--红莲的冻结
local cm,m,o=GetID()
cm.name = "红莲的冻结"
function cm.initial_effect(c)
	aux.AddCodeList(c,60002336,60002335)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,m)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(m,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,m+10000000)
	e2:SetCost(cm.thcost)
	e2:SetTarget(cm.thtg)
	e2:SetOperation(cm.thop)
	c:RegisterEffect(e2)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function cm.filter0(c)
	return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToDeck()
end
function cm.filter1(c,e)
	return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToDeck() and not c:IsImmuneToEffect(e)
end
function cm.filter2(c,e,tp,m,f,chkf)
	return aux.IsCodeListed(c,60002336) and aux.IsCodeListed(c,60002335) and (not f or f(c))
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) and c:IsType(TYPE_FUSION)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local chkf=tp
		local mg=Duel.GetMatchingGroup(cm.filter0,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,nil)
		local res=Duel.IsExistingMatchingCard(cm.filter2,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp,mg,nil,chkf)
		if not res then
			local ce=Duel.GetChainMaterial(tp)
			if ce~=nil then
				local fgroup=ce:GetTarget()
				local mg3=fgroup(ce,e,tp)
				local mf=ce:GetValue()
				res=Duel.IsExistingMatchingCard(cm.filter2,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp,mg3,mf,chkf)
			end
		end
		return res
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	local chkf=tp
	local mg=Duel.GetMatchingGroup(aux.NecroValleyFilter(cm.filter1),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,nil,e)
	local sg1=Duel.GetMatchingGroup(cm.filter2,tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp,mg,nil,chkf)
	local mg3=nil
	local sg2=nil
	local ce=Duel.GetChainMaterial(tp)
	if ce~=nil then
		local fgroup=ce:GetTarget()
		mg3=fgroup(ce,e,tp)
		local mf=ce:GetValue()
		sg2=Duel.GetMatchingGroup(cm.filter2,tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp,mg3,mf,chkf)
	end
	if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
		local sg=sg1:Clone()
		if sg2 then sg:Merge(sg2) end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tg=sg:Select(tp,1,1,nil)
		local tc=tg:GetFirst()
		if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
			local mat=Duel.SelectFusionMaterial(tp,tc,mg,nil,chkf)
			tc:SetMaterial(mat)
			if mat:IsExists(Card.IsFacedown,1,nil) then
				local cg=mat:Filter(Card.IsFacedown,nil)
				Duel.ConfirmCards(1-tp,cg)
			end
			Duel.SendtoDeck(mat,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
			Duel.BreakEffect()
			Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
		else
			local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
			local fop=ce:GetOperation()
			fop(ce,e,tp,tc,mat2)
		end
		tc:CompleteProcedure()
	end
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
	end
end
