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YGOPRO-520DIY
ygopro
Commits
eeb65c7f
Commit
eeb65c7f
authored
Aug 24, 2014
by
独孤朲
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Merge pull request #919 from Lsty/patch-51
Update constant.lua
parents
0bbfdac0
a92a9161
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script/constant.lua
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eeb65c7f
--Locations
--Locations
区域
LOCATION_DECK
=
0x01
--
LOCATION_DECK
=
0x01
--
卡组
LOCATION_HAND
=
0x02
--
LOCATION_HAND
=
0x02
--
手牌
LOCATION_MZONE
=
0x04
--
LOCATION_MZONE
=
0x04
--
怪兽区
LOCATION_SZONE
=
0x08
--
LOCATION_SZONE
=
0x08
--
魔陷区
LOCATION_GRAVE
=
0x10
--
LOCATION_GRAVE
=
0x10
--
墓地
LOCATION_REMOVED
=
0x20
--
LOCATION_REMOVED
=
0x20
--
除外区
LOCATION_EXTRA
=
0x40
--
LOCATION_EXTRA
=
0x40
--
额外
LOCATION_OVERLAY
=
0x80
--
LOCATION_OVERLAY
=
0x80
--
超量素材
LOCATION_ONFIELD
=
0x0c
--
LOCATION_ONFIELD
=
0x0c
--
场上(怪兽+魔陷)
LOCATION_DECKBOT
=
0x10001
LOCATION_DECKBOT
=
0x10001
--卡组底部
LOCATION_DECKSHF
=
0x20001
LOCATION_DECKSHF
=
0x20001
--卡组顶部
--Locations (for SetRange)
--Locations (for SetRange)
LOCATION_FZONE
=
0x100
--
LOCATION_FZONE
=
0x100
--
场地区
LOCATION_PZONE
=
0x200
--
LOCATION_PZONE
=
0x200
--
摇摆区
--Positions
--Positions
表示形式
POS_FACEUP_ATTACK
=
0x1
POS_FACEUP_ATTACK
=
0x1
--表侧攻击
POS_FACEDOWN_ATTACK
=
0x2
POS_FACEDOWN_ATTACK
=
0x2
--里侧攻击
POS_FACEUP_DEFENCE
=
0x4
POS_FACEUP_DEFENCE
=
0x4
--表侧守备
POS_FACEDOWN_DEFENCE
=
0x8
POS_FACEDOWN_DEFENCE
=
0x8
--里侧守备
POS_FACEUP
=
0x5
POS_FACEUP
=
0x5
--正面表示
POS_FACEDOWN
=
0xa
POS_FACEDOWN
=
0xa
--背面表示
POS_ATTACK
=
0x3
POS_ATTACK
=
0x3
--攻击表示
POS_DEFENCE
=
0xc
POS_DEFENCE
=
0xc
--守备表示
NO_FLIP_EFFECT
=
0x10000
NO_FLIP_EFFECT
=
0x10000
--不发动反转效果
--Types
--Types
卡片类型
TYPE_MONSTER
=
0x1
--
TYPE_MONSTER
=
0x1
--
怪兽卡
TYPE_SPELL
=
0x2
--
TYPE_SPELL
=
0x2
--
魔法卡
TYPE_TRAP
=
0x4
--
TYPE_TRAP
=
0x4
--
陷阱卡
TYPE_NORMAL
=
0x10
--
TYPE_NORMAL
=
0x10
--
通常
TYPE_EFFECT
=
0x20
--
TYPE_EFFECT
=
0x20
--
效果
TYPE_FUSION
=
0x40
--
TYPE_FUSION
=
0x40
--
融合
TYPE_RITUAL
=
0x80
--
TYPE_RITUAL
=
0x80
--
仪式
TYPE_TRAPMONSTER
=
0x100
--
TYPE_TRAPMONSTER
=
0x100
--
陷阱怪兽
TYPE_SPIRIT
=
0x200
--
TYPE_SPIRIT
=
0x200
--
灵魂
TYPE_UNION
=
0x400
--
TYPE_UNION
=
0x400
--
同盟
TYPE_DUAL
=
0x800
--
TYPE_DUAL
=
0x800
--
二重
TYPE_TUNER
=
0x1000
--
TYPE_TUNER
=
0x1000
--
调整
TYPE_SYNCHRO
=
0x2000
--
TYPE_SYNCHRO
=
0x2000
--
同调
TYPE_TOKEN
=
0x4000
--
TYPE_TOKEN
=
0x4000
--
衍生物
TYPE_QUICKPLAY
=
0x10000
--
TYPE_QUICKPLAY
=
0x10000
--
速攻
TYPE_CONTINUOUS
=
0x20000
--
TYPE_CONTINUOUS
=
0x20000
--
永续
TYPE_EQUIP
=
0x40000
--
TYPE_EQUIP
=
0x40000
--
装备
TYPE_FIELD
=
0x80000
--
TYPE_FIELD
=
0x80000
--
场地
TYPE_COUNTER
=
0x100000
--
TYPE_COUNTER
=
0x100000
--
反击
TYPE_FLIP
=
0x200000
--
TYPE_FLIP
=
0x200000
--
翻转
TYPE_TOON
=
0x400000
--
TYPE_TOON
=
0x400000
--
卡通
TYPE_XYZ
=
0x800000
--
TYPE_XYZ
=
0x800000
--
超量
TYPE_PENDULUM
=
0x1000000
--
TYPE_PENDULUM
=
0x1000000
--
摇摆
--Attributes
--Attributes
属性
ATTRIBUTE_EARTH
=
0x01
--
ATTRIBUTE_EARTH
=
0x01
--
地
ATTRIBUTE_WATER
=
0x02
--
ATTRIBUTE_WATER
=
0x02
--
水
ATTRIBUTE_FIRE
=
0x04
--
ATTRIBUTE_FIRE
=
0x04
--
炎
ATTRIBUTE_WIND
=
0x08
--
ATTRIBUTE_WIND
=
0x08
--
风
ATTRIBUTE_LIGHT
=
0x10
--
ATTRIBUTE_LIGHT
=
0x10
--
光
ATTRIBUTE_DARK
=
0x20
--
ATTRIBUTE_DARK
=
0x20
--
暗
ATTRIBUTE_DEVINE
=
0x40
--
ATTRIBUTE_DEVINE
=
0x40
--
神
--Races
--Races
种族
RACE_ALL
=
0xffffff
RACE_ALL
=
0xffffff
--全种族
RACE_WARRIOR
=
0x1
--
RACE_WARRIOR
=
0x1
--
战士
RACE_SPELLCASTER
=
0x2
--
RACE_SPELLCASTER
=
0x2
--
魔法师
RACE_FAIRY
=
0x4
--
RACE_FAIRY
=
0x4
--
天使
RACE_FIEND
=
0x8
--
RACE_FIEND
=
0x8
--
恶魔
RACE_ZOMBIE
=
0x10
--
RACE_ZOMBIE
=
0x10
--
不死
RACE_MACHINE
=
0x20
--
RACE_MACHINE
=
0x20
--
机械
RACE_AQUA
=
0x40
--
RACE_AQUA
=
0x40
--
水
RACE_PYRO
=
0x80
--
RACE_PYRO
=
0x80
--
炎
RACE_ROCK
=
0x100
--
RACE_ROCK
=
0x100
--
岩石
RACE_WINDBEAST
=
0x200
--
RACE_WINDBEAST
=
0x200
--
鸟兽
RACE_PLANT
=
0x400
--
RACE_PLANT
=
0x400
--
植物
RACE_INSECT
=
0x800
--
RACE_INSECT
=
0x800
--
昆虫
RACE_THUNDER
=
0x1000
--
RACE_THUNDER
=
0x1000
--
雷
RACE_DRAGON
=
0x2000
--
RACE_DRAGON
=
0x2000
--
龙
RACE_BEAST
=
0x4000
--
RACE_BEAST
=
0x4000
--
兽
RACE_BEASTWARRIOR
=
0x8000
--
RACE_BEASTWARRIOR
=
0x8000
--
兽战士
RACE_DINOSAUR
=
0x10000
--
RACE_DINOSAUR
=
0x10000
--
恐龙
RACE_FISH
=
0x20000
--
RACE_FISH
=
0x20000
--
鱼
RACE_SEASERPENT
=
0x40000
--
RACE_SEASERPENT
=
0x40000
--
海龙
RACE_REPTILE
=
0x80000
--
RACE_REPTILE
=
0x80000
--
爬虫
RACE_PSYCHO
=
0x100000
--
RACE_PSYCHO
=
0x100000
--
念动力
RACE_DEVINE
=
0x200000
--
RACE_DEVINE
=
0x200000
--
幻神兽
RACE_CREATORGOD
=
0x400000
--
RACE_CREATORGOD
=
0x400000
--
创造神
RACE_WYRM
=
0x800000
--
RACE_WYRM
=
0x800000
--
幻龙
--Reason
--Reason
卡片到当前位置的原因
REASON_DESTROY
=
0x1
--
REASON_DESTROY
=
0x1
--
破坏
REASON_RELEASE
=
0x2
--
REASON_RELEASE
=
0x2
--
解放
REASON_TEMPORARY
=
0x4
--
REASON_TEMPORARY
=
0x4
--
暂时
REASON_MATERIAL
=
0x8
--
REASON_MATERIAL
=
0x8
--
作为融合/同调/超量等的素材
REASON_SUMMON
=
0x10
--
REASON_SUMMON
=
0x10
--
召唤
REASON_BATTLE
=
0x20
--
REASON_BATTLE
=
0x20
--
战斗破坏
REASON_EFFECT
=
0x40
--
REASON_EFFECT
=
0x40
--
效果
REASON_COST
=
0x80
--
REASON_COST
=
0x80
--
COST
REASON_ADJUST
=
0x100
--
REASON_ADJUST
=
0x100
--
调整(御前试合)
REASON_LOST_TARGET
=
0x200
--
REASON_LOST_TARGET
=
0x200
--
失去效果对象
REASON_RULE
=
0x400
--
REASON_RULE
=
0x400
--
规则
REASON_SPSUMMON
=
0x800
--
REASON_SPSUMMON
=
0x800
--
特殊召唤
REASON_DISSUMMON
=
0x1000
--
REASON_DISSUMMON
=
0x1000
--
召唤失败
REASON_FLIP
=
0x2000
--
REASON_FLIP
=
0x2000
--
翻转
REASON_DISCARD
=
0x4000
--
REASON_DISCARD
=
0x4000
--
丢弃
REASON_RDAMAGE
=
0x8000
--
REASON_RDAMAGE
=
0x8000
--
基本分伤害
REASON_RRECOVER
=
0x10000
--
REASON_RRECOVER
=
0x10000
--
基本分恢复
REASON_RETURN
=
0x20000
--
REASON_RETURN
=
0x20000
--
回收
REASON_FUSION
=
0x40000
--
REASON_FUSION
=
0x40000
--
融合
REASON_SYNCHRO
=
0x80000
--
REASON_SYNCHRO
=
0x80000
--
同调
REASON_RITUAL
=
0x100000
--
REASON_RITUAL
=
0x100000
--
仪式
REASON_XYZ
=
0x200000
--
REASON_XYZ
=
0x200000
--
超量
REASON_REPLACE
=
0x1000000
--
REASON_REPLACE
=
0x1000000
--
代替
REASON_DRAW
=
0x2000000
--
REASON_DRAW
=
0x2000000
--
抽卡
REASON_REDIRECT
=
0x4000000
--
REASON_REDIRECT
=
0x4000000
--
改变去向(大宇宙,带菌等)
REASON_REVEAL
=
0x8000000
--
REASON_REVEAL
=
0x8000000
--
翻开卡组(森罗)
--Summon Type
--Summon Type
--召唤类型
SUMMON_TYPE_NORMAL
=
0x10000000
SUMMON_TYPE_NORMAL
=
0x10000000
--通常召唤
SUMMON_TYPE_ADVANCE
=
0x11000000
SUMMON_TYPE_ADVANCE
=
0x11000000
--上级(祭品)召唤
SUMMON_TYPE_DUAL
=
0x12000000
SUMMON_TYPE_DUAL
=
0x12000000
--再度召唤(二重)
SUMMON_TYPE_FLIP
=
0x20000000
SUMMON_TYPE_FLIP
=
0x20000000
--翻转召唤
SUMMON_TYPE_SPECIAL
=
0x40000000
SUMMON_TYPE_SPECIAL
=
0x40000000
--特殊召唤
SUMMON_TYPE_FUSION
=
0x43000000
SUMMON_TYPE_FUSION
=
0x43000000
--融合召唤
SUMMON_TYPE_RITUAL
=
0x45000000
SUMMON_TYPE_RITUAL
=
0x45000000
--仪式召唤
SUMMON_TYPE_SYNCHRO
=
0x46000000
SUMMON_TYPE_SYNCHRO
=
0x46000000
--同调召唤
SUMMON_TYPE_XYZ
=
0x49000000
SUMMON_TYPE_XYZ
=
0x49000000
--超量召唤
SUMMON_TYPE_PENDULUM
=
0x4a000000
SUMMON_TYPE_PENDULUM
=
0x4a000000
--摇摆召唤
--Status
--Status
--卡片当前状态
STATUS_DISABLED
=
0x0001
--
STATUS_DISABLED
=
0x0001
--效果被无效
STATUS_TO_ENABLE
=
0x0002
--
STATUS_TO_ENABLE
=
0x0002
--将变成有效
STATUS_TO_DISABLE
=
0x0004
--
STATUS_TO_DISABLE
=
0x0004
--将变成无效
STATUS_PROC_COMPLETE
=
0x0008
--
STATUS_PROC_COMPLETE
=
0x0008
--完成正规召唤(解除苏生限制)
STATUS_SET_TURN
=
0x0010
--
STATUS_SET_TURN
=
0x0010
--覆盖
STATUS_FLIP_SUMMONED
=
0x0020
--
STATUS_FLIP_SUMMONED
=
0x0020
--翻转
STATUS_REVIVE_LIMIT
=
0x0040
--
STATUS_REVIVE_LIMIT
=
0x0040
--未解除苏生限制
STATUS_ATTACKED
=
0x0080
--
STATUS_ATTACKED
=
0x0080
--攻击过
STATUS_FORM_CHANGED
=
0x0100
--
STATUS_FORM_CHANGED
=
0x0100
--改变过表示形式
STATUS_SUMMONING
=
0x0200
--
STATUS_SUMMONING
=
0x0200
--召唤中
STATUS_EFFECT_ENABLED
=
0x0400
--
STATUS_EFFECT_ENABLED
=
0x0400
--效果有效
STATUS_SUMMON_TURN
=
0x0800
--
STATUS_SUMMON_TURN
=
0x0800
--在本回合召唤
STATUS_DESTROY_CONFIRMED
=
0x1000
--
STATUS_DESTROY_CONFIRMED
=
0x1000
--破坏确定
STATUS_LEAVE_CONFIRMED
=
0x2000
--
STATUS_LEAVE_CONFIRMED
=
0x2000
--离开确定
STATUS_BATTLE_DESTROYED
=
0x4000
--
STATUS_BATTLE_DESTROYED
=
0x4000
--战斗破坏确定
STATUS_COPYING_EFFECT
=
0x8000
--
STATUS_COPYING_EFFECT
=
0x8000
--复制效果
STATUS_CHAINING
=
0x10000
--
STATUS_CHAINING
=
0x10000
--
进入连锁
STATUS_SUMMON_DISABLED
=
0x20000
--
STATUS_SUMMON_DISABLED
=
0x20000
--
召唤无效
STATUS_ACTIVATE_DISABLED
=
0x40000
--
STATUS_ACTIVATE_DISABLED
=
0x40000
--
发动无效
STATUS_UNSUMMONABLE_CARD
=
0x80000
--
STATUS_UNSUMMONABLE_CARD
=
0x80000
--
不能通常召唤
STATUS_UNION
=
0x100000
--
STATUS_UNION
=
0x100000
--
同盟
STATUS_ATTACK_CANCELED
=
0x200000
--
STATUS_ATTACK_CANCELED
=
0x200000
--
攻击取消(卷回?)
STATUS_INITIALIZING
=
0x400000
--
STATUS_INITIALIZING
=
0x400000
--
初始化..
STATUS_ACTIVATED
=
0x800000
--
STATUS_ACTIVATED
=
0x800000
--
效果已发动
STATUS_JUST_POS
=
0x1000000
--
STATUS_JUST_POS
=
0x1000000
--
STATUS_CONTINUOUS_POS
=
0x2000000
--
STATUS_CONTINUOUS_POS
=
0x2000000
--
连续变更表示形式?
STATUS_IS_PUBLIC
=
0x4000000
--
STATUS_IS_PUBLIC
=
0x4000000
--
公开展示
STATUS_ACT_FROM_HAND
=
0x8000000
--
STATUS_ACT_FROM_HAND
=
0x8000000
--
在手牌发动
--Assume
--Assume
ASSUME_CODE
=
1
ASSUME_CODE
=
1
ASSUME_TYPE
=
2
ASSUME_TYPE
=
2
...
@@ -157,411 +157,409 @@ ASSUME_ATTRIBUTE =5
...
@@ -157,411 +157,409 @@ ASSUME_ATTRIBUTE =5
ASSUME_RACE
=
6
ASSUME_RACE
=
6
ASSUME_ATTACK
=
7
ASSUME_ATTACK
=
7
ASSUME_DEFENCE
=
8
ASSUME_DEFENCE
=
8
--Counter
--Counter
--指示物
COUNTER_NEED_PERMIT
=
0x1000
COUNTER_NEED_PERMIT
=
0x1000
--某指示物数量上限
COUNTER_NEED_ENABLE
=
0x2000
COUNTER_NEED_ENABLE
=
0x2000
--可以放置某指示物
--Phase
--Phase
--阶段
PHASE_DRAW
=
0x01
--
PHASE_DRAW
=
0x01
--
抽卡阶段
PHASE_STANDBY
=
0x02
--
PHASE_STANDBY
=
0x02
--
准备阶段
PHASE_MAIN1
=
0x04
--
PHASE_MAIN1
=
0x04
--
主要阶段1
PHASE_BATTLE
=
0x08
--
PHASE_BATTLE
=
0x08
--
战斗阶段
PHASE_DAMAGE
=
0x10
--
PHASE_DAMAGE
=
0x10
--
伤害计算前
PHASE_DAMAGE_CAL
=
0x20
--
PHASE_DAMAGE_CAL
=
0x20
--
伤害计算时
PHASE_MAIN2
=
0x40
--
PHASE_MAIN2
=
0x40
--
主要阶段2
PHASE_END
=
0x80
--
PHASE_END
=
0x80
--
结束阶段
--Player
--Player
--玩家
PLAYER_NONE
=
2
--
PLAYER_NONE
=
2
--
2个玩家都不是
PLAYER_ALL
=
3
--
PLAYER_ALL
=
3
--
2个玩家都是
--Chain info
--Chain info
--连锁信息
CHAININFO_CHAIN_COUNT
=
0x01
CHAININFO_CHAIN_COUNT
=
0x01
--连锁数
CHAININFO_TRIGGERING_EFFECT
=
0x02
CHAININFO_TRIGGERING_EFFECT
=
0x02
--连锁的效果
CHAININFO_TRIGGERING_PLAYER
=
0x04
CHAININFO_TRIGGERING_PLAYER
=
0x04
--连锁的玩家
CHAININFO_TRIGGERING_CONTROLER
=
0x08
CHAININFO_TRIGGERING_CONTROLER
=
0x08
--连锁的卡的控制者
CHAININFO_TRIGGERING_LOCATION
=
0x10
CHAININFO_TRIGGERING_LOCATION
=
0x10
--连锁的位置
CHAININFO_TRIGGERING_SEQUENCE
=
0x20
CHAININFO_TRIGGERING_SEQUENCE
=
0x20
--连锁的位置的编号(指怪兽和魔陷区的格子)
CHAININFO_TARGET_CARDS
=
0x40
CHAININFO_TARGET_CARDS
=
0x40
--连锁的效果的对象(以下3个需要在target函数里设置)
CHAININFO_TARGET_PLAYER
=
0x80
CHAININFO_TARGET_PLAYER
=
0x80
--连锁的效果的对象(玩家)
CHAININFO_TARGET_PARAM
=
0x100
CHAININFO_TARGET_PARAM
=
0x100
--连锁的效果的参数值
CHAININFO_DISABLE_REASON
=
0x200
CHAININFO_DISABLE_REASON
=
0x200
--无效的原因
CHAININFO_DISABLE_PLAYER
=
0x400
CHAININFO_DISABLE_PLAYER
=
0x400
--无效的玩家
CHAININFO_CHAIN_ID
=
0x800
CHAININFO_CHAIN_ID
=
0x800
--连锁ID
CHAININFO_TYPE
=
0x1000
CHAININFO_TYPE
=
0x1000
--连锁类型
CHAININFO_EXTTYPE
=
0x2000
CHAININFO_EXTTYPE
=
0x2000
--连锁额外类型
--========== Reset ==========
--========== Reset ==========
--重置条件(注意:重置条件可以多个相加,例如0x000c0000=0x00040000+0x00080000=RESET_TOGRAVE+RESET_REMOVE)
RESET_DRAW
=
PHASE_DRAW
RESET_DRAW
=
PHASE_DRAW
--抽卡阶段重置
RESET_STANDBY
=
PHASE_STANDBY
RESET_STANDBY
=
PHASE_STANDBY
--准备阶段重置
RESET_MAIN1
=
PHASE_MAIN1
RESET_MAIN1
=
PHASE_MAIN1
--主要阶段1重置
RESET_BATTLE
=
PHASE_BATTLE
RESET_BATTLE
=
PHASE_BATTLE
--战斗阶段重置
RESET_DAMAGE
=
PHASE_DAMAGE
RESET_DAMAGE
=
PHASE_DAMAGE
--伤害计算前重置
RESET_DAMAGE_CAL
=
PHASE_DAMAGE_CAL
RESET_DAMAGE_CAL
=
PHASE_DAMAGE_CAL
--伤害计算时重置
RESET_MAIN2
=
PHASE_MAIN2
RESET_MAIN2
=
PHASE_MAIN2
--主要阶段2重置
RESET_END
=
PHASE_END
RESET_END
=
PHASE_END
--结束阶段重置
RESET_SELF_TURN
=
0x0100
RESET_SELF_TURN
=
0x0100
--自己回合结束重置
RESET_OPPO_TURN
=
0x0200
RESET_OPPO_TURN
=
0x0200
--对方回合结束重置
RESET_PHASE
=
0x0400
RESET_PHASE
=
0x0400
--阶段结束重置(一般和上面那些阶段配合使用
RESET_CHAIN
=
0x0800
RESET_CHAIN
=
0x0800
--连锁结束重置
RESET_EVENT
=
0x1000
RESET_EVENT
=
0x1000
--不明(一般和下面这些事件配合使用
RESET_CARD
=
0x2000
RESET_CARD
=
0x2000
RESET_CODE
=
0x4000
RESET_CODE
=
0x4000
--卡名改变重置
RESET_COPY
=
0x8000
RESET_COPY
=
0x8000
--复制效果重置
RESET_DISABLE
=
0x00010000
RESET_DISABLE
=
0x00010000
--效果无效重置
RESET_TURN_SET
=
0x00020000
RESET_TURN_SET
=
0x00020000
--变里侧重置
RESET_TOGRAVE
=
0x00040000
RESET_TOGRAVE
=
0x00040000
--去墓地重置
RESET_REMOVE
=
0x00080000
RESET_REMOVE
=
0x00080000
--除外重置
RESET_TEMP_REMOVE
=
0x00100000
RESET_TEMP_REMOVE
=
0x00100000
--暂时除外重置
RESET_TOHAND
=
0x00200000
RESET_TOHAND
=
0x00200000
--回手牌或加入手牌重置
RESET_TODECK
=
0x00400000
RESET_TODECK
=
0x00400000
--回卡组重置
RESET_LEAVE
=
0x00800000
RESET_LEAVE
=
0x00800000
--从场上离开重置
RESET_TOFIELD
=
0x01000000
RESET_TOFIELD
=
0x01000000
--到场上重置
RESET_CONTROL
=
0x02000000
RESET_CONTROL
=
0x02000000
--控制器变更重置
RESET_OVERLAY
=
0x04000000
RESET_OVERLAY
=
0x04000000
--超量叠放重置
--========== Types ==========
--========== Types ========== --效果类型(定义效果触发类型,和codes一起使用)
EFFECT_TYPE_SINGLE
=
0x0001
--
EFFECT_TYPE_SINGLE
=
0x0001
--自己状态变化时触发
EFFECT_TYPE_FIELD
=
0x0002
--
EFFECT_TYPE_FIELD
=
0x0002
--场上所有卡状态变化时触发
EFFECT_TYPE_EQUIP
=
0x0004
--
EFFECT_TYPE_EQUIP
=
0x0004
--装备效果
EFFECT_TYPE_ACTIONS
=
0x0008
--
EFFECT_TYPE_ACTIONS
=
0x0008
--怪兽效果发动(对峙的G)
EFFECT_TYPE_ACTIVATE
=
0x0010
--
EFFECT_TYPE_ACTIVATE
=
0x0010
--魔陷发动
EFFECT_TYPE_FLIP
=
0x0020
--
EFFECT_TYPE_FLIP
=
0x0020
--翻转效果
EFFECT_TYPE_IGNITION
=
0x0040
--
EFFECT_TYPE_IGNITION
=
0x0040
--起动效果
EFFECT_TYPE_TRIGGER_O
=
0x0080
--
EFFECT_TYPE_TRIGGER_O
=
0x0080
--诱发选发效果
EFFECT_TYPE_QUICK_O
=
0x0100
--
EFFECT_TYPE_QUICK_O
=
0x0100
--诱发即时效果
EFFECT_TYPE_TRIGGER_F
=
0x0200
--
EFFECT_TYPE_TRIGGER_F
=
0x0200
--诱发必发效果
EFFECT_TYPE_QUICK_F
=
0x0400
--
EFFECT_TYPE_QUICK_F
=
0x0400
--诱发即时必发效果(熊猫龙等)
EFFECT_TYPE_CONTINUOUS
=
0x0800
--
EFFECT_TYPE_CONTINUOUS
=
0x0800
--不入连锁的诱发效果
--========== Flags ========== --效果的特殊性质
EFFECT_FLAG_INITIAL
=
0x0001
--可以发动的
EFFECT_FLAG_FUNC_VALUE
=
0x0002
--
EFFECT_FLAG_COUNT_LIMIT
=
0x0004
--
EFFECT_FLAG_FIELD_ONLY
=
0x0008
--场上只有1只
EFFECT_FLAG_CARD_TARGET
=
0x0010
--取对象效果
EFFECT_FLAG_IGNORE_RANGE
=
0x0020
--使用限制?(禁止令 大宇宙 王宫的铁壁)
EFFECT_FLAG_ABSOLUTE_TARGET
=
0x0040
--
EFFECT_FLAG_IGNORE_IMMUNE
=
0x0080
--无视效果免疫
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--不能发动?
EFFECT_FLAG_MULTIACT_HAND
=
0x0200
--手牌有多张可以同时诱发(蔷薇妖精等)
EFFECT_FLAG_CANNOT_DISABLE
=
0x0400
--不会被无效
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--以玩家为对象
EFFECT_FLAG_BOTH_SIDE
=
0x1000
--双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY_INHERIT
=
0x2000
--残留?持续?效果
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--可以在伤害计算时发动
EFFECT_FLAG_DELAY
=
0x10000
--场合(不会被卡时点
EFFECT_FLAG_SINGLE_RANGE
=
0x20000
--只对自己有效
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制(规则效果
EFFECT_FLAG_OATH
=
0x80000
--誓约效果
EFFECT_FLAG_SPSUM_PARAM
=
0x100000
--规则特殊召唤(熔岩魔神 光子杀戮者)
EFFECT_FLAG_REPEAT
=
0x200000
--发动被无效后可以再次发动
EFFECT_FLAG_NO_TURN_RESET
=
0x400000
--发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--视为对方玩家的效果(动作?)
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--和效果持有者相关
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--战斗伤害操作(纳祭之魔 地狱战士)
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--获得效果?
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--同一组连锁只能发动一次
EFFECT_FLAG_NAGA
=
0x10000000
--神卡纳迦!
EFFECT_FLAG_COF
=
0x20000000
--邪恶的仪式
EFFECT_FLAG_CVAL_CHECK
=
0x40000000
--以卡为COST的诱发效果需要使用
--========== Codes ========== --对永续性效果表示效果类型 EFFECT开头,对诱发型效果表示触发效果的事件/时点 EVENT开头
EFFECT_IMMUNE_EFFECT
=
1
--效果免疫
EFFECT_DISABLE
=
2
--效果无效(一时无效?)
EFFECT_CANNOT_DISABLE
=
3
--效果不能无效
EFFECT_SET_CONTROL
=
4
--改变控制器
EFFECT_CANNOT_CHANGE_CONTROL
=
5
--不能改变控制权
EFFECT_CANNOT_ACTIVATE
=
6
--不能发动(魔法·陷阱)卡
EFFECT_CANNOT_TRIGGER
=
7
--不能发动效果
EFFECT_DISABLE_EFFECT
=
8
--效果无效
EFFECT_DISABLE_CHAIN
=
9
--不能连锁
EFFECT_DISABLE_TRAPMONSTER
=
10
--陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE
=
12
--不能发动
EFFECT_CANNOT_DISEFFECT
=
13
--效果不能被无效(魔法·陷阱)
EFFECT_CANNOT_CHANGE_POSITION
=
14
--不能改变表示形式
EFFECT_TRAP_ACT_IN_HAND
=
15
--陷阱可以从手牌发动
EFFECT_TRAP_ACT_IN_SET_TURN
=
16
--陷阱可以在盖放的回合发动
EFFECT_REMAIN_FIELD
=
17
--X回合内留在场上(光之护封剑等)
EFFECT_MONSTER_SSET
=
18
--怪兽可以在魔陷区放置
EFFECT_CANNOT_SUMMON
=
20
--不能召唤怪兽
EFFECT_CANNOT_FLIP_SUMMON
=
21
--不能翻转召唤怪兽
EFFECT_CANNOT_SPECIAL_SUMMON
=
22
--不能特殊召唤怪兽
EFFECT_CANNOT_MSET
=
23
--不能覆盖怪兽
EFFECT_CANNOT_SSET
=
24
--不能覆盖魔陷
EFFECT_CANNOT_DRAW
=
25
--不能抽卡
EFFECT_CANNOT_DISABLE_SUMMON
=
26
--召唤不会无效
EFFECT_CANNOT_DISABLE_SPSUMMON
=
27
--特殊召唤不会无效
EFFECT_SET_SUMMON_COUNT_LIMIT
=
28
--限制每回合放置怪兽次数
EFFECT_EXTRA_SUMMON_COUNT
=
29
--增加召唤(通常召唤)次数
EFFECT_SPSUMMON_CONDITION
=
30
--特殊召唤条件
EFFECT_REVIVE_LIMIT
=
31
--苏生限制
EFFECT_SUMMON_PROC
=
32
--召唤规则
EFFECT_LIMIT_SUMMON_PROC
=
33
--召唤规则限制
EFFECT_SPSUMMON_PROC
=
34
--特殊召唤规则
EFFECT_EXTRA_SET_COUNT
=
35
--增加盖放(通常召唤)次数
EFFECT_SET_PROC
=
36
--放置(通常召唤)规则
EFFECT_LIMIT_SET_PROC
=
37
--放置(通常召唤)规则限制
EFFECT_DEVINE_LIGHT
=
38
--???(神圣光辉 魔术礼帽)
EFFECT_CANNOT_DISABLE_FLIP_SUMMON
=
39
--翻转召唤不会无效
EFFECT_INDESTRUCTABLE
=
40
--不会被破坏
EFFECT_INDESTRUCTABLE_EFFECT
=
41
--不会被效果破坏
EFFECT_INDESTRUCTABLE_BATTLE
=
42
--不会被战斗破坏
EFFECT_UNRELEASABLE_SUM
=
43
--不能做上级召唤的祭品
EFFECT_UNRELEASABLE_NONSUM
=
44
--不能做上级召唤以外的祭品
EFFECT_DESTROY_SUBSTITUTE
=
45
--代替破坏(别人破坏时牺牲自己
EFFECT_CANNOT_RELEASE
=
46
--不能进行解放行为
EFFECT_INDESTRUCTABLE_COUNT
=
47
--一回合几次不会被破坏
EFFECT_UNRELEASABLE_EFFECT
=
48
--不能被解放
EFFECT_DESTROY_REPLACE
=
50
--代替破坏(自己破坏时牺牲别人
EFFECT_RELEASE_REPLACE
=
51
--代替解放
EFFECT_SEND_REPLACE
=
52
--可以不送去XX而送去OO(宝玉 甜点城堡等)
EFFECT_CANNOT_DISCARD_HAND
=
55
--不能丢弃手牌
EFFECT_CANNOT_DISCARD_DECK
=
56
--不能把卡组上方的卡送去墓地
EFFECT_CANNOT_USE_AS_COST
=
57
--不能作为COST使用
EFFECT_CANNOT_PLACE_COUNTER
=
58
--不能使用的位置
--========== Flags ==========
EFFECT_LEAVE_FIELD_REDIRECT
=
60
--离场时重新指定去向
EFFECT_FLAG_INITIAL
=
0x0001
--
EFFECT_TO_HAND_REDIRECT
=
61
--回手牌时重新指定去向
EFFECT_FLAG_FUNC_VALUE
=
0x0002
--
EFFECT_TO_DECK_REDIRECT
=
62
--回卡组时重新指定去向
EFFECT_FLAG_COUNT_LIMIT
=
0x0004
--
EFFECT_TO_GRAVE_REDIRECT
=
63
--去墓地时重新指定去向
EFFECT_FLAG_FIELD_ONLY
=
0x0008
--
EFFECT_REMOVE_REDIRECT
=
64
--除外时重新指定去向
EFFECT_FLAG_CARD_TARGET
=
0x0010
--
EFFECT_CANNOT_TO_HAND
=
65
--不能加入手牌
EFFECT_FLAG_IGNORE_RANGE
=
0x0020
--
EFFECT_CANNOT_TO_DECK
=
66
--不能回卡组
EFFECT_FLAG_ABSOLUTE_TARGET
=
0x0040
--
EFFECT_CANNOT_REMOVE
=
67
--不能除外
EFFECT_FLAG_IGNORE_IMMUNE
=
0x0080
--
EFFECT_CANNOT_TO_GRAVE
=
68
--不能去墓地
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--
EFFECT_CANNOT_TURN_SET
=
69
--不能变里侧
EFFECT_FLAG_MULTIACT_HAND
=
0x0200
--
EFFECT_CANNOT_BE_BATTLE_TARGET
=
70
--不能成为攻击对象
EFFECT_FLAG_CANNOT_DISABLE
=
0x0400
--
EFFECT_CANNOT_BE_EFFECT_TARGET
=
71
--不能成为效果对象
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--
EFFECT_IGNORE_BATTLE_TARGET
=
72
--不能成为攻击对象-鶸型(传说的渔人)
EFFECT_FLAG_BOTH_SIDE
=
0x1000
--
EFFECT_CANNOT_DIRECT_ATTACK
=
73
--不能直接攻击
EFFECT_FLAG_COPY_INHERIT
=
0x2000
--
EFFECT_DIRECT_ATTACK
=
74
--可以直接攻击
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--
EFFECT_DUAL_STATUS
=
75
--二重状态
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--
EFFECT_EQUIP_LIMIT
=
76
--装备对象限制
EFFECT_FLAG_DELAY
=
0x10000
--
EFFECT_DUAL_SUMMONABLE
=
77
--可以再度召唤
EFFECT_FLAG_SINGLE_RANGE
=
0x20000
--
EFFECT_REVERSE_DAMAGE
=
80
--伤害变回复
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--
EFFECT_REVERSE_RECOVER
=
81
--回复变伤害
EFFECT_FLAG_OATH
=
0x80000
--
EFFECT_CHANGE_DAMAGE
=
82
--改变伤害数值
EFFECT_FLAG_SPSUM_PARAM
=
0x100000
--
EFFECT_REFLECT_DAMAGE
=
83
--反射伤害
EFFECT_FLAG_REPEAT
=
0x200000
--
EFFECT_CANNOT_ATTACK
=
85
--不能攻击
EFFECT_FLAG_NO_TURN_RESET
=
0x400000
--
EFFECT_CANNOT_ATTACK_ANNOUNCE
=
86
--不能攻击宣言
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--
EFFECT_CANNOT_CHANGE_POS_E
=
87
--不会被卡的效果变成守备表示(攻击性云魔物)
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--
EFFECT_ACTIVATE_COST
=
90
--发动代价(魔力之枷)
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--
EFFECT_SUMMON_COST
=
91
--召唤代价
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--
EFFECT_SPSUMMON_COST
=
92
--特殊召唤代价(暴君龙)
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--
EFFECT_FLIPSUMMON_COST
=
93
--翻转召唤代价
EFFECT_FLAG_NAGA
=
0x10000000
--
EFFECT_MSET_COST
=
94
--怪兽放置代价
EFFECT_FLAG_COF
=
0x20000000
--
EFFECT_SSET_COST
=
95
--魔陷放置代价
EFFECT_FLAG_CVAL_CHECK
=
0x40000000
--
EFFECT_ATTACK_COST
=
96
--攻击代价(霞之谷猎鹰)
--========== Codes ==========
EFFECT_IMMUNE_EFFECT
=
1
--
EFFECT_DISABLE
=
2
--
EFFECT_CANNOT_DISABLE
=
3
--
EFFECT_SET_CONTROL
=
4
--
EFFECT_CANNOT_CHANGE_CONTROL
=
5
--
EFFECT_CANNOT_ACTIVATE
=
6
--
EFFECT_CANNOT_TRIGGER
=
7
--
EFFECT_DISABLE_EFFECT
=
8
--
EFFECT_DISABLE_CHAIN
=
9
--
EFFECT_DISABLE_TRAPMONSTER
=
10
--
EFFECT_CANNOT_INACTIVATE
=
12
--
EFFECT_CANNOT_DISEFFECT
=
13
--
EFFECT_CANNOT_CHANGE_POSITION
=
14
--
EFFECT_TRAP_ACT_IN_HAND
=
15
--
EFFECT_TRAP_ACT_IN_SET_TURN
=
16
--
EFFECT_REMAIN_FIELD
=
17
--
EFFECT_MONSTER_SSET
=
18
--
EFFECT_CANNOT_SUMMON
=
20
--
EFFECT_CANNOT_FLIP_SUMMON
=
21
--
EFFECT_CANNOT_SPECIAL_SUMMON
=
22
--
EFFECT_CANNOT_MSET
=
23
--
EFFECT_CANNOT_SSET
=
24
--
EFFECT_CANNOT_DRAW
=
25
--
EFFECT_CANNOT_DISABLE_SUMMON
=
26
--
EFFECT_CANNOT_DISABLE_SPSUMMON
=
27
--
EFFECT_SET_SUMMON_COUNT_LIMIT
=
28
--
EFFECT_EXTRA_SUMMON_COUNT
=
29
--
EFFECT_SPSUMMON_CONDITION
=
30
--
EFFECT_REVIVE_LIMIT
=
31
--
EFFECT_SUMMON_PROC
=
32
--
EFFECT_LIMIT_SUMMON_PROC
=
33
--
EFFECT_SPSUMMON_PROC
=
34
--
EFFECT_EXTRA_SET_COUNT
=
35
--
EFFECT_SET_PROC
=
36
--
EFFECT_LIMIT_SET_PROC
=
37
--
EFFECT_DEVINE_LIGHT
=
38
--
EFFECT_CANNOT_DISABLE_FLIP_SUMMON
=
39
EFFECT_INDESTRUCTABLE
=
40
--
EFFECT_UPDATE_ATTACK
=
100
--改变攻击力(攻击力增加/减少)
EFFECT_INDESTRUCTABLE_EFFECT
=
41
--
EFFECT_SET_ATTACK
=
101
--设置攻击力(攻击变成)
EFFECT_INDESTRUCTABLE_BATTLE
=
42
--
EFFECT_SET_ATTACK_FINAL
=
102
--设置最终攻击力(神之化身)
EFFECT_UNRELEASABLE_SUM
=
43
--
EFFECT_SET_BASE_ATTACK
=
103
--设置原本攻击力
EFFECT_UNRELEASABLE_NONSUM
=
44
--
EFFECT_UPDATE_DEFENCE
=
104
--改变防御力(参考攻击力,下同)
EFFECT_DESTROY_SUBSTITUTE
=
45
--
EFFECT_SET_DEFENCE
=
105
--设置防御力
EFFECT_CANNOT_RELEASE
=
46
--
EFFECT_SET_DEFENCE_FINAL
=
106
--设置最终攻击力
EFFECT_INDESTRUCTABLE_COUNT
=
47
--
EFFECT_SET_BASE_DEFENCE
=
107
--设置原本攻击力
EFFECT_UNRELEASABLE_EFFECT
=
48
--
EFFECT_REVERSE_UPDATE
=
108
--倒置改变攻击力、防御力(天邪鬼)
EFFECT_DESTROY_REPLACE
=
50
--
EFFECT_SWAP_AD
=
109
--交换攻防
EFFECT_RELEASE_REPLACE
=
51
--
EFFECT_SWAP_BASE_AD
=
110
--交换原本攻防
EFFECT_SEND_REPLACE
=
52
--
EFFECT_ADD_CODE
=
113
--增加卡名
EFFECT_CANNOT_DISCARD_HAND
=
55
--
EFFECT_CHANGE_CODE
=
114
--改名卡名
EFFECT_CANNOT_DISCARD_DECK
=
56
--
EFFECT_ADD_TYPE
=
115
--增加卡片种类(types)
EFFECT_CANNOT_USE_AS_COST
=
57
--
EFFECT_REMOVE_TYPE
=
116
--删除卡片种类
EFFECT_CANNOT_PLACE_COUNTER
=
58
--
EFFECT_CHANGE_TYPE
=
117
--改变卡片种类
EFFECT_ADD_RACE
=
120
--增加种族
EFFECT_LEAVE_FIELD_REDIRECT
=
60
--
EFFECT_REMOVE_RACE
=
121
--删除种族
EFFECT_TO_HAND_REDIRECT
=
61
--
EFFECT_CHANGE_RACE
=
122
--改变种族
EFFECT_TO_DECK_REDIRECT
=
62
--
EFFECT_ADD_ATTRIBUTE
=
125
--增加属性
EFFECT_TO_GRAVE_REDIRECT
=
63
--
EFFECT_REMOVE_ATTRIBUTE
=
126
--删除属性
EFFECT_REMOVE_REDIRECT
=
64
--
EFFECT_CHANGE_ATTRIBUTE
=
127
--改变属性
EFFECT_CANNOT_TO_HAND
=
65
--
EFFECT_UPDATE_LEVEL
=
130
--改变等级
EFFECT_CANNOT_TO_DECK
=
66
--
EFFECT_CHANGE_LEVEL
=
131
--设置等级
EFFECT_CANNOT_REMOVE
=
67
--
EFFECT_UPDATE_RANK
=
132
--改变阶级
EFFECT_CANNOT_TO_GRAVE
=
68
--
EFFECT_CHANGE_RANK
=
133
--设置阶级
EFFECT_CANNOT_TURN_SET
=
69
--
EFFECT_UPDATE_LSCALE
=
134
--改变左刻度
EFFECT_CANNOT_BE_BATTLE_TARGET
=
70
--
EFFECT_CHANGE_LSCALE
=
135
--设置左刻度
EFFECT_CANNOT_BE_EFFECT_TARGET
=
71
--
EFFECT_UPDATE_RSCALE
=
136
--改变右刻度
EFFECT_IGNORE_BATTLE_TARGET
=
72
--
EFFECT_CHANGE_RSCALE
=
137
--设置右刻度
EFFECT_CANNOT_DIRECT_ATTACK
=
73
--
EFFECT_SET_POSITION
=
140
--改变表示形式
EFFECT_DIRECT_ATTACK
=
74
--
EFFECT_SELF_DESTROY
=
141
--自灭(罪系列等)
EFFECT_DUAL_STATUS
=
75
--
EFFECT_DOUBLE_TRIBUTE
=
150
--可以作为2个祭品
EFFECT_EQUIP_LIMIT
=
76
--
EFFECT_DECREASE_TRIBUTE
=
151
--减少祭品
EFFECT_DUAL_SUMMONABLE
=
77
--
EFFECT_DECREASE_TRIBUTE_SET
=
152
--减少放置怪兽的祭品
EFFECT_REVERSE_DAMAGE
=
80
--
EFFECT_EXTRA_RELEASE
=
153
--代替解放(灵魂交错)
EFFECT_REVERSE_RECOVER
=
81
--
EFFECT_TRIBUTE_LIMIT
=
154
--祭品限制
EFFECT_CHANGE_DAMAGE
=
82
--
EFFECT_EXTRA_RELEASE_SUM
=
155
--代替召唤解放(帝王的烈旋)
EFFECT_REFLECT_DAMAGE
=
83
--
EFFECT_PUBLIC
=
160
--公开手牌
EFFECT_CANNOT_ATTACK
=
85
--
EFFECT_COUNTER_PERMIT
=
0x10000
--允许放置指示物类型
EFFECT_CANNOT_ATTACK_ANNOUNCE
=
86
--
EFFECT_COUNTER_LIMIT
=
0x20000
--允许放置指示物数量
EFFECT_CANNOT_CHANGE_POS_E
=
87
--
EFFECT_RCOUNTER_REPLACE
=
0x30000
--代替取除(指示物?)
EFFECT_ACTIVATE_COST
=
90
--
EFFECT_LPCOST_CHANGE
=
170
--改变生命值代价
EFFECT_SUMMON_COST
=
91
--
EFFECT_LPCOST_REPLACE
=
171
--代替生命值代价
EFFECT_SPSUMMON_COST
=
92
--
EFFECT_SKIP_DP
=
180
--跳过抽卡阶段
EFFECT_FLIPSUMMON_COST
=
93
--
EFFECT_SKIP_SP
=
181
--跳过准备阶段
EFFECT_MSET_COST
=
94
--
EFFECT_SKIP_M1
=
182
--跳过主要阶段1
EFFECT_SSET_COST
=
95
--
EFFECT_SKIP_BP
=
183
--跳过战斗阶段
EFFECT_ATTACK_COST
=
96
--
EFFECT_SKIP_M2
=
184
--跳过主要阶段2
EFFECT_CANNOT_BP
=
185
--不能进入战斗阶段
EFFECT_UPDATE_ATTACK
=
100
--
EFFECT_CANNOT_M2
=
186
--不能进入主要阶段2
EFFECT_SET_ATTACK
=
101
--
EFFECT_CANNOT_EP
=
187
--不能进入结束阶段
EFFECT_SET_ATTACK_FINAL
=
102
--
EFFECT_SKIP_TURN
=
188
--跳过整个回合
EFFECT_SET_BASE_ATTACK
=
103
--
EFFECT_DEFENCE_ATTACK
=
190
--可以守备表示攻击
EFFECT_UPDATE_DEFENCE
=
104
--
EFFECT_MUST_ATTACK
=
191
--必须攻击
EFFECT_SET_DEFENCE
=
105
--
EFFECT_FIRST_ATTACK
=
192
--必须第一个攻击
EFFECT_SET_DEFENCE_FINAL
=
106
--
EFFECT_ATTACK_ALL
=
193
--可以攻击所有怪兽
EFFECT_SET_BASE_DEFENCE
=
107
--
EFFECT_EXTRA_ATTACK
=
194
--增加攻击次数
EFFECT_REVERSE_UPDATE
=
108
--
EFFECT_MUST_BE_ATTACKED
=
195
--必须攻击(那只怪兽)
EFFECT_SWAP_AD
=
109
--
EFFECT_AUTO_BE_ATTACKED
=
196
--只能攻击(那只怪兽)
EFFECT_SWAP_BASE_AD
=
110
--
EFFECT_ATTACK_DISABLED
=
197
--不能攻击
EFFECT_ADD_CODE
=
113
--
EFFECT_NO_BATTLE_DAMAGE
=
200
--不会给对方造成战斗伤害
EFFECT_CHANGE_CODE
=
114
--
EFFECT_AVOID_BATTLE_DAMAGE
=
201
--不会对自己造成战斗伤害
EFFECT_ADD_TYPE
=
115
--
EFFECT_REFLECT_BATTLE_DAMAGE
=
202
--反弹战斗伤害
EFFECT_REMOVE_TYPE
=
116
--
EFFECT_PIERCE
=
203
--贯穿伤害
EFFECT_CHANGE_TYPE
=
117
--
EFFECT_BATTLE_DESTROY_REDIRECT
=
204
--战斗破坏时重新指定去向
EFFECT_ADD_RACE
=
120
--
EFFECT_BATTLE_DAMAGE_TO_EFFECT
=
205
--战斗伤害视为效果伤害
EFFECT_REMOVE_RACE
=
121
--
EFFECT_TOSS_COIN_REPLACE
=
220
--重新抛硬币
EFFECT_CHANGE_RACE
=
122
--
EFFECT_TOSS_DICE_REPLACE
=
221
--重新掷骰子
EFFECT_ADD_ATTRIBUTE
=
125
--
EFFECT_FUSION_MATERIAL
=
230
--可以当作仪式素材
EFFECT_REMOVE_ATTRIBUTE
=
126
--
EFFECT_CHAIN_MATERIAL
=
231
--可以当作融合素材
EFFECT_CHANGE_ATTRIBUTE
=
127
--
EFFECT_SYNCHRO_MATERIAL
=
232
--可以当作同调素材
EFFECT_UPDATE_LEVEL
=
130
--
EFFECT_XYZ_MATERIAL
=
233
--可以当作超量素材
EFFECT_CHANGE_LEVEL
=
131
--
EFFECT_FUSION_SUBSTITUTE
=
234
--代替融合素材
EFFECT_UPDATE_RANK
=
132
--
EFFECT_CANNOT_BE_FUSION_MATERIAL
=
235
--不能做融合素材
EFFECT_CHANGE_RANK
=
133
--
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
=
236
--不能做同调素材
EFFECT_UPDATE_LSCALE
=
134
--
EFFECT_SYNCHRO_MATERIAL_CUSTOM
=
237
--同调素材限制
EFFECT_CHANGE_LSCALE
=
135
--
EFFECT_CANNOT_BE_XYZ_MATERIAL
=
238
--不能做超量素材
EFFECT_UPDATE_RSCALE
=
136
--
EFFECT_SYNCHRO_LEVEL
=
240
--做同调素材时的等级
EFFECT_CHANGE_RSCALE
=
137
--
EFFECT_RITUAL_LEVEL
=
241
--做仪式祭品时的等级
EFFECT_SET_POSITION
=
140
--
EFFECT_XYZ_LEVEL
=
242
--做超量素材时的等级
EFFECT_SELF_DESTROY
=
141
--
EFFECT_EXTRA_RITUAL_MATERIAL
=
243
--在墓地当做仪式祭品
EFFECT_DOUBLE_TRIBUTE
=
150
EFFECT_NONTUNER
=
244
--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_DECREASE_TRIBUTE
=
151
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
--代替去除超量素材
EFFECT_DECREASE_TRIBUTE_SET
=
152
EFFECT_SCRAP_CHIMERA
=
246
--废铁奇美拉
EFFECT_EXTRA_RELEASE
=
153
EFFECT_XMAT_COUNT_LIMIT
=
247
--超量素材限制(光天使 天座)
EFFECT_TRIBUTE_LIMIT
=
154
EFFECT_SPSUM_EFFECT_ACTIVATED
=
250
--发动特殊召唤的效果(冥府的使者 格斯)
EFFECT_EXTRA_RELEASE_SUM
=
155
EFFECT_MATERIAL_CHECK
=
251
--检查素材
EFFECT_PUBLIC
=
160
EFFECT_DISABLE_FIELD
=
260
--无效区域(扰乱王等)
EFFECT_COUNTER_PERMIT
=
0x10000
EFFECT_USE_EXTRA_MZONE
=
261
--怪兽区域封锁
EFFECT_COUNTER_LIMIT
=
0x20000
EFFECT_USE_EXTRA_SZONE
=
262
--魔法区域封锁
EFFECT_RCOUNTER_REPLACE
=
0x30000
EFFECT_MAX_MZONE
=
263
--宇宙收缩
EFFECT_LPCOST_CHANGE
=
170
EFFECT_MAX_SZONE
=
264
--宇宙收缩
EFFECT_LPCOST_REPLACE
=
171
EFFECT_HAND_LIMIT
=
270
--手牌数量限制
EFFECT_SKIP_DP
=
180
EFFECT_DRAW_COUNT
=
271
--抽卡阶段的抽卡数
EFFECT_SKIP_SP
=
181
EFFECT_SPIRIT_DONOT_RETURN
=
280
--灵魂怪兽不返会手牌
EFFECT_SKIP_M1
=
182
EFFECT_SPIRIT_MAYNOT_RETURN
=
281
--灵魂怪兽可以不返回手牌
EFFECT_SKIP_BP
=
183
EFFECT_CHANGE_ENVIRONMENT
=
290
--改变场地
EFFECT_SKIP_M2
=
184
EFFECT_NECRO_VALLEY
=
291
--王家长眠之谷
EFFECT_CANNOT_BP
=
185
EFFECT_FORBIDDEN
=
292
--禁止令
EFFECT_CANNOT_M2
=
186
EFFECT_NECRO_VALLEY_IM
=
293
--不受「王家长眠之谷」的影响
EFFECT_CANNOT_EP
=
187
EFFECT_REVERSE_DECK
=
294
--翻转卡组
EFFECT_SKIP_TURN
=
188
EFFECT_REMOVE_BRAINWASHING
=
295
--洗脑解除
EFFECT_DEFENCE_ATTACK
=
190
EFFECT_BP_TWICE
=
296
--2次战斗阶段
EFFECT_MUST_ATTACK
=
191
EFFECT_UNIQUE_CHECK
=
297
--
EFFECT_FIRST_ATTACK
=
192
EFFECT_MATCH_KILL
=
300
--胜利龙
EFFECT_ATTACK_ALL
=
193
EFFECT_SYNCHRO_CHECK
=
310
--基因组斗士
EFFECT_EXTRA_ATTACK
=
194
EFFECT_QP_ACT_IN_NTPHAND
=
311
--对方回合从自己手卡发动(失乐的圣女)
EFFECT_MUST_BE_ATTACKED
=
195
EFFECT_MUST_BE_SMATERIAL
=
312
--同调素材必须
EFFECT_AUTO_BE_ATTACKED
=
196
EFFECT_SPSUMMON_PROC_G
=
320
--P召唤规则
EFFECT_ATTACK_DISABLED
=
197
EFFECT_SUMMON_COUNT_LIMIT
=
330
--召唤次数限制
EFFECT_NO_BATTLE_DAMAGE
=
200
EFFECT_SPSUMMON_COUNT_LIMIT
=
331
--特殊召唤次数限制
EFFECT_AVOID_BATTLE_DAMAGE
=
201
EFFECT_FLIP_SUMMON_COUNT_LIMIT
=
332
--反转召唤次数限制
EFFECT_REFLECT_BATTLE_DAMAGE
=
202
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EFFECT_PIERCE
=
203
EVENT_STARTUP
=
1000
--游戏开始时
EFFECT_BATTLE_DESTROY_REDIRECT
=
204
EVENT_FLIP
=
1001
--翻转时
EFFECT_BATTLE_DAMAGE_TO_EFFECT
=
205
EVENT_FREE_CHAIN
=
1002
--自由时点(强脱等,还有昴星团等诱发即时效果)
EFFECT_TOSS_COIN_REPLACE
=
220
EVENT_DESTROY
=
1010
--破坏时
EFFECT_TOSS_DICE_REPLACE
=
221
EVENT_REMOVE
=
1011
--除外时
EFFECT_FUSION_MATERIAL
=
230
EVENT_TO_HAND
=
1012
--加入手牌时
EFFECT_CHAIN_MATERIAL
=
231
EVENT_TO_DECK
=
1013
--回卡组时
EFFECT_SYNCHRO_MATERIAL
=
232
EVENT_TO_GRAVE
=
1014
--进墓地时
EFFECT_XYZ_MATERIAL
=
233
EVENT_LEAVE_FIELD
=
1015
--离场时
EFFECT_FUSION_SUBSTITUTE
=
234
EVENT_CHANGE_POS
=
1016
--表示形式变更时
EFFECT_CANNOT_BE_FUSION_MATERIAL
=
235
EVENT_RELEASE
=
1017
--解放时
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
=
236
EVENT_DISCARD
=
1018
--丢弃手牌时
EFFECT_SYNCHRO_MATERIAL_CUSTOM
=
237
EVENT_LEAVE_FIELD_P
=
1019
--永久离场时
EFFECT_CANNOT_BE_XYZ_MATERIAL
=
238
EVENT_CHAIN_SOLVING
=
1020
--连锁处理时
EFFECT_SYNCHRO_LEVEL
=
240
EVENT_CHAIN_ACTIVATING
=
1021
--连锁发动时
EFFECT_RITUAL_LEVEL
=
241
EVENT_CHAIN_SOLVED
=
1022
--连锁处理结束时
EFFECT_XYZ_LEVEL
=
242
EVENT_CHAIN_ACTIVATED
=
1023
--连锁发动完时
EFFECT_EXTRA_RITUAL_MATERIAL
=
243
EVENT_CHAIN_NEGATED
=
1024
--连锁被无效时(发动无效)
EFFECT_NONTUNER
=
244
EVENT_CHAIN_DISABLED
=
1025
--连锁被无效时(效果无效)
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
EVENT_CHAIN_END
=
1026
--连锁结束时
EFFECT_SCRAP_CHIMERA
=
246
EVENT_CHAINING
=
1027
--正在连锁
EFFECT_XMAT_COUNT_LIMIT
=
247
EVENT_BECOME_TARGET
=
1028
--成为效果对象时
EFFECT_SPSUM_EFFECT_ACTIVATED
=
250
EVENT_DESTROYED
=
1029
--破坏确定时
EFFECT_MATERIAL_CHECK
=
251
EVENT_ADJUST
=
1040
--调整(御前试合)
EFFECT_DISABLE_FIELD
=
260
EVENT_SUMMON_SUCCESS
=
1100
--通常召唤成功时
EFFECT_USE_EXTRA_MZONE
=
261
EVENT_FLIP_SUMMON_SUCCESS
=
1101
--翻转召唤成功时
EFFECT_USE_EXTRA_SZONE
=
262
EVENT_SPSUMMON_SUCCESS
=
1102
--特殊召唤成功时
EFFECT_MAX_MZONE
=
263
EVENT_SUMMON
=
1103
--召唤时(怪兽还没上场、神宣等时点)
EFFECT_MAX_SZONE
=
264
EVENT_FLIP_SUMMON
=
1104
--翻转召唤时
EFFECT_HAND_LIMIT
=
270
EVENT_SPSUMMON
=
1105
--特殊召唤时
EFFECT_DRAW_COUNT
=
271
EVENT_MSET
=
1106
--放置怪兽时
EFFECT_SPIRIT_DONOT_RETURN
=
280
EVENT_SSET
=
1107
--放置魔陷时
EFFECT_SPIRIT_MAYNOT_RETURN
=
281
EVENT_BE_MATERIAL
=
1108
--作为融合/仪式同调/超量素材时
EFFECT_CHANGE_ENVIRONMENT
=
290
EVENT_BE_PRE_MATERIAL
=
1109
--将要作为融合/仪式同调/超量素材时
EFFECT_NECRO_VALLEY
=
291
EVENT_DRAW
=
1110
--抽卡
EFFECT_FORBIDDEN
=
292
EVENT_DAMAGE
=
1111
--造成战斗/效果伤害时
EFFECT_NECRO_VALLEY_IM
=
293
EVENT_RECOVER
=
1112
--回复生命值时
EFFECT_REVERSE_DECK
=
294
EVENT_PREDRAW
=
1113
--抽卡前
EFFECT_REMOVE_BRAINWASHING
=
295
EVENT_CONTROL_CHANGED
=
1120
--控制权变更
EFFECT_BP_TWICE
=
296
EVENT_EQUIP
=
1121
--装备卡装备时
EFFECT_UNIQUE_CHECK
=
297
EVENT_ATTACK_ANNOUNCE
=
1130
--攻击宣言时
EFFECT_MATCH_KILL
=
300
EVENT_BE_BATTLE_TARGET
=
1131
--被选为攻击对象时
EFFECT_SYNCHRO_CHECK
=
310
EVENT_BATTLE_START
=
1132
--战斗阶段开始时
EFFECT_QP_ACT_IN_NTPHAND
=
311
EVENT_BATTLE_CONFIRM
=
1133
--选完攻击对象时
EFFECT_MUST_BE_SMATERIAL
=
312
EVENT_PRE_DAMAGE_CALCULATE
=
1134
--伤害计算前
EFFECT_SPSUMMON_PROC_G
=
320
EVENT_DAMAGE_CALCULATING
=
1135
--伤害计算时
EFFECT_SUMMON_COUNT_LIMIT
=
330
EVENT_PRE_BATTLE_DAMAGE
=
1136
--即将产生战斗伤害
EFFECT_SPSUMMON_COUNT_LIMIT
=
331
EVENT_BATTLE_END
=
1137
--战斗结束(开辟)
EFFECT_FLIP_SUMMON_COUNT_LIMIT
=
332
EVENT_BATTLED
=
1138
--伤害计算后(异女、同反转效果时点)
EVENT_BATTLE_DESTROYING
=
1139
--战斗破坏送去墓地时(BF-苍炎之修罗)
EVENT_STARTUP
=
1000
EVENT_BATTLE_DESTROYED
=
1140
--战斗破坏送去墓地时(杀人番茄等)
EVENT_FLIP
=
1001
EVENT_DAMAGE_STEP_END
=
1141
--伤害步骤结束时
EVENT_FREE_CHAIN
=
1002
EVENT_ATTACK_DISABLED
=
1142
--攻击无效时(翻倍机会)
EVENT_DESTROY
=
1010
EVENT_BATTLE_DAMAGE
=
1143
--造成战斗伤害时
EVENT_REMOVE
=
1011
EVENT_TOSS_DICE
=
1150
--掷骰子时
EVENT_TO_HAND
=
1012
EVENT_TOSS_COIN
=
1151
--抛硬币时
EVENT_TO_DECK
=
1013
EVENT_TOSS_COIN_NEGATE
=
1152
--抛硬币被无效时
EVENT_TO_GRAVE
=
1014
EVENT_TOSS_DICE_NEGATE
=
1153
--掷骰子被无效时
EVENT_LEAVE_FIELD
=
1015
EVENT_LEVEL_UP
=
1200
--等级上升时
EVENT_CHANGE_POS
=
1016
EVENT_PAY_LPCOST
=
1201
--支付生命值时
EVENT_RELEASE
=
1017
EVENT_DETACH_MATERIAL
=
1202
--去除超量素材时
EVENT_DISCARD
=
1018
EVENT_CONFIRM_DECKTOP
=
1203
--确认卡组最上方时
EVENT_LEAVE_FIELD_P
=
1019
EVENT_CONFIRM_CARDS
=
1204
--确认卡时
EVENT_CHAIN_SOLVING
=
1020
EVENT_TURN_END
=
1210
--回合结束时
EVENT_CHAIN_ACTIVATING
=
1021
EVENT_PHASE
=
0x1000
--阶段结束时
EVENT_CHAIN_SOLVED
=
1022
EVENT_PHASE_START
=
0x2000
--阶段开始时
EVENT_CHAIN_ACTIVATED
=
1023
EVENT_ADD_COUNTER
=
0x10000
--增加指示物时
EVENT_CHAIN_NEGATED
=
1024
EVENT_REMOVE_COUNTER
=
0x20000
--去除指示物时
EVENT_CHAIN_DISABLED
=
1025
--Categorys 效果分类(表示这个效果将要发生什么事,OperationInfo设置了效果分类才能触发针对这一类型发动的卡,如破坏->星尘龙
EVENT_CHAIN_END
=
1026
CATEGORY_DESTROY
=
0x1
--破坏效果
EVENT_CHAINING
=
1027
CATEGORY_RELEASE
=
0x2
--解放效果
EVENT_BECOME_TARGET
=
1028
CATEGORY_REMOVE
=
0x4
--除外效果
EVENT_DESTROYED
=
1029
CATEGORY_TOHAND
=
0x8
--加入手牌效果
EVENT_ADJUST
=
1040
CATEGORY_TODECK
=
0x10
--回卡组效果
EVENT_SUMMON_SUCCESS
=
1100
CATEGORY_TOGRAVE
=
0x20
--送去墓地效果
EVENT_FLIP_SUMMON_SUCCESS
=
1101
CATEGORY_DECKDES
=
0x40
--卡组破坏效果
EVENT_SPSUMMON_SUCCESS
=
1102
CATEGORY_HANDES
=
0x80
--手牌破坏效果
EVENT_SUMMON
=
1103
CATEGORY_SUMMON
=
0x100
--含召唤的效果
EVENT_FLIP_SUMMON
=
1104
CATEGORY_SPECIAL_SUMMON
=
0x200
--含特殊召唤的效果
EVENT_SPSUMMON
=
1105
CATEGORY_TOKEN
=
0x400
--含衍生物效果
EVENT_MSET
=
1106
CATEGORY_FLIP
=
0x800
--含翻转效果
EVENT_SSET
=
1107
CATEGORY_POSITION
=
0x1000
--改变表示形式效果
EVENT_BE_MATERIAL
=
1108
CATEGORY_CONTROL
=
0x2000
--改变控制权效果
EVENT_BE_PRE_MATERIAL
=
1109
CATEGORY_DISABLE
=
0x4000
--使效果无效效果
EVENT_DRAW
=
1110
CATEGORY_DISABLE_SUMMON
=
0x8000
--无效召唤效果
EVENT_DAMAGE
=
1111
CATEGORY_DRAW
=
0x10000
--抽卡效果
EVENT_RECOVER
=
1112
CATEGORY_SEARCH
=
0x20000
--检索卡组效果
EVENT_PREDRAW
=
1113
CATEGORY_EQUIP
=
0x40000
--装备效果
EVENT_CONTROL_CHANGED
=
1120
CATEGORY_DAMAGE
=
0x80000
--伤害效果
EVENT_EQUIP
=
1121
CATEGORY_RECOVER
=
0x100000
--回复效果
EVENT_ATTACK_ANNOUNCE
=
1130
CATEGORY_ATKCHANGE
=
0x200000
--改变攻击效果
EVENT_BE_BATTLE_TARGET
=
1131
CATEGORY_DEFCHANGE
=
0x400000
--改变防御效果
EVENT_BATTLE_START
=
1132
CATEGORY_COUNTER
=
0x800000
--指示物效果
EVENT_BATTLE_CONFIRM
=
1133
CATEGORY_COIN
=
0x1000000
--硬币效果
EVENT_PRE_DAMAGE_CALCULATE
=
1134
CATEGORY_DICE
=
0x2000000
--骰子效果
EVENT_DAMAGE_CALCULATING
=
1135
CATEGORY_LEAVE_GRAVE
=
0x4000000
--离开墓地效果
EVENT_PRE_BATTLE_DAMAGE
=
1136
CATEGORY_LVCHANGE
=
0x8000000
--改变等级效果
EVENT_BATTLE_END
=
1137
CATEGORY_NEGATE
=
0x10000000
--使发动无效效果
EVENT_BATTLED
=
1138
EVENT_BATTLE_DESTROYING
=
1139
EVENT_BATTLE_DESTROYED
=
1140
EVENT_DAMAGE_STEP_END
=
1141
EVENT_ATTACK_DISABLED
=
1142
EVENT_BATTLE_DAMAGE
=
1143
EVENT_TOSS_DICE
=
1150
EVENT_TOSS_COIN
=
1151
EVENT_TOSS_COIN_NEGATE
=
1152
EVENT_TOSS_DICE_NEGATE
=
1153
EVENT_LEVEL_UP
=
1200
EVENT_PAY_LPCOST
=
1201
EVENT_DETACH_MATERIAL
=
1202
EVENT_CONFIRM_DECKTOP
=
1203
EVENT_CONFIRM_CARDS
=
1204
EVENT_TURN_END
=
1210
EVENT_PHASE
=
0x1000
EVENT_PHASE_START
=
0x2000
EVENT_ADD_COUNTER
=
0x10000
EVENT_REMOVE_COUNTER
=
0x20000
--Categorys
CATEGORY_DESTROY
=
0x1
CATEGORY_RELEASE
=
0x2
CATEGORY_REMOVE
=
0x4
CATEGORY_TOHAND
=
0x8
CATEGORY_TODECK
=
0x10
CATEGORY_TOGRAVE
=
0x20
CATEGORY_DECKDES
=
0x40
CATEGORY_HANDES
=
0x80
CATEGORY_SUMMON
=
0x100
CATEGORY_SPECIAL_SUMMON
=
0x200
CATEGORY_TOKEN
=
0x400
CATEGORY_FLIP
=
0x800
CATEGORY_POSITION
=
0x1000
CATEGORY_CONTROL
=
0x2000
CATEGORY_DISABLE
=
0x4000
CATEGORY_DISABLE_SUMMON
=
0x8000
CATEGORY_DRAW
=
0x10000
CATEGORY_SEARCH
=
0x20000
CATEGORY_EQUIP
=
0x40000
CATEGORY_DAMAGE
=
0x80000
CATEGORY_RECOVER
=
0x100000
CATEGORY_ATKCHANGE
=
0x200000
CATEGORY_DEFCHANGE
=
0x400000
CATEGORY_COUNTER
=
0x800000
CATEGORY_COIN
=
0x1000000
CATEGORY_DICE
=
0x2000000
CATEGORY_LEAVE_GRAVE
=
0x4000000
CATEGORY_LVCHANGE
=
0x8000000
CATEGORY_NEGATE
=
0x10000000
--Hint
--Hint
HINT_EVENT
=
1
HINT_EVENT
=
1
HINT_MESSAGE
=
2
HINT_MESSAGE
=
2
...
@@ -580,88 +578,88 @@ CHINT_RACE =3
...
@@ -580,88 +578,88 @@ CHINT_RACE =3
CHINT_ATTRIBUTE
=
4
CHINT_ATTRIBUTE
=
4
CHINT_NUMBER
=
5
CHINT_NUMBER
=
5
CHINT_DESC
=
6
CHINT_DESC
=
6
--Hint Message
--Hint Message --提示消息,显示在窗口的上面
HINTMSG_RELEASE
=
500
HINTMSG_RELEASE
=
500
--请选择要解放的卡
HINTMSG_DISCARD
=
501
HINTMSG_DISCARD
=
501
--请选择要丢弃的手牌
HINTMSG_DESTROY
=
502
HINTMSG_DESTROY
=
502
--请选择要破坏的卡
HINTMSG_REMOVE
=
503
HINTMSG_REMOVE
=
503
--请选择要除外的卡
HINTMSG_TOGRAVE
=
504
HINTMSG_TOGRAVE
=
504
--请选择要送去墓地的卡
HINTMSG_RTOHAND
=
505
HINTMSG_RTOHAND
=
505
--请选择要返回手牌的卡
HINTMSG_ATOHAND
=
506
HINTMSG_ATOHAND
=
506
--请选择要加入手牌的卡
HINTMSG_TODECK
=
507
HINTMSG_TODECK
=
507
--请选择要返回卡组的卡
HINTMSG_SUMMON
=
508
HINTMSG_SUMMON
=
508
--请选择要召唤的卡
HINTMSG_SPSUMMON
=
509
HINTMSG_SPSUMMON
=
509
--请选择要特殊召唤的卡
HINTMSG_SET
=
510
HINTMSG_SET
=
510
--请选择要盖放的卡
HINTMSG_FMATERIAL
=
511
HINTMSG_FMATERIAL
=
511
--请选择融合召唤的素材
HINTMSG_SMATERIAL
=
512
HINTMSG_SMATERIAL
=
512
--请选择同调召唤的素材
HINTMSG_XMATERIAL
=
513
HINTMSG_XMATERIAL
=
513
--请选择超量召唤的素材
HINTMSG_FACEUP
=
514
HINTMSG_FACEUP
=
514
--请选择表侧表示的卡
HINTMSG_FACEDOWN
=
515
HINTMSG_FACEDOWN
=
515
--请选择里侧表示的卡
HINTMSG_ATTACK
=
516
HINTMSG_ATTACK
=
516
--请选择攻击表示的怪兽
HINTMSG_DEFENCE
=
517
HINTMSG_DEFENCE
=
517
--请选择守备表示的怪兽
HINTMSG_EQUIP
=
518
HINTMSG_EQUIP
=
518
--请选择要装备的卡
HINTMSG_REMOVEXYZ
=
519
HINTMSG_REMOVEXYZ
=
519
--请选择要取除的超量素材
HINTMSG_CONTROL
=
520
HINTMSG_CONTROL
=
520
--请选择要改变控制权的怪兽
HINTMSG_DESREPLACE
=
521
HINTMSG_DESREPLACE
=
521
--请选择要代替破坏的卡
HINTMSG_FACEUPATTACK
=
522
HINTMSG_FACEUPATTACK
=
522
--请选择表侧攻击表示的怪兽
HINTMSG_FACEUPDEFENCE
=
523
HINTMSG_FACEUPDEFENCE
=
523
--请选择表侧守备表示的怪兽
HINTMSG_FACEDOWNATTACK
=
524
HINTMSG_FACEDOWNATTACK
=
524
--请选择里侧攻击表示的怪兽
HINTMSG_FACEDOWNDEFENCE
=
525
HINTMSG_FACEDOWNDEFENCE
=
525
--请选择里侧守备表示的怪兽
HINTMSG_CONFIRM
=
526
HINTMSG_CONFIRM
=
526
--请选择给对方确认的卡
HINTMSG_TOFIELD
=
527
HINTMSG_TOFIELD
=
527
--请选择要放置到场上的卡
HINTMSG_POSCHANGE
=
528
HINTMSG_POSCHANGE
=
528
--请选择要改变表示形式的怪兽
HINTMSG_SELF
=
529
HINTMSG_SELF
=
529
--请选择自己的卡
HINTMSG_OPPO
=
530
HINTMSG_OPPO
=
530
--请选择对方的卡
HINTMSG_EFFECT
=
550
HINTMSG_EFFECT
=
550
--请选择要发动的效果
HINTMSG_TARGET
=
551
HINTMSG_TARGET
=
551
--请选择效果的对象
HINTMSG_COIN
=
552
HINTMSG_COIN
=
552
--请选择硬币的正反面
HINTMSG_DICE
=
553
HINTMSG_DICE
=
553
--请选择骰子的结果
HINTMSG_CARDTYPE
=
554
HINTMSG_CARDTYPE
=
554
--请选择一个种类
--Timing
--Timing --提示时点,可以给freechain卡片增加自动提示时点
TIMING_DRAW_PHASE
=
0x1
TIMING_DRAW_PHASE
=
0x1
--抽卡阶段时点
TIMING_STANDBY_PHASE
=
0x2
TIMING_STANDBY_PHASE
=
0x2
--准备阶段时点
TIMING_MAIN_END
=
0x4
TIMING_MAIN_END
=
0x4
--主要阶段结束时点
TIMING_BATTLE_START
=
0x8
TIMING_BATTLE_START
=
0x8
--战斗阶段开始时点
TIMING_BATTLE_END
=
0x10
TIMING_BATTLE_END
=
0x10
--战斗阶段结束时点
TIMING_END_PHASE
=
0x20
TIMING_END_PHASE
=
0x20
--结束阶段时点
TIMING_SUMMON
=
0x40
TIMING_SUMMON
=
0x40
--召唤时点
TIMING_SPSUMMON
=
0x80
TIMING_SPSUMMON
=
0x80
--特殊召唤时点
TIMING_FLIPSUMMON
=
0x100
TIMING_FLIPSUMMON
=
0x100
--翻转召唤时点
TIMING_MSET
=
0x200
TIMING_MSET
=
0x200
--放置怪兽时点
TIMING_SSET
=
0x400
TIMING_SSET
=
0x400
--放置魔陷时点
TIMING_POS_CHANGE
=
0x800
TIMING_POS_CHANGE
=
0x800
--表示形式变更时点
TIMING_ATTACK
=
0x1000
TIMING_ATTACK
=
0x1000
--攻击宣言时点
TIMING_DAMAGE_STEP
=
0x2000
TIMING_DAMAGE_STEP
=
0x2000
--伤害步骤时点
TIMING_DAMAGE_CAL
=
0x4000
TIMING_DAMAGE_CAL
=
0x4000
--伤害计算时点
TIMING_CHAIN_END
=
0x8000
TIMING_CHAIN_END
=
0x8000
--连锁结束时点
TIMING_DRAW
=
0x10000
TIMING_DRAW
=
0x10000
--抽卡时点(不是抽卡阶段
TIMING_DAMAGE
=
0x20000
TIMING_DAMAGE
=
0x20000
--造成伤害时点
TIMING_RECOVER
=
0x40000
TIMING_RECOVER
=
0x40000
--回复时点
TIMING_DESTROY
=
0x80000
TIMING_DESTROY
=
0x80000
--破坏时点
TIMING_REMOVE
=
0x100000
TIMING_REMOVE
=
0x100000
--除外时点
TIMING_TOHAND
=
0x200000
TIMING_TOHAND
=
0x200000
--加入手牌时点(检索、回收等)
TIMING_TODECK
=
0x400000
TIMING_TODECK
=
0x400000
--回卡组时点
TIMING_TOGRAVE
=
0x800000
TIMING_TOGRAVE
=
0x800000
--进墓地时点
TIMING_BATTLE_PHASE
=
0x1000000
TIMING_BATTLE_PHASE
=
0x1000000
--战斗阶段时点
TIMING_EQUIP
=
0x2000000
TIMING_EQUIP
=
0x2000000
--装备时点
--Global flag
--Global flag --特殊标记
GLOBALFLAG_DECK_REVERSE_CHECK
=
0x1
GLOBALFLAG_DECK_REVERSE_CHECK
=
0x1
--卡组翻转标记
GLOBALFLAG_BRAINWASHING_CHECK
=
0x2
GLOBALFLAG_BRAINWASHING_CHECK
=
0x2
--洗脑解除标记
GLOBALFLAG_SCRAP_CHIMERA
=
0x4
GLOBALFLAG_SCRAP_CHIMERA
=
0x4
--废铁奇美拉标记
GLOBALFLAG_DELAYED_QUICKEFFECT
=
0x8
GLOBALFLAG_DELAYED_QUICKEFFECT
=
0x8
--小丑和锁鸟标记
GLOBALFLAG_DETACH_EVENT
=
0x10
GLOBALFLAG_DETACH_EVENT
=
0x10
--超量素材被取除标记
GLOBALFLAG_MUST_BE_SMATERIAL
=
0x20
GLOBALFLAG_MUST_BE_SMATERIAL
=
0x20
--必须作为同调素材(波动龙 声子龙)
GLOBALFLAG_SPSUMMON_COUNT
=
0x40
GLOBALFLAG_SPSUMMON_COUNT
=
0x40
--特殊召唤次数标记
GLOBALFLAG_XMAT_COUNT_LIMIT
=
0x80
GLOBALFLAG_XMAT_COUNT_LIMIT
=
0x80
--超量素材数量限制标记(光天使 天座)
--
EFFECT_COUNT_CODE_OATH
=
0x10000000
EFFECT_COUNT_CODE_DUEL
=
0x20000000
EFFECT_COUNT_CODE_SINGLE
=
0x1
--
--
DUEL_TEST_MODE
=
0x01
EFFECT_COUNT_CODE_OATH
=
0x10000000
--誓约使用次数
DUEL_ATTACK_FIRST_TURN
=
0x02
EFFECT_COUNT_CODE_DUEL
=
0x20000000
--决斗中使用次数
DUEL_NO_CHAIN_HINT
=
0x04
EFFECT_COUNT_CODE_SINGLE
=
0x1
--多个效果公共使用次数
DUEL_ENABLE_PRIORITY
=
0x08
--特殊选项
DUEL_PSEUDO_SHUFFLE
=
0x10
DUEL_TEST_MODE
=
0x01
--测试模式?坑了?
DUEL_TAG_MODE
=
0x20
DUEL_ATTACK_FIRST_TURN
=
0x02
--第一回合可以攻击(用于残局
DUEL_SIMPLE_AI
=
0x40
DUEL_NO_CHAIN_HINT
=
0x04
--不提示连锁
DUEL_ENABLE_PRIORITY
=
0x08
--启动优先权
DUEL_PSEUDO_SHUFFLE
=
0x10
--不洗牌
DUEL_TAG_MODE
=
0x20
--双打
DUEL_SIMPLE_AI
=
0x40
--AI
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