--リンクスレイヤー＠イグニスター
local s,id,o=GetID()
function s.initial_effect(c)
	--hand link
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_EXTRA_LINK_MATERIAL)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetValue(s.matval)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.descon)
	e2:SetCost(s.descost)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.mfilter(c)
	return c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_CYBERSE)
end
function s.exmfilter(c)
	return c:IsLocation(LOCATION_HAND) and c:IsCode(id)
end
function s.matval(e,lc,mg,c,tp)
	if not lc:IsSetCard(0x135) then return false,nil end
	return true,not mg or mg:IsExists(s.mfilter,1,nil) and not mg:IsExists(s.exmfilter,1,nil)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	e:SetLabel(0)
	if c:IsLocation(LOCATION_GRAVE) and c:IsPreviousLocation(LOCATION_ONFIELD+LOCATION_HAND) and r==REASON_LINK then
		if c:IsPreviousLocation(LOCATION_ONFIELD) then
			e:SetLabel(1)
			c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
		end
		return true
	else
		return false
	end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.desfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and s.desfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1+e:GetLabel(),nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetTargetsRelateToChain()
	if g:GetCount()>0 then
		Duel.Destroy(g,REASON_EFFECT)
	end
end
