--变幻
--変幻
--script by REIKAI
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon from hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target1)
	e1:SetOperation(s.activate1)
	c:RegisterEffect(e1)
	--Return to Hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e2:SetTarget(s.target2)
	e2:SetOperation(s.activate2)
	c:RegisterEffect(e2)
	--Destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_ACTIVATE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e3:SetTarget(s.target3)
	e3:SetOperation(s.activate3)
	c:RegisterEffect(e3)
end
function s.spfilter(c,e,tp)
	return Duel.GetLocationCount(c:GetOwner(),LOCATION_MZONE)>0 and c:GetOriginalType()&TYPE_MONSTER>0 and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.spfilter(chkc,e,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate1(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	local tgp=tc:GetOwner()
	if tc:IsRelateToEffect(e) and Duel.GetLocationCount(tgp,LOCATION_MZONE)>0 then
		Duel.SpecialSummon(tc,0,tp,tgp,false,false,POS_FACEUP)
	end
end
function s.thfilter(c)
	return c:GetOriginalType()&TYPE_MONSTER>0 and c:IsAbleToHand() and c:IsFaceup()
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.thfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
function s.desfilter(c)
	return c:GetOriginalType()&TYPE_MONSTER>0 and c:IsFaceup()
end
function s.desfilter2(c,tc)
	return c:IsFaceup() and c:IsLevelBelow(tc:GetLevel())
end
function s.target3(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.desfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.activate3(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		if Duel.Destroy(tc,REASON_EFFECT)>0 and Duel.IsExistingMatchingCard(s.desfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tc) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
			local g=Duel.SelectMatchingCard(tp,s.desfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tc)
			Duel.Destroy(g,REASON_EFFECT)
		end
	end
end