--黄金郷のアンヘルカイド
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--material
	aux.AddFusionProcCodeFun(c,95440946,s.mfilter,1,true,true)
	--splimit
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_SPSUMMON_SUCCESS)
	e0:SetCondition(s.condition)
	e0:SetOperation(s.regop)
	c:RegisterEffect(e0)
	--spsummon condition
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetValue(s.splimit)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_SPSUMMON_PROC)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetRange(LOCATION_EXTRA)
	e3:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--to grave
	local e4=Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCountLimit(1,id)
	e4:SetCondition(s.tgcon)
	e4:SetTarget(s.tgtg)
	e4:SetOperation(s.tgop)
	c:RegisterEffect(e4)
end
function s.mfilter(c)
	return c:IsRace(RACE_ZOMBIE)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.splimit(e,se,sp,st)
	return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION and Duel.GetFlagEffect(sp,id)==0
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.spfilter(c,tp,sc)
	return c:IsRace(RACE_ZOMBIE) and c:IsAttribute(ATTRIBUTE_LIGHT) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and (c:IsControler(tp) or c:IsFaceup())
end
function s.cfilter(c)
	return c:IsCode(95440946) and c:IsFaceupEx()
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil) or Duel.GetFlagEffect(tp,id)>0 then return false end
	return Duel.CheckReleaseGroupEx(tp,s.spfilter,1,REASON_SPSUMMON,false,nil,tp,c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
	local g=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(s.spfilter,nil,tp,c)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local tc=g:SelectUnselect(nil,tp,false,true,1,1)
	if tc then
		e:SetLabelObject(tc)
		return true
	else return false end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
	local g=e:GetLabelObject()
	Duel.Release(g,REASON_SPSUMMON)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.tgfilter(c,e,tp)
	return c:IsSetCard(0x1142) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) and (not c:IsLocation(LOCATION_EXTRA) and Duel.GetMZoneCount(tp)>0 or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end