--古代の機械司令
function c101204008.initial_effect(c)
	aux.AddCodeList(c,83104731)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101204008,0))
	e1:SetCategory(CATEGORY_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,101204008)
	e1:SetCost(c101204008.scost)
	e1:SetTarget(c101204008.stg)
	e1:SetOperation(c101204008.sop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(101204008,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,101204108)
	e2:SetCondition(c101204008.spcon)
	e2:SetTarget(c101204008.sptg)
	e2:SetOperation(c101204008.spop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(101204008,2))
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_GRAVE)
	e4:SetCountLimit(1,101204208)
	e4:SetCost(aux.bfgcost)
	e4:SetTarget(c101204008.tftg)
	e4:SetOperation(c101204008.tfop)
	c:RegisterEffect(e4)
end
function c101204008.costfilter(c,tp)
	return c:IsCode(83104731) and c:IsAbleToGraveAsCost()
		and Duel.IsExistingMatchingCard(c101204008.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,c)
end
function c101204008.scost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c101204008.costfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,c101204008.costfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil,tp)
	Duel.SendtoGrave(g,REASON_COST)
end
function c101204008.stg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c101204008.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c101204008.sumfilter(c)
	return c:IsSummonable(true,nil) and c:IsSetCard(0x7)
end
function c101204008.sop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,c101204008.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
	local tc=g:GetFirst()
	if tc then
		Duel.Summon(tp,tc,true,nil)
	end
end
function c101204008.cfilter(c)
	return c:IsFaceup() and c:IsCode(83104731)
end
function c101204008.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c101204008.cfilter,1,nil)
end
function c101204008.filter1(c,e,tp)
	return c:IsCode(83104731) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c101204008.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c101204008.filter1,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c101204008.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101204008.filter1),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
	end
end
function c101204008.pfilter(c,tp)
	return c:IsType(TYPE_CONTINUOUS) and c:IsType(TYPE_TRAP) and c:IsSetCard(0x7)
		and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function c101204008.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c101204008.pfilter,tp,LOCATION_HAND,0,1,nil,tp) end
end
function c101204008.tfop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,c101204008.pfilter,tp,LOCATION_HAND,0,1,1,nil,tp):GetFirst()
	if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end