--Readying of Rites
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCountLimit(1,id)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetCountLimit(1,id+o)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCondition(s.drcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
function s.thfilter(c)
	return c:IsAllTypes(TYPE_RITUAL+TYPE_MONSTER) and c:IsRace(RACE_FIEND) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
	if tc then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
		if tc:IsType(TYPE_PENDULUM) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,300,300,1,RACE_FIEND,ATTRIBUTE_DARK)
			and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			local token=Duel.CreateToken(tp,id+o)
			Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
			e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
			e1:SetRange(LOCATION_MZONE)
			e1:SetAbsoluteRange(tp,1,0)
			e1:SetTarget(s.splimit)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_CONTROL)
			token:RegisterEffect(e1,true)
			Duel.SpecialSummonComplete()
		end
	end
end
function s.splimit(e,c)
	return c:IsLocation(LOCATION_EXTRA)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	local ec=eg:GetFirst()
	return ep~=tp and ec:IsControler(tp) and ec:IsAllTypes(TYPE_RITUAL+TYPE_MONSTER)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end