--A·O·G リターンゼロ
local s,id,o=GetID()
function s.initial_effect(c)
  --synchro summon
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(nil),1)
	c:EnableReviveLimit()
  --negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.ngcon)
	e1:SetCost(s.ngcost)
	e1:SetTarget(s.ngtg)
	e1:SetOperation(s.ngop)
	c:RegisterEffect(e1)
  --back deck and destroy
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.cfilter(c,att)
	return c:IsAbleToRemoveAsCost() and  c:IsAttribute(att)
end
function s.ngcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function s.ngcost(e,tp,eg,ep,ev,re,r,rp,chk)
  local att=re:GetHandler():GetAttribute()
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,att) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,att)
	e:SetLabel(g:GetFirst():GetAttribute())
	Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.ngtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.ngop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_REMOVE)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.rmlimit)
	e1:SetLabel(e:GetLabel())
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.rmlimit(e,c,tp,r,re)
	return c:IsAttribute(e:GetLabel()) and re and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsCode(id) and r==REASON_COST
end
function s.tdfilter(c,tp)
	return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2) and c:IsAbleToDeck()
end
function s.desfilter(c)
	return c:GetSequence()<5
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
  if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
	local sg=g:SelectSubGroup(tp,aux.dabcheck,false,1,6)
	Duel.SetTargetCard(sg)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,sg:GetCount(),0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
  local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	if not tg then return end
	Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	local g=Duel.GetOperatedGroup()
	if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
	local ct=tg:GetCount()
	local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
	if ct>0 and dg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local sg2=dg:Select(tp,1,ct,nil)
		Duel.Destroy(sg2,REASON_EFFECT)
	end
end