Commit 3e9b767a authored by 竹中千惠理's avatar 竹中千惠理

2024.7.4

parent ac05a606
No preview for this file type
pics/60010029.jpg

1.79 MB | W: | H:

pics/60010029.jpg

189 KB | W: | H:

pics/60010029.jpg
pics/60010029.jpg
pics/60010029.jpg
pics/60010029.jpg
  • 2-up
  • Swipe
  • Onion skin
......@@ -14,6 +14,19 @@ function cm.initial_effect(c)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.con1)
c:RegisterEffect(e1)
--spsummon proc
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_DECK)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
e1:SetValue(SUMMON_VALUE_SELF)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......@@ -43,6 +56,30 @@ function cm.initial_effect(c)
e5:SetOperation(cm.op5)
c:RegisterEffect(e5)
end
function cm.spfilter(c)
return aux.IsCodeListed(c,m) and c:IsDiscardable()
end
function cm.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,c)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_HAND,0,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=g:SelectUnselect(nil,tp,false,true,1,1)
if tc then
e:SetLabelObject(tc)
return true
else return false end
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
Duel.SendtoGrave(g,REASON_SPSUMMON+REASON_DISCARD)
end
--e0
function cm.op0(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():GetFieldID()<=172 then return end
......@@ -73,14 +110,14 @@ function cm.op3f1(c,mc)
return not aux.IsCodeListed(c,mc:GetCode())
end
function cm.op3con1f(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and (c:IsReason(REASON_COST) or c:IsReason(REASON_SUMMON+REASON_MATERIAL))
return c:IsPreviousControler(tp) and (c:IsReason(REASON_COST) or c:IsReason(REASON_SUMMON+REASON_MATERIAL))
end
function cm.op3con1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.op3con1f,1,nil,tp)
end
function cm.op3op1(e,tp,eg,ep,ev,re,r,rp)
if #eg-1<=0 then return end
Duel.Draw(tp,#eg-1,REASON_EFFECT)
if #eg<=0 then return end
Duel.Draw(tp,#eg,REASON_EFFECT)
end
function cm.op3(e,tp,eg,ep,ev,re,r,rp)
local c,g=e:GetHandler(),Duel.GetFieldGroup(tp,LOCATION_DECK,0)
......@@ -93,6 +130,13 @@ function cm.op3(e,tp,eg,ep,ev,re,r,rp)
e1:SetCondition(cm.op3con1)
e1:SetOperation(cm.op3op1)
Duel.RegisterEffect(e1,tp)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(8)
Duel.RegisterEffect(e1,tp)
end
end
--e5
......
......@@ -2,9 +2,9 @@
local m=60002226
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,60002223)
c:EnableCounterPermit(0x624,LOCATION_ONFIELD)
c:EnableCounterPermit(0x625,LOCATION_ONFIELD)
for i=0,0xffff do
c:EnableCounterPermit(i,LOCATION_ONFIELD)
end
--race
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......@@ -13,6 +13,15 @@ function cm.initial_effect(c)
e1:SetRange(0xff)
e1:SetValue(0xfffffff)
c:RegisterEffect(e1)
--att
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetRange(0xff)
e1:SetValue(0xff)
c:RegisterEffect(e1)
--爆能强化
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
......@@ -35,30 +44,79 @@ function cm.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,2))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SUMMON)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,3))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(cm.spcost)
e1:SetCondition(cm.spcon2)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--local e1=Effect.CreateEffect(c)
--e1:SetDescription(aux.Stringid(m,3))
--e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SUMMON)
--e1:SetType(EFFECT_TYPE_IGNITION)
--e1:SetRange(LOCATION_HAND)
--e1:SetCost(cm.spcost)
--e1:SetCondition(cm.spcon2)
--e1:SetTarget(cm.sptg)
--e1:SetOperation(cm.spop)
--c:RegisterEffect(e1)
end
if not cm.enable_all_setname then
cm.enable_all_setname=true
cm._is_set_card=Card.IsSetCard
Card.IsSetCard=function (c,...)
return c:IsOriginalCodeRule(m) or cm._is_set_card(c,...)
end
cm._is_link_set_card=Card.IsLinkSetCard
Card.IsLinkSetCard=function (c,...)
return c:IsOriginalCodeRule(m) or cm._is_link_set_card(c,...)
end
cm._is_fusion_set_card=Card.IsFusionSetCard
Card.IsFusionSetCard=function (c,...)
return c:IsOriginalCodeRule(m) or cm._is_fusion_set_card(c,...)
end
cm._is_previous_set_card=Card.IsPreviousSetCard
Card.IsPreviousSetCard=function (c,...)
return c:IsOriginalCodeRule(m) or cm._is_previous_set_card(c,...)
end
cm._is_original_set_card=Card.IsOriginalSetCard
Card.IsOriginalSetCard=function (c,...)
return c:IsOriginalCodeRule(m) or cm._is_original_set_card(c,...)
end
cm._is_code=Card.IsCode
Card.IsCode=function (c,...)
return c:IsOriginalCodeRule(m) or cm._is_code(c,...)
end
cm._is_link_code=Card.IsLinkCode
Card.IsLinkCode=function (c,...)
return c:IsOriginalCodeRule(m) or cm._is_link_code(c,...)
end
cm._is_fusion_code=Card.IsFusionCode
Card.IsFusionCode=function (c,...)
return c:IsOriginalCodeRule(m) or cm._is_fusion_code(c,...)
end
cm._is_original_code_rule=Card.IsOriginalCodeRule
Card.IsOriginalCodeRule=function (c,...)
return cm._is_original_code_rule(c,m,...)
end
cm._is_code_listed=aux.IsCodeListed
aux.IsCodeListed=function (c,code,...)
return c:IsOriginalCodeRule(m) or cm._is_code_listed(c,code,...)
end
end
function cm.con2(e,c,minc)
if c==nil then return true end
return minc<=1 and Duel.CheckTribute(c,1)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp,c)
g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
local g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
for tc in aux.Next(g) do
......@@ -124,37 +182,51 @@ function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return sg and sg:GetClassCount(Card.GetRace)>=2
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0):Filter(Card.IsFaceup,nil)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil,g) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,0,0,0)
Duel.SetOperationInfo(0,CATEGORY_SEARCH,nil,0,0,0)
end
function cm.thfilter(c,e,tp)
return c:IsSetCard(0x6a9)
function cm.thfilter(c,g)
local sg=g
sg:AddCard(c)
if sg:GetClassCount(Card.GetRace)==#sg and sg:GetClassCount(Card.GetAttribute)==#sg then
return true
else
return false
end
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0):Filter(Card.IsFaceup,nil)
local ag=Duel.GetMatchingGroup(cm.thfilter,tp,LOCATION_DECK,0,nil,g)
if not c:IsRelateToEffect(e) then return end
if Duel.SendtoHand(ag,nil,REASON_EFFECT)~=0 then
Duel.Summon(tp,c,true,nil)
end
function cm.spcon2(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
local sg=g:Filter(Card.IsFaceup,nil)
return sg and sg:GetClassCount(Card.GetRace)>=2 and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_MZONE,0,1,nil,60002223)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function cm.filter(c,e,tp)
return c:IsSetCard(0x6a9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.xfilter(c)
return c:IsType(TYPE_MONSTER)
end
--function cm.spcon2(e,tp,eg,ep,ev,re,r,rp)
--local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
--local sg=g:Filter(Card.IsFaceup,nil)
--return sg and sg:GetClassCount(Card.GetRace)>=2 and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_MZONE,0,1,nil,60002223)
--end
--function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
--if chk==0 then return true end
--if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
--Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
--local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
--if g:GetCount()>0 then
--Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
--end
--end
--function cm.filter(c,e,tp)
--return c:IsSetCard(0x6a9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
--end
--function cm.xfilter(c)
--return c:IsType(TYPE_MONSTER)
--end
......
......@@ -38,7 +38,7 @@ function cm.con2(e,c,minc)
return minc<=1 and Duel.CheckTribute(c,1)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp,c)
g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
local g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
for tc in aux.Next(g) do
......@@ -85,6 +85,7 @@ function cm.op5(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.thfilter(c)
local tp=c:GetControler()
return c:IsCanHaveCounter(0x624) and Duel.IsCanAddCounter(tp,0x624,1,c) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function cm.thfilter2(c)
......
......@@ -38,7 +38,7 @@ function cm.con2(e,c,minc)
return minc<=1 and Duel.CheckTribute(c,1)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp,c)
g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
local g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
for tc in aux.Next(g) do
......
......@@ -38,7 +38,7 @@ function cm.con2(e,c,minc)
return minc<=1 and Duel.CheckTribute(c,1)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp,c)
g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
local g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
for tc in aux.Next(g) do
......
......@@ -27,7 +27,7 @@ function cm.con2(e,c,minc)
return minc<=1 and Duel.CheckTribute(c,1)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp,c)
g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
local g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
for tc in aux.Next(g) do
......@@ -51,7 +51,7 @@ end
function cm.op5(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) or not e:GetHandler():IsFaceup() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,cm.xfilter,tp,LOCATION_MZONE,,1,1,nil)
local g=Duel.SelectMatchingCard(tp,cm.xfilter,tp,LOCATION_MZONE,0,1,1,nil)
local dmg=g:GetFirst():GetAttack()
Duel.Damage(1-tp,dmg,REASON_EFFECT)
end
\ No newline at end of file
......@@ -27,7 +27,7 @@ function cm.con2(e,c,minc)
return minc<=1 and Duel.CheckTribute(c,1)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp,c)
g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
local g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
for tc in aux.Next(g) do
......
......@@ -29,7 +29,7 @@ function cm.con2(e,c,minc)
return minc<=1 and Duel.CheckTribute(c,1)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp,c)
g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
local g=Duel.SelectTribute(tp,c,1,Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE))
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
for tc in aux.Next(g) do
......@@ -48,6 +48,7 @@ function cm.cos5(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(Duel.SendtoDeck(g,tp,2,REASON_COST))
end
function cm.op5(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local dam=e:GetLabel()
if not e:GetHandler():IsRelateToEffect(e) or not e:GetHandler():IsFaceup() then return end
if dam==2 then
......
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCost(cm.cost2)
e2:SetCondition(cm.tcon)
e2:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e2:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE)
c:RegisterEffect(e2)
end
cm={}
......
......@@ -3,23 +3,166 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(36521307,0))
e1:SetDescription(aux.Stringid(60010095,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetTarget(c36521307.sptg)
e1:SetOperation(c36521307.spop)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(c60010095.spcon)
e1:SetTarget(c60010095.sptg)
e1:SetOperation(c60010095.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60010095,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c60010095.cfmcon)
e2:SetTarget(c60010095.cfmtg)
e2:SetOperation(c60010095.cfmop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(60010095,5))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,60010095)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetTarget(c60010095.tg)
e3:SetOperation(c60010095.op)
c:RegisterEffect(e3)
end
function c36521307.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
function c60010095.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c36521307.spop(e,tp,eg,ep,ev,re,r,rp)
function c60010095.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelAbove(1)
end
function c60010095.gcheck(sg)
return sg:GetSum(Card.GetLevel)<=5
end
function c60010095.fselect(g,tp,c)
return g:CheckWithSumEqual(Card.GetLevel,5,g:GetCount(),g:GetCount()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>g:GetCount()
end
function c60010095.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c60010095.spfilter,tp,LOCATION_HAND,0,c,e,tp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE))+1,g:GetCount())
if chk==0 then
if ft<=0 then return false end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
aux.GCheckAdditional=c60010095.gcheck
local res=g:CheckSubGroup(c60010095.fselect,1,ft,tp,e:GetHandler())
aux.GCheckAdditional=nil
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c60010095.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.SpecialSummonStep(c,SUMMON_TYPE_RITUAL,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local g=Duel.GetMatchingGroup(c60010095.spfilter,tp,LOCATION_HAND,0,c,e,tp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE)),g:GetCount())
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
aux.GCheckAdditional=c60010095.gcheck
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,c60010095.fselect,false,1,ft,tp,nil)
aux.GCheckAdditional=nil
if sg then
local tc=sg:GetFirst()
while tc do
if tc:IsSetCard(0x632) and tc:IsType(TYPE_RITUAL+TYPE_MONSTER) then
Duel.SpecialSummonStep(tc,SUMMON_TYPE_RITUAL,tp,tp,false,false,POS_FACEUP)
else
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
end
tc=sg:GetNext()
end
end
Duel.SpecialSummonComplete()
end
end
--
function c60010095.cfmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c60010095.cfmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end
end
function c60010095.cfmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<=3 then return end
if Duel.ConfirmDecktop(tp,3)~=0 then
local g=Duel.GetDecktopGroup(tp,3)
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
e:GetHandler():RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
e:GetHandler():RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
e:GetHandler():RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
if Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_ONFIELD,0,1,c,0x632) then
local gg=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_ONFIELD,0,1,1,c,0x632):GetFirst()
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
gg:RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
gg:RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
gg:RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
end
end
Duel.ShuffleDeck(tp)
end
function c60010095.thfilter(c)
return c:IsSetCard(0x632) and c:IsAbleToHand() and bit.band(c:GetType(),TYPE_RITUAL+TYPE_MONSTER)==TYPE_RITUAL+TYPE_MONSTER and not c:IsCode(60010095)
end
function c60010095.setfilter(c)
return c:IsSetCard(0x632) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function c60010095.thfilter1(c)
return c:IsAbleToHand() and c:IsFaceup()
end
function c60010095.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return (Card.GetFlagEffect(c,60010095)~=0 and Duel.IsExistingMatchingCard(c60010095.thfilter,tp,LOCATION_GRAVE,0,1,nil)) or (Card.GetFlagEffect(c,60010096)~=0 and Duel.IsExistingMatchingCard(c60010095.setfilter,tp,LOCATION_DECK,0,1,nil)) or (Card.GetFlagEffect(c,60010097)~=0 and Duel.IsExistingMatchingCard(c60010095.thfilter1,tp,0,LOCATION_MZONE,1,nil)) end
--Duel.GetFlagEffect(c,67200810)==1
end
function c60010095.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
if Card.GetFlagEffect(c,60010095)~=0 and Duel.IsExistingMatchingCard(c60010095.thfilter,tp,LOCATION_GRAVE,0,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g1=Duel.SelectMatchingCard(tp,c60010095.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g1:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g1)
end
end
if Card.GetFlagEffect(c,60010096)~=0 and Duel.IsExistingMatchingCard(c60010095.setfilter,tp,LOCATION_DECK,0,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g2=Duel.SelectMatchingCard(tp,c60010095.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if g2:GetCount()>0 then
Duel.SSet(tp,g2:GetFirst())
end
end
if Card.GetFlagEffect(c,60010097)~=0 and Duel.IsExistingMatchingCard(c60010095.thfilter1,tp,0,LOCATION_MZONE,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g3=Duel.SelectMatchingCard(tp,c60010095.thfilter1,tp,0,LOCATION_MZONE,1,1,nil)
if g3:GetCount()>0 then
Duel.SendtoHand(g3,nil,REASON_EFFECT)
end
end
end
--奥法集装士『风华乱舞』
function c60010096.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(60010096,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(c60010096.spcon)
e1:SetTarget(c60010096.sptg)
e1:SetOperation(c60010096.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60010096,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c60010096.cfmcon)
e2:SetTarget(c60010096.cfmtg)
e2:SetOperation(c60010096.cfmop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(60010096,5))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,60010096)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetTarget(c60010096.tg)
e3:SetOperation(c60010096.op)
c:RegisterEffect(e3)
end
function c60010096.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c60010096.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelAbove(1)
end
function c60010096.gcheck(sg)
return sg:GetSum(Card.GetLevel)<=5
end
function c60010096.fselect(g,tp,c)
return g:CheckWithSumEqual(Card.GetLevel,5,g:GetCount(),g:GetCount()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>g:GetCount()
end
function c60010096.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c60010096.spfilter,tp,LOCATION_HAND,0,c,e,tp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE))+1,g:GetCount())
if chk==0 then
if ft<=0 then return false end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
aux.GCheckAdditional=c60010096.gcheck
local res=g:CheckSubGroup(c60010096.fselect,1,ft,tp,e:GetHandler())
aux.GCheckAdditional=nil
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c60010096.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.SpecialSummonStep(c,SUMMON_TYPE_RITUAL,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local g=Duel.GetMatchingGroup(c60010096.spfilter,tp,LOCATION_HAND,0,c,e,tp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE)),g:GetCount())
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
aux.GCheckAdditional=c60010096.gcheck
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,c60010096.fselect,false,1,ft,tp,nil)
aux.GCheckAdditional=nil
if sg then
local tc=sg:GetFirst()
while tc do
if tc:IsSetCard(0x632) and tc:IsType(TYPE_RITUAL+TYPE_MONSTER) then
Duel.SpecialSummonStep(tc,SUMMON_TYPE_RITUAL,tp,tp,false,false,POS_FACEUP)
else
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
end
tc=sg:GetNext()
end
end
Duel.SpecialSummonComplete()
end
end
--
function c60010096.cfmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c60010096.cfmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end
end
function c60010096.cfmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<=3 then return end
if Duel.ConfirmDecktop(tp,3)~=0 then
local g=Duel.GetDecktopGroup(tp,3)
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
e:GetHandler():RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
e:GetHandler():RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
e:GetHandler():RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
if Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_ONFIELD,0,1,c,0x632) then
local gg=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_ONFIELD,0,1,1,c,0x632):GetFirst()
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
gg:RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
gg:RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
gg:RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
end
end
Duel.ShuffleDeck(tp)
end
function c60010096.thfilter(c)
return c:IsSetCard(0x632) and c:IsAbleToHand() and bit.band(c:GetType(),TYPE_RITUAL+TYPE_MONSTER)==TYPE_RITUAL+TYPE_MONSTER and not c:IsCode(60010096)
end
function c60010096.setfilter(c)
return c:IsSetCard(0x632) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function c60010096.thfilter1(c)
return c:IsAbleToHand() and c:IsFaceup()
end
function c60010096.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return (Card.GetFlagEffect(c,60010095)~=0 and Duel.IsPlayerCanDraw(tp,1)) or (Card.GetFlagEffect(c,60010096)~=0 and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0) or (Card.GetFlagEffect(c,60010097)~=0) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c60010096.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Card.GetFlagEffect(c,60010095)~=0 and Duel.IsPlayerCanDraw(tp,1) then
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
if Card.GetFlagEffect(c,60010096)~=0 and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 then
if Duel.ConfirmDecktop(tp,1)~=0 then
local g=Duel.GetDecktopGroup(tp,1)
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
e:GetHandler():RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
e:GetHandler():RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
e:GetHandler():RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
end
Duel.ShuffleDeck(tp)
end
if Card.GetFlagEffect(c,60010097)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_RITUAL+TYPE_MONSTER))
e1:SetValue(c60010096.efilter)
if Duel.GetCurrentPhase()==PHASE_MAIN1 then
e1:SetReset(RESET_PHASE+PHASE_MAIN1)
Duel.RegisterFlagEffect(tp,60010096,RESET_PHASE+PHASE_MAIN1,0,1)
else
e1:SetReset(RESET_PHASE+PHASE_MAIN2)
Duel.RegisterFlagEffect(tp,60010096,RESET_PHASE+PHASE_MAIN2,0,1)
end
Duel.RegisterEffect(e1,tp)
end
end
function c60010096.efilter(e,re)
return e:GetOwnerPlayer()~=re:GetOwnerPlayer() and re:IsActivated()
end
--奥法集装士『归根何处』
function c60010097.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(60010097,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(c60010097.spcon)
e1:SetTarget(c60010097.sptg)
e1:SetOperation(c60010097.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60010097,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c60010097.cfmcon)
e2:SetTarget(c60010097.cfmtg)
e2:SetOperation(c60010097.cfmop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(60010097,5))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,60010097)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetTarget(c60010097.tg)
e3:SetOperation(c60010097.op)
c:RegisterEffect(e3)
end
function c60010097.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c60010097.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelAbove(1)
end
function c60010097.gcheck(sg)
return sg:GetSum(Card.GetLevel)<=5
end
function c60010097.fselect(g,tp,c)
return g:CheckWithSumEqual(Card.GetLevel,5,g:GetCount(),g:GetCount()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>g:GetCount()
end
function c60010097.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c60010097.spfilter,tp,LOCATION_HAND,0,c,e,tp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE))+1,g:GetCount())
if chk==0 then
if ft<=0 then return false end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
aux.GCheckAdditional=c60010097.gcheck
local res=g:CheckSubGroup(c60010097.fselect,1,ft,tp,e:GetHandler())
aux.GCheckAdditional=nil
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c60010097.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.SpecialSummonStep(c,SUMMON_TYPE_RITUAL,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local g=Duel.GetMatchingGroup(c60010097.spfilter,tp,LOCATION_HAND,0,c,e,tp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE)),g:GetCount())
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
aux.GCheckAdditional=c60010097.gcheck
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,c60010097.fselect,false,1,ft,tp,nil)
aux.GCheckAdditional=nil
if sg then
local tc=sg:GetFirst()
while tc do
if tc:IsSetCard(0x632) and tc:IsType(TYPE_RITUAL+TYPE_MONSTER) then
Duel.SpecialSummonStep(tc,SUMMON_TYPE_RITUAL,tp,tp,false,false,POS_FACEUP)
else
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
end
tc=sg:GetNext()
end
end
Duel.SpecialSummonComplete()
end
end
--
function c60010097.cfmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c60010097.cfmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end
end
function c60010097.cfmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<=3 then return end
if Duel.ConfirmDecktop(tp,3)~=0 then
local g=Duel.GetDecktopGroup(tp,3)
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
e:GetHandler():RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
e:GetHandler():RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
e:GetHandler():RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
if Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_ONFIELD,0,1,c,0x632) then
local gg=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_ONFIELD,0,1,1,c,0x632):GetFirst()
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
gg:RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
gg:RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
gg:RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
end
end
Duel.ShuffleDeck(tp)
end
function c60010097.thfilter(c)
return c:IsSetCard(0x632) and c:IsAbleToHand() and bit.band(c:GetType(),TYPE_RITUAL+TYPE_MONSTER)==TYPE_RITUAL+TYPE_MONSTER and not c:IsCode(60010097)
end
function c60010097.setfilter(c)
return c:IsSetCard(0x632) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function c60010097.thfilter1(c)
return c:IsAbleToHand() and c:IsFaceup()
end
function c60010097.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return (Card.GetFlagEffect(c,60010095)~=0) or (Card.GetFlagEffect(c,60010096)~=0 and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)) or (Card.GetFlagEffect(c,60010097)~=0 and Duel.IsExistingMatchingCard(c60010097.thfilter,tp,LOCATION_DECK,0,1,nil)) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1500)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1500)
end
function c60010097.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Card.GetFlagEffect(c,60010095)~=0 then
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
if Card.GetFlagEffect(c,60010096)~=0 and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local gq=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #gq>0 then
Duel.HintSelection(gq)
Duel.Destroy(gq,REASON_EFFECT)
end
end
if Card.GetFlagEffect(c,60010097)~=0 and Duel.IsExistingMatchingCard(c60010097.thfilter,tp,LOCATION_DECK,0,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c60010097.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
--奥法集装士『追月霜华』
function c60010098.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(60010098,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(c60010098.spcon)
e1:SetTarget(c60010098.sptg)
e1:SetOperation(c60010098.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60010098,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c60010098.cfmcon)
e2:SetTarget(c60010098.cfmtg)
e2:SetOperation(c60010098.cfmop)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(60010098,5))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,60010098)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetTarget(c60010098.tg)
e3:SetOperation(c60010098.op)
c:RegisterEffect(e3)
end
function c60010098.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c60010098.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelAbove(1)
end
function c60010098.gcheck(sg)
return sg:GetSum(Card.GetLevel)<=5
end
function c60010098.fselect(g,tp,c)
return g:CheckWithSumEqual(Card.GetLevel,5,g:GetCount(),g:GetCount()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>g:GetCount()
end
function c60010098.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c60010098.spfilter,tp,LOCATION_HAND,0,c,e,tp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE))+1,g:GetCount())
if chk==0 then
if ft<=0 then return false end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
aux.GCheckAdditional=c60010098.gcheck
local res=g:CheckSubGroup(c60010098.fselect,1,ft,tp,e:GetHandler())
aux.GCheckAdditional=nil
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c60010098.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.SpecialSummonStep(c,SUMMON_TYPE_RITUAL,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local g=Duel.GetMatchingGroup(c60010098.spfilter,tp,LOCATION_HAND,0,c,e,tp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE)),g:GetCount())
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
aux.GCheckAdditional=c60010098.gcheck
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,c60010098.fselect,false,1,ft,tp,nil)
aux.GCheckAdditional=nil
if sg then
local tc=sg:GetFirst()
while tc do
if tc:IsSetCard(0x632) and tc:IsType(TYPE_RITUAL+TYPE_MONSTER) then
Duel.SpecialSummonStep(tc,SUMMON_TYPE_RITUAL,tp,tp,false,false,POS_FACEUP)
else
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
end
tc=sg:GetNext()
end
end
Duel.SpecialSummonComplete()
end
end
--
function c60010098.cfmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c60010098.cfmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end
end
function c60010098.cfmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<=3 then return end
if Duel.ConfirmDecktop(tp,3)~=0 then
local g=Duel.GetDecktopGroup(tp,3)
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
e:GetHandler():RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
e:GetHandler():RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
e:GetHandler():RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
if Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_ONFIELD,0,1,c,0x632) then
local gg=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_ONFIELD,0,1,1,c,0x632):GetFirst()
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
gg:RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
gg:RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
gg:RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
end
end
Duel.ShuffleDeck(tp)
end
function c60010098.thfilter(c)
return c:IsSetCard(0x632) and c:IsAbleToHand() and bit.band(c:GetType(),TYPE_RITUAL+TYPE_MONSTER)==TYPE_RITUAL+TYPE_MONSTER and not c:IsCode(60010098)
end
function c60010098.setfilter(c)
return c:IsSetCard(0x632) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function c60010098.thfilter1(c)
return c:IsAbleToHand() and c:IsFaceupEx()
end
function c60010098.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return (Card.GetFlagEffect(c,60010095)~=0 and Duel.IsExistingMatchingCard(c60010098.setfilter,tp,LOCATION_GRAVE,0,1,nil)) or (Card.GetFlagEffect(c,60010096)~=0 and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil)) or (Card.GetFlagEffect(c,60010097)~=0 and Duel.IsExistingMatchingCard(Card.IsFaceupEx,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1500)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1500)
end
function c60010098.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Card.GetFlagEffect(c,60010095)~=0 and Duel.IsExistingMatchingCard(c60010098.setfilter,tp,LOCATION_GRAVE,0,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g2=Duel.SelectMatchingCard(tp,c60010095.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g2:GetCount()>0 then
Duel.SSet(tp,g2:GetFirst())
end
end
if Card.GetFlagEffect(c,60010096)~=0 and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local gq=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local gq1=Duel.SelectMatchingCard(1-tp,Card.IsAbleToDeck,1-tp,0,LOCATION_HAND,1,1,nil)
gq:Merge(gq1)
if #gq>0 then
Duel.HintSelection(gq)
Duel.SendtoDeck(gq,nil,2,REASON_EFFECT)
end
end
if Card.GetFlagEffect(c,60010097)~=0 and Duel.IsExistingMatchingCard(Card.IsFaceupEx,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceupEx(),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
--奥法集装士『太阳天道』
function c60010099.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(60010099,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(c60010099.thcost)
e1:SetTarget(c60010099.thtg)
e1:SetOperation(c60010099.thop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60010099,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_REMOVE+CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c60010099.discon)
e2:SetTarget(c60010099.distg)
e2:SetOperation(c60010099.disop)
c:RegisterEffect(e2)
end
function c60010099.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function c60010099.thfilter(c)
return c:IsSetCard(0x632) and c:IsAbleToHand() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c60010099.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(c60010099.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c60010099.thop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetFirstMatchingCard(c60010099.thfilter,tp,LOCATION_DECK,0,nil)
if tg then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
--
function c60010099.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and Card.GetFlagEffect(c,60010095)~=0 and Card.GetFlagEffect(c,60010096)~=0 and Card.GetFlagEffect(c,60010097)~=0 and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function c60010099.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function c60010099.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateActivation(ev)~=0 then
local b2=Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
local b3=Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
local op=aux.SelectFromOptions(tp,aux.Stringid(60010099,2),{b2,aux.Stringid(60010099,3)},{b3,aux.Stringid(60010099,4)})
if op==1 then
Card.ResetFlagEffect(c,60010095)
Duel.Recover(tp,1000,REASON_EFFECT)
end
if op==2 then
Card.ResetFlagEffect(c,60010096)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
if op==3 then
Card.ResetFlagEffect(c,60010097)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g1:GetCount()>0 then
Duel.HintSelection(g1)
Duel.Destroy(g1,REASON_EFFECT)
end
end
end
end
--奥法博览厅
function c60010100.initial_effect(c)
--act in hand
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(60010100,0))
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e0:SetCondition(c60010100.handcon)
c:RegisterEffect(e0)
--activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
--e1:SetCountLimit(1,60010100+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(c60010100.cfmop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60010100,0))
--e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
--e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c60010100.condition)
--e2:SetTarget(c60010100.target)
e2:SetOperation(c60010100.operation)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e3)
if not c60010100.global_check then
c60010100.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(c60010100.spcheckop)
Duel.RegisterEffect(ge1,0)
end
end
function c60010100.spcheckop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local p1=false
local p2=false
while tc do
if tc:IsSummonPlayer(0) and tc:IsSummonType(SUMMON_TYPE_RITUAL) and tc:IsSetCard(0x632) then p1=true else p2=true end
tc=eg:GetNext()
end
if p1 then Duel.RegisterFlagEffect(0,60010100,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,60010100,RESET_PHASE+PHASE_END,0,1) end
end
function c60010100.handcon(e)
return Duel.GetFlagEffect(tp,60010100)~=0
end
--
function c60010100.cfmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<=3 then return end
if Duel.ConfirmDecktop(tp,3)~=0 then
local g=Duel.GetDecktopGroup(tp,3)
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
e:GetHandler():RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
e:GetHandler():RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
e:GetHandler():RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
end
end
--
function c60010100.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x632)
end
function c60010100.condition(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c60010100.cfilter,1,nil)
end
function c60010100.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=eg:GetFirst()
while tc do
if Card.GetFlagEffect(c,60010095)~=0 then
e:GetHandler():RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if Card.GetFlagEffect(c,60010096)~=0 then
e:GetHandler():RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if Card.GetFlagEffect(c,60010097)~=0 then
e:GetHandler():RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
tc=eg:GetNext()
end
end
--元素创想
function c60010101.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(c60010101.cfmop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60010101,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(c60010101.thcon)
e2:SetTarget(c60010101.thtg)
e2:SetOperation(c60010101.thop)
c:RegisterEffect(e2)
end
--
function c60010101.cfmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<=3 then return end
if Duel.ConfirmDecktop(tp,3)~=0 then
local g=Duel.GetDecktopGroup(tp,3)
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
e:GetHandler():RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
if g:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
e:GetHandler():RegisterFlagEffect(60010096,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,3))
end
if g:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
e:GetHandler():RegisterFlagEffect(60010097,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,4))
end
end
end
--
function c60010101.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Card.GetFlagEffect(c,60010095)~=0 and Card.GetFlagEffect(c,60010096)~=0 and Card.GetFlagEffect(c,60010097)~=0
end
function c60010101.thfilter(c)
return c:IsSetCard(0x632) and c:IsAbleToHand()
end
function c60010101.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGrave() and Duel.IsExistingMatchingCard(c60010101.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,nil) end
end
function c60010101.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.SendtoGrave(c,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c60010101.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(60010101,0)) then
Duel.BreakEffect()
Duel.ShuffleDeck(tp)
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
end
--快速施法
function c60010102.initial_effect(c)
--act in hand
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(60010102,0))
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e0:SetCondition(c60010102.handcon)
c:RegisterEffect(e0)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c60010102.cfmtg)
e1:SetOperation(c60010102.cfmop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60010102,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c60010102.sptg)
e2:SetOperation(c60010102.spop)
c:RegisterEffect(e2)
end
function c60010102.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x632) and c:IsType(TYPE_RITUAL)
end
function c60010102.handcon(e)
return Duel.IsExistingMatchingCard(c60010102.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
--
function c60010102.cfmfilter(c)
return c:IsFaceup() and c:IsSetCard(0x632)
end
function c60010102.cfmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c60010102.cfmfilter,tp,LOCATION_ONFIELD,0,1,c) end
end
function c60010102.cfmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.SelectMatchingCard(tp,c60010102.cfmfilter,tp,LOCATION_ONFIELD,0,1,1,c)
if g:GetCount()>0 then
local tg=g:GetFirst()
tg:RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
tg:RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
tg:RegisterFlagEffect(60010095,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(60010095,2))
end
end
--
function c60010102.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c60010102.spop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
\ No newline at end of file
--奥法集装士『路难寻』
function c60010103.initial_effect(c)
--disable and destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetCondition(c60010103.condition)
e1:SetOperation(c60010103.disop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(60010103,0))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
--e2:SetCountLimit(1)
--e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c60010103.condition)
e2:SetTarget(c60010103.target)
e2:SetOperation(c60010103.activate)
c:RegisterEffect(e2)
if not c60010103.global_check1 then
c60010103.global_check1=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SSET)
ge1:SetOperation(c60010103.checkop)
Duel.RegisterEffect(ge1,0)
end
if not c60010103.global_check then
c60010103.global_check=true
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
ge2:SetOperation(c60010103.spcheckop)
Duel.RegisterEffect(ge2,0)
end
end
--
function c60010103.spcheckop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local p1=false
local p2=false
while tc do
if tc:IsSummonPlayer(0) and tc:IsSummonType(SUMMON_TYPE_RITUAL) and tc:IsSetCard(0x632) then p1=true else p2=true end
tc=eg:GetNext()
end
if p1 then Duel.RegisterFlagEffect(0,60010103,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,60010103,RESET_PHASE+PHASE_END,0,1) end
end
function c60010103.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(0,60010102,RESET_PHASE+PHASE_END,0,1)
end
--
function c60010103.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,60010103)~=0 and Duel.GetFlagEffect(tp,60010102)~=0
end
function c60010103.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.SelectYesNo(tp,aux.Stringid(60010103,0)) then
local dg=Group.CreateGroup()
for i=1,ev do
local te,tgp=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if tgp~=tp and (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) then
local tc=te:GetHandler()
if tc:IsRelateToEffect(e) and tc:IsRelateToEffect(te) then
dg:AddCard(tc)
end
end
end
local gg=Group.Select(dg,tp,1,dg:GetCount(),e:GetHandler())
local gg1=gg:GetFirst()
while gg do
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c60010103.distg)
e1:SetLabelObject(gg1)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetCondition(c60010103.discon)
e2:SetOperation(c60010103.disop)
e2:SetLabelObject(gg1)
e2:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e2,tp)
gg1=gg:GetNext()
end
end
Duel.SendtoGrave(c,REASON_EFFECT)
end
function c60010103.distg(e,c)
local tc=e:GetLabelObject()
return c:IsOriginalCodeRule(tc:GetOriginalCodeRule()) and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT~=0)
end
function c60010103.discon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsOriginalCodeRule(tc:GetOriginalCodeRule())
end
function c60010103.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
function c60010103.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c60010103.confilter,tp,LOCATION_PZONE,0,1,nil)
and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and rp==1-tp
end
function c60010103.tdfilter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck()
end
function c60010103.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function c60010103.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x632))
e1:SetValue(c60010103.efilter)
e1:SetLabelObject(re)
e1:SetReset(RESET_EVENT+RESET_CHAIN)
Duel.RegisterEffect(e1,tp)
end
function c60010103.efilter(e,re)
return re==e:GetLabelObject()
end
--奥法集装士『燃灯火』
function c60010104.initial_effect(c)
--disable and destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetCondition(c60010104.discon)
e1:SetOperation(c60010104.disop)
c:RegisterEffect(e1)
--Activate
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_CHAINING)
e2:SetCondition(c60010104.condition)
e2:SetTarget(aux.nbtg)
e2:SetOperation(c60010104.activate)
c:RegisterEffect(e2)
if not c60010104.global_check1 then
c60010104.global_check1=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SSET)
ge1:SetOperation(c60010104.checkop)
Duel.RegisterEffect(ge1,0)
end
if not c60010104.global_check then
c60010104.global_check=true
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
ge2:SetOperation(c60010104.spcheckop)
Duel.RegisterEffect(ge2,0)
end
end
function c60010104.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x632)
end
function c60010104.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c60010104.cfilter,tp,LOCATION_MZONE,0,1,nil)
and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function c60010104.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=re:GetHandler()
if Duel.NegateActivation(ev) and tc:IsRelateToEffect(re) and Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)~=0
and tc:IsLocation(LOCATION_REMOVED) and not tc:IsReason(REASON_REDIRECT) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(c60010104.aclimit)
e1:SetLabelObject(tc)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
end
function c60010104.aclimit(e,re,tp)
local c=re:GetHandler()
local tc=e:GetLabelObject()
return c:IsOriginalCodeRule(tc:GetOriginalCodeRule())
end
--
function c60010104.spcheckop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local p1=false
local p2=false
while tc do
if tc:IsSummonPlayer(0) and tc:IsSummonType(SUMMON_TYPE_RITUAL) and tc:IsSetCard(0x632) then p1=true else p2=true end
tc=eg:GetNext()
end
if p1 then Duel.RegisterFlagEffect(0,60010104,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,60010104,RESET_PHASE+PHASE_END,0,1) end
end
function c60010104.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(0,60010102,RESET_PHASE+PHASE_END,0,1)
end
--
function c60010104.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,60010104)~=0 and Duel.GetFlagEffect(tp,60010102)~=0
end
function c60010104.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cc=Duel.GetCurrentChain()
if Duel.IsExistingMatchingCard(c60010104.thfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(60010104,0)) then
local gg=Duel.GetFieldGroup(c60010104.thfilter,tp,LOCATION_GRAVE,0,nil)
if gg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,c60010104.thfilter,tp,LOCATION_GRAVE,0,1,cc,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
Duel.SendtoGrave(c,REASON_EFFECT)
end
\ No newline at end of file
--奥法集装士『今昔月』
function c60010105.initial_effect(c)
--disable and destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetCondition(c60010105.condition)
e1:SetOperation(c60010105.disop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c60010105.atktg)
e2:SetValue(500)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_FZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCountLimit(1)
e3:SetCondition(c60010105.thcon)
e3:SetTarget(c60010105.thtg)
e3:SetOperation(c60010105.thop)
c:RegisterEffect(e3)
if not c60010105.global_check1 then
c60010105.global_check1=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SSET)
ge1:SetOperation(c60010105.checkop)
Duel.RegisterEffect(ge1,0)
end
if not c60010105.global_check then
c60010105.global_check=true
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
ge2:SetOperation(c60010105.spcheckop)
Duel.RegisterEffect(ge2,0)
end
end
function c60010105.atktg(e,c)
return c:IsType(TYPE_RITUAL)
end
--
function c60010105.thcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function c60010105.thfilter(c)
return c:IsSetCard(0x632) and c:IsAbleToHand()
end
function c60010105.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c60010105.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c60010105.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,c60010105.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--
function c60010105.spcheckop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local p1=false
local p2=false
while tc do
if tc:IsSummonPlayer(0) and tc:IsSummonType(SUMMON_TYPE_RITUAL) and tc:IsSetCard(0x632) then p1=true else p2=true end
tc=eg:GetNext()
end
if p1 then Duel.RegisterFlagEffect(0,60010105,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,60010105,RESET_PHASE+PHASE_END,0,1) end
end
function c60010105.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(0,60010102,RESET_PHASE+PHASE_END,0,1)
end
--
function c60010105.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,60010105)~=0 and Duel.GetFlagEffect(tp,60010102)~=0
end
function c60010105.thfilter1(c)
return c:IsFaceup() and c:IsAbleToHand()
end
function c60010105.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.IsExistingMatchingCard(c60010105.thfilter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(60010105,0)) then
local gg=Duel.GetFieldGroup(c60010105.thfilter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if gg:GetCount()>0 then
Duel.SendtoHand(gg,nil,REASON_EFFECT)
end
end
Duel.Exile(c,REASON_EFFECT)
Duel.MoveToField(c,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
local te=tc:GetActivateEffect()
local tep=tc:GetControler()
local cost=te:GetCost()
if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
end
function c60010105.distg(e,c)
local tc=e:GetLabelObject()
return c:IsOriginalCodeRule(tc:GetOriginalCodeRule()) and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT~=0)
end
function c60010105.discon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsOriginalCodeRule(tc:GetOriginalCodeRule())
end
function c60010105.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
function c60010105.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c60010105.confilter,tp,LOCATION_PZONE,0,1,nil)
and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and rp==1-tp
end
function c60010105.tdfilter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck()
end
function c60010105.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function c60010105.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x632))
e1:SetValue(c60010105.efilter)
e1:SetLabelObject(re)
e1:SetReset(RESET_EVENT+RESET_CHAIN)
Duel.RegisterEffect(e1,tp)
end
function c60010105.efilter(e,re)
return re==e:GetLabelObject()
end
......@@ -89,7 +89,7 @@ function cm.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e1,tp)
end
function cm.spfilter(c,e,tp)
return c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsCode(60010111) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
......
......@@ -130,6 +130,6 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
Duel.SendtoGrave(gc,REASON_RULE)
if gc:IsRelateToEffect(e) then Duel.SendtoGrave(gc,REASON_RULE) end
end
end
\ No newline at end of file
--镜想歌 残
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--spsummon proc
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_DECK)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
e1:SetValue(SUMMON_VALUE_SELF)
c:RegisterEffect(e1)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCode(EVENT_ADJUST)
e1:SetCondition(cm.rcon)
e1:SetOperation(cm.rop)
c:RegisterEffect(e1)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(2347477,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,m)
e3:SetCondition(cm.thcon2)
e3:SetTarget(cm.thtg2)
e3:SetOperation(cm.thop2)
c:RegisterEffect(e3)
end
function cm.spfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_ONFIELD,0,1,nil) and c:IsFaceup()
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_ONFIELD,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,1,1,nil)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
Duel.SendtoGrave(g,REASON_SPSUMMON)
g:DeleteGroup()
end
function cm.rcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_HAND+LOCATION_GRAVE) and e:GetHandler():IsAbleToDeck()
end
function cm.rop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.SendtoDeck(c,nil,1,REASON_EFFECT)~=0 then
c:ReverseInDeck()
if Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_HAND,0)<=2 then
Duel.Draw(e:GetHandlerPlayer(),1,REASON_EFFECT)
end
end
Duel.Readjust()
end
function cm.thfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:CheckActivateEffect(false,false,false)~=nil
and c:GetActivateEffect():IsHasProperty(EFFECT_FLAG_CARD_TARGET)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
local gc=g:GetFirst()
local te=gc:GetActivateEffect()
Duel.MoveToField(gc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local cos,tg,op=te:GetCost(),te:GetTarget(),te:GetOperation()
if te and (not cos or cos(te,tp,eg,ep,ev,re,r,rp,0)) and (not tg or tg(te,tp,eg,ep,ev,re,r,rp,0)) then
e:SetProperty(te:GetProperty())
local code=gc:GetOriginalCode()
Duel.Hint(HINT_CARD,tp,code)
Duel.Hint(HINT_CARD,1-tp,code)
te:UseCountLimit(tp,1,true)
gc:CreateEffectRelation(te)
if cos then cos(te,tp,eg,ep,ev,re,r,rp,1) end
if tg then tg(te,tp,eg,ep,ev,re,r,rp,1) end
--Duel.ClearTargetCard()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if #g==1 then
g=Group.FromCards(c)
--Duel.ChangeTargetCard(0,g)
elseif #g>1 then
Group.RemoveCard(g,Group.RandomSelect(g,tp,1):GetFirst())
Group.AddCard(g,c)
--Duel.ChangeTargetCard(0,g)
end
if g and #g~=0 then
local fg=g:GetFirst()
while fg do
fg:CreateEffectRelation(te)
fg=g:GetNext()
end
end
if g then Duel.ChangeTargetCard(0,g) end --Duel.SetTargetCard(g)
if op then op(te,tp,eg,ep,ev,re,r,rp,1,g) end
gc:ReleaseEffectRelation(te)
if g then
local fg=g:GetFirst()
while fg do
fg:ReleaseEffectRelation(te)
fg=g:GetNext()
end
end
end
if gc:IsRelateToEffect(e) then Duel.SendtoGrave(gc,REASON_RULE) end
end
end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsLocation(LOCATION_GRAVE) and r==REASON_LINK then return true end
end
function cm.thfilter2(c)
return c:IsSetCard(0x633) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
......@@ -27,6 +27,7 @@
!setname 0x631 遗忘海
!setname 0x632 奥法集装士
!setname 0x633 镜想
!setname 0x634 流萤
!setname 0x6a0 机凯种
!setname 0x6a2 大世环
......
File added
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment