp,1,1,nil)
		Duel.HintSelection(sg)
		tc=sg:GetFirst()
	end
	Duel.GetControl(tc,tp,PHASE_END,1)
end
function s.descfilter(c)
	return c:IsAttribute(ATTRIBUTE_FIRE+ATTRIBUTE_DARK) and not c:IsPublic()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.descfilter,tp,LOCATION_HAND,0,nil)
	if chk==0 then return g:CheckSubGroup(aux.gfcheck,2,2,Card.IsAttribute,ATTRIBUTE_FIRE,ATTRIBUTE_DARK) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local sg=g:SelectSubGroup(tp,aux.gfcheck,false,2,2,Card.IsAttribute,ATTRIBUTE_FIRE,ATTRIBUTE_DARK)
	Duel.ConfirmCards(1-tp,sg)
	Duel.RaiseEvent(sg,EVENT_CUSTOM+9091064,e,REASON_COST,tp,tp,0)
	Duel.ShuffleHand(tp)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x195) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsRace(RACE_PSYCHO)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.GetFlagEffect(tp,id)==0 end
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end