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YGOPRO-520DIY
ygopro
Commits
7cc902db
Commit
7cc902db
authored
May 09, 2025
by
Chen Bill
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parent
d59e03c3
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1 changed file
with
7 additions
and
7 deletions
+7
-7
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+7
-7
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gframe/menu_handler.cpp
View file @
7cc902db
...
@@ -299,24 +299,24 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -299,24 +299,24 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
auto
selected
=
mainGame
->
lstReplayList
->
getSelected
();
auto
selected
=
mainGame
->
lstReplayList
->
getSelected
();
if
(
selected
==
-
1
)
if
(
selected
==
-
1
)
break
;
break
;
Replay
replay
1
;
Replay
replay
;
wchar_t
replay_name
[
256
]{};
wchar_t
replay_name
[
256
]{};
wchar_t
namebuf
[
4
][
20
]{};
wchar_t
namebuf
[
4
][
20
]{};
wchar_t
filename
[
256
]{};
wchar_t
filename
[
256
]{};
wchar_t
replay_path
[
256
]{};
wchar_t
replay_path
[
256
]{};
BufferIO
::
CopyWideString
(
mainGame
->
lstReplayList
->
getListItem
(
selected
),
replay_name
);
BufferIO
::
CopyWideString
(
mainGame
->
lstReplayList
->
getListItem
(
selected
),
replay_name
);
myswprintf
(
replay_path
,
L"./replay/%ls"
,
replay_name
);
myswprintf
(
replay_path
,
L"./replay/%ls"
,
replay_name
);
if
(
!
replay
1
.
OpenReplay
(
replay_path
))
if
(
!
replay
.
OpenReplay
(
replay_path
))
break
;
break
;
if
(
replay
1
.
pheader
.
flag
&
REPLAY_SINGLE_MODE
)
if
(
replay
.
pheader
.
flag
&
REPLAY_SINGLE_MODE
)
break
;
break
;
for
(
size_t
i
=
0
;
i
<
replay
1
.
decks
.
size
();
++
i
)
{
for
(
size_t
i
=
0
;
i
<
replay
.
decks
.
size
();
++
i
)
{
BufferIO
::
CopyWideString
(
replay
1
.
players
[
Replay
::
GetDeckPlayer
(
i
)].
c_str
(),
namebuf
[
i
]);
BufferIO
::
CopyWideString
(
replay
.
players
[
Replay
::
GetDeckPlayer
(
i
)].
c_str
(),
namebuf
[
i
]);
FileSystem
::
SafeFileName
(
namebuf
[
i
]);
FileSystem
::
SafeFileName
(
namebuf
[
i
]);
}
}
for
(
size_t
i
=
0
;
i
<
replay
1
.
decks
.
size
();
++
i
)
{
for
(
size_t
i
=
0
;
i
<
replay
.
decks
.
size
();
++
i
)
{
myswprintf
(
filename
,
L"./deck/%ls-%d %ls.ydk"
,
replay_name
,
i
+
1
,
namebuf
[
i
]);
myswprintf
(
filename
,
L"./deck/%ls-%d %ls.ydk"
,
replay_name
,
i
+
1
,
namebuf
[
i
]);
DeckManager
::
SaveDeckBuffer
(
replay
1
.
decks
[
i
],
filename
);
DeckManager
::
SaveDeckBuffer
(
replay
.
decks
[
i
],
filename
);
}
}
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
...
...
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