--シェフ・ド・ヌーベルズ
local s,id,o=GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c,false)
	--Activate
	local e0=Effect.CreateEffect(c)
	e0:SetDescription(1160)
	e0:SetType(EFFECT_TYPE_ACTIVATE)
	e0:SetCode(EVENT_FREE_CHAIN)
	e0:SetRange(LOCATION_HAND)
	e0:SetCost(s.reg)
	c:RegisterEffect(e0)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--pzone specialsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.spcon1)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--level up
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_END_PHASE)
	e3:SetCountLimit(1)
	e3:SetTarget(s.lvtg)
	e3:SetOperation(s.lvop)
	c:RegisterEffect(e3)
	--spell effect
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCountLimit(1)
	e4:SetCondition(s.rspcon)
	e4:SetCost(s.rspcost)
	e4:SetTarget(s.rsptg)
	e4:SetOperation(s.rspop)
	c:RegisterEffect(e4)
	--place in pzone
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,4))
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_TO_DECK)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCondition(s.pzcon)
	e5:SetTarget(s.pztg)
	e5:SetOperation(s.pzop)
	c:RegisterEffect(e5)
end
function s.reg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(id)~=0
end
function s.thfilter(c)
	return not c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x196) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:GetLevel()>0
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc) end
	if chk==0 then return c:GetFlagEffect(id)==0
		and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
		local ct={1,2,3}
		Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,5))
		local ac=Duel.AnnounceNumber(tp,table.unpack(ct))
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(ac)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.rspcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.rspcost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	return true
end
function s.rfilter(c)
	return c:IsSetCard(0x197) and c:IsAllTypes(TYPE_RITUAL+TYPE_SPELL) and c:CheckActivateEffect(false,true,false)~=nil and c:IsAbleToRemoveAsCost()
end
function s.rsptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chk==0 then
		if e:GetLabel()==0 then return false end
		e:SetLabel(0)
		return c:GetFlagEffect(id)==0 and Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil)
	end
	e:SetLabel(0)
	
	c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
	local te,ceg,cep,cev,cre,cr,crp=g:GetFirst():CheckActivateEffect(false,true,true)
	Duel.Remove(g,POS_FACEUP,REASON_COST)
	e:SetProperty(te:GetProperty())
	local tg=te:GetTarget()
	if tg then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) end
	te:SetLabelObject(e:GetLabelObject())
	e:SetLabelObject(te)
	Duel.ClearOperationInfo(0)
end
function s.rspop(e,tp,eg,ep,ev,re,r,rp)
	local te=e:GetLabelObject()
	if not te then return end
	e:SetLabelObject(te:GetLabelObject())
	local op=te:GetOperation()
	if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
function s.pzcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_RELEASE) and c:IsLocation(LOCATION_EXTRA)
		and c:IsFaceup()
end
function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function s.pzop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end