--道化の一座 ホワイトフェイス 
local s,id,o=GetID()
function s.initial_effect(c)
	--summon with 1 tribute
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SUMMON_PROC)
	e1:SetCondition(s.otcon)
	e1:SetOperation(s.otop)
	e1:SetValue(SUMMON_TYPE_ADVANCE)
	c:RegisterEffect(e1)
	--draw or disable
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DRAW+CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCondition(s.drcon)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	--summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(0,TIMING_MAIN_END)
	e1:SetCountLimit(1)
	e1:SetCondition(s.sumcon)
	e1:SetTarget(s.sumtg)
	e1:SetOperation(s.sumop)
	c:RegisterEffect(e1)
end
function s.otfilter(c,tp)
	return c:IsType(TYPE_RITUAL+TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_PENDULUM+TYPE_LINK)
end
function s.otcon(e,c,minc)
	if c==nil then return true end
	local tp=c:GetControler()
	local mg=Duel.GetMatchingGroup(s.otfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp)
	return c:IsLevelAbove(7) and minc<=1 and Duel.CheckTribute(c,1,1,mg)
end
function s.otop(e,tp,eg,ep,ev,re,r,rp,c)
	local mg=Duel.GetMatchingGroup(s.otfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp)
	local sg=Duel.SelectTribute(tp,c,1,1,mg)
	c:SetMaterial(sg)
	Duel.Release(sg,REASON_SUMMON+REASON_MATERIAL)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=e:GetHandler():GetMaterialCount()
	if chk==0 and ct==0 then return false end
	local b1=Duel.IsPlayerCanDraw(tp,ct)
		and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id)==0)
	local b2=Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,ct,nil)
		and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id+o)==0)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 or b2 then
		op=aux.SelectFromOptions(tp,
			{b1,aux.Stringid(id,1),1},
			{b2,aux.Stringid(id,2),2})
	end
	e:SetLabel(op,ct)
	if op==1 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_DRAW)
			Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
		end
		Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
	elseif op==2 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_DISABLE)
			Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
		end
		local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,nil)
		Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
	end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local op,ct=e:GetLabel()
	if op==1 then
		Duel.Draw(tp,ct,REASON_EFFECT)
	elseif op==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
		local g=Duel.SelectMatchingCard(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,ct,ct,nil)
		if g:GetCount()>0 then
			for tc in aux.Next(g) do
				Duel.NegateRelatedChain(tc,RESET_TURN_SET)
				local e1=Effect.CreateEffect(c)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e1:SetCode(EFFECT_DISABLE)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e1)
				local e2=Effect.CreateEffect(c)
				e2:SetType(EFFECT_TYPE_SINGLE)
				e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e2:SetCode(EFFECT_DISABLE_EFFECT)
				e2:SetValue(RESET_TURN_SET)
				e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e2)
				if tc:IsType(TYPE_TRAPMONSTER) then
					local e3=Effect.CreateEffect(c)
					e3:SetType(EFFECT_TYPE_SINGLE)
					e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
					e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
					e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
					tc:RegisterEffect(e3)
				end
			end
		end
	end
end
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==1-tp and Duel.IsMainPhase()
end
function s.sumfilter(c)
	return c:IsSummonable(true,nil,1) or c:IsMSetable(true,nil,1)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		local s1=tc:IsSummonable(true,nil,1)
		local s2=tc:IsMSetable(true,nil,1)
		if (s1 and s2 and Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
			Duel.Summon(tp,tc,true,nil,1)
		else
			Duel.MSet(tp,tc,true,nil,1)
		end
	end
end