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Commit abd84b32 authored by sidschingis's avatar sidschingis

increase buffer

increase buffer to allow for more than 40 main deck cards in duel puzzle
parent 60d0cc43
...@@ -712,7 +712,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) { ...@@ -712,7 +712,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
return is_continuing; return is_continuing;
} }
void SingleMode::SinglePlayRefresh(int flag) { void SingleMode::SinglePlayRefresh(int flag) {
unsigned char queryBuffer[0x1000]; unsigned char queryBuffer[0x2000];
/*int len = */query_field_card(pduel, 0, LOCATION_MZONE, flag, queryBuffer, 0); /*int len = */query_field_card(pduel, 0, LOCATION_MZONE, flag, queryBuffer, 0);
mainGame->dField.UpdateFieldCard(mainGame->LocalPlayer(0), LOCATION_MZONE, (char*)queryBuffer); mainGame->dField.UpdateFieldCard(mainGame->LocalPlayer(0), LOCATION_MZONE, (char*)queryBuffer);
/*len = */query_field_card(pduel, 1, LOCATION_MZONE, flag, queryBuffer, 0); /*len = */query_field_card(pduel, 1, LOCATION_MZONE, flag, queryBuffer, 0);
......
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