--
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--act in set turn
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e2:SetCondition(s.actcon)
	c:RegisterEffect(e2)
end
function s.acfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x1cd)
end
function s.actcon(e)
	return Duel.IsExistingMatchingCard(s.acfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function s.rmsfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_FUSION)
		and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmsfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	local g=Duel.GetMatchingGroup(s.rmsfilter,tp,LOCATION_MZONE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.thfilter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local dg=Duel.SelectMatchingCard(tp,s.rmsfilter,tp,LOCATION_MZONE,0,1,1,nil)
	local tc=dg:GetFirst()
	if tc then
		Duel.HintSelection(dg)
		if Duel.Remove(tc,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
			c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
			e1:SetCode(EVENT_PHASE+PHASE_END)
			e1:SetReset(RESET_PHASE+PHASE_END)
			e1:SetLabelObject(tc)
			e1:SetCountLimit(1)
			e1:SetCondition(s.retcon)
			e1:SetOperation(s.retop)
			Duel.RegisterEffect(e1,tp)
			if Duel.NegateActivation(ev)
				and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 then
				local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
				if Duel.IsExistingMatchingCard(s.thfilter,tp,0,LOCATION_ONFIELD,1,nil)
					and g:GetClassCount(Card.GetRace)>2
					and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
					local tg=Duel.GetMatchingGroup(s.thfilter,tp,0,LOCATION_ONFIELD,nil)
					if tg:GetCount()>0 then
						Duel.SendtoHand(tg,nil,REASON_EFFECT)
					end
				end
			end
		end
	end
end