--蛇眼の大炎魔
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.mvcon)
	e1:SetTarget(s.mvtg)
	e1:SetOperation(s.mvop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(s.mvcon2)
	e2:SetTarget(s.mvtg2)
	e2:SetOperation(s.mvop2)
	c:RegisterEffect(e2)
end
function s.mvcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ac=c:GetBattleTarget()
	e:SetLabelObject(ac)
	return ac and ac:IsFaceup() and ac:IsControler(1-tp)
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ac=e:GetLabelObject()
	if ac:IsRelateToBattle() and not ac:IsImmuneToEffect(e)
		and Duel.MoveToField(ac,tp,ac:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		ac:RegisterEffect(e1)
	end
	if c:IsRelateToEffect(e) and not c:IsImmuneToEffect(e)
		and Duel.MoveToField(c,tp,c:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		c:RegisterEffect(e1)
	end
end
function s.mvcon2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS)
end
function s.filter2(c,tp)
	return c:IsAttribute(ATTRIBUTE_FIRE)
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
end
function s.mvtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter2(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.mvop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
		and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true) then
		local e1=Effect.CreateEffect(c)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
		if c:IsRelateToEffect(e) then
			Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
		end
	end
end