--千年王朝の盾
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,101205053)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(s.efilter)
	c:RegisterEffect(e3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
		local e1=Effect.CreateEffect(c)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
		c:RegisterEffect(e1)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetType()==TYPE_SPELL+TYPE_CONTINUOUS
end
function s.cfilter1(c,tp)
	return c:IsCode(101205053) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_HAND,0,1,nil)
	local b2=Duel.CheckLPCost(tp,2000)
	if chk==0 then return b1 or b2 end
	if b1 and b2 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		local g=Duel.SelectMatchingCard(tp,s.cfilter1,tp,LOCATION_HAND,0,1,1,nil)
		Duel.ConfirmCards(1-tp,g)
		Duel.ShuffleHand(tp)
	elseif b2 then
		Duel.PayLPCost(tp,2000)
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
		local g=Duel.SelectMatchingCard(tp,s.cfilter1,tp,LOCATION_HAND,0,1,1,nil)
		Duel.ConfirmCards(1-tp,g)
		Duel.ShuffleHand(tp)
	end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x2ae,TYPE_MONSTER+TYPE_EFFECT,0,3000,5,RACE_WARRIOR,ATTRIBUTE_EARTH) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.filter(c)
	return c:IsCode(101205053) and c:IsAbleToHand()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.BreakEffect()
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.efilter(e,re)
	return re:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end