--共界神淵体
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE+CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.tgfilter(c,e,tp)
	return c:IsFaceup() and not c:IsType(TYPE_TOKEN)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,nil,e,tp,c:GetRace(),c:GetAttribute(),c:GetAttack())
end
function s.spfilter(c,e,tp,race,att,atk)
	local res=0
	if bit.band(c:GetRace(),race)~=0 then res=res+1 end
	if bit.band(c:GetAttribute(),att)~=0 then res=res+1 end
	if c:GetAttack()==atk then res=res+1 end
	if res<2 then return false end
	return ((c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0) or not c:IsLocation(LOCATION_EXTRA) and Duel.GetMZoneCount(tp)>0)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_MZONE,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND)
	Duel.SetChainLimit(s.limit(g:GetFirst()))
end
function s.limit(c)
	return  function (e,lp,tp)
				return e:GetHandler()~=c
			end
end
function s.fselect(g)
	return g:IsExists(Card.IsAbleToRemove,1,nil,POS_FACEDOWN)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local race=tc:GetRace()
		local att=tc:GetAttribute()
		local atk=tc:GetAttack()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,1,nil,e,tp,race,att,atk)
		local sc=g:GetFirst()
		if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			sc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			sc:RegisterEffect(e2)
			Duel.SpecialSummonComplete()
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_DISABLE)
			e3:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e3)
			local e4=Effect.CreateEffect(c)
			e4:SetType(EFFECT_TYPE_SINGLE)
			e4:SetCode(EFFECT_DISABLE_EFFECT)
			e4:SetValue(RESET_TURN_SET)
			e4:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e4)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e5=Effect.CreateEffect(c)
				e5:SetType(EFFECT_TYPE_SINGLE)
				e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e5:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e5:SetReset(RESET_EVENT+RESETS_STANDARD)
				tc:RegisterEffect(e5)
			end
			local rg=Group.FromCards(tc,sc)
			if sc:GetCode()==tc:GetCode() and rg:CheckSubGroup(s.fselect,2,2)
				and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
				Duel.Remove(rg,POS_FACEDOWN,REASON_EFFECT)
			end
		end
	end
end