--アシスト★ヤミー！
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--lp change
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_RECOVER)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetCountLimit(1)
	e2:SetTarget(s.lptg)
	e2:SetOperation(s.lpop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetHintTiming(0,TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_BATTLE_END)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.thcon)
	e3:SetCost(s.thcost)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
	--to grave
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_TOGRAVE)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetHintTiming(TIMING_END_PHASE)
	e4:SetCountLimit(1,id)
	e4:SetCost(aux.bfgcost)
	e4:SetTarget(s.tgtg)
	e4:SetOperation(s.tgop)
	c:RegisterEffect(e4)
end
function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLP(1-tp)>=100 end
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,100)
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.Recover(tp,100,REASON_EFFECT)~=0 and Duel.GetLP(1-tp)>=100 then
		Duel.PayLPCost(1-tp,100)
	end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsMainPhase() or Duel.GetTurnPlayer()~=tp and Duel.IsBattlePhase()
end
function s.cfilter(c,ec,tp)
	return c:IsFaceup() and c:IsSetCard(0x1ca) and c:IsAbleToGraveAsCost()
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,Group.FromCards(c,ec))
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() and c:IsFaceup()
		and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,c,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),c,tp)
	g:AddCard(c)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
	return c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_ONFIELD)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,1,nil)
	if g:GetCount()>0 then
		Duel.HintSelection(g)
		Duel.SendtoHand(g,nil,REASON_EFFECT)
	end
end
function s.tgfilter(c)
	return c:IsSetCard(0x1ca) and not c:IsCode(id) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoGrave(g,REASON_EFFECT)
	end
end
