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YGOPRO-520DIY
ygopro
Commits
fa381355
Commit
fa381355
authored
Dec 10, 2019
by
nanahira
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of github.com:purerosefallen/ygopro
parents
6c590afe
b7f858f3
Changes
3
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
35 additions
and
11 deletions
+35
-11
gframe/drawing.cpp
gframe/drawing.cpp
+1
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+30
-10
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+4
-0
No files found.
gframe/drawing.cpp
View file @
fa381355
...
@@ -984,7 +984,7 @@ void Game::DrawSpec() {
...
@@ -984,7 +984,7 @@ void Game::DrawSpec() {
break
;
break
;
}
}
}
}
if
(
auto_watch_mode
&&
showcard
p
<
8
&&
showcardp
>
0
&&
showcardcode
>
10
0
)
{
if
(
auto_watch_mode
&&
showcard
code
>
9999
&&
(
showcardcode
&
0xFFFCFFFC
)
>
0
)
{
mainGame
->
ShowCardInfo
(
showcardcode
);
mainGame
->
ShowCardInfo
(
showcardcode
);
}
}
}
}
...
...
gframe/duelclient.cpp
View file @
fa381355
...
@@ -190,6 +190,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
...
@@ -190,6 +190,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1400
));
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1400
));
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
if
(
auto_watch_mode
)
{
mainGame
->
actionSignal
.
Wait
(
2000
);
mainGame
->
device
->
closeDevice
();
}
}
else
if
(
connect_state
==
0x7
)
{
}
else
if
(
connect_state
==
0x7
)
{
if
(
!
mainGame
->
dInfo
.
isStarted
&&
!
mainGame
->
is_building
)
{
if
(
!
mainGame
->
dInfo
.
isStarted
&&
!
mainGame
->
is_building
)
{
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
...
@@ -209,6 +213,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
...
@@ -209,6 +213,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1401
));
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1401
));
else
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1402
));
else
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1402
));
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
if
(
auto_watch_mode
)
{
mainGame
->
actionSignal
.
Wait
(
2000
);
mainGame
->
device
->
closeDevice
();
}
}
else
{
}
else
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
...
@@ -220,6 +228,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
...
@@ -220,6 +228,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
if
(
auto_watch_mode
)
{
mainGame
->
actionSignal
.
Wait
(
2000
);
mainGame
->
device
->
closeDevice
();
}
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeSignal
.
Set
();
mainGame
->
closeSignal
.
Set
();
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
closeDoneSignal
.
Wait
();
...
@@ -237,8 +249,6 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
...
@@ -237,8 +249,6 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
}
}
}
}
event_base_loopexit
(
client_base
,
0
);
event_base_loopexit
(
client_base
,
0
);
if
(
exit_on_return
&&
auto_watch_mode
)
mainGame
->
device
->
closeDevice
();
}
}
}
}
int
DuelClient
::
ClientThread
()
{
int
DuelClient
::
ClientThread
()
{
...
@@ -280,6 +290,10 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -280,6 +290,10 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
else
if
(
pkt
->
code
==
2
)
else
if
(
pkt
->
code
==
2
)
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1405
));
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1405
));
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
if
(
auto_watch_mode
)
{
mainGame
->
actionSignal
.
Wait
(
2000
);
mainGame
->
device
->
closeDevice
();
}
event_base_loopbreak
(
client_base
);
event_base_loopbreak
(
client_base
);
break
;
break
;
}
}
...
@@ -736,16 +750,20 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -736,16 +750,20 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
dInfo
.
isReplaySkiping
=
false
;
mainGame
->
dInfo
.
isReplaySkiping
=
false
;
mainGame
->
wSurrender
->
setVisible
(
false
);
mainGame
->
wSurrender
->
setVisible
(
false
);
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
if
(
!
auto_watch_mode
)
{
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
if
(
auto_watch_mode
)
{
mainGame
->
actionSignal
.
Wait
(
2000
);
mainGame
->
device
->
closeDevice
();
}
else
{
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
mainGame
->
actionSignal
.
Wait
();
}
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeSignal
.
Set
();
mainGame
->
closeSignal
.
Set
();
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
}
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
true
;
mainGame
->
dInfo
.
isFinished
=
true
;
mainGame
->
dInfo
.
announce_cache
.
clear
();
mainGame
->
dInfo
.
announce_cache
.
clear
();
...
@@ -3002,6 +3020,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3002,6 +3020,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
current_chain
.
chain_pos
.
X
+=
0.35
f
;
mainGame
->
dField
.
current_chain
.
chain_pos
.
X
+=
0.35
f
;
else
else
mainGame
->
dField
.
current_chain
.
chain_pos
.
Y
+=
chc
*
0.25
f
;
mainGame
->
dField
.
current_chain
.
chain_pos
.
Y
+=
chc
*
0.25
f
;
if
(
auto_watch_mode
&&
(
mainGame
->
dField
.
current_chain
.
chain_card
->
location
&
LOCATION_ONFIELD
))
mainGame
->
ShowCardInfo
(
mainGame
->
dField
.
current_chain
.
chain_card
->
code
);
return
true
;
return
true
;
}
}
case
MSG_CHAINED
:
{
case
MSG_CHAINED
:
{
...
@@ -3105,7 +3125,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3105,7 +3125,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
s
=
BufferIO
::
ReadInt8
(
pbuf
);
int
s
=
BufferIO
::
ReadInt8
(
pbuf
);
/*int ss = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int ss = */
BufferIO
::
ReadInt8
(
pbuf
);
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
,
s
);
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
,
s
);
if
(
auto_watch_mode
&&
i
==
0
)
{
if
(
auto_watch_mode
&&
i
==
0
&&
(
pcard
->
position
&
POS_FACEUP
)
&&
(
pcard
->
location
&
LOCATION_ONFIELD
)
)
{
mainGame
->
ShowCardInfo
(
pcard
->
code
);
mainGame
->
ShowCardInfo
(
pcard
->
code
);
}
}
pcard
->
is_highlighting
=
true
;
pcard
->
is_highlighting
=
true
;
...
...
gframe/menu_handler.cpp
View file @
fa381355
...
@@ -86,6 +86,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -86,6 +86,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1412
));
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1412
));
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
if
(
auto_watch_mode
)
{
mainGame
->
actionSignal
.
Wait
(
2000
);
mainGame
->
device
->
closeDevice
();
}
break
;
break
;
}
else
{
}
else
{
sockaddr_in
*
sin
=
((
struct
sockaddr_in
*
)
answer
->
ai_addr
);
sockaddr_in
*
sin
=
((
struct
sockaddr_in
*
)
answer
->
ai_addr
);
...
...
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