Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
YGOPRO-520DIY
ygopro
Commits
b70a2276
Commit
b70a2276
authored
Sep 27, 2022
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into server
parents
b18c794e
55536b64
Changes
6
Show whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
18 additions
and
10 deletions
+18
-10
gframe/deck_con.cpp
gframe/deck_con.cpp
+2
-0
gframe/drawing.cpp
gframe/drawing.cpp
+12
-10
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-0
gframe/game.h
gframe/game.h
+1
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+1
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+1
-0
No files found.
gframe/deck_con.cpp
View file @
b70a2276
...
...
@@ -118,6 +118,7 @@ void DeckBuilder::Terminate() {
mainGame
->
showingcode
=
0
;
mainGame
->
scrFilter
->
setVisible
(
false
);
mainGame
->
scrPackCards
->
setVisible
(
false
);
mainGame
->
scrPackCards
->
setPos
(
0
);
int
catesel
=
mainGame
->
cbDBCategory
->
getSelected
();
if
(
catesel
>=
0
)
BufferIO
::
CopyWStr
(
mainGame
->
cbDBCategory
->
getItem
(
catesel
),
mainGame
->
gameConf
.
lastcategory
,
64
);
...
...
@@ -1637,6 +1638,7 @@ void DeckBuilder::RefreshPackListScroll() {
}
}
else
{
mainGame
->
scrPackCards
->
setVisible
(
false
);
mainGame
->
scrPackCards
->
setPos
(
0
);
}
}
void
DeckBuilder
::
ChangeCategory
(
int
catesel
)
{
...
...
gframe/drawing.cpp
View file @
b70a2276
...
...
@@ -517,12 +517,14 @@ void Game::DrawMisc() {
}
driver
->
draw2DImage
(
imageManager
.
tLPFrame
,
Resize
(
330
,
10
,
629
,
30
),
recti
(
0
,
0
,
200
,
20
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tLPFrame
,
Resize
(
691
,
10
,
990
,
30
),
recti
(
0
,
0
,
200
,
20
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
0
]
>=
8000
)
if
(
dInfo
.
start_lp
)
{
if
(
dInfo
.
lp
[
0
]
>=
dInfo
.
start_lp
)
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
335
,
12
,
625
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
335
,
12
,
335
+
290
*
dInfo
.
lp
[
0
]
/
8000
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
1
]
>=
8000
)
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
335
,
12
,
335
+
290
*
dInfo
.
lp
[
0
]
/
dInfo
.
start_lp
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
if
(
dInfo
.
lp
[
1
]
>=
dInfo
.
start_lp
)
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
696
,
12
,
986
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
986
-
290
*
dInfo
.
lp
[
1
]
/
8000
,
12
,
986
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
else
driver
->
draw2DImage
(
imageManager
.
tLPBar
,
Resize
(
986
-
290
*
dInfo
.
lp
[
1
]
/
dInfo
.
start_lp
,
12
,
986
,
28
),
recti
(
0
,
0
,
16
,
16
),
0
,
0
,
true
);
}
if
(
lpframe
)
{
dInfo
.
lp
[
lpplayer
]
-=
lpd
;
myswprintf
(
dInfo
.
strLP
[
lpplayer
],
L"%d"
,
dInfo
.
lp
[
lpplayer
]);
...
...
@@ -685,10 +687,10 @@ void Game::DrawStatus(ClientCard* pcard, int x1, int y1, int x2, int y2) {
}
}
void
Game
::
DrawGUI
()
{
if
(
imageLoading
.
size
())
{
for
(
auto
mit
=
imageLoading
.
begin
();
mit
!=
imageLoading
.
end
();
++
mit
)
while
(
imageLoading
.
size
())
{
auto
mit
=
imageLoading
.
cbegin
();
mit
->
first
->
setImage
(
imageManager
.
GetTexture
(
mit
->
second
));
imageLoading
.
clear
(
);
imageLoading
.
erase
(
imageLoading
.
begin
()
);
}
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();)
{
auto
fthis
=
fit
++
;
...
...
gframe/duelclient.cpp
View file @
b70a2276
...
...
@@ -495,6 +495,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
dInfo
.
duel_rule
=
pkt
->
info
.
duel_rule
;
mainGame
->
dInfo
.
start_lp
=
pkt
->
info
.
start_lp
;
watching
=
0
;
connect_state
|=
0x4
;
break
;
...
...
gframe/game.h
View file @
b70a2276
...
...
@@ -80,6 +80,7 @@ struct DuelInfo {
bool
is_shuffling
;
bool
tag_player
[
2
];
int
lp
[
2
];
int
start_lp
;
int
duel_rule
;
int
turn
;
short
curMsg
;
...
...
gframe/replay_mode.cpp
View file @
b70a2276
...
...
@@ -175,6 +175,7 @@ bool ReplayMode::StartDuel() {
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
mainGame
->
dInfo
.
start_lp
=
start_lp
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
mainGame
->
dInfo
.
turn
=
0
;
...
...
gframe/single_mode.cpp
View file @
b70a2276
...
...
@@ -44,6 +44,7 @@ int SingleMode::SinglePlayThread() {
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
mainGame
->
dInfo
.
start_lp
=
start_lp
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
BufferIO
::
CopyWStr
(
mainGame
->
ebNickName
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment