--飞龙炎融合
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(s.eqlimit)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_DESTROY_REPLACE)
	e3:SetCountLimit(1,id)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_SEARCH+CATEGORY_FUSION_SUMMON)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1,id+o)
	e4:SetCost(s.spcost)
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	c:RegisterEffect(e4)
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_EQUIP)
	e5:SetCode(EFFECT_UPDATE_ATTACK)
	e5:SetValue(700)
	c:RegisterEffect(e5)
end
function s.eqlimit(e,c)
	return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,c,tc)
	end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local tg=c:GetEquipTarget()
	if chk==0 then return c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
		and tg and tg:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end
	return Duel.SelectEffectYesNo(tp,c,96)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT+REASON_REPLACE)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() and c:GetControler()==c:GetEquipTarget():GetControler()
		and c:GetEquipTarget():IsType(TYPE_FUSION)
		and c:GetEquipTarget():IsAbleToGraveAsCost() end
	local g=Group.FromCards(c,c:GetEquipTarget())
	Duel.SendtoGrave(g,REASON_COST)
end
function s.ffilter(c,e,tp)
	return c:IsType(TYPE_FUSION) and (c:IsCode(45231177) or aux.IsCodeListed(c,45231177)) and c:CheckFusionMaterial()
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL)
		and Duel.IsExistingMatchingCard(s.ffilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,nil)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_FMATERIAL) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.ffilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if not tc then return end
	tc:SetMaterial(nil)
	Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
end