Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
YGOPRO-520DIY
ygopro
Commits
e2d8dfd1
Commit
e2d8dfd1
authored
Mar 22, 2021
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
parents
835896d6
2262dc8e
Changes
20
Show whitespace changes
Inline
Side-by-side
Showing
20 changed files
with
1506 additions
and
158 deletions
+1506
-158
gframe/deck_con.cpp
gframe/deck_con.cpp
+632
-87
gframe/deck_con.h
gframe/deck_con.h
+10
-0
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+70
-10
gframe/deck_manager.h
gframe/deck_manager.h
+8
-2
gframe/duelclient.cpp
gframe/duelclient.cpp
+4
-2
gframe/event_handler.cpp
gframe/event_handler.cpp
+21
-0
gframe/game.cpp
gframe/game.cpp
+136
-22
gframe/game.h
gframe/game.h
+56
-5
gframe/gframe.cpp
gframe/gframe.cpp
+1
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+63
-9
gframe/myfilesystem.h
gframe/myfilesystem.h
+74
-1
gframe/single_duel.cpp
gframe/single_duel.cpp
+2
-1
gframe/single_duel.h
gframe/single_duel.h
+2
-2
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+2
-1
gframe/tag_duel.h
gframe/tag_duel.h
+2
-2
lflist.conf
lflist.conf
+388
-10
ocgcore
ocgcore
+1
-1
script
script
+1
-1
strings.conf
strings.conf
+29
-2
system.conf
system.conf
+4
-0
No files found.
gframe/deck_con.cpp
View file @
e2d8dfd1
...
...
@@ -58,52 +58,10 @@ static bool check_set_code(const CardDataC& data, int set_code) {
return
res
;
}
inline
void
ShowBigCard
(
int
code
,
float
zoom
)
{
mainGame
->
deckBuilder
.
bigcard_code
=
code
;
mainGame
->
deckBuilder
.
bigcard_zoom
=
zoom
;
ITexture
*
img
=
imageManager
.
GetBigPicture
(
code
,
zoom
);
mainGame
->
imgBigCard
->
setImage
(
img
);
auto
size
=
img
->
getSize
();
s32
left
=
mainGame
->
window_size
.
Width
/
2
-
size
.
Width
/
2
;
s32
top
=
mainGame
->
window_size
.
Height
/
2
-
size
.
Height
/
2
;
mainGame
->
imgBigCard
->
setRelativePosition
(
recti
(
0
,
0
,
size
.
Width
,
size
.
Height
));
mainGame
->
wBigCard
->
setRelativePosition
(
recti
(
left
,
top
,
left
+
size
.
Width
,
top
+
size
.
Height
));
mainGame
->
gMutex
.
lock
();
mainGame
->
btnBigCardOriginalSize
->
setVisible
(
true
);
mainGame
->
btnBigCardZoomIn
->
setVisible
(
true
);
mainGame
->
btnBigCardZoomOut
->
setVisible
(
true
);
mainGame
->
btnBigCardClose
->
setVisible
(
true
);
mainGame
->
ShowElement
(
mainGame
->
wBigCard
);
mainGame
->
env
->
getRootGUIElement
()
->
bringToFront
(
mainGame
->
wBigCard
);
mainGame
->
gMutex
.
unlock
();
}
inline
void
ZoomBigCard
(
s32
centerx
=
-
1
,
s32
centery
=
-
1
)
{
if
(
mainGame
->
deckBuilder
.
bigcard_zoom
>=
4
)
mainGame
->
deckBuilder
.
bigcard_zoom
=
4
;
if
(
mainGame
->
deckBuilder
.
bigcard_zoom
<=
0.2
)
mainGame
->
deckBuilder
.
bigcard_zoom
=
0.2
;
ITexture
*
img
=
imageManager
.
GetBigPicture
(
mainGame
->
deckBuilder
.
bigcard_code
,
mainGame
->
deckBuilder
.
bigcard_zoom
);
mainGame
->
imgBigCard
->
setImage
(
img
);
auto
size
=
img
->
getSize
();
auto
pos
=
mainGame
->
wBigCard
->
getRelativePosition
();
if
(
centerx
==
-
1
)
{
centerx
=
pos
.
UpperLeftCorner
.
X
+
pos
.
getWidth
()
/
2
;
centery
=
pos
.
UpperLeftCorner
.
Y
+
pos
.
getHeight
()
*
0.444
f
;
}
float
posx
=
(
float
)(
centerx
-
pos
.
UpperLeftCorner
.
X
)
/
pos
.
getWidth
();
float
posy
=
(
float
)(
centery
-
pos
.
UpperLeftCorner
.
Y
)
/
pos
.
getHeight
();
s32
left
=
centerx
-
size
.
Width
*
posx
;
s32
top
=
centery
-
size
.
Height
*
posy
;
mainGame
->
imgBigCard
->
setRelativePosition
(
recti
(
0
,
0
,
size
.
Width
,
size
.
Height
));
mainGame
->
wBigCard
->
setRelativePosition
(
recti
(
left
,
top
,
left
+
size
.
Width
,
top
+
size
.
Height
));
}
inline
void
CloseBigCard
()
{
mainGame
->
HideElement
(
mainGame
->
wBigCard
);
mainGame
->
btnBigCardOriginalSize
->
setVisible
(
false
);
mainGame
->
btnBigCardZoomIn
->
setVisible
(
false
);
mainGame
->
btnBigCardZoomOut
->
setVisible
(
false
);
mainGame
->
btnBigCardClose
->
setVisible
(
false
);
static
inline
bool
havePopupWindow
()
{
return
mainGame
->
wQuery
->
isVisible
()
||
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
wLinkMarks
->
isVisible
()
||
mainGame
->
wDeckManage
->
isVisible
()
||
mainGame
->
wDMQuery
->
isVisible
();
}
void
DeckBuilder
::
Initialize
()
{
mainGame
->
is_building
=
true
;
mainGame
->
is_siding
=
false
;
...
...
@@ -119,8 +77,7 @@ void DeckBuilder::Initialize() {
mainGame
->
btnSideShuffle
->
setVisible
(
false
);
mainGame
->
btnSideSort
->
setVisible
(
false
);
mainGame
->
btnSideReload
->
setVisible
(
false
);
filterList
=
&
deckManager
.
_lfList
[
0
].
content
;
mainGame
->
cbDBLFList
->
setSelected
(
0
);
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
gameConf
.
use_lflist
?
mainGame
->
gameConf
.
default_lflist
:
deckManager
.
_lfList
.
size
()
-
1
].
content
;
ClearSearch
();
mouse_pos
.
set
(
0
,
0
);
hovered_code
=
0
;
...
...
@@ -130,6 +87,10 @@ void DeckBuilder::Initialize() {
is_draging
=
false
;
is_starting_dragging
=
false
;
prev_deck
=
mainGame
->
cbDBDecks
->
getSelected
();
prev_category
=
mainGame
->
cbDBCategory
->
getSelected
();
readonly
=
prev_category
<
2
;
mainGame
->
btnSaveDeck
->
setEnabled
(
!
readonly
);
mainGame
->
btnDeleteDeck
->
setEnabled
(
!
readonly
);
prev_operation
=
0
;
prev_sel
=
-
1
;
is_modified
=
false
;
...
...
@@ -156,9 +117,12 @@ void DeckBuilder::Terminate() {
mainGame
->
ClearTextures
();
mainGame
->
showingcode
=
0
;
mainGame
->
scrFilter
->
setVisible
(
false
);
int
sel
=
mainGame
->
cbDBDecks
->
getSelected
();
if
(
sel
>=
0
)
BufferIO
::
CopyWStr
(
mainGame
->
cbDBDecks
->
getItem
(
sel
),
mainGame
->
gameConf
.
lastdeck
,
64
);
int
catesel
=
mainGame
->
cbDBCategory
->
getSelected
();
if
(
catesel
>=
0
)
BufferIO
::
CopyWStr
(
mainGame
->
cbDBCategory
->
getItem
(
catesel
),
mainGame
->
gameConf
.
lastcategory
,
64
);
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
if
(
decksel
>=
0
)
BufferIO
::
CopyWStr
(
mainGame
->
cbDBDecks
->
getItem
(
decksel
),
mainGame
->
gameConf
.
lastdeck
,
64
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
}
...
...
@@ -168,13 +132,25 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
switch
(
event
.
EventType
)
{
case
irr
:
:
EET_GUI_EVENT
:
{
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
if
(
mainGame
->
wCategories
->
isVisible
()
&&
id
!=
BUTTON_CATEGORY_OK
)
break
;
if
(
mainGame
->
wQuery
->
isVisible
()
&&
id
!=
BUTTON_YES
&&
id
!=
BUTTON_NO
)
break
;
if
(
mainGame
->
wLinkMarks
->
isVisible
()
&&
id
!=
BUTTON_MARKERS_OK
)
if
(((
mainGame
->
wCategories
->
isVisible
()
&&
id
!=
BUTTON_CATEGORY_OK
)
||
(
mainGame
->
wQuery
->
isVisible
()
&&
id
!=
BUTTON_YES
&&
id
!=
BUTTON_NO
)
||
(
mainGame
->
wLinkMarks
->
isVisible
()
&&
id
!=
BUTTON_MARKERS_OK
)
||
(
mainGame
->
wDMQuery
->
isVisible
()
&&
id
!=
BUTTON_DM_OK
&&
id
!=
BUTTON_DM_CANCEL
)
||
(
mainGame
->
wDeckManage
->
isVisible
()
&&
!
(
id
>=
WINDOW_DECK_MANAGE
&&
id
<
COMBOBOX_LFLIST
)))
&&
event
.
GUIEvent
.
EventType
!=
irr
::
gui
::
EGET_LISTBOX_CHANGED
&&
event
.
GUIEvent
.
EventType
!=
irr
::
gui
::
EGET_COMBO_BOX_CHANGED
)
{
if
(
mainGame
->
wDMQuery
->
isVisible
())
mainGame
->
wDMQuery
->
getParent
()
->
bringToFront
(
mainGame
->
wDMQuery
);
break
;
}
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_ELEMENT_CLOSED
:
{
if
(
id
==
WINDOW_DECK_MANAGE
)
{
mainGame
->
HideElement
(
mainGame
->
wDeckManage
);
return
true
;
break
;
}
}
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
switch
(
id
)
{
...
...
@@ -198,7 +174,11 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
case
BUTTON_SAVE_DECK
:
{
int
sel
=
mainGame
->
cbDBDecks
->
getSelected
();
if
(
sel
>=
0
&&
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
mainGame
->
cbDBDecks
->
getItem
(
sel
)))
{
if
(
sel
==
-
1
)
break
;
wchar_t
filepath
[
256
];
deckManager
.
GetDeckFile
(
filepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
if
(
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
filepath
))
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
is_modified
=
false
;
...
...
@@ -222,10 +202,24 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDBDecks
->
addItem
(
dname
);
mainGame
->
cbDBDecks
->
setSelected
(
mainGame
->
cbDBDecks
->
getItemCount
()
-
1
);
}
if
(
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
dname
))
{
int
catesel
=
mainGame
->
cbDBCategory
->
getSelected
();
wchar_t
catepath
[
256
];
deckManager
.
GetCategoryPath
(
catepath
,
catesel
,
mainGame
->
cbDBCategory
->
getText
());
wchar_t
filepath
[
256
];
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
dname
);
if
(
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
filepath
))
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
is_modified
=
false
;
if
(
catesel
==
-
1
)
{
catesel
=
2
;
prev_category
=
catesel
;
RefreshReadonly
(
catesel
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
mainGame
->
btnManageDeck
->
setEnabled
(
true
);
mainGame
->
cbDBCategory
->
setEnabled
(
true
);
mainGame
->
cbDBDecks
->
setEnabled
(
true
);
}
}
break
;
}
...
...
@@ -244,7 +238,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_LEAVE_GAME
:
{
if
(
is_modified
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
if
(
is_modified
&&
!
readonly
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
mainGame
->
gMutex
.
lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
guiFont
,
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
...
...
@@ -280,8 +274,376 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
InstantSearch
();
break
;
}
case
BUTTON_MANAGE_DECK
:
{
if
(
is_modified
&&
!
readonly
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
mainGame
->
gMutex
.
lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
guiFont
,
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
ShowDeckManage
();
break
;
}
case
BUTTON_NEW_CATEGORY
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1469
));
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_RENAME_CATEGORY
:
{
if
(
mainGame
->
lstCategories
->
getSelected
()
<
4
)
break
;
mainGame
->
gMutex
.
lock
();
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1469
));
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()));
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_DELETE_CATEGORY
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1470
));
mainGame
->
stDMMessage2
->
setVisible
(
true
);
mainGame
->
stDMMessage2
->
setText
(
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()));
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_NEW_DECK
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1471
));
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_RENAME_DECK
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1471
));
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
mainGame
->
lstDecks
->
getListItem
(
mainGame
->
lstDecks
->
getSelected
()));
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_DELETE_DECK_DM
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1337
));
mainGame
->
stDMMessage2
->
setVisible
(
true
);
mainGame
->
stDMMessage2
->
setText
(
mainGame
->
lstDecks
->
getListItem
(
mainGame
->
lstDecks
->
getSelected
()));
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_MOVE_DECK
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1472
));
mainGame
->
cbDMCategory
->
setVisible
(
true
);
mainGame
->
cbDMCategory
->
clear
();
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
if
(
catesel
!=
2
)
mainGame
->
cbDMCategory
->
addItem
(
dataManager
.
GetSysString
(
1452
));
for
(
int
i
=
4
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
i
!=
catesel
)
mainGame
->
cbDMCategory
->
addItem
(
mainGame
->
lstCategories
->
getListItem
(
i
));
}
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_COPY_DECK
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1473
));
mainGame
->
cbDMCategory
->
setVisible
(
true
);
mainGame
->
cbDMCategory
->
clear
();
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
if
(
catesel
!=
2
)
mainGame
->
cbDMCategory
->
addItem
(
dataManager
.
GetSysString
(
1452
));
for
(
int
i
=
4
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
i
!=
catesel
)
mainGame
->
cbDMCategory
->
addItem
(
mainGame
->
lstCategories
->
getListItem
(
i
));
}
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_DM_OK
:
{
switch
(
prev_operation
)
{
case
BUTTON_NEW_CATEGORY
:
{
int
catesel
=
0
;
const
wchar_t
*
catename
=
mainGame
->
ebDMName
->
getText
();
if
(
deckManager
.
CreateCategory
(
catename
))
{
mainGame
->
cbDBCategory
->
addItem
(
catename
);
mainGame
->
lstCategories
->
addItem
(
catename
);
catesel
=
mainGame
->
lstCategories
->
getItemCount
()
-
1
;
}
else
{
for
(
int
i
=
3
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
catename
,
256
))
{
catesel
=
i
;
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1474
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
break
;
}
}
}
if
(
catesel
>
0
)
{
mainGame
->
lstCategories
->
setSelected
(
catesel
);
RefreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
ChangeCategory
(
catesel
);
}
break
;
}
case
BUTTON_RENAME_CATEGORY
:
{
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
const
wchar_t
*
oldcatename
=
mainGame
->
lstCategories
->
getListItem
(
catesel
);
const
wchar_t
*
newcatename
=
mainGame
->
ebDMName
->
getText
();
if
(
deckManager
.
RenameCategory
(
oldcatename
,
newcatename
))
{
mainGame
->
cbDBCategory
->
removeItem
(
catesel
);
mainGame
->
cbDBCategory
->
addItem
(
newcatename
);
mainGame
->
lstCategories
->
removeItem
(
catesel
);
mainGame
->
lstCategories
->
addItem
(
newcatename
);
catesel
=
mainGame
->
lstCategories
->
getItemCount
()
-
1
;
}
else
{
catesel
=
0
;
for
(
int
i
=
3
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
newcatename
,
256
))
{
catesel
=
i
;
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1474
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
break
;
}
}
}
if
(
catesel
>
0
)
{
mainGame
->
lstCategories
->
setSelected
(
catesel
);
RefreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
ChangeCategory
(
catesel
);
}
break
;
}
case
BUTTON_DELETE_CATEGORY
:
{
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
const
wchar_t
*
catename
=
mainGame
->
lstCategories
->
getListItem
(
catesel
);
if
(
deckManager
.
DeleteCategory
(
catename
))
{
mainGame
->
cbDBCategory
->
removeItem
(
catesel
);
mainGame
->
lstCategories
->
removeItem
(
catesel
);
catesel
=
2
;
mainGame
->
lstCategories
->
setSelected
(
catesel
);
RefreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
ChangeCategory
(
catesel
);
}
else
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1476
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
case
BUTTON_NEW_DECK
:
{
const
wchar_t
*
deckname
=
mainGame
->
ebDMName
->
getText
();
wchar_t
catepath
[
256
];
deckManager
.
GetCategoryPath
(
catepath
,
mainGame
->
cbDBCategory
->
getSelected
(),
mainGame
->
cbDBCategory
->
getText
());
wchar_t
filepath
[
256
];
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
deckname
);
bool
res
=
false
;
if
(
!
FileSystem
::
IsFileExists
(
filepath
))
{
deckManager
.
current_deck
.
main
.
clear
();
deckManager
.
current_deck
.
extra
.
clear
();
deckManager
.
current_deck
.
side
.
clear
();
res
=
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
filepath
);
RefreshDeckList
();
ChangeCategory
(
mainGame
->
lstCategories
->
getSelected
());
}
for
(
int
i
=
0
;
i
<
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadDeck
(
filepath
);
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1475
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
}
break
;
}
case
BUTTON_RENAME_DECK
:
{
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
const
wchar_t
*
catename
=
mainGame
->
lstCategories
->
getListItem
(
catesel
);
wchar_t
oldfilepath
[
256
];
deckManager
.
GetDeckFile
(
oldfilepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
const
wchar_t
*
newdeckname
=
mainGame
->
ebDMName
->
getText
();
wchar_t
newfilepath
[
256
];
if
(
catesel
==
2
)
{
myswprintf
(
newfilepath
,
L"./deck/%ls.ydk"
,
newdeckname
);
}
else
{
myswprintf
(
newfilepath
,
L"./deck/%ls/%ls.ydk"
,
catename
,
newdeckname
);
}
bool
res
=
false
;
if
(
!
FileSystem
::
IsFileExists
(
newfilepath
))
{
res
=
FileSystem
::
Rename
(
oldfilepath
,
newfilepath
);
}
RefreshDeckList
();
ChangeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
newdeckname
,
256
))
{
deckManager
.
LoadDeck
(
newfilepath
);
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1475
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
}
break
;
}
case
BUTTON_DELETE_DECK_DM
:
{
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
wchar_t
filepath
[
256
];
deckManager
.
GetDeckFile
(
filepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
if
(
deckManager
.
DeleteDeck
(
filepath
))
{
mainGame
->
lstDecks
->
removeItem
(
decksel
);
mainGame
->
cbDBDecks
->
removeItem
(
decksel
);
decksel
--
;
if
(
decksel
==
-
1
)
{
decksel
=
mainGame
->
lstDecks
->
getItemCount
()
-
1
;
}
if
(
decksel
!=
-
1
)
{
mainGame
->
lstDecks
->
setSelected
(
decksel
);
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
}
RefreshReadonly
(
prev_category
);
prev_deck
=
decksel
;
}
else
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1476
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
case
BUTTON_MOVE_DECK
:
{
int
oldcatesel
=
mainGame
->
lstCategories
->
getSelected
();
int
newcatesel
=
mainGame
->
cbDMCategory
->
getSelected
();
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
const
wchar_t
*
newcatename
=
mainGame
->
cbDMCategory
->
getText
();
const
wchar_t
*
olddeckname
=
mainGame
->
lstDecks
->
getListItem
(
decksel
);
wchar_t
deckname
[
256
];
BufferIO
::
CopyWStr
(
olddeckname
,
deckname
,
256
);
wchar_t
oldfilepath
[
256
];
deckManager
.
GetDeckFile
(
oldfilepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
wchar_t
newfilepath
[
256
];
if
(
oldcatesel
!=
2
&&
newcatesel
==
0
)
{
myswprintf
(
newfilepath
,
L"./deck/%ls.ydk"
,
deckname
);
}
else
{
myswprintf
(
newfilepath
,
L"./deck/%ls/%ls.ydk"
,
newcatename
,
deckname
);
}
bool
res
=
false
;
if
(
!
FileSystem
::
IsFileExists
(
newfilepath
))
{
res
=
FileSystem
::
Rename
(
oldfilepath
,
newfilepath
);
}
mainGame
->
lstCategories
->
setSelected
(
newcatename
);
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
RefreshDeckList
();
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
ChangeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadDeck
(
newfilepath
);
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1475
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
}
break
;
}
case
BUTTON_COPY_DECK
:
{
int
oldcatesel
=
mainGame
->
lstCategories
->
getSelected
();
int
newcatesel
=
mainGame
->
cbDMCategory
->
getSelected
();
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
const
wchar_t
*
newcatename
=
mainGame
->
cbDMCategory
->
getText
();
const
wchar_t
*
olddeckname
=
mainGame
->
lstDecks
->
getListItem
(
decksel
);
wchar_t
deckname
[
256
];
BufferIO
::
CopyWStr
(
olddeckname
,
deckname
,
256
);
wchar_t
newfilepath
[
256
];
if
(
oldcatesel
!=
2
&&
newcatesel
==
0
)
{
myswprintf
(
newfilepath
,
L"./deck/%ls.ydk"
,
deckname
);
}
else
{
myswprintf
(
newfilepath
,
L"./deck/%ls/%ls.ydk"
,
newcatename
,
deckname
);
}
bool
res
=
false
;
if
(
!
FileSystem
::
IsFileExists
(
newfilepath
))
{
res
=
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
newfilepath
);
}
mainGame
->
lstCategories
->
setSelected
(
newcatename
);
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
RefreshDeckList
();
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
ChangeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadDeck
(
newfilepath
);
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1475
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
}
break
;
}
default:
break
;
}
prev_operation
=
0
;
mainGame
->
HideElement
(
mainGame
->
wDMQuery
);
mainGame
->
stDMMessage2
->
setVisible
(
false
);
mainGame
->
ebDMName
->
setVisible
(
false
);
mainGame
->
cbDMCategory
->
setVisible
(
false
);
break
;
}
case
BUTTON_DM_CANCEL
:
{
mainGame
->
HideElement
(
mainGame
->
wDMQuery
);
mainGame
->
stDMMessage2
->
setVisible
(
false
);
mainGame
->
ebDMName
->
setVisible
(
false
);
mainGame
->
cbDMCategory
->
setVisible
(
false
);
break
;
}
case
BUTTON_SIDE_OK
:
{
if
(
deckManager
.
current_deck
.
main
.
size
()
!=
pre_mainc
||
deckManager
.
current_deck
.
extra
.
size
()
!=
pre_extrac
if
(
deckManager
.
current_deck
.
main
.
size
()
!=
pre_mainc
||
deckManager
.
current_deck
.
extra
.
size
()
!=
pre_extrac
||
deckManager
.
current_deck
.
side
.
size
()
!=
pre_sidec
)
{
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1410
));
...
...
@@ -302,7 +664,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_SIDE_RELOAD
:
{
deckManager
.
LoadDeck
(
mainGame
->
cb
DeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
())
);
deckManager
.
LoadDeck
(
mainGame
->
cb
CategorySelect
,
mainGame
->
cbDeckSelect
);
break
;
}
case
BUTTON_BIG_CARD_ORIG_SIZE
:
{
...
...
@@ -310,12 +672,12 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_BIG_CARD_ZOOM_IN
:
{
bigcard_zoom
+=
0.2
;
bigcard_zoom
+=
0.2
f
;
ZoomBigCard
();
break
;
}
case
BUTTON_BIG_CARD_ZOOM_OUT
:
{
bigcard_zoom
-=
0.2
;
bigcard_zoom
-=
0.2
f
;
ZoomBigCard
();
break
;
}
...
...
@@ -338,14 +700,17 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
deckManager
.
current_deck
.
side
.
clear
();
}
else
if
(
prev_operation
==
BUTTON_DELETE_DECK
)
{
int
sel
=
prev_sel
;
if
(
deckManager
.
DeleteDeck
(
deckManager
.
current_deck
,
mainGame
->
cbDBDecks
->
getItem
(
sel
)))
{
mainGame
->
cbDBDecks
->
setSelected
(
sel
);
wchar_t
filepath
[
256
];
deckManager
.
GetDeckFile
(
filepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
if
(
deckManager
.
DeleteDeck
(
filepath
))
{
mainGame
->
cbDBDecks
->
removeItem
(
sel
);
int
count
=
mainGame
->
cbDBDecks
->
getItemCount
();
if
(
sel
>=
count
)
sel
=
count
-
1
;
mainGame
->
cbDBDecks
->
setSelected
(
sel
);
if
(
sel
!=
-
1
)
deckManager
.
LoadDeck
(
mainGame
->
cbDB
Decks
->
getItem
(
sel
)
);
deckManager
.
LoadDeck
(
mainGame
->
cbDB
Category
,
mainGame
->
cbDBDecks
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1338
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
prev_deck
=
sel
;
...
...
@@ -354,18 +719,25 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
prev_sel
=
-
1
;
}
else
if
(
prev_operation
==
BUTTON_LEAVE_GAME
)
{
Terminate
();
}
else
if
(
prev_operation
==
COMBOBOX_DBCATEGORY
)
{
int
catesel
=
mainGame
->
cbDBCategory
->
getSelected
();
ChangeCategory
(
catesel
);
}
else
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
int
sel
=
mainGame
->
cbDBDecks
->
getSelected
();
deckManager
.
LoadDeck
(
mainGame
->
cbDB
Decks
->
getItem
(
sel
)
);
prev_deck
=
sel
;
int
deck
sel
=
mainGame
->
cbDBDecks
->
getSelected
();
deckManager
.
LoadDeck
(
mainGame
->
cbDB
Category
,
mainGame
->
cbDBDecks
);
prev_deck
=
deck
sel
;
is_modified
=
false
;
}
else
if
(
prev_operation
==
BUTTON_MANAGE_DECK
)
{
ShowDeckManage
();
}
prev_operation
=
0
;
break
;
}
case
BUTTON_NO
:
{
mainGame
->
HideElement
(
mainGame
->
wQuery
);
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
if
(
prev_operation
==
COMBOBOX_DBCATEGORY
)
{
mainGame
->
cbDBCategory
->
setSelected
(
prev_category
);
}
else
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
}
prev_operation
=
0
;
...
...
@@ -431,12 +803,35 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
case
irr
:
:
gui
::
EGET_COMBO_BOX_CHANGED
:
{
switch
(
id
)
{
case
COMBOBOX_DBLFLIST
:
{
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
cbDBLFList
->
getSelected
()].
content
;
case
COMBOBOX_DBCATEGORY
:
{
if
(
havePopupWindow
())
{
mainGame
->
cbDBCategory
->
setSelected
(
prev_category
);
break
;
}
int
catesel
=
mainGame
->
cbDBCategory
->
getSelected
();
if
(
catesel
==
3
)
{
catesel
=
2
;
mainGame
->
cbDBCategory
->
setSelected
(
2
);
if
(
prev_category
==
2
)
break
;
}
if
(
is_modified
&&
!
readonly
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
mainGame
->
gMutex
.
lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
guiFont
,
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
unlock
();
prev_operation
=
id
;
break
;
}
ChangeCategory
(
catesel
);
break
;
}
case
COMBOBOX_DBDECKS
:
{
if
(
is_modified
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
if
(
havePopupWindow
())
{
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
break
;
}
if
(
is_modified
&&
!
readonly
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
mainGame
->
gMutex
.
lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
guiFont
,
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
...
...
@@ -444,10 +839,11 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
prev_operation
=
id
;
break
;
}
int
sel
=
mainGame
->
cbDBDecks
->
getSelected
();
if
(
sel
>=
0
)
deckManager
.
LoadDeck
(
mainGame
->
cbDBDecks
->
getItem
(
sel
));
prev_deck
=
sel
;
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
if
(
decksel
>=
0
)
{
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
}
prev_deck
=
decksel
;
is_modified
=
false
;
break
;
}
...
...
@@ -571,6 +967,46 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
}
}
case
irr
:
:
gui
::
EGET_LISTBOX_CHANGED
:
{
switch
(
id
)
{
case
LISTBOX_CATEGORIES
:
{
if
(
mainGame
->
wDMQuery
->
isVisible
())
{
mainGame
->
lstCategories
->
setSelected
(
prev_category
);
break
;
}
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
if
(
catesel
==
3
)
{
catesel
=
2
;
mainGame
->
lstCategories
->
setSelected
(
catesel
);
if
(
prev_category
==
catesel
)
break
;
}
RefreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
ChangeCategory
(
catesel
);
break
;
}
case
LISTBOX_DECKS
:
{
if
(
mainGame
->
wDMQuery
->
isVisible
())
{
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
break
;
}
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
if
(
decksel
==
-
1
)
break
;
wchar_t
filepath
[
256
];
wchar_t
catepath
[
256
];
deckManager
.
GetCategoryPath
(
catepath
,
mainGame
->
lstCategories
->
getSelected
(),
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()));
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
mainGame
->
lstDecks
->
getListItem
(
decksel
));
deckManager
.
LoadDeck
(
filepath
);
prev_deck
=
decksel
;
break
;
}
}
break
;
}
default:
break
;
}
break
;
...
...
@@ -581,7 +1017,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
irr
::
gui
::
IGUIElement
*
root
=
mainGame
->
env
->
getRootGUIElement
();
if
(
root
->
getElementFromPoint
(
mouse_pos
)
!=
root
)
break
;
if
(
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
wQuery
->
isVisible
())
if
(
havePopupWindow
())
break
;
if
(
hovered_pos
==
0
||
hovered_seq
==
-
1
)
break
;
...
...
@@ -662,7 +1098,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
CloseBigCard
();
break
;
}
if
(
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
wQuery
->
isVisible
())
if
(
havePopupWindow
())
break
;
if
(
!
is_draging
)
{
if
(
hovered_pos
==
0
||
hovered_seq
==
-
1
)
...
...
@@ -702,7 +1138,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EMIE_MMOUSE_LEFT_UP
:
{
if
(
mainGame
->
is_siding
)
break
;
if
(
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
wQuery
->
isVisible
())
if
(
havePopupWindow
())
break
;
if
(
hovered_pos
==
0
||
hovered_seq
==
-
1
)
break
;
...
...
@@ -1009,7 +1445,7 @@ void DeckBuilder::FilterCards() {
}
if
(
filter_effect
&&
!
(
data
.
category
&
filter_effect
))
continue
;
if
(
filter_marks
&&
(
data
.
link_marker
&
filter_marks
)
!=
filter_marks
)
if
(
filter_marks
&&
(
data
.
link_marker
&
filter_marks
)
!=
filter_marks
)
continue
;
if
(
filter_lm
)
{
if
(
filter_lm
<=
3
&&
(
!
filterList
->
count
(
ptr
->
first
)
||
(
*
filterList
).
at
(
ptr
->
first
)
!=
filter_lm
-
1
))
...
...
@@ -1126,6 +1562,116 @@ void DeckBuilder::SortList() {
break
;
}
}
void
DeckBuilder
::
RefreshDeckList
()
{
irr
::
gui
::
IGUIListBox
*
lstCategories
=
mainGame
->
lstCategories
;
irr
::
gui
::
IGUIListBox
*
lstDecks
=
mainGame
->
lstDecks
;
wchar_t
catepath
[
256
];
deckManager
.
GetCategoryPath
(
catepath
,
lstCategories
->
getSelected
(),
lstCategories
->
getListItem
(
lstCategories
->
getSelected
()));
lstDecks
->
clear
();
FileSystem
::
TraversalDir
(
catepath
,
[
lstDecks
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
wcsrchr
(
name
,
'.'
)
&&
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".ydk"
,
4
))
{
size_t
len
=
wcslen
(
name
);
wchar_t
deckname
[
256
];
wcsncpy
(
deckname
,
name
,
len
-
4
);
deckname
[
len
-
4
]
=
0
;
lstDecks
->
addItem
(
deckname
);
}
});
}
void
DeckBuilder
::
RefreshReadonly
(
int
catesel
)
{
bool
hasDeck
=
mainGame
->
cbDBDecks
->
getItemCount
()
!=
0
;
readonly
=
catesel
<
2
;
mainGame
->
btnSaveDeck
->
setEnabled
(
!
readonly
);
mainGame
->
btnSaveDeckAs
->
setEnabled
(
!
readonly
);
mainGame
->
btnDeleteDeck
->
setEnabled
(
hasDeck
&&
!
readonly
);
mainGame
->
btnRenameCategory
->
setEnabled
(
catesel
>
3
);
mainGame
->
btnDeleteCategory
->
setEnabled
(
catesel
>
3
);
mainGame
->
btnNewDeck
->
setEnabled
(
!
readonly
);
mainGame
->
btnRenameDeck
->
setEnabled
(
hasDeck
&&
!
readonly
);
mainGame
->
btnDMDeleteDeck
->
setEnabled
(
hasDeck
&&
!
readonly
);
mainGame
->
btnMoveDeck
->
setEnabled
(
hasDeck
&&
!
readonly
);
mainGame
->
btnCopyDeck
->
setEnabled
(
hasDeck
);
}
void
DeckBuilder
::
ChangeCategory
(
int
catesel
)
{
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
RefreshReadonly
(
catesel
);
is_modified
=
false
;
prev_category
=
catesel
;
prev_deck
=
0
;
}
void
DeckBuilder
::
ShowDeckManage
()
{
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
,
false
);
mainGame
->
cbDBCategory
->
setSelected
(
prev_category
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
irr
::
gui
::
IGUIListBox
*
lstCategories
=
mainGame
->
lstCategories
;
lstCategories
->
clear
();
lstCategories
->
addItem
(
dataManager
.
GetSysString
(
1450
));
lstCategories
->
addItem
(
dataManager
.
GetSysString
(
1451
));
lstCategories
->
addItem
(
dataManager
.
GetSysString
(
1452
));
lstCategories
->
addItem
(
dataManager
.
GetSysString
(
1453
));
FileSystem
::
TraversalDir
(
L"./deck"
,
[
lstCategories
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
isdir
)
{
lstCategories
->
addItem
(
name
);
}
});
lstCategories
->
setSelected
(
prev_category
);
RefreshDeckList
();
RefreshReadonly
(
prev_category
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
mainGame
->
PopupElement
(
mainGame
->
wDeckManage
);
}
void
DeckBuilder
::
ShowBigCard
(
int
code
,
float
zoom
)
{
bigcard_code
=
code
;
bigcard_zoom
=
zoom
;
ITexture
*
img
=
imageManager
.
GetBigPicture
(
code
,
zoom
);
mainGame
->
imgBigCard
->
setImage
(
img
);
auto
size
=
img
->
getSize
();
s32
left
=
mainGame
->
window_size
.
Width
/
2
-
size
.
Width
/
2
;
s32
top
=
mainGame
->
window_size
.
Height
/
2
-
size
.
Height
/
2
;
mainGame
->
imgBigCard
->
setRelativePosition
(
recti
(
0
,
0
,
size
.
Width
,
size
.
Height
));
mainGame
->
wBigCard
->
setRelativePosition
(
recti
(
left
,
top
,
left
+
size
.
Width
,
top
+
size
.
Height
));
mainGame
->
gMutex
.
lock
();
mainGame
->
btnBigCardOriginalSize
->
setVisible
(
true
);
mainGame
->
btnBigCardZoomIn
->
setVisible
(
true
);
mainGame
->
btnBigCardZoomOut
->
setVisible
(
true
);
mainGame
->
btnBigCardClose
->
setVisible
(
true
);
mainGame
->
ShowElement
(
mainGame
->
wBigCard
);
mainGame
->
env
->
getRootGUIElement
()
->
bringToFront
(
mainGame
->
wBigCard
);
mainGame
->
gMutex
.
unlock
();
}
void
DeckBuilder
::
ZoomBigCard
(
s32
centerx
,
s32
centery
)
{
if
(
bigcard_zoom
>=
4
)
bigcard_zoom
=
4
;
if
(
bigcard_zoom
<=
0.2
f
)
bigcard_zoom
=
0.2
f
;
ITexture
*
img
=
imageManager
.
GetBigPicture
(
bigcard_code
,
bigcard_zoom
);
mainGame
->
imgBigCard
->
setImage
(
img
);
auto
size
=
img
->
getSize
();
auto
pos
=
mainGame
->
wBigCard
->
getRelativePosition
();
if
(
centerx
==
-
1
)
{
centerx
=
pos
.
UpperLeftCorner
.
X
+
pos
.
getWidth
()
/
2
;
centery
=
pos
.
UpperLeftCorner
.
Y
+
pos
.
getHeight
()
*
0.444
f
;
}
float
posx
=
(
float
)(
centerx
-
pos
.
UpperLeftCorner
.
X
)
/
pos
.
getWidth
();
float
posy
=
(
float
)(
centery
-
pos
.
UpperLeftCorner
.
Y
)
/
pos
.
getHeight
();
s32
left
=
centerx
-
size
.
Width
*
posx
;
s32
top
=
centery
-
size
.
Height
*
posy
;
mainGame
->
imgBigCard
->
setRelativePosition
(
recti
(
0
,
0
,
size
.
Width
,
size
.
Height
));
mainGame
->
wBigCard
->
setRelativePosition
(
recti
(
left
,
top
,
left
+
size
.
Width
,
top
+
size
.
Height
));
}
void
DeckBuilder
::
CloseBigCard
()
{
mainGame
->
HideElement
(
mainGame
->
wBigCard
);
mainGame
->
btnBigCardOriginalSize
->
setVisible
(
false
);
mainGame
->
btnBigCardZoomIn
->
setVisible
(
false
);
mainGame
->
btnBigCardZoomOut
->
setVisible
(
false
);
mainGame
->
btnBigCardClose
->
setVisible
(
false
);
}
static
inline
wchar_t
NormalizeChar
(
wchar_t
c
)
{
/*
// Convert all symbols and punctuations to space.
...
...
@@ -1146,22 +1692,21 @@ static inline wchar_t NormalizeChar(wchar_t c) {
}
return
c
;
}
bool
DeckBuilder
::
CardNameContains
(
const
wchar_t
*
haystack
,
const
wchar_t
*
needle
)
{
if
(
!
needle
[
0
])
{
bool
DeckBuilder
::
CardNameContains
(
const
wchar_t
*
haystack
,
const
wchar_t
*
needle
)
{
if
(
!
needle
[
0
])
{
return
true
;
}
if
(
!
haystack
)
{
if
(
!
haystack
)
{
return
false
;
}
int
i
=
0
;
int
j
=
0
;
while
(
haystack
[
i
])
{
while
(
haystack
[
i
])
{
wchar_t
ca
=
NormalizeChar
(
haystack
[
i
]);
wchar_t
cb
=
NormalizeChar
(
needle
[
j
]);
if
(
ca
==
cb
)
{
if
(
ca
==
cb
)
{
j
++
;
if
(
!
needle
[
j
])
{
if
(
!
needle
[
j
])
{
return
true
;
}
}
else
{
...
...
gframe/deck_con.h
View file @
e2d8dfd1
...
...
@@ -21,6 +21,14 @@ public:
void
ClearSearch
();
void
SortList
();
void
RefreshDeckList
();
void
RefreshReadonly
(
int
catesel
);
void
ChangeCategory
(
int
catesel
);
void
ShowDeckManage
();
void
ShowBigCard
(
int
code
,
float
zoom
);
void
ZoomBigCard
(
s32
centerx
=
-
1
,
s32
centery
=
-
1
);
void
CloseBigCard
();
bool
CardNameContains
(
const
wchar_t
*
haystack
,
const
wchar_t
*
needle
);
bool
push_main
(
code_pointer
pointer
,
int
seq
=
-
1
);
...
...
@@ -62,10 +70,12 @@ public:
size_t
pre_extrac
;
size_t
pre_sidec
;
code_pointer
draging_pointer
;
int
prev_category
;
int
prev_deck
;
s32
prev_operation
;
int
prev_sel
;
bool
is_modified
;
bool
readonly
;
const
std
::
unordered_map
<
int
,
int
>*
filterList
;
std
::
vector
<
code_pointer
>
results
;
...
...
gframe/deck_manager.cpp
View file @
e2d8dfd1
...
...
@@ -192,6 +192,43 @@ bool DeckManager::LoadSide(Deck& deck, int* dbuf, int mainc, int sidec) {
deck
=
ndeck
;
return
true
;
}
void
DeckManager
::
GetCategoryPath
(
wchar_t
*
ret
,
int
index
,
const
wchar_t
*
text
)
{
wchar_t
catepath
[
256
];
switch
(
index
)
{
case
0
:
myswprintf
(
catepath
,
L"./pack"
);
break
;
case
1
:
myswprintf
(
catepath
,
mainGame
->
gameConf
.
bot_deck_path
);
break
;
case
-
1
:
case
2
:
case
3
:
myswprintf
(
catepath
,
L"./deck"
);
break
;
default:
myswprintf
(
catepath
,
L"./deck/%ls"
,
text
);
}
BufferIO
::
CopyWStr
(
catepath
,
ret
,
256
);
}
void
DeckManager
::
GetDeckFile
(
wchar_t
*
ret
,
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
wchar_t
filepath
[
256
];
wchar_t
catepath
[
256
];
wchar_t
*
deckname
=
(
wchar_t
*
)
cbDeck
->
getItem
(
cbDeck
->
getSelected
());
if
(
deckname
!=
NULL
)
{
GetCategoryPath
(
catepath
,
cbCategory
->
getSelected
(),
cbCategory
->
getText
());
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
deckname
);
BufferIO
::
CopyWStr
(
filepath
,
ret
,
256
);
}
else
{
BufferIO
::
CopyWStr
(
L""
,
ret
,
256
);
}
}
bool
DeckManager
::
LoadDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
wchar_t
filepath
[
256
];
GetDeckFile
(
filepath
,
cbCategory
,
cbDeck
);
return
LoadDeck
(
filepath
);
}
FILE
*
DeckManager
::
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
)
{
#ifdef WIN32
FILE
*
fp
=
_wfopen
(
file
,
(
wchar_t
*
)
mode
);
...
...
@@ -204,11 +241,11 @@ FILE* DeckManager::OpenDeckFile(const wchar_t* file, const char* mode) {
}
bool
DeckManager
::
LoadDeck
(
const
wchar_t
*
file
)
{
int
sp
=
0
,
ct
=
0
,
mainc
=
0
,
sidec
=
0
,
code
;
FILE
*
fp
=
OpenDeckFile
(
file
,
"r"
);
if
(
!
fp
)
{
wchar_t
localfile
[
64
];
myswprintf
(
localfile
,
L"./deck/%ls.ydk"
,
file
);
FILE
*
fp
=
OpenDeckFile
(
localfile
,
"r"
);
if
(
!
fp
)
{
fp
=
OpenDeckFile
(
file
,
"r"
);
fp
=
OpenDeckFile
(
localfile
,
"r"
);
}
if
(
!
fp
)
return
false
;
...
...
@@ -234,11 +271,9 @@ bool DeckManager::LoadDeck(const wchar_t* file) {
LoadDeck
(
current_deck
,
cardlist
,
mainc
,
sidec
);
return
true
;
}
bool
DeckManager
::
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
nam
e
)
{
bool
DeckManager
::
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
fil
e
)
{
if
(
!
FileSystem
::
IsDirExists
(
L"./deck"
)
&&
!
FileSystem
::
MakeDir
(
L"./deck"
))
return
false
;
wchar_t
file
[
64
];
myswprintf
(
file
,
L"./deck/%ls.ydk"
,
name
);
FILE
*
fp
=
OpenDeckFile
(
file
,
"w"
);
if
(
!
fp
)
return
false
;
...
...
@@ -254,9 +289,7 @@ bool DeckManager::SaveDeck(Deck& deck, const wchar_t* name) {
fclose
(
fp
);
return
true
;
}
bool
DeckManager
::
DeleteDeck
(
Deck
&
deck
,
const
wchar_t
*
name
)
{
wchar_t
file
[
64
];
myswprintf
(
file
,
L"./deck/%ls.ydk"
,
name
);
bool
DeckManager
::
DeleteDeck
(
const
wchar_t
*
file
)
{
#ifdef WIN32
BOOL
result
=
DeleteFileW
(
file
);
return
!!
result
;
...
...
@@ -267,4 +300,31 @@ bool DeckManager::DeleteDeck(Deck& deck, const wchar_t* name) {
return
result
==
0
;
#endif
}
bool
DeckManager
::
CreateCategory
(
const
wchar_t
*
name
)
{
if
(
!
FileSystem
::
IsDirExists
(
L"./deck"
)
&&
!
FileSystem
::
MakeDir
(
L"./deck"
))
return
false
;
if
(
name
[
0
]
==
0
)
return
false
;
wchar_t
localname
[
256
];
myswprintf
(
localname
,
L"./deck/%ls"
,
name
);
return
FileSystem
::
MakeDir
(
localname
);
}
bool
DeckManager
::
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
)
{
if
(
!
FileSystem
::
IsDirExists
(
L"./deck"
)
&&
!
FileSystem
::
MakeDir
(
L"./deck"
))
return
false
;
if
(
newname
[
0
]
==
0
)
return
false
;
wchar_t
oldlocalname
[
256
];
wchar_t
newlocalname
[
256
];
myswprintf
(
oldlocalname
,
L"./deck/%ls"
,
oldname
);
myswprintf
(
newlocalname
,
L"./deck/%ls"
,
newname
);
return
FileSystem
::
Rename
(
oldlocalname
,
newlocalname
);
}
bool
DeckManager
::
DeleteCategory
(
const
wchar_t
*
name
)
{
wchar_t
localname
[
256
];
myswprintf
(
localname
,
L"./deck/%ls"
,
name
);
if
(
!
FileSystem
::
IsDirExists
(
localname
))
return
false
;
return
FileSystem
::
DeleteDir
(
localname
);
}
}
gframe/deck_manager.h
View file @
e2d8dfd1
...
...
@@ -42,10 +42,16 @@ public:
int
CheckDeck
(
Deck
&
deck
,
int
lfhash
,
bool
allow_ocg
,
bool
allow_tcg
);
int
LoadDeck
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
);
bool
LoadSide
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
);
void
GetCategoryPath
(
wchar_t
*
ret
,
int
index
,
const
wchar_t
*
text
);
void
GetDeckFile
(
wchar_t
*
ret
,
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
bool
LoadDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
bool
LoadDeck
(
const
wchar_t
*
file
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
name
);
bool
DeleteDeck
(
Deck
&
deck
,
const
wchar_t
*
name
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
CreateCategory
(
const
wchar_t
*
name
);
bool
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
DeleteCategory
(
const
wchar_t
*
name
);
};
extern
DeckManager
deckManager
;
...
...
gframe/duelclient.cpp
View file @
e2d8dfd1
...
...
@@ -143,7 +143,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
cscg
.
info
.
start_lp
=
_wtoi
(
mainGame
->
ebStartLP
->
getText
());
cscg
.
info
.
draw_count
=
_wtoi
(
mainGame
->
ebDrawCount
->
getText
());
cscg
.
info
.
time_limit
=
_wtoi
(
mainGame
->
ebTimeLimit
->
getText
());
cscg
.
info
.
lflist
=
mainGame
->
cb
LFlist
->
getItemData
(
mainGame
->
cb
LFlist
->
getSelected
());
cscg
.
info
.
lflist
=
mainGame
->
cb
HostLFlist
->
getItemData
(
mainGame
->
cbHost
LFlist
->
getSelected
());
cscg
.
info
.
duel_rule
=
mainGame
->
cbDuelRule
->
getSelected
()
+
1
;
cscg
.
info
.
no_check_deck
=
mainGame
->
chkNoCheckDeck
->
isChecked
();
cscg
.
info
.
no_shuffle_deck
=
mainGame
->
chkNoShuffleDeck
->
isChecked
();
...
...
@@ -311,6 +311,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
msgbuf
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
gMutex
.
unlock
();
break
;
...
...
@@ -477,7 +478,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
stHostPrepDuelist
[
3
]
->
setText
(
L""
);
mainGame
->
stHostPrepOB
->
setText
(
L""
);
mainGame
->
SetStaticText
(
mainGame
->
stHostPrepRule
,
180
,
mainGame
->
guiFont
,
str
.
c_str
());
mainGame
->
RefreshDeck
(
mainGame
->
cbDeckSelect
);
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
HideElement
(
mainGame
->
wCreateHost
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
...
...
gframe/event_handler.cpp
View file @
e2d8dfd1
...
...
@@ -1906,6 +1906,27 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return
true
;
break
;
}
case
CHECKBOX_LFLIST
:
{
mainGame
->
gameConf
.
use_lflist
=
mainGame
->
chkLFlist
->
isChecked
()
?
1
:
0
;
mainGame
->
cbLFlist
->
setEnabled
(
mainGame
->
gameConf
.
use_lflist
);
mainGame
->
cbLFlist
->
setSelected
(
mainGame
->
gameConf
.
use_lflist
?
mainGame
->
gameConf
.
default_lflist
:
mainGame
->
cbLFlist
->
getItemCount
()
-
1
);
mainGame
->
cbHostLFlist
->
setSelected
(
mainGame
->
gameConf
.
use_lflist
?
mainGame
->
gameConf
.
default_lflist
:
mainGame
->
cbHostLFlist
->
getItemCount
()
-
1
);
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
cbLFlist
->
getSelected
()].
content
;
return
true
;
break
;
}
}
break
;
}
case
irr
:
:
gui
::
EGET_COMBO_BOX_CHANGED
:
{
switch
(
id
)
{
case
COMBOBOX_LFLIST
:
{
mainGame
->
gameConf
.
default_lflist
=
mainGame
->
cbLFlist
->
getSelected
();
mainGame
->
cbHostLFlist
->
setSelected
(
mainGame
->
gameConf
.
default_lflist
);
mainGame
->
deckBuilder
.
filterList
=
&
deckManager
.
_lfList
[
mainGame
->
gameConf
.
default_lflist
].
content
;
return
true
;
break
;
}
}
break
;
}
...
...
gframe/game.cpp
View file @
e2d8dfd1
...
...
@@ -185,9 +185,10 @@ bool Game::Initialize() {
wCreateHost
->
getCloseButton
()
->
setVisible
(
false
);
wCreateHost
->
setVisible
(
false
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1226
),
rect
<
s32
>
(
20
,
30
,
220
,
50
),
false
,
false
,
wCreateHost
);
cbLFlist
=
env
->
addComboBox
(
rect
<
s32
>
(
140
,
25
,
300
,
50
),
wCreateHost
);
cb
Host
LFlist
=
env
->
addComboBox
(
rect
<
s32
>
(
140
,
25
,
300
,
50
),
wCreateHost
);
for
(
unsigned
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
cbLFlist
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
.
c_str
(),
deckManager
.
_lfList
[
i
].
hash
);
cbHostLFlist
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
.
c_str
(),
deckManager
.
_lfList
[
i
].
hash
);
cbHostLFlist
->
setSelected
(
gameConf
.
use_lflist
?
gameConf
.
default_lflist
:
cbHostLFlist
->
getItemCount
()
-
1
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1225
),
rect
<
s32
>
(
20
,
60
,
220
,
80
),
false
,
false
,
wCreateHost
);
cbRule
=
env
->
addComboBox
(
rect
<
s32
>
(
140
,
55
,
300
,
80
),
wCreateHost
);
cbRule
->
addItem
(
dataManager
.
GetSysString
(
1240
));
...
...
@@ -254,10 +255,12 @@ bool Game::Initialize() {
}
btnHostPrepOB
=
env
->
addButton
(
rect
<
s32
>
(
10
,
180
,
110
,
205
),
wHostPrepare
,
BUTTON_HP_OBSERVER
,
dataManager
.
GetSysString
(
1252
));
myswprintf
(
dataManager
.
strBuffer
,
L"%ls%d"
,
dataManager
.
GetSysString
(
1253
),
0
);
stHostPrepOB
=
env
->
addStaticText
(
dataManager
.
strBuffer
,
rect
<
s32
>
(
10
,
2
10
,
270
,
230
),
false
,
false
,
wHostPrepare
);
stHostPrepOB
=
env
->
addStaticText
(
dataManager
.
strBuffer
,
rect
<
s32
>
(
10
,
2
85
,
270
,
305
),
false
,
false
,
wHostPrepare
);
stHostPrepRule
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
280
,
30
,
460
,
230
),
false
,
true
,
wHostPrepare
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1254
),
rect
<
s32
>
(
10
,
235
,
110
,
255
),
false
,
false
,
wHostPrepare
);
cbDeckSelect
=
env
->
addComboBox
(
rect
<
s32
>
(
120
,
230
,
270
,
255
),
wHostPrepare
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1254
),
rect
<
s32
>
(
10
,
210
,
110
,
230
),
false
,
false
,
wHostPrepare
);
cbCategorySelect
=
env
->
addComboBox
(
rect
<
s32
>
(
10
,
230
,
138
,
255
),
wHostPrepare
,
COMBOBOX_HP_CATEGORY
);
cbCategorySelect
->
setMaxSelectionRows
(
10
);
cbDeckSelect
=
env
->
addComboBox
(
rect
<
s32
>
(
142
,
230
,
340
,
255
),
wHostPrepare
);
cbDeckSelect
->
setMaxSelectionRows
(
10
);
btnHostPrepReady
=
env
->
addButton
(
rect
<
s32
>
(
170
,
180
,
270
,
205
),
wHostPrepare
,
BUTTON_HP_READY
,
dataManager
.
GetSysString
(
1218
));
btnHostPrepNotReady
=
env
->
addButton
(
rect
<
s32
>
(
170
,
180
,
270
,
205
),
wHostPrepare
,
BUTTON_HP_NOTREADY
,
dataManager
.
GetSysString
(
1219
));
...
...
@@ -379,12 +382,21 @@ bool Game::Initialize() {
chkPreferExpansionScript
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
CHECKBOX_PREFER_EXPANSION
,
dataManager
.
GetSysString
(
1379
));
chkPreferExpansionScript
->
setChecked
(
gameConf
.
prefer_expansion_script
!=
0
);
posY
+=
30
;
env
->
addStaticText
(
dataManager
.
GetSysString
(
1282
),
rect
<
s32
>
(
posX
+
23
,
posY
+
3
,
posX
+
1
2
0
,
posY
+
28
),
false
,
false
,
tabSystem
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1282
),
rect
<
s32
>
(
posX
+
23
,
posY
+
3
,
posX
+
1
1
0
,
posY
+
28
),
false
,
false
,
tabSystem
);
btnWinResizeS
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
115
,
posY
,
posX
+
145
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_S
,
dataManager
.
GetSysString
(
1283
));
btnWinResizeM
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
150
,
posY
,
posX
+
180
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_M
,
dataManager
.
GetSysString
(
1284
));
btnWinResizeL
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
185
,
posY
,
posX
+
215
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_L
,
dataManager
.
GetSysString
(
1285
));
btnWinResizeXL
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
220
,
posY
,
posX
+
250
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_XL
,
dataManager
.
GetSysString
(
1286
));
posY
+=
30
;
chkLFlist
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
110
,
posY
+
25
),
tabSystem
,
CHECKBOX_LFLIST
,
dataManager
.
GetSysString
(
1288
));
chkLFlist
->
setChecked
(
gameConf
.
use_lflist
);
cbLFlist
=
env
->
addComboBox
(
rect
<
s32
>
(
posX
+
115
,
posY
,
posX
+
250
,
posY
+
25
),
tabSystem
,
COMBOBOX_LFLIST
);
cbLFlist
->
setMaxSelectionRows
(
6
);
for
(
unsigned
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
cbLFlist
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
.
c_str
());
cbLFlist
->
setEnabled
(
gameConf
.
use_lflist
);
cbLFlist
->
setSelected
(
gameConf
.
use_lflist
?
gameConf
.
default_lflist
:
cbLFlist
->
getItemCount
()
-
1
);
posY
+=
30
;
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1279
));
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
scrSoundVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
116
,
posY
+
4
,
posX
+
250
,
posY
+
21
),
tabSystem
,
SCROLL_VOLUME
);
...
...
@@ -568,14 +580,51 @@ bool Game::Initialize() {
//deck edit
wDeckEdit
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
309
,
5
,
605
,
130
),
true
,
false
,
0
,
-
1
,
true
);
wDeckEdit
->
setVisible
(
false
);
stBanlist
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1300
),
rect
<
s32
>
(
10
,
9
,
100
,
29
),
false
,
false
,
wDeckEdit
);
cbDBLFList
=
env
->
addComboBox
(
rect
<
s32
>
(
80
,
5
,
220
,
30
),
wDeckEdit
,
COMBOBOX_DBLFLIST
);
cbDBLFList
->
setMaxSelectionRows
(
10
);
btnManageDeck
=
env
->
addButton
(
rect
<
s32
>
(
225
,
5
,
290
,
30
),
wDeckEdit
,
BUTTON_MANAGE_DECK
,
dataManager
.
GetSysString
(
1328
));
//deck manage
wDeckManage
=
env
->
addWindow
(
rect
<
s32
>
(
310
,
135
,
800
,
465
),
false
,
dataManager
.
GetSysString
(
1460
),
0
,
WINDOW_DECK_MANAGE
);
wDeckManage
->
setVisible
(
false
);
lstCategories
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
140
,
320
),
wDeckManage
,
LISTBOX_CATEGORIES
,
true
);
lstDecks
=
env
->
addListBox
(
rect
<
s32
>
(
150
,
30
,
340
,
320
),
wDeckManage
,
LISTBOX_DECKS
,
true
);
posY
=
30
;
btnNewCategory
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_NEW_CATEGORY
,
dataManager
.
GetSysString
(
1461
));
posY
+=
35
;
btnRenameCategory
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_RENAME_CATEGORY
,
dataManager
.
GetSysString
(
1462
));
posY
+=
35
;
btnDeleteCategory
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_DELETE_CATEGORY
,
dataManager
.
GetSysString
(
1463
));
posY
+=
35
;
btnNewDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_NEW_DECK
,
dataManager
.
GetSysString
(
1464
));
posY
+=
35
;
btnRenameDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_RENAME_DECK
,
dataManager
.
GetSysString
(
1465
));
posY
+=
35
;
btnDMDeleteDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_DELETE_DECK_DM
,
dataManager
.
GetSysString
(
1466
));
posY
+=
35
;
btnMoveDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_MOVE_DECK
,
dataManager
.
GetSysString
(
1467
));
posY
+=
35
;
btnCopyDeck
=
env
->
addButton
(
rect
<
s32
>
(
350
,
posY
,
480
,
posY
+
25
),
wDeckManage
,
BUTTON_COPY_DECK
,
dataManager
.
GetSysString
(
1468
));
//deck manage query
wDMQuery
=
env
->
addWindow
(
rect
<
s32
>
(
400
,
200
,
710
,
320
),
false
,
dataManager
.
GetSysString
(
1460
));
wDMQuery
->
getCloseButton
()
->
setVisible
(
false
);
wDMQuery
->
setVisible
(
false
);
stDMMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
,
25
,
290
,
45
),
false
,
false
,
wDMQuery
);
stDMMessage2
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
,
50
,
290
,
70
),
false
,
false
,
wDMQuery
,
-
1
,
true
);
stDMMessage2
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebDMName
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
20
,
50
,
290
,
70
),
true
,
wDMQuery
,
-
1
);
ebDMName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
cbDMCategory
=
env
->
addComboBox
(
rect
<
s32
>
(
20
,
50
,
290
,
70
),
wDMQuery
,
-
1
);
stDMMessage2
->
setVisible
(
false
);
ebDMName
->
setVisible
(
false
);
cbDMCategory
->
setVisible
(
false
);
cbDMCategory
->
setMaxSelectionRows
(
10
);
btnDMOK
=
env
->
addButton
(
rect
<
s32
>
(
70
,
80
,
140
,
105
),
wDMQuery
,
BUTTON_DM_OK
,
dataManager
.
GetSysString
(
1211
));
btnDMCancel
=
env
->
addButton
(
rect
<
s32
>
(
170
,
80
,
240
,
105
),
wDMQuery
,
BUTTON_DM_CANCEL
,
dataManager
.
GetSysString
(
1212
));
stDBCategory
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1300
),
rect
<
s32
>
(
10
,
9
,
100
,
29
),
false
,
false
,
wDeckEdit
);
cbDBCategory
=
env
->
addComboBox
(
rect
<
s32
>
(
80
,
5
,
220
,
30
),
wDeckEdit
,
COMBOBOX_DBCATEGORY
);
cbDBCategory
->
setMaxSelectionRows
(
15
);
stDeck
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1301
),
rect
<
s32
>
(
10
,
39
,
100
,
59
),
false
,
false
,
wDeckEdit
);
cbDBDecks
=
env
->
addComboBox
(
rect
<
s32
>
(
80
,
35
,
220
,
60
),
wDeckEdit
,
COMBOBOX_DBDECKS
);
cbDBDecks
->
setMaxSelectionRows
(
15
);
for
(
unsigned
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
cbDBLFList
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
.
c_str
());
btnSaveDeck
=
env
->
addButton
(
rect
<
s32
>
(
225
,
35
,
290
,
60
),
wDeckEdit
,
BUTTON_SAVE_DECK
,
dataManager
.
GetSysString
(
1302
));
ebDeckname
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
80
,
65
,
220
,
90
),
true
,
wDeckEdit
,
-
1
);
ebDeckname
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
...
...
@@ -722,6 +771,12 @@ bool Game::Initialize() {
btnBotCancel
=
env
->
addButton
(
rect
<
s32
>
(
459
,
331
,
569
,
356
),
tabBot
,
BUTTON_CANCEL_SINGLEPLAY
,
dataManager
.
GetSysString
(
1210
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1382
),
rect
<
s32
>
(
360
,
10
,
550
,
30
),
false
,
true
,
tabBot
);
stBotInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
40
,
560
,
160
),
false
,
true
,
tabBot
);
cbBotDeckCategory
=
env
->
addComboBox
(
rect
<
s32
>
(
360
,
95
,
560
,
120
),
tabBot
,
COMBOBOX_BOT_DECKCATEGORY
);
cbBotDeckCategory
->
setMaxSelectionRows
(
6
);
cbBotDeckCategory
->
setVisible
(
false
);
cbBotDeck
=
env
->
addComboBox
(
rect
<
s32
>
(
360
,
130
,
560
,
155
),
tabBot
);
cbBotDeck
->
setMaxSelectionRows
(
6
);
cbBotDeck
->
setVisible
(
false
);
cbBotRule
=
env
->
addComboBox
(
rect
<
s32
>
(
360
,
165
,
560
,
190
),
tabBot
,
COMBOBOX_BOT_RULE
);
cbBotRule
->
addItem
(
dataManager
.
GetSysString
(
1262
));
cbBotRule
->
addItem
(
dataManager
.
GetSysString
(
1263
));
...
...
@@ -1047,9 +1102,44 @@ void Game::LoadExpansions() {
}
}
}
void
Game
::
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
void
Game
::
RefreshCategoryDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
,
bool
selectlastused
)
{
cbCategory
->
clear
();
cbCategory
->
addItem
(
dataManager
.
GetSysString
(
1450
));
cbCategory
->
addItem
(
dataManager
.
GetSysString
(
1451
));
cbCategory
->
addItem
(
dataManager
.
GetSysString
(
1452
));
cbCategory
->
addItem
(
dataManager
.
GetSysString
(
1453
));
FileSystem
::
TraversalDir
(
L"./deck"
,
[
cbCategory
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
isdir
)
{
cbCategory
->
addItem
(
name
);
}
});
cbCategory
->
setSelected
(
2
);
if
(
selectlastused
)
{
for
(
size_t
i
=
0
;
i
<
cbCategory
->
getItemCount
();
++
i
)
{
if
(
!
wcscmp
(
cbCategory
->
getItem
(
i
),
gameConf
.
lastcategory
))
{
cbCategory
->
setSelected
(
i
);
break
;
}
}
}
RefreshDeck
(
cbCategory
,
cbDeck
);
if
(
selectlastused
)
{
for
(
size_t
i
=
0
;
i
<
cbDeck
->
getItemCount
();
++
i
)
{
if
(
!
wcscmp
(
cbDeck
->
getItem
(
i
),
gameConf
.
lastdeck
))
{
cbDeck
->
setSelected
(
i
);
break
;
}
}
}
}
void
Game
::
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
wchar_t
catepath
[
256
];
deckManager
.
GetCategoryPath
(
catepath
,
cbCategory
->
getSelected
(),
cbCategory
->
getText
());
RefreshDeck
(
catepath
,
cbDeck
);
}
void
Game
::
RefreshDeck
(
const
wchar_t
*
deckpath
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
cbDeck
->
clear
();
FileSystem
::
TraversalDir
(
L"./deck"
,
[
cbDeck
](
const
wchar_t
*
name
,
bool
isdir
)
{
FileSystem
::
TraversalDir
(
deckpath
,
[
cbDeck
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
wcsrchr
(
name
,
'.'
)
&&
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".ydk"
,
4
))
{
size_t
len
=
wcslen
(
name
);
wchar_t
deckname
[
256
];
...
...
@@ -1058,12 +1148,6 @@ void Game::RefreshDeck(irr::gui::IGUIComboBox* cbDeck) {
cbDeck
->
addItem
(
deckname
);
}
});
for
(
size_t
i
=
0
;
i
<
cbDeck
->
getItemCount
();
++
i
)
{
if
(
!
wcscmp
(
cbDeck
->
getItem
(
i
),
gameConf
.
lastdeck
))
{
cbDeck
->
setSelected
(
i
);
break
;
}
}
}
void
Game
::
RefreshReplay
()
{
lstReplayList
->
clear
();
...
...
@@ -1105,6 +1189,7 @@ void Game::RefreshBot() {
newinfo
.
support_master_rule_3
=
!!
strstr
(
linebuf
,
"SUPPORT_MASTER_RULE_3"
);
newinfo
.
support_new_master_rule
=
!!
strstr
(
linebuf
,
"SUPPORT_NEW_MASTER_RULE"
);
newinfo
.
support_master_rule_2020
=
!!
strstr
(
linebuf
,
"SUPPORT_MASTER_RULE_2020"
);
newinfo
.
select_deckfile
=
!!
strstr
(
linebuf
,
"SELECT_DECKFILE"
);
int
rule
=
cbBotRule
->
getSelected
()
+
3
;
if
((
rule
==
3
&&
newinfo
.
support_master_rule_3
)
||
(
rule
==
4
&&
newinfo
.
support_new_master_rule
)
...
...
@@ -1117,11 +1202,17 @@ void Game::RefreshBot() {
}
lstBotList
->
clear
();
stBotInfo
->
setText
(
L""
);
cbBotDeckCategory
->
setVisible
(
false
);
cbBotDeck
->
setVisible
(
false
);
for
(
unsigned
int
i
=
0
;
i
<
botInfo
.
size
();
++
i
)
{
lstBotList
->
addItem
(
botInfo
[
i
].
name
);
}
if
(
botInfo
.
size
()
==
0
)
if
(
botInfo
.
size
()
==
0
)
{
SetStaticText
(
stBotInfo
,
200
,
guiFont
,
dataManager
.
GetSysString
(
1385
));
}
else
{
RefreshCategoryDeck
(
cbBotDeckCategory
,
cbBotDeck
);
}
}
void
Game
::
LoadConfig
()
{
FILE
*
fp
=
fopen
(
"system.conf"
,
"r"
);
...
...
@@ -1138,12 +1229,14 @@ void Game::LoadConfig() {
gameConf
.
textfontsize
=
14
;
gameConf
.
nickname
[
0
]
=
0
;
gameConf
.
gamename
[
0
]
=
0
;
gameConf
.
lastcategory
[
0
]
=
0
;
gameConf
.
lastdeck
[
0
]
=
0
;
gameConf
.
numfont
[
0
]
=
0
;
gameConf
.
textfont
[
0
]
=
0
;
gameConf
.
lasthost
[
0
]
=
0
;
gameConf
.
lastport
[
0
]
=
0
;
gameConf
.
roompass
[
0
]
=
0
;
gameConf
.
bot_deck_path
[
0
]
=
0
;
//settings
gameConf
.
chkMAutoPos
=
0
;
gameConf
.
chkSTAutoPos
=
1
;
...
...
@@ -1152,6 +1245,8 @@ void Game::LoadConfig() {
gameConf
.
chkWaitChain
=
0
;
gameConf
.
chkIgnore1
=
0
;
gameConf
.
chkIgnore2
=
0
;
gameConf
.
use_lflist
=
1
;
gameConf
.
default_lflist
=
0
;
gameConf
.
default_rule
=
DEFAULT_DUEL_RULE
;
gameConf
.
hide_setname
=
0
;
gameConf
.
hide_hint_button
=
0
;
...
...
@@ -1220,6 +1315,10 @@ void Game::LoadConfig() {
gameConf
.
chkIgnore1
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"mute_spectators"
))
{
gameConf
.
chkIgnore2
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"use_lflist"
))
{
gameConf
.
use_lflist
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"default_lflist"
))
{
gameConf
.
default_lflist
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"default_rule"
))
{
gameConf
.
default_rule
=
atoi
(
valbuf
);
if
(
gameConf
.
default_rule
<=
0
)
...
...
@@ -1281,9 +1380,15 @@ void Game::LoadConfig() {
}
else
if
(
!
strcmp
(
strbuf
,
"gamename"
))
{
BufferIO
::
DecodeUTF8
(
valbuf
,
wstr
);
BufferIO
::
CopyWStr
(
wstr
,
gameConf
.
gamename
,
20
);
}
else
if
(
!
strcmp
(
strbuf
,
"lastcategory"
))
{
BufferIO
::
DecodeUTF8
(
valbuf
,
wstr
);
BufferIO
::
CopyWStr
(
wstr
,
gameConf
.
lastcategory
,
64
);
}
else
if
(
!
strcmp
(
strbuf
,
"lastdeck"
))
{
BufferIO
::
DecodeUTF8
(
valbuf
,
wstr
);
BufferIO
::
CopyWStr
(
wstr
,
gameConf
.
lastdeck
,
64
);
}
else
if
(
!
strcmp
(
strbuf
,
"bot_deck_path"
))
{
BufferIO
::
DecodeUTF8
(
valbuf
,
wstr
);
BufferIO
::
CopyWStr
(
wstr
,
gameConf
.
bot_deck_path
,
64
);
}
}
}
...
...
@@ -1302,6 +1407,8 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"nickname = %s
\n
"
,
linebuf
);
BufferIO
::
EncodeUTF8
(
gameConf
.
gamename
,
linebuf
);
fprintf
(
fp
,
"gamename = %s
\n
"
,
linebuf
);
BufferIO
::
EncodeUTF8
(
gameConf
.
lastcategory
,
linebuf
);
fprintf
(
fp
,
"lastcategory = %s
\n
"
,
linebuf
);
BufferIO
::
EncodeUTF8
(
gameConf
.
lastdeck
,
linebuf
);
fprintf
(
fp
,
"lastdeck = %s
\n
"
,
linebuf
);
BufferIO
::
EncodeUTF8
(
gameConf
.
textfont
,
linebuf
);
...
...
@@ -1321,6 +1428,8 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"waitchain = %d
\n
"
,
(
chkWaitChain
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"mute_opponent = %d
\n
"
,
(
chkIgnore1
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"mute_spectators = %d
\n
"
,
(
chkIgnore2
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"use_lflist = %d
\n
"
,
gameConf
.
use_lflist
);
fprintf
(
fp
,
"default_lflist = %d
\n
"
,
gameConf
.
default_lflist
);
fprintf
(
fp
,
"default_rule = %d
\n
"
,
gameConf
.
default_rule
==
DEFAULT_DUEL_RULE
?
0
:
gameConf
.
default_rule
);
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
gameConf
.
hide_setname
);
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
gameConf
.
hide_hint_button
);
...
...
@@ -1335,6 +1444,8 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
(
chkIgnoreDeckChanges
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
BufferIO
::
EncodeUTF8
(
gameConf
.
bot_deck_path
,
linebuf
);
fprintf
(
fp
,
"bot_deck_path = %s
\n
"
,
linebuf
);
fprintf
(
fp
,
"quick_animation = %d
\n
"
,
gameConf
.
quick_animation
);
fprintf
(
fp
,
"auto_save_replay = %d
\n
"
,
(
chkAutoSaveReplay
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"draw_single_chain = %d
\n
"
,
gameConf
.
draw_single_chain
);
...
...
@@ -1639,7 +1750,6 @@ void Game::OnResize() {
wMainMenu
->
setRelativePosition
(
ResizeWin
(
370
,
200
,
650
,
415
));
wDeckEdit
->
setRelativePosition
(
Resize
(
309
,
5
,
605
,
130
));
cbDBLFList
->
setRelativePosition
(
Resize
(
80
,
5
,
220
,
30
));
cbDBDecks
->
setRelativePosition
(
Resize
(
80
,
35
,
220
,
60
));
btnClearDeck
->
setRelativePosition
(
Resize
(
115
,
99
,
165
,
120
));
btnSortDeck
->
setRelativePosition
(
Resize
(
60
,
99
,
110
,
120
));
...
...
@@ -1647,6 +1757,9 @@ void Game::OnResize() {
btnSaveDeck
->
setRelativePosition
(
Resize
(
225
,
35
,
290
,
60
));
btnSaveDeckAs
->
setRelativePosition
(
Resize
(
225
,
65
,
290
,
90
));
ebDeckname
->
setRelativePosition
(
Resize
(
80
,
65
,
220
,
90
));
cbDBCategory
->
setRelativePosition
(
Resize
(
80
,
5
,
220
,
30
));
btnManageDeck
->
setRelativePosition
(
Resize
(
225
,
5
,
290
,
30
));
wDeckManage
->
setRelativePosition
(
ResizeWin
(
310
,
135
,
800
,
465
));
wSort
->
setRelativePosition
(
Resize
(
930
,
132
,
1020
,
156
));
cbSortType
->
setRelativePosition
(
Resize
(
10
,
2
,
85
,
22
));
...
...
@@ -1676,7 +1789,7 @@ void Game::OnResize() {
btncatepos
.
LowerRightCorner
.
Y
-
btncatepos
.
getHeight
()
/
2
+
245
));
wLinkMarks
->
setRelativePosition
(
ResizeWin
(
700
,
30
,
820
,
150
));
st
Banlist
->
setRelativePosition
(
Resize
(
10
,
9
,
100
,
29
));
st
DBCategory
->
setRelativePosition
(
Resize
(
10
,
9
,
100
,
29
));
stDeck
->
setRelativePosition
(
Resize
(
10
,
39
,
100
,
59
));
stCategory
->
setRelativePosition
(
Resize
(
10
,
2
+
25
/
6
,
70
,
22
+
25
/
6
));
stLimit
->
setRelativePosition
(
Resize
(
205
,
2
+
25
/
6
,
280
,
22
+
25
/
6
));
...
...
@@ -1713,6 +1826,7 @@ void Game::OnResize() {
wANAttribute
->
setRelativePosition
(
ResizeWin
(
500
,
200
,
830
,
285
));
wANRace
->
setRelativePosition
(
ResizeWin
(
480
,
200
,
850
,
410
));
wReplaySave
->
setRelativePosition
(
ResizeWin
(
510
,
200
,
820
,
320
));
wDMQuery
->
setRelativePosition
(
ResizeWin
(
400
,
200
,
710
,
320
));
stHintMsg
->
setRelativePosition
(
ResizeWin
(
660
-
160
*
xScale
,
60
,
660
+
160
*
xScale
,
90
));
...
...
gframe/game.h
View file @
e2d8dfd1
...
...
@@ -21,10 +21,12 @@ struct Config {
wchar_t
lastport
[
10
];
wchar_t
nickname
[
20
];
wchar_t
gamename
[
20
];
wchar_t
lastcategory
[
64
];
wchar_t
lastdeck
[
64
];
wchar_t
textfont
[
256
];
wchar_t
numfont
[
256
];
wchar_t
roompass
[
20
];
wchar_t
bot_deck_path
[
64
];
//settings
int
chkMAutoPos
;
int
chkSTAutoPos
;
...
...
@@ -33,6 +35,8 @@ struct Config {
int
chkWaitChain
;
int
chkIgnore1
;
int
chkIgnore2
;
int
use_lflist
;
int
default_lflist
;
int
default_rule
;
int
hide_setname
;
int
hide_hint_button
;
...
...
@@ -93,6 +97,7 @@ struct BotInfo {
bool
support_master_rule_3
;
bool
support_new_master_rule
;
bool
support_master_rule_2020
;
bool
select_deckfile
;
};
struct
FadingUnit
{
...
...
@@ -116,7 +121,9 @@ public:
void
InitStaticText
(
irr
::
gui
::
IGUIStaticText
*
pControl
,
u32
cWidth
,
u32
cHeight
,
irr
::
gui
::
CGUITTFont
*
font
,
const
wchar_t
*
text
);
void
SetStaticText
(
irr
::
gui
::
IGUIStaticText
*
pControl
,
u32
cWidth
,
irr
::
gui
::
CGUITTFont
*
font
,
const
wchar_t
*
text
,
u32
pos
=
0
);
void
LoadExpansions
();
void
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
RefreshCategoryDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
,
bool
selectlastused
=
true
);
void
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
RefreshDeck
(
const
wchar_t
*
deckpath
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
RefreshReplay
();
void
RefreshSingleplay
();
void
RefreshBot
();
...
...
@@ -293,6 +300,8 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkAutoSearch
;
irr
::
gui
::
IGUICheckBox
*
chkMultiKeywords
;
irr
::
gui
::
IGUICheckBox
*
chkPreferExpansionScript
;
irr
::
gui
::
IGUICheckBox
*
chkLFlist
;
irr
::
gui
::
IGUIComboBox
*
cbLFlist
;
irr
::
gui
::
IGUICheckBox
*
chkEnableSound
;
irr
::
gui
::
IGUICheckBox
*
chkEnableMusic
;
irr
::
gui
::
IGUIScrollBar
*
scrSoundVolume
;
...
...
@@ -323,7 +332,7 @@ public:
irr
::
gui
::
IGUIButton
*
btnCreateHost
;
//create host
irr
::
gui
::
IGUIWindow
*
wCreateHost
;
irr
::
gui
::
IGUIComboBox
*
cbLFlist
;
irr
::
gui
::
IGUIComboBox
*
cb
Host
LFlist
;
irr
::
gui
::
IGUIComboBox
*
cbMatchMode
;
irr
::
gui
::
IGUIComboBox
*
cbRule
;
irr
::
gui
::
IGUIEditBox
*
ebTimeLimit
;
...
...
@@ -344,6 +353,7 @@ public:
irr
::
gui
::
IGUIStaticText
*
stHostPrepDuelist
[
4
];
irr
::
gui
::
IGUICheckBox
*
chkHostPrepReady
[
4
];
irr
::
gui
::
IGUIButton
*
btnHostPrepKick
[
4
];
irr
::
gui
::
IGUIComboBox
*
cbCategorySelect
;
irr
::
gui
::
IGUIComboBox
*
cbDeckSelect
;
irr
::
gui
::
IGUIStaticText
*
stHostPrepRule
;
irr
::
gui
::
IGUIStaticText
*
stHostPrepOB
;
...
...
@@ -366,6 +376,8 @@ public:
irr
::
gui
::
IGUIStaticText
*
stBotInfo
;
irr
::
gui
::
IGUIButton
*
btnStartBot
;
irr
::
gui
::
IGUIButton
*
btnBotCancel
;
irr
::
gui
::
IGUIComboBox
*
cbBotDeckCategory
;
irr
::
gui
::
IGUIComboBox
*
cbBotDeck
;
irr
::
gui
::
IGUIComboBox
*
cbBotRule
;
irr
::
gui
::
IGUICheckBox
*
chkBotHand
;
irr
::
gui
::
IGUICheckBox
*
chkBotNoCheckDeck
;
...
...
@@ -467,8 +479,9 @@ public:
irr
::
gui
::
IGUIButton
*
btnEP
;
//deck edit
irr
::
gui
::
IGUIStaticText
*
wDeckEdit
;
irr
::
gui
::
IGUIComboBox
*
cbDB
LFList
;
irr
::
gui
::
IGUIComboBox
*
cbDB
Category
;
irr
::
gui
::
IGUIComboBox
*
cbDBDecks
;
irr
::
gui
::
IGUIButton
*
btnManageDeck
;
irr
::
gui
::
IGUIButton
*
btnClearDeck
;
irr
::
gui
::
IGUIButton
*
btnSortDeck
;
irr
::
gui
::
IGUIButton
*
btnShuffleDeck
;
...
...
@@ -480,7 +493,7 @@ public:
irr
::
gui
::
IGUIButton
*
btnSideSort
;
irr
::
gui
::
IGUIButton
*
btnSideReload
;
irr
::
gui
::
IGUIEditBox
*
ebDeckname
;
irr
::
gui
::
IGUIStaticText
*
st
Banlist
;
irr
::
gui
::
IGUIStaticText
*
st
DBCategory
;
irr
::
gui
::
IGUIStaticText
*
stDeck
;
irr
::
gui
::
IGUIStaticText
*
stCategory
;
irr
::
gui
::
IGUIStaticText
*
stLimit
;
...
...
@@ -491,6 +504,25 @@ public:
irr
::
gui
::
IGUIStaticText
*
stStar
;
irr
::
gui
::
IGUIStaticText
*
stSearch
;
irr
::
gui
::
IGUIStaticText
*
stScale
;
//deck manage
irr
::
gui
::
IGUIWindow
*
wDeckManage
;
irr
::
gui
::
IGUIListBox
*
lstCategories
;
irr
::
gui
::
IGUIListBox
*
lstDecks
;
irr
::
gui
::
IGUIButton
*
btnNewCategory
;
irr
::
gui
::
IGUIButton
*
btnRenameCategory
;
irr
::
gui
::
IGUIButton
*
btnDeleteCategory
;
irr
::
gui
::
IGUIButton
*
btnNewDeck
;
irr
::
gui
::
IGUIButton
*
btnRenameDeck
;
irr
::
gui
::
IGUIButton
*
btnDMDeleteDeck
;
irr
::
gui
::
IGUIButton
*
btnMoveDeck
;
irr
::
gui
::
IGUIButton
*
btnCopyDeck
;
irr
::
gui
::
IGUIWindow
*
wDMQuery
;
irr
::
gui
::
IGUIStaticText
*
stDMMessage
;
irr
::
gui
::
IGUIStaticText
*
stDMMessage2
;
irr
::
gui
::
IGUIEditBox
*
ebDMName
;
irr
::
gui
::
IGUIComboBox
*
cbDMCategory
;
irr
::
gui
::
IGUIButton
*
btnDMOK
;
irr
::
gui
::
IGUIButton
*
btnDMCancel
;
//filter
irr
::
gui
::
IGUIStaticText
*
wFilter
;
irr
::
gui
::
IGUIScrollBar
*
scrFilter
;
...
...
@@ -595,6 +627,7 @@ extern Game* mainGame;
#define CHECKBOX_HP_READY 125
#define BUTTON_HP_READY 126
#define BUTTON_HP_NOTREADY 127
#define COMBOBOX_HP_CATEGORY 128
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
...
...
@@ -614,6 +647,7 @@ extern Game* mainGame;
#define LISTBOX_BOT_LIST 153
#define BUTTON_BOT_START 154
#define COMBOBOX_BOT_RULE 155
#define COMBOBOX_BOT_DECKCATEGORY 156
#define EDITBOX_CHAT 199
#define BUTTON_MSG_OK 200
...
...
@@ -692,7 +726,8 @@ extern Game* mainGame;
#define BUTTON_SURRENDER_YES 297
#define BUTTON_SURRENDER_NO 298
#define COMBOBOX_DBLFLIST 301
#define BUTTON_MANAGE_DECK 300
#define COMBOBOX_DBCATEGORY 301
#define COMBOBOX_DBDECKS 302
#define BUTTON_CLEAR_DECK 303
#define BUTTON_SAVE_DECK 304
...
...
@@ -717,6 +752,21 @@ extern Game* mainGame;
#define BUTTON_MARKERS_OK 323
#define COMBOBOX_SORTTYPE 324
#define EDITBOX_INPUTS 325
#define WINDOW_DECK_MANAGE 330
#define BUTTON_NEW_CATEGORY 331
#define BUTTON_RENAME_CATEGORY 332
#define BUTTON_DELETE_CATEGORY 333
#define BUTTON_NEW_DECK 334
#define BUTTON_RENAME_DECK 335
#define BUTTON_DELETE_DECK_DM 336
#define BUTTON_MOVE_DECK 337
#define BUTTON_COPY_DECK 338
#define LISTBOX_CATEGORIES 339
#define LISTBOX_DECKS 340
#define BUTTON_DM_OK 341
#define BUTTON_DM_CANCEL 342
#define COMBOBOX_LFLIST 349
#define BUTTON_CLEAR_LOG 350
#define LISTBOX_LOG 351
#define SCROLL_CARDTEXT 352
...
...
@@ -735,6 +785,7 @@ extern Game* mainGame;
#define CHECKBOX_MULTI_KEYWORDS 372
#define CHECKBOX_PREFER_EXPANSION 373
#define CHECKBOX_DRAW_SINGLE_CHAIN 374
#define CHECKBOX_LFLIST 375
#define BUTTON_BIG_CARD_CLOSE 380
#define BUTTON_BIG_CARD_ZOOM_IN 381
#define BUTTON_BIG_CARD_ZOOM_OUT 382
...
...
gframe/gframe.cpp
View file @
e2d8dfd1
...
...
@@ -111,6 +111,7 @@ int main(int argc, char* argv[]) {
keep_on_return
=
true
;
}
else
if
(
!
wcscmp
(
wargv
[
i
],
L"-d"
))
{
// Deck
++
i
;
ygo
::
mainGame
->
gameConf
.
lastcategory
[
0
]
=
0
;
if
(
i
+
1
<
wargc
)
{
// select deck
wcscpy
(
ygo
::
mainGame
->
gameConf
.
lastdeck
,
wargv
[
i
]);
continue
;
...
...
gframe/menu_handler.cpp
View file @
e2d8dfd1
...
...
@@ -12,6 +12,8 @@
namespace
ygo
{
void
UpdateDeck
()
{
BufferIO
::
CopyWStr
(
mainGame
->
cbCategorySelect
->
getItem
(
mainGame
->
cbCategorySelect
->
getSelected
()),
mainGame
->
gameConf
.
lastcategory
,
64
);
BufferIO
::
CopyWStr
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
()),
mainGame
->
gameConf
.
lastdeck
,
64
);
char
deckbuf
[
1024
];
...
...
@@ -143,6 +145,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_HP_DUELIST
:
{
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_TODUELIST
);
break
;
...
...
@@ -164,17 +167,19 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_HP_READY
:
{
if
(
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cb
DeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
())
))
{
if
(
mainGame
->
cb
CategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cb
DeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cb
CategorySelect
,
mainGame
->
cbDeckSelect
))
{
break
;
}
UpdateDeck
();
DuelClient
::
SendPacketToServer
(
CTOS_HS_READY
);
mainGame
->
cbCategorySelect
->
setEnabled
(
false
);
mainGame
->
cbDeckSelect
->
setEnabled
(
false
);
break
;
}
case
BUTTON_HP_NOTREADY
:
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_NOTREADY
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
break
;
}
...
...
@@ -293,9 +298,17 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
si
.
cb
=
sizeof
(
si
);
ZeroMemory
(
&
pi
,
sizeof
(
pi
));
wchar_t
cmd
[
MAX_PATH
];
wchar_t
arg1
[
512
];
if
(
mainGame
->
botInfo
[
sel
].
select_deckfile
)
{
wchar_t
botdeck
[
256
];
deckManager
.
GetDeckFile
(
botdeck
,
mainGame
->
cbBotDeckCategory
,
mainGame
->
cbBotDeck
);
myswprintf
(
arg1
,
L"%ls DeckFile='%ls'"
,
mainGame
->
botInfo
[
sel
].
command
,
botdeck
);
}
else
myswprintf
(
arg1
,
L"%ls"
,
mainGame
->
botInfo
[
sel
].
command
);
int
flag
=
0
;
flag
+=
(
mainGame
->
chkBotHand
->
isChecked
()
?
0x1
:
0
);
myswprintf
(
cmd
,
L"Bot.exe
\"
%ls
\"
%d %d"
,
mainGame
->
botInfo
[
sel
].
command
,
flag
,
mainGame
->
gameConf
.
serverport
);
myswprintf
(
cmd
,
L"Bot.exe
\"
%ls
\"
%d %d"
,
arg1
,
flag
,
mainGame
->
gameConf
.
serverport
);
if
(
!
CreateProcessW
(
NULL
,
cmd
,
NULL
,
NULL
,
FALSE
,
0
,
NULL
,
NULL
,
&
si
,
&
pi
))
{
NetServer
::
StopServer
();
...
...
@@ -304,8 +317,16 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
#else
if
(
fork
()
==
0
)
{
usleep
(
100000
);
wchar_t
warg1
[
512
];
if
(
mainGame
->
botInfo
[
sel
].
select_deckfile
)
{
wchar_t
botdeck
[
256
];
deckManager
.
GetDeckFile
(
botdeck
,
mainGame
->
cbBotDeckCategory
,
mainGame
->
cbBotDeck
);
myswprintf
(
warg1
,
L"%ls DeckFile='%ls'"
,
mainGame
->
botInfo
[
sel
].
command
,
botdeck
);
}
else
myswprintf
(
warg1
,
L"%ls"
,
mainGame
->
botInfo
[
sel
].
command
);
char
arg1
[
512
];
BufferIO
::
EncodeUTF8
(
mainGame
->
botInfo
[
sel
].
command
,
arg1
);
BufferIO
::
EncodeUTF8
(
warg1
,
arg1
);
int
flag
=
0
;
flag
+=
(
mainGame
->
chkBotHand
->
isChecked
()
?
0x1
:
0
);
char
arg2
[
8
];
...
...
@@ -340,7 +361,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_DECK_EDIT
:
{
mainGame
->
Refresh
Deck
(
mainGame
->
cbDBDecks
);
mainGame
->
Refresh
CategoryDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
if
(
open_file
&&
deckManager
.
LoadDeck
(
open_file_name
))
{
#ifdef WIN32
wchar_t
*
dash
=
wcsrchr
(
open_file_name
,
L'\\'
);
...
...
@@ -353,18 +374,23 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
wcsncpy
(
deck_name
,
dash
+
1
,
dot
-
dash
-
1
);
deck_name
[
dot
-
dash
-
1
]
=
L'\0'
;
mainGame
->
ebDeckname
->
setText
(
deck_name
);
mainGame
->
cbDBCategory
->
setSelected
(
-
1
);
mainGame
->
cbDBDecks
->
setSelected
(
-
1
);
mainGame
->
btnManageDeck
->
setEnabled
(
false
);
mainGame
->
cbDBCategory
->
setEnabled
(
false
);
mainGame
->
cbDBDecks
->
setEnabled
(
false
);
}
else
{
for
(
size_t
i
=
0
;
i
<
mainGame
->
cbDBDecks
->
getItemCount
();
++
i
)
{
if
(
!
wcscmp
(
mainGame
->
cbDBDecks
->
getItem
(
i
),
open_file_name
))
{
wcscpy
(
mainGame
->
gameConf
.
lastdeck
,
open_file_name
);
mainGame
->
cbDBDecks
->
setSelected
(
i
);
break
;
}
}
}
open_file
=
false
;
}
else
if
(
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
{
deckManager
.
LoadDeck
(
mainGame
->
cbDB
Decks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
())
);
}
else
if
(
mainGame
->
cbDB
Category
->
getSelected
()
!=
-
1
&&
mainGame
->
cbDB
Decks
->
getSelected
()
!=
-
1
)
{
deckManager
.
LoadDeck
(
mainGame
->
cbDB
Category
,
mainGame
->
cbDBDecks
);
mainGame
->
ebDeckname
->
setText
(
L""
);
}
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
...
...
@@ -514,6 +540,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
sel
==
-
1
)
break
;
mainGame
->
SetStaticText
(
mainGame
->
stBotInfo
,
200
,
mainGame
->
guiFont
,
mainGame
->
botInfo
[
sel
].
desc
);
mainGame
->
cbBotDeckCategory
->
setVisible
(
mainGame
->
botInfo
[
sel
].
select_deckfile
);
mainGame
->
cbBotDeck
->
setVisible
(
mainGame
->
botInfo
[
sel
].
select_deckfile
);
break
;
}
}
...
...
@@ -526,16 +554,18 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
mainGame
->
env
->
setFocus
(
mainGame
->
wHostPrepare
);
if
(
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
isChecked
())
{
if
(
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
())
))
{
if
(
mainGame
->
cb
CategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cb
DeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
setChecked
(
false
);
break
;
}
UpdateDeck
();
DuelClient
::
SendPacketToServer
(
CTOS_HS_READY
);
mainGame
->
cbCategorySelect
->
setEnabled
(
false
);
mainGame
->
cbDeckSelect
->
setEnabled
(
false
);
}
else
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_NOTREADY
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
}
break
;
...
...
@@ -549,6 +579,30 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
RefreshBot
();
break
;
}
case
COMBOBOX_HP_CATEGORY
:
{
int
catesel
=
mainGame
->
cbCategorySelect
->
getSelected
();
if
(
catesel
==
3
)
{
catesel
=
2
;
mainGame
->
cbCategorySelect
->
setSelected
(
2
);
}
if
(
catesel
>=
0
)
{
mainGame
->
RefreshDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbDeckSelect
->
setSelected
(
0
);
}
break
;
}
case
COMBOBOX_BOT_DECKCATEGORY
:
{
int
catesel
=
mainGame
->
cbBotDeckCategory
->
getSelected
();
if
(
catesel
==
3
)
{
catesel
=
2
;
mainGame
->
cbBotDeckCategory
->
setSelected
(
2
);
}
if
(
catesel
>=
0
)
{
mainGame
->
RefreshDeck
(
mainGame
->
cbBotDeckCategory
,
mainGame
->
cbBotDeck
);
mainGame
->
cbBotDeck
->
setSelected
(
0
);
}
break
;
}
}
break
;
}
...
...
gframe/myfilesystem.h
View file @
e2d8dfd1
...
...
@@ -50,6 +50,37 @@ public:
return
MakeDir
(
wdir
);
}
static
bool
Rename
(
const
wchar_t
*
woldname
,
const
wchar_t
*
wnewname
)
{
return
MoveFileW
(
woldname
,
wnewname
);
}
static
bool
Rename
(
const
char
*
oldname
,
const
char
*
newname
)
{
wchar_t
woldname
[
1024
];
wchar_t
wnewname
[
1024
];
BufferIO
::
DecodeUTF8
(
oldname
,
woldname
);
BufferIO
::
DecodeUTF8
(
newname
,
wnewname
);
return
Rename
(
woldname
,
wnewname
);
}
static
bool
DeleteDir
(
const
wchar_t
*
wdir
)
{
wchar_t
pdir
[
256
];
BufferIO
::
CopyWStr
(
wdir
,
pdir
,
256
);
pdir
[
wcslen
(
wdir
)
+
1
]
=
0
;
SHFILEOPSTRUCTW
lpFileOp
;
lpFileOp
.
hwnd
=
NULL
;
lpFileOp
.
wFunc
=
FO_DELETE
;
lpFileOp
.
pFrom
=
pdir
;
lpFileOp
.
pTo
=
0
;
lpFileOp
.
fFlags
=
FOF_ALLOWUNDO
|
FOF_NOCONFIRMATION
|
FOF_NOERRORUI
|
FOF_SILENT
;
return
SHFileOperationW
(
&
lpFileOp
)
==
0
;
}
static
bool
DeleteDir
(
const
char
*
dir
)
{
wchar_t
wdir
[
1024
];
BufferIO
::
DecodeUTF8
(
dir
,
wdir
);
return
DeleteDir
(
wdir
);
}
static
void
TraversalDir
(
const
wchar_t
*
wpath
,
const
std
::
function
<
void
(
const
wchar_t
*
,
bool
)
>&
cb
)
{
wchar_t
findstr
[
1024
];
wcscpy
(
findstr
,
wpath
);
...
...
@@ -59,6 +90,7 @@ public:
if
(
fh
==
INVALID_HANDLE_VALUE
)
return
;
do
{
if
(
mywcsncasecmp
(
fdataw
.
cFileName
,
L"."
,
1
)
&&
mywcsncasecmp
(
fdataw
.
cFileName
,
L".."
,
2
))
cb
(
fdataw
.
cFileName
,
(
fdataw
.
dwFileAttributes
&
FILE_ATTRIBUTE_DIRECTORY
));
}
while
(
FindNextFileW
(
fh
,
&
fdataw
));
FindClose
(
fh
);
...
...
@@ -111,6 +143,45 @@ public:
return
MakeDir
(
dir
);
}
static
bool
Rename
(
const
wchar_t
*
woldname
,
const
wchar_t
*
wnewname
)
{
char
oldname
[
1024
];
char
newname
[
1024
];
BufferIO
::
EncodeUTF8
(
woldname
,
oldname
);
BufferIO
::
EncodeUTF8
(
wnewname
,
newname
);
return
Rename
(
oldname
,
newname
);
}
static
bool
Rename
(
const
char
*
oldname
,
const
char
*
newname
)
{
return
rename
(
oldname
,
newname
)
==
0
;
}
static
bool
DeleteDir
(
const
wchar_t
*
wdir
)
{
char
dir
[
1024
];
BufferIO
::
EncodeUTF8
(
wdir
,
dir
);
return
DeleteDir
(
dir
);
}
static
bool
DeleteDir
(
const
char
*
dir
)
{
bool
success
=
true
;
TraversalDir
(
dir
,
[
dir
,
&
success
](
const
char
*
name
,
bool
isdir
)
{
char
full_path
[
256
];
sprintf
(
full_path
,
"%s/%s"
,
dir
,
name
);
if
(
isdir
)
{
if
(
!
DeleteDir
(
full_path
))
success
=
false
;
}
else
{
if
(
unlink
(
full_path
)
!=
0
)
success
=
false
;
}
});
if
(
rmdir
(
dir
)
!=
0
)
success
=
false
;
return
success
;
}
struct
file_unit
{
std
::
string
filename
;
bool
is_dir
;
...
...
@@ -132,6 +203,8 @@ public:
stat
(
fname
,
&
fileStat
);
funit
.
filename
=
std
::
string
(
dirp
->
d_name
);
funit
.
is_dir
=
S_ISDIR
(
fileStat
.
st_mode
);
if
(
funit
.
is_dir
&&
(
strcmp
(
dirp
->
d_name
,
"."
)
==
0
||
strcmp
(
dirp
->
d_name
,
".."
)
==
0
))
continue
;
file_list
.
push_back
(
funit
);
}
closedir
(
dir
);
...
...
gframe/single_duel.cpp
View file @
e2d8dfd1
...
...
@@ -288,7 +288,8 @@ void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
// verify data
if
((
unsigned
)
mainc
+
(
unsigned
)
sidec
>
(
len
-
8
)
/
4
)
{
const
unsigned
int
possibleMaxLength
=
(
len
-
8
)
/
4
;
if
((
unsigned
)
mainc
>
possibleMaxLength
||
(
unsigned
)
sidec
>
possibleMaxLength
||
(
unsigned
)
mainc
+
(
unsigned
)
sidec
>
possibleMaxLength
)
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
0
;
...
...
gframe/single_duel.h
View file @
e2d8dfd1
...
...
@@ -33,9 +33,9 @@ public:
void
WaitforResponse
(
int
playerid
);
void
RefreshMzone
(
int
player
,
int
flag
=
0x881fff
,
int
use_cache
=
1
);
void
RefreshSzone
(
int
player
,
int
flag
=
0x681fff
,
int
use_cache
=
1
);
void
RefreshHand
(
int
player
,
int
flag
=
0x
7
81fff
,
int
use_cache
=
1
);
void
RefreshHand
(
int
player
,
int
flag
=
0x
6
81fff
,
int
use_cache
=
1
);
void
RefreshGrave
(
int
player
,
int
flag
=
0x81fff
,
int
use_cache
=
1
);
void
RefreshExtra
(
int
player
,
int
flag
=
0x81fff
,
int
use_cache
=
1
);
void
RefreshExtra
(
int
player
,
int
flag
=
0x
e
81fff
,
int
use_cache
=
1
);
void
RefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
=
0xf81fff
);
static
int
MessageHandler
(
long
fduel
,
int
type
);
...
...
gframe/tag_duel.cpp
View file @
e2d8dfd1
...
...
@@ -263,7 +263,8 @@ void TagDuel::UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
// verify data
if
((
unsigned
)
mainc
+
(
unsigned
)
sidec
>
(
len
-
8
)
/
4
)
{
const
unsigned
int
possibleMaxLength
=
(
len
-
8
)
/
4
;
if
((
unsigned
)
mainc
>
possibleMaxLength
||
(
unsigned
)
sidec
>
possibleMaxLength
||
(
unsigned
)
mainc
+
(
unsigned
)
sidec
>
possibleMaxLength
)
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
0
;
...
...
gframe/tag_duel.h
View file @
e2d8dfd1
...
...
@@ -33,9 +33,9 @@ public:
void
WaitforResponse
(
int
playerid
);
void
RefreshMzone
(
int
player
,
int
flag
=
0x881fff
,
int
use_cache
=
1
);
void
RefreshSzone
(
int
player
,
int
flag
=
0x681fff
,
int
use_cache
=
1
);
void
RefreshHand
(
int
player
,
int
flag
=
0x
7
81fff
,
int
use_cache
=
1
);
void
RefreshHand
(
int
player
,
int
flag
=
0x
6
81fff
,
int
use_cache
=
1
);
void
RefreshGrave
(
int
player
,
int
flag
=
0x81fff
,
int
use_cache
=
1
);
void
RefreshExtra
(
int
player
,
int
flag
=
0x81fff
,
int
use_cache
=
1
);
void
RefreshExtra
(
int
player
,
int
flag
=
0x
e
81fff
,
int
use_cache
=
1
);
void
RefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
=
0xf81fff
);
static
int
MessageHandler
(
long
fduel
,
int
type
);
...
...
lflist.conf
View file @
e2d8dfd1
#[2021.1][2020.12 TCG][2020.10][2020.7][2020.4][2020.1][2019.10][2019.7][2019.4][2019.1][2018.10][2018.7][2018.4][2018.1][2017.10][2017.7][2017.4][2017.1][2016.10][2016.7][2016.4][2016.1][2015.10][2015.4][2015.1][2014.10][2014.7][2014.4][2014.2][2013.9][2020.9 TCG][2020.6 TCG][2020.4 TCG][2020.1 TCG][2019.10 TCG][2019.7 TCG][2019.4 TCG][2019.1 TCG][2018.12 TCG][2018.9 TCG][2018.5 TCG][2018.2 TCG][2017.11 TCG][2017.9 TCG][2017.6 TCG][2017.3 TCG][2016.8 TCG][2016.4 TCG][2015.11 TCG][2015.7 TCG][2015.4 TCG][2015.1 TCG][2014.10 TCG][2014.7 TCG][2014.4 TCG][2014.1.1 TCG][2013.10.11 TCG][2013.3.1][2012.9.1][2012.3.1][2011.9.1]
#[2021.4][2021.1][2021.3 TCG][2020.10][2020.7][2020.4][2020.1][2019.10][2019.7][2019.4][2019.1][2018.10][2018.7][2018.4][2018.1][2017.10][2017.7][2017.4][2017.1][2016.10][2016.7][2016.4][2016.1][2015.10][2015.4][2015.1][2014.10][2014.7][2014.4][2014.2][2013.9][2020.12 TCG][2020.9 TCG][2020.6 TCG][2020.4 TCG][2020.1 TCG][2019.10 TCG][2019.7 TCG][2019.4 TCG][2019.1 TCG][2018.12 TCG][2018.9 TCG][2018.5 TCG][2018.2 TCG][2017.11 TCG][2017.9 TCG][2017.6 TCG][2017.3 TCG][2016.8 TCG][2016.4 TCG][2015.11 TCG][2015.7 TCG][2015.4 TCG][2015.1 TCG][2014.10 TCG][2014.7 TCG][2014.4 TCG][2014.1.1 TCG][2013.10.11 TCG][2013.3.1][2012.9.1][2012.3.1][2011.9.1]
!
2021
.
4
#forbidden
91869203
0
--アマゾネスの射手
20663556
0
--イレカエル
44910027
0
--ヴィクトリー・ドラゴン
51858306
0
--エクリプス・ワイバーン
25862681
0
--エンシェント・フェアリー・ドラゴン
53804307
0
--焔征竜-ブラスター
07563579
0
--
Em
ヒグルミ
17330916
0
--
EM
モンキーボード
34945480
0
--外神アザトート
90411554
0
--巌征竜-レドックス
08903700
0
--儀式魔人リリーサー
11384280
0
--キャノン・ソルジャー
17412721
0
--旧神ノーデン
67441435
0
--グローアップ・バルブ
34124316
0
--サイバーポッド
88071625
0
--
The
tyrant
NEPTUNE
61665245
0
--サモン・ソーサレス
52653092
0
--
SNo
.
0
ホープ・ゼアル
85115440
0
--十二獣ブルホーン
59537380
0
--守護竜アガーペイン
86148577
0
--守護竜エルピィ
21377582
0
--真竜剣皇マスター
P
94677445
0
--星杯の神子イヴ
16923472
0
--ゼンマイハンター
15341821
0
--ダンディライオン
37818794
0
--超魔導竜騎士-ドラグーン・オブ・レッドアイズ
18326736
0
--星守の騎士 プトレマイオス
79875176
0
--トゥーン・キャノン・ソルジャー
75732622
0
--トーチ・ゴーレム
22593417
0
--トポロジック・ガンブラー・ドラゴン
39064822
0
--トロイメア・ゴブリン
03679218
0
--トロイメア・マーメイド
54719828
0
--
No
.
16
色の支配者ショック・ルーラー
58820923
0
--
No
.
95
ギャラクシーアイズ・ダークマター・ドラゴン
26400609
0
--瀑征竜-タイダル
71525232
0
--破滅竜ガンドラ
X
78706415
0
--ファイバーポッド
93369354
0
--フィッシュボーグ-ガンナー
23558733
0
--フェニキシアン・クラスター・アマリリス
09929398
0
--
BF
-朧影のゴウフウ
09047460
0
--
BF
-隠れ蓑のスチーム
31178212
0
--マジェスペクター・ユニコーン
63101919
0
--マジックテンペスター
34206604
0
--魔導サイエンティスト
04423206
0
--
M
.
X
-セイバー インヴォーカー
14702066
0
--メガキャノン・ソルジャー
96782886
0
--メンタルマスター
03078576
0
--八汰烏
34086406
0
--ラヴァルバル・チェイン
85243784
0
--リンクロス
57421866
0
--レベル・スティーラー
41482598
0
--悪夢の蜃気楼
44763025
0
--いたずら好きな双子悪魔
17375316
0
--押収
19613556
0
--大嵐
74191942
0
--苦渋の選択
42829885
0
--強引な番兵
45986603
0
--強奪
55144522
0
--強欲な壺
04031928
0
--心変わり
23557835
0
--次元融合
31423101
0
--神剣-フェニックスブレード
57953380
0
--生還の宝札
54447022
0
--ソウル・チャージ
60682203
0
--大寒波
69243953
0
--蝶の短剣-エルマ
79571449
0
--天使の施し
70828912
0
--早すぎた埋葬
42703248
0
--ハリケーン
34906152
0
--マスドライバー
46448938
0
--魔導書の神判
46411259
0
--突然変異
85602018
0
--遺言状
27174286
0
--異次元からの帰還
93016201
0
--王宮の弾圧
03280747
0
--第六感
64697231
0
--ダスト・シュート
80604091
0
--血の代償
35316708
0
--刻の封印
32723153
0
--マジカル・エクスプロージョン
17178486
0
--ライフチェンジャー
28566710
0
--ラストバトル!
#limit
64034255
1
--
A
・ジェネクス・バードマン
76794549
1
--アストログラフ・マジシャン
01561110
1
--
ABC
-ドラゴン・バスター
42790071
1
--オルターガイスト・マルチフェイカー
30741503
1
--オルフェゴール・ガラテア
57835716
1
--オルフェゴール・ディヴェル
50588353
1
--水晶機巧-ハリファイバー
12289247
1
--クロノグラフ・マジシャン
49684352
1
--虹彩の魔術師
74586817
1
--
PSY
フレームロード・Ω
26889158
1
--転生炎獣ガゼル
74997493
1
--鎖龍蛇-スカルデット
69811710
1
--宵星の騎士ギルス
48905153
1
--十二獣ドランシア
78872731
1
--十二獣モルモラット
06602300
1
--重爆撃禽 ボム・フェネクス
28985331
1
--終末の騎士
88581108
1
--真竜皇
V
.
F
.
D
.
78080961
1
--
SPYRAL
-ジーニアス
81275020
1
--
SR
ベイゴマックス
63288573
1
--閃刀姫-カガリ
81122844
1
--発条空母ゼンマイティ
82385847
1
--ダイナレスラー・パンクラトプス
44335251
1
--魂喰いオヴィラプター
73941492
1
--調弦の魔術師
15291624
1
--超雷龍-サンダー・ドラゴン
90953320
1
--
TG
ハイパー・ライブラリアン
69015963
1
--デビル・フランケン
16226786
1
--深淵の暗殺者
69610326
1
--覇王眷竜ダークヴルム
52687916
1
--氷結界の龍 トリシューラ
33396948
1
--封印されしエクゾディア
44519536
1
--封印されし者の左足
07902349
1
--封印されし者の左腕
08124921
1
--封印されし者の右足
70903634
1
--封印されし者の右腕
70369116
1
--捕食植物ヴェルテ・アナコンダ
35272499
1
--捕食植物オフリス・スコーピオ
24094258
1
--ヘビーメタルフォーゼ・エレクトラム
33508719
1
--メタモルポット
90809975
1
--餅カエル
83107873
1
--雷鳥龍-サンダー・ドラゴン
89399912
1
--嵐征竜-テンペスト
92746535
1
--竜剣士ラスター
P
88264978
1
--レッドアイズ・ダークネスメタルドラゴン
33782437
1
--一時休戦
01845204
1
--簡易融合
66957584
1
--インフェルニティガン
81439173
1
--おろかな埋葬
73680966
1
--終わりの始まり
23701465
1
--原初の種
12580477
1
--サンダー・ボルト
83764718
1
--死者蘇生
46060017
1
--十二獣の会局
52340444
1
--閃刀機-ホーネットビット
32807846
1
--増援
72892473
1
--手札抹殺
73628505
1
--テラ・フォーミング
01984618
1
--天底の使徒
13035077
1
--ドラゴニック
D
35371948
1
--トリックスター・ライトステージ
18144506
1
--ハーピィの羽根帚
75500286
1
--封印の黄金櫃
07394770
1
--ブリリアント・フュージョン
53208660
1
--ペンデュラム・コール
73468603
1
--盆回し
76375976
1
--魔鍾洞
93600443
1
--マスク・チェンジ・セカンド
15854426
1
--霞の谷の神風
27970830
1
--六武の門
02295440
1
--ワン・フォー・ワン
05851097
1
--虚無空間
61740673
1
--王宮の勅命
21076084
1
--トリックスター・リンカーネイション
89208725
1
--メタバース
23002292
1
--レッド・リブート
#semi limit
40318957
2
--
EM
ドクロバット・ジョーカー
59297550
2
--ゼンマイマジシャン
09411399
2
--
D
-
HERO
ディアボリックガイ
05043010
2
--ファイアウォール・ドラゴン
41386308
2
--マスマティシャン
43694650
2
--未界域のジャッカロープ
70711847
2
--未界域のネッシー
29596581
2
--雷獣龍-サンダー・ドラゴン
48686504
2
--ローンファイア・ブロッサム
84731222
2
--希望の記憶
67723438
2
--緊急テレポート
52155219
2
--転生炎獣の炎陣
73915051
2
--スケープ・ゴート
54631665
2
--
SPYRAL
RESORT
37520316
2
--精神操作
98338152
2
--閃刀機-ウィドウアンカー
63166095
2
--閃刀起動-エンゲージ
48130397
2
--超融合
11110587
2
--隣の芝刈り
31434645
2
--呪われしエルドランド
24224830
2
--墓穴の指名者
47679935
2
--暴走魔法陣
08949584
2
--ヒーローアライブ
66399653
2
--ユニオン格納庫
!
2021
.
1
#forbidden
62472614
0
--疫病(
tmp
)
91869203
0
--アマゾネスの射手
20663556
0
--イレカエル
44910027
0
--ヴィクトリー・ドラゴン
...
...
@@ -190,7 +378,7 @@
08949584
2
--ヒーローアライブ
01475311
2
--闇の誘惑
!
202
0
.
12
TCG
!
202
1
.
3
TCG
#forbidden
76794549
0
--
Astrograph
Sorcerer
09929398
0
--
Blackwing
-
Gofu
the
Vague
Shadow
...
...
@@ -201,7 +389,6 @@
15341821
0
--
Dandylion
05560911
0
--
Destrudo
the
Lost
Dragon
'
s
Frisson
08903700
0
--
Djinn
Releaser
of
Rituals
76218313
0
--
Dragon
Buster
Destruction
Sword
51858306
0
--
Eclipse
Wyvern
55623480
0
--
Fairy
Tail
-
Snow
78706415
0
--
Fiber
Jar
...
...
@@ -233,7 +420,6 @@
17412721
0
--
Elder
Entity
Norden
43387895
0
--
Supreme
King
Dragon
Starving
Venom
15291624
0
--
Thunder
Dragon
Colossus
05043010
0
--
Firewall
Dragon
59537380
0
--
Guardragon
Agarpain
24094258
0
--
Heavymetalfoes
Electrumite
39064822
0
--
Knightmare
Goblin
...
...
@@ -241,6 +427,7 @@
85243784
0
--
Linkross
61665245
0
--
Summon
Sorceress
22593417
0
--
Topologic
Gumblar
Dragon
83152482
0
--
Union
Carrier
25862681
0
--
Ancient
Fairy
Dragon
65536818
0
--
Denglong
,
First
of
the
Yang
Zing
94677445
0
--
Ib
the
World
Chalice
Justiciar
...
...
@@ -251,9 +438,11 @@
10389142
0
--
Number
42
:
Galaxy
Tomahawk
63504681
0
--
Number
86
:
Heroic
Champion
-
Rhongomyniad
58820923
0
--
Number
95
:
Galaxy
-
Eyes
Dark
Matter
Dragon
52653092
0
--
Number
S0
:
Utopic
ZEXAL
34945480
0
--
Outer
Entity
Azathot
87327776
0
--
Salamangreat
Miragestallio
18326736
0
--
Tellarknight
Ptolemaeus
88581108
0
--
True
King
of
All
Calamities
81122844
0
--
Wind
-
Up
Carrier
Zenmaity
85115440
0
--
Zoodiac
Broadbull
07394770
0
--
Brilliant
Fusion
...
...
@@ -276,7 +465,6 @@
74191942
0
--
Painful
Choice
55144522
0
--
Pot
of
Greed
70828912
0
--
Premature
Burial
94220427
0
--
Rank
-
Up
-
Magic
Argent
Chaos
Force
63166095
0
--
Sky
Striker
Mobilize
-
Engage
!
63789924
0
--
Smoke
Grenade
of
the
Thief
45986603
0
--
Snatch
Steal
...
...
@@ -324,9 +512,7 @@
99234526
1
--
White
Dragon
Wyverburster
78872731
1
--
Zoodiac
Ratpier
39512984
1
--
Gem
-
Knight
Master
Diamond
26692769
1
--
The
Phantom
Knights
of
Rusty
Bardiche
70583986
1
--
Dewloren
,
Tiger
King
of
the
Ice
Barrier
18239909
1
--
Ignister
Prominence
,
the
Blasting
Dracoslayer
77235086
1
--
Cyber
Angel
Benten
74586817
1
--
PSY
-
Framelord
Omega
90953320
1
--
T
.
G
.
Hyper
Librarian
52687916
1
--
Trishula
,
Dragon
of
the
Ice
Barrier
...
...
@@ -381,7 +567,6 @@
17078030
1
--
Wall
of
Revealing
Light
#semi limit
09411399
2
--
Destiny
HERO
-
Malicious
35125879
2
--
True
King
'
s
Return
!
2020
.
10
#forbidden
...
...
@@ -4901,6 +5086,199 @@
53582587
2
--激流葬
29401950
2
--奈落の落とし穴
!
2020
.
12
TCG
#forbidden
76794549
0
--
Astrograph
Sorcerer
09929398
0
--
Blackwing
-
Gofu
the
Vague
Shadow
09047460
0
--
Blackwing
-
Steam
the
Cloak
53804307
0
--
Blaster
,
Dragon
Ruler
of
Infernos
94689206
0
--
Block
Dragon
34124316
0
--
Cyber
Jar
15341821
0
--
Dandylion
05560911
0
--
Destrudo
the
Lost
Dragon
'
s
Frisson
08903700
0
--
Djinn
Releaser
of
Rituals
76218313
0
--
Dragon
Buster
Destruction
Sword
51858306
0
--
Eclipse
Wyvern
55623480
0
--
Fairy
Tail
-
Snow
78706415
0
--
Fiber
Jar
93369354
0
--
Fishborg
Blaster
67441435
0
--
Glow
-
Up
Bulb
75732622
0
--
Grinder
Golem
09742784
0
--
Jet
Synchron
57421866
0
--
Level
Eater
83190280
0
--
Lunalight
Tiger
34206604
0
--
Magical
Scientist
31178212
0
--
Majespecter
Unicorn
-
Kirin
21377582
0
--
Master
Peace
,
the
True
Dracoslaying
King
23434538
0
--
Maxx
"C"
72291078
0
--
Mecha
Phantom
Beast
O
-
Lion
96782886
0
--
Mind
Master
57835716
0
--
Orcust
Harp
Horror
07563579
0
--
Performage
Plushfire
17330916
0
--
Performapal
Monkeyboard
40318957
0
--
Performapal
Skullcrobat
Joker
23558733
0
--
Phoenixian
Cluster
Amaryllis
90411554
0
--
Redox
,
Dragon
Ruler
of
Boulders
05592689
0
--
Samsara
Lotus
91258852
0
--
SPYRAL
Master
Plan
20663556
0
--
Substitoad
88071625
0
--
The
Tyrant
Neptune
26400609
0
--
Tidal
,
Dragon
Ruler
of
Waterfalls
44910027
0
--
Victory
Dragon
03078576
0
--
Yata
-
Garasu
17412721
0
--
Elder
Entity
Norden
43387895
0
--
Supreme
King
Dragon
Starving
Venom
15291624
0
--
Thunder
Dragon
Colossus
05043010
0
--
Firewall
Dragon
59537380
0
--
Guardragon
Agarpain
24094258
0
--
Heavymetalfoes
Electrumite
39064822
0
--
Knightmare
Goblin
03679218
0
--
Knightmare
Mermaid
85243784
0
--
Linkross
61665245
0
--
Summon
Sorceress
22593417
0
--
Topologic
Gumblar
Dragon
25862681
0
--
Ancient
Fairy
Dragon
65536818
0
--
Denglong
,
First
of
the
Yang
Zing
94677445
0
--
Ib
the
World
Chalice
Justiciar
63101919
0
--
Tempest
Magician
34086406
0
--
Lavalval
Chain
04423206
0
--
M
-
X
-
Saber
Invoker
54719828
0
--
Number
16
:
Shock
Master
10389142
0
--
Number
42
:
Galaxy
Tomahawk
63504681
0
--
Number
86
:
Heroic
Champion
-
Rhongomyniad
58820923
0
--
Number
95
:
Galaxy
-
Eyes
Dark
Matter
Dragon
34945480
0
--
Outer
Entity
Azathot
87327776
0
--
Salamangreat
Miragestallio
18326736
0
--
Tellarknight
Ptolemaeus
81122844
0
--
Wind
-
Up
Carrier
Zenmaity
85115440
0
--
Zoodiac
Broadbull
07394770
0
--
Brilliant
Fusion
69243953
0
--
Butterfly
Dagger
-
Elma
57953380
0
--
Card
of
Safe
Return
04031928
0
--
Change
of
Heart
67616300
0
--
Chicken
Game
60682203
0
--
Cold
Wave
17375316
0
--
Confiscation
44763025
0
--
Delinquent
Duo
23557835
0
--
Dimension
Fusion
42703248
0
--
Giant
Trunade
79571449
0
--
Graceful
Charity
19613556
0
--
Heavy
Storm
35059553
0
--
Kaiser
Colosseum
85602018
0
--
Last
Will
34906152
0
--
Mass
Driver
46411259
0
--
Metamorphosis
41482598
0
--
Mirage
of
Nightmare
74191942
0
--
Painful
Choice
55144522
0
--
Pot
of
Greed
70828912
0
--
Premature
Burial
94220427
0
--
Rank
-
Up
-
Magic
Argent
Chaos
Force
63166095
0
--
Sky
Striker
Mobilize
-
Engage
!
63789924
0
--
Smoke
Grenade
of
the
Thief
45986603
0
--
Snatch
Steal
54447022
0
--
Soul
Charge
46448938
0
--
Spellbook
of
Judgment
11110587
0
--
That
Grass
Looks
Greener
42829885
0
--
The
Forceful
Sentry
28566710
0
--
Last
Turn
27174286
0
--
Return
from
the
Different
Dimension
93016201
0
--
Royal
Oppression
57585212
0
--
Self
-
Destruct
Button
03280747
0
--
Sixth
Sense
35316708
0
--
Time
Seal
64697231
0
--
Trap
Dustshoot
80604091
0
--
Ultimate
Offering
05851097
0
--
Vanity
'
s
Emptiness
#limit
07902349
1
--
Left
Arm
of
the
Forbidden
One
44519536
1
--
Left
Leg
of
the
Forbidden
One
70903634
1
--
Right
Arm
of
the
Forbidden
One
08124921
1
--
Right
Leg
of
the
Forbidden
One
28985331
1
--
Armageddon
Knight
61901281
1
--
Black
Dragon
Collapserpent
69015963
1
--
Cyber
-
Stein
43694650
1
--
Danger
!?
Jackalope
?
70711847
1
--
Danger
!
Nessie
!
99745551
1
--
Danger
!?
Tsuchinoko
?
14536035
1
--
Dark
Grepher
58984738
1
--
Dinomight
Knight
,
the
True
Dracofighter
82385847
1
--
Dinowrestler
Pankratops
49684352
1
--
Double
Iris
Magician
33396948
1
--
Exodia
the
Forbidden
One
64034255
1
--
Genex
Ally
Birdman
99177923
1
--
Infernity
Archfiend
33508719
1
--
Morphing
Jar
16226786
1
--
Night
Assailant
12958919
1
--
Phantom
Skyblaster
88264978
1
--
Red
-
Eyes
Darkness
Metal
Dragon
26889158
1
--
Salamangreat
Gazelle
92559258
1
--
Servant
of
Endymion
81275020
1
--
Speedroid
Terrortop
78080961
1
--
SPYRAL
Quik
-
Fix
89399912
1
--
Tempest
,
Dragon
Ruler
of
Storms
30539496
1
--
True
King
Lithosagym
,
the
Disaster
99234526
1
--
White
Dragon
Wyverburster
78872731
1
--
Zoodiac
Ratpier
39512984
1
--
Gem
-
Knight
Master
Diamond
26692769
1
--
The
Phantom
Knights
of
Rusty
Bardiche
70583986
1
--
Dewloren
,
Tiger
King
of
the
Ice
Barrier
18239909
1
--
Ignister
Prominence
,
the
Blasting
Dracoslayer
74586817
1
--
PSY
-
Framelord
Omega
90953320
1
--
T
.
G
.
Hyper
Librarian
52687916
1
--
Trishula
,
Dragon
of
the
Ice
Barrier
27552504
1
--
Beatrice
,
Lady
of
the
Eternal
00581014
1
--
Daigusto
Emeral
48905153
1
--
Zoodiac
Drident
08949584
1
--
A
Hero
Lives
24224830
1
--
Called
by
the
Grave
72892473
1
--
Card
Destruction
59750328
1
--
Card
of
Demise
91623717
1
--
Chain
Strike
81674782
1
--
Dimensional
Fissure
15854426
1
--
Divine
Wind
of
Mist
Valley
14733538
1
--
Draco
Face
-
Off
13035077
1
--
Dragonic
Diagram
67723438
1
--
Emergency
Teleport
95308449
1
--
Final
Countdown
81439173
1
--
Foolish
Burial
27970830
1
--
Gateway
of
the
Six
75500286
1
--
Gold
Sarcophagus
18144506
1
--
Harpie
'
s
Feather
Duster
66957584
1
--
Infernity
Launcher
01845204
1
--
Instant
Fusion
93946239
1
--
Into
the
Void
71650854
1
--
Magical
Mid
-
Breaker
Field
37520316
1
--
Mind
Control
83764718
1
--
Monster
Reborn
33782437
1
--
One
Day
of
Peace
02295440
1
--
One
for
One
12580477
1
--
Raigeki
58577036
1
--
Reasoning
32807846
1
--
Reinforcement
of
the
Army
52155219
1
--
Salamangreat
Circle
73915051
1
--
Scapegoat
24940422
1
--
Sekka
'
s
Light
73468603
1
--
Set
Rotation
52340444
1
--
Sky
Striker
Mecha
-
Hornet
Drones
24010609
1
--
Sky
Striker
Mecha
Modules
-
Multirole
71344451
1
--
Slash
Draw
54631665
1
--
SPYRAL
Resort
45305419
1
--
Symbol
of
Heritage
73628505
1
--
Terraforming
35371948
1
--
Trickstar
Light
Stage
70368879
1
--
Upstart
Goblin
46060017
1
--
Zoodiac
Barrage
61740673
1
--
Imperial
Order
30241314
1
--
Macro
Cosmos
32723153
1
--
Magical
Explosion
89208725
1
--
Metaverse
23002292
1
--
Red
Reboot
82732705
1
--
Skill
Drain
17078030
1
--
Wall
of
Revealing
Light
#semi limit
09411399
2
--
Destiny
HERO
-
Malicious
35125879
2
--
True
King
'
s
Return
!
2020
.
9
TCG
#forbidden
76794549
0
--
Astrograph
Sorcerer
...
...
ocgcore
@
0ce15251
Subproject commit
9fd3931ae631015ca02013314f3ae07bdd8f2208
Subproject commit
0ce152512c02c7a3289ae81610d284143860f07b
script
@
835acda1
Subproject commit
a12f29bf382defb21043e2b8de967f867477192b
Subproject commit
835acda16b96904753359ad96b795de0d6534e21
strings.conf
View file @
e2d8dfd1
...
...
@@ -336,6 +336,7 @@
!
system
1285
大
!
system
1286
特大
!
system
1287
只有连锁
1
也显示连锁动画
!
system
1288
禁限卡表
!
system
1290
禁用聊天功能
!
system
1291
忽略观战者发言
!
system
1292
忽略时点
...
...
@@ -346,7 +347,7 @@
!
system
1297
洗切手卡
!
system
1298
辅助功能
!
system
1299
加快动画效果
!
system
1300
禁限卡表
:
!
system
1300
卡组分类
:
!
system
1301
卡组列表:
!
system
1302
保存
!
system
1303
另存
...
...
@@ -373,6 +374,7 @@
!
system
1325
关键字:
!
system
1326
效果
!
system
1327
搜索
!
system
1328
管理
!
system
1329
系列:
!
system
1330
主卡组:
!
system
1331
额外卡组:
...
...
@@ -398,7 +400,7 @@
!
system
1351
投降
!
system
1352
主要信息:
!
system
1353
播放起始于回合:
!
system
1356
是否要放弃对卡组的修改
?
!
system
1356
此操作将放弃对当前卡组的修改,是否继续
?
!
system
1357
不提示保留对卡组的修改
!
system
1358
键入关键字后自动进行搜索
!
system
1359
是否确定投降?
...
...
@@ -461,6 +463,27 @@
!
system
1441
放大
!
system
1442
缩小
!
system
1443
原始尺寸
!
system
1450
卡包展示
!
system
1451
人机卡组
!
system
1452
未分类卡组
!
system
1453
--------
!
system
1460
卡组管理
!
system
1461
新建分类
!
system
1462
重命名分类
!
system
1463
删除分类
!
system
1464
新建卡组
!
system
1465
重命名卡组
!
system
1466
删除卡组
!
system
1467
移动到分类
!
system
1468
复制到分类
!
system
1469
请输入分类名:
!
system
1470
确实要删除此分类和分类下全部卡组吗?
!
system
1471
请输入卡组名:
!
system
1472
请选择要移动到的分类:
!
system
1473
请选择要复制到的分类:
!
system
1474
已存在同名分类
!
system
1475
已存在同名卡组
!
system
1476
删除失败
!
system
1500
决斗结束。
!
system
1501
录像结束。
!
system
1502
连接已断开。
...
...
@@ -603,6 +626,7 @@
!
counter
0
x58
指示物(祢须三破鸣比)
!
counter
0
x59
落魂指示物
!
counter
0
x5a
指示物(岩战之试炼)
!
counter
0
x5b
指示物(北极天熊北斗星)
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
...
...
@@ -1063,3 +1087,6 @@
!
setname
0
x15e
降阶魔法
RDM
!
setname
0
x15f
岩战
War
Rock
!
setname
0
x160
源质兽
Materiactor
!
setname
0
x161
溟界
!
setname
0
x162
七音服 ドレミコード
!
setname
0
x163
北极天熊 ベアルクティ
system.conf
View file @
e2d8dfd1
...
...
@@ -6,6 +6,7 @@ antialias = 2
errorlog
=
3
nickname
=
Player
gamename
=
Game
lastcategory
= 未分类卡组
lastdeck
=
new
textfont
=
c
:/
windows
/
fonts
/
simsun
.
ttc
14
numfont
=
c
:/
windows
/
fonts
/
arialbd
.
ttf
...
...
@@ -19,6 +20,8 @@ autochain = 0
waitchain
=
0
mute_opponent
=
0
mute_spectators
=
0
use_lflist
=
1
default_lflist
=
0
default_rule
=
0
hide_setname
=
0
hide_hint_button
=
0
...
...
@@ -33,6 +36,7 @@ search_multiple_keywords = 1
ignore_deck_changes
=
0
default_ot
=
1
enable_bot_mode
=
0
bot_deck_path
= ./
botdeck
quick_animation
=
0
auto_save_replay
=
0
draw_single_chain
=
0
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment