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YGOPRO-520DIY
ygopro
Commits
842af877
Commit
842af877
authored
Dec 22, 2023
by
nanahira
Browse files
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parent
2de6677a
Changes
8
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Side-by-side
Showing
8 changed files
with
25 additions
and
21 deletions
+25
-21
gframe/base64.h
gframe/base64.h
+6
-6
gframe/deck_con.cpp
gframe/deck_con.cpp
+5
-5
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+4
-4
gframe/deck_manager.h
gframe/deck_manager.h
+2
-2
gframe/game.cpp
gframe/game.cpp
+1
-1
gframe/game.h
gframe/game.h
+4
-0
ocgcore
ocgcore
+1
-1
premake/gframe/ygopro.rc
premake/gframe/ygopro.rc
+2
-2
No files found.
gframe/base64.h
View file @
842af877
...
...
@@ -53,9 +53,9 @@ class Base64 {
return
(
enc_len
==
out
->
size
());
}
static
bool
Encode
(
const
char
*
input
,
size_t
input_length
,
char
*
out
,
size_t
out_length
)
{
static
bool
Encode
(
const
unsigned
char
*
input
,
size_t
input_length
,
unsigned
char
*
out
,
size_t
out_length
)
{
int
i
=
0
,
j
=
0
;
char
*
out_begin
=
out
;
unsigned
char
*
out_begin
=
out
;
unsigned
char
a3
[
3
];
unsigned
char
a4
[
4
];
...
...
@@ -148,9 +148,9 @@ class Base64 {
return
(
dec_len
==
out
->
size
());
}
static
bool
Decode
(
const
char
*
input
,
size_t
input_length
,
char
*
out
,
size_t
out_length
)
{
static
bool
Decode
(
const
unsigned
char
*
input
,
size_t
input_length
,
unsigned
char
*
out
,
size_t
out_length
)
{
int
i
=
0
,
j
=
0
;
char
*
out_begin
=
out
;
unsigned
char
*
out_begin
=
out
;
unsigned
char
a3
[
3
];
unsigned
char
a4
[
4
];
...
...
@@ -198,10 +198,10 @@ class Base64 {
return
(
out
==
(
out_begin
+
decoded_length
));
}
static
int
DecodedLength
(
const
char
*
in
,
size_t
in_length
)
{
static
int
DecodedLength
(
const
unsigned
char
*
in
,
size_t
in_length
)
{
int
numEq
=
0
;
const
char
*
in_end
=
in
+
in_length
;
const
unsigned
char
*
in_end
=
in
+
in_length
;
while
(
*--
in_end
==
'='
)
++
numEq
;
return
((
6
*
in_length
)
/
8
)
-
numEq
;
...
...
gframe/deck_con.cpp
View file @
842af877
...
...
@@ -233,9 +233,9 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
wDeckCode
->
setText
(
dataManager
.
GetSysString
(
1387
));
if
(
deckManager
.
current_deck
.
main
.
size
()
>
0
||
deckManager
.
current_deck
.
extra
.
size
()
>
0
||
deckManager
.
current_deck
.
side
.
size
()
>
0
)
{
wchar_t
deck_code
[
2048
];
char
deck_code_utf8
[
1024
];
unsigned
char
deck_code_utf8
[
1024
];
deckManager
.
SaveDeckToCode
(
deckManager
.
current_deck
,
deck_code_utf8
);
BufferIO
::
DecodeUTF8
(
deck_code_utf8
,
deck_code
);
BufferIO
::
DecodeUTF8
(
(
char
*
)
deck_code_utf8
,
deck_code
);
mainGame
->
ebDeckCode
->
setText
(
deck_code
);
}
else
mainGame
->
ebDeckCode
->
setText
(
L""
);
...
...
@@ -249,9 +249,9 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wDeckCode
);
if
(
prev_operation
==
BUTTON_DECK_CODE
)
{
Deck
new_deck
;
char
deck_code
[
1024
];
BufferIO
::
EncodeUTF8
(
mainGame
->
ebDeckCode
->
getText
(),
deck_code
);
if
(
deckManager
.
LoadDeckFromCode
(
new_deck
,
deck_code
,
strlen
(
deck_code
)))
unsigned
char
deck_code
[
1024
];
BufferIO
::
EncodeUTF8
(
mainGame
->
ebDeckCode
->
getText
(),
(
char
*
)
deck_code
);
if
(
deckManager
.
LoadDeckFromCode
(
new_deck
,
deck_code
,
strlen
(
(
char
*
)
deck_code
)))
deckManager
.
current_deck
=
new_deck
;
else
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1389
));
...
...
gframe/deck_manager.cpp
View file @
842af877
...
...
@@ -358,8 +358,8 @@ int DeckManager::TypeCount(std::vector<code_pointer> list, unsigned int ctype) {
}
return
res
;
}
bool
DeckManager
::
LoadDeckFromCode
(
Deck
&
deck
,
const
char
*
code
,
int
len
)
{
char
data
[
1024
],
*
pdeck
=
data
,
*
data_
=
data
;
bool
DeckManager
::
LoadDeckFromCode
(
Deck
&
deck
,
const
unsigned
char
*
code
,
int
len
)
{
unsigned
char
data
[
1024
],
*
pdeck
=
data
,
*
data_
=
data
;
int
decoded_len
=
Base64
::
DecodedLength
(
code
,
len
);
if
(
decoded_len
>
1024
||
decoded_len
<
8
||
!
Base64
::
Decode
(
code
,
len
,
data_
,
decoded_len
))
return
false
;
...
...
@@ -368,8 +368,8 @@ bool DeckManager::LoadDeckFromCode(Deck& deck, const char *code, int len) {
int
errorcode
=
LoadDeck
(
deck
,
(
int
*
)
pdeck
,
mainc
,
sidec
);
return
(
errorcode
==
0
);
}
int
DeckManager
::
SaveDeckToCode
(
Deck
&
deck
,
char
*
code
)
{
char
deckbuf
[
1024
],
*
pdeck
=
deckbuf
;
int
DeckManager
::
SaveDeckToCode
(
Deck
&
deck
,
unsigned
char
*
code
)
{
unsigned
char
deckbuf
[
1024
],
*
pdeck
=
deckbuf
;
BufferIO
::
WriteInt32
(
pdeck
,
deck
.
main
.
size
()
+
deck
.
extra
.
size
());
BufferIO
::
WriteInt32
(
pdeck
,
deck
.
side
.
size
());
for
(
size_t
i
=
0
;
i
<
deck
.
main
.
size
();
++
i
)
...
...
gframe/deck_manager.h
View file @
842af877
...
...
@@ -56,8 +56,8 @@ public:
bool
DeleteDeck
(
const
wchar_t
*
file
);
wchar_t
DeckFormatBuffer
[
128
];
int
TypeCount
(
std
::
vector
<
code_pointer
>
list
,
unsigned
int
ctype
);
bool
LoadDeckFromCode
(
Deck
&
deck
,
const
char
*
code
,
int
len
);
int
SaveDeckToCode
(
Deck
&
deck
,
char
*
code
);
bool
LoadDeckFromCode
(
Deck
&
deck
,
const
unsigned
char
*
code
,
int
len
);
int
SaveDeckToCode
(
Deck
&
deck
,
unsigned
char
*
code
);
bool
CreateCategory
(
const
wchar_t
*
name
);
bool
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
DeleteCategory
(
const
wchar_t
*
name
);
...
...
gframe/game.cpp
View file @
842af877
...
...
@@ -226,7 +226,7 @@ bool Game::Initialize() {
SetWindowsIcon
();
//main menu
wchar_t
strbuf
[
256
];
myswprintf
(
strbuf
,
L"KoishiPro %X.0%X.%X Te
mpestissimo
"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
);
myswprintf
(
strbuf
,
L"KoishiPro %X.0%X.%X Te
stify
"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
);
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
370
,
200
,
650
,
415
),
false
,
strbuf
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
btnLanMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
,
270
,
60
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
...
...
gframe/game.h
View file @
842af877
...
...
@@ -80,10 +80,13 @@ struct DuelInfo {
bool
isTag
{
false
};
bool
isSingleMode
{
false
};
bool
is_shuffling
{
false
};
bool
is_swapped
{
false
};
bool
tag_player
[
2
]{
false
};
bool
isReplaySwapped
{
false
};
int
lp
[
2
]{
0
};
int
start_lp
{
0
};
int
card_count
[
2
]{
0
};
int
total_attack
[
2
]{
0
};
int
duel_rule
{
0
};
int
turn
{
0
};
short
curMsg
{
0
};
...
...
@@ -862,6 +865,7 @@ extern Game* mainGame;
#define TEXTURE_COVER_O 4
#define TEXTURE_ATTACK 5
#define TEXTURE_ACTIVATE 6
//STOC_GAME_MSG messages
#define MSG_WAITING 3
#define MSG_START 4
...
...
ocgcore
@
9fd65875
Subproject commit
e94823b222461b300c20c27f8991c19ba2f06269
Subproject commit
9fd658759d2ea95814023f366712aca334ddbf9a
premake/gframe/ygopro.rc
View file @
842af877
...
...
@@ -16,8 +16,8 @@ VALUE "InternalName", "KoishiPro"
VALUE "LegalCopyright", "Copyright (C) 2023 Nanahira"
VALUE "OriginalFilename", "ygopro.exe"
VALUE "ProductName", "KoishiPro"
VALUE "FileVersion", "Te
mpestissimo
"
VALUE "ProductVersion", "Te
mpestissimo
"
VALUE "FileVersion", "Te
stify
"
VALUE "ProductVersion", "Te
stify
"
END
END
BLOCK "VarFileInfo"
...
...
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