--光と闇の竜王
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddFusionProcFun2(c,s.mfilter1,s.mfilter2,true)
	c:EnableReviveLimit()
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetValue(aux.fuslimit)
	c:RegisterEffect(e0)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_ADD_ATTRIBUTE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(ATTRIBUTE_DARK)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE)
	e2:SetType(EFFECT_TYPE_QUICK_F)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
	e2:SetCondition(s.negcon)
	e2:SetTarget(s.negtg)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.mfilter1(c)
	return c:IsFusionAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(8) and c:IsRace(RACE_DRAGON)
end
function s.mfilter2(c)
	return c:IsFusionAttribute(ATTRIBUTE_DARK) and c:IsLevel(8) and c:IsRace(RACE_DRAGON)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER))
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:GetAttack()<1000 or c:GetDefense()<1000
		or Duel.GetCurrentChain()~=ev+1 or c:IsStatus(STATUS_BATTLE_DESTROYED) then
		return
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
	e1:SetValue(-1000)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e2)
	if not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
		Duel.NegateActivation(ev)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsPreviousControler(tp)
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp)
		and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.BreakEffect()
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end