--糾罪巧γ'-「exapatisIA」
local s,id,o=GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	c:EnableCounterPermit(0x71,LOCATION_PZONE)
	--counter
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e0:SetCode(EVENT_FLIP)
	e0:SetRange(LOCATION_PZONE)
	e0:SetOperation(s.ctop)
	c:RegisterEffect(e0)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_MSET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--search 2
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.thcon2)
	e3:SetCost(s.thcost2)
	e3:SetTarget(s.thtg2)
	e3:SetOperation(s.thop2)
	c:RegisterEffect(e3)
	--flip
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_MSET)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
	--set effect
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e5:SetCode(EVENT_ADJUST)
	e5:SetRange(0xff)
	e5:SetOperation(s.adjustop)
	c:RegisterEffect(e5)
	if not s.global_check then
		s.global_check=true
		local SST_IsSSetable=Card.IsSSetable
		function Card.IsSSetable(card,bool)
			Duel.RegisterFlagEffect(0,id,RESET_CHAIN,0,1)
			if not bool then
				return SST_IsSSetable(card,false)
			else
				return SST_IsSSetable(card,bool)
			end
		end
		local SST_IsCanBeSpecialSummoned=Card.IsCanBeSpecialSummoned
		function Card.IsCanBeSpecialSummoned(card,e,sum,tp,bool1,bool2,pos,sp,zone)
			if pos and pos&POS_FACEDOWN~=0 then
				e:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,1)
				Duel.RegisterFlagEffect(0,id,RESET_CHAIN,0,1)
			end
			if not zone then
				if not sp then
					if not pos then
						return SST_IsCanBeSpecialSummoned(card,e,sum,tp,bool1,bool2)
					else
						return SST_IsCanBeSpecialSummoned(card,e,sum,tp,bool1,bool2,pos)
					end
				else
					return SST_IsCanBeSpecialSummoned(card,e,sum,tp,bool1,bool2,pos,sp)
				end
			else
				return SST_IsCanBeSpecialSummoned(card,e,sum,tp,bool1,bool2,pos,sp,zone)
			end
		end
	end
	Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
	return c:IsFacedown()
end
function s.sttg(tg)
	return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
		if chk==0 then
			return tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
		end
		if chk~=0 then
			tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
			Duel.SetOperationInfo(0,0x100000000,eg,1,0,0)
		end
	end
end
function s.adjustop(e,tp,eg,ep,ev,re,r,rp)
	if not s.globle_check then
		s.globle_check=true
		local g=Duel.GetMatchingGroup(aux.TRUE,0,0xff,0xff,nil)
		dual_RegisterEffect=Card.RegisterEffect
		Card.RegisterEffect=function(Card_c,Effect_e,bool)
			if Effect_e and Effect_e:GetType() then
				if Effect_e:GetType()&(EFFECT_TYPE_IGNITION+EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_QUICK_F+EFFECT_TYPE_QUICK_O)~=0 then
					local tg=Effect_e:GetTarget()
					if tg then
						tg(e,tp,Group.CreateGroup(),ep,ev,re,r,rp,0)
						tg(e,1-tp,Group.CreateGroup(),ep,ev,re,r,rp,0)
						if Duel.GetFlagEffect(0,id)~=0 then
							Effect_e:SetTarget(s.sttg(tg))
						end
						Duel.ResetFlagEffect(0,id)
					end
				end
			end
			if bool then
				dual_RegisterEffect(Card_c,Effect_e,bool)
			else
				dual_RegisterEffect(Card_c,Effect_e,false)
			end
		end
		for tc in aux.Next(g) do
			if tc.initial_effect then
				local dual_initial_effect=s.initial_effect
				s.initial_effect=function() end
				tc:ReplaceEffect(id,0)
				s.initial_effect=dual_initial_effect
				tc.initial_effect(tc)
			end
		end
		Card.RegisterEffect=dual_RegisterEffect
	end
	e:Reset()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:AddCounter(0x71,1)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,900) end
	Duel.PayLPCost(tp,900)
end
function s.thfilter(c)
	return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,3,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if g:GetCount()>=3 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,3,3,nil)
		Duel.ConfirmCards(1-tp,sg)
		Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
		local tg=sg:RandomSelect(1-tp,1)
		Duel.ShuffleDeck(tp)
		tg:GetFirst():SetStatus(STATUS_TO_HAND_WITHOUT_CONFIRM,true)
		Duel.SendtoHand(tg,nil,REASON_EFFECT)
	end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsPublic()
		and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
	return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		--- This is not activatable under 聖なる輝き
		if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
			return false
		end
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	Duel.ShuffleHand(tp)
	if g:GetCount()>0 then
		local sc=g:GetFirst()
		local hint=sc:IsPublic()
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		if hint then
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
	local ex=Duel.GetOperationInfo(ev,0x100000000)
	return ep~=tp and (ex
		or re:GetHandler():GetFlagEffect(id)>0
		or CATEGORY_MSET and re:IsHasCategory(CATEGORY_MSET)
		or CATEGORY_SSET and re:IsHasCategory(CATEGORY_SSET))
		and e:GetHandler():IsFacedown()
end
function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.thfilter2(c)
	return c:IsSetCard(0x1d4) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_ONFIELD,nil,TYPE_SPELL+TYPE_TRAP)
	if g:GetCount()>0 then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectMatchingCard(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
	if g:GetCount()>0 then
		Duel.HintSelection(g)
		if Duel.Destroy(g,REASON_EFFECT)~=0 then
			if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
			Duel.ShuffleHand(tp)
			if g:GetCount()>0 then
				local sc=g:GetFirst()
				local hint=sc:IsPublic()
				Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
				if hint then
					Duel.ConfirmCards(1-tp,g)
				end
			end
		end
	end
end
