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YGOPRO-520DIY
ygopro
Commits
6b998431
Commit
6b998431
authored
Nov 01, 2021
by
mercury233
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into server
parents
c504129a
bf1ea010
Changes
9
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Showing
9 changed files
with
19 additions
and
23 deletions
+19
-23
gframe/client_field.cpp
gframe/client_field.cpp
+2
-15
gframe/data_manager.cpp
gframe/data_manager.cpp
+3
-3
gframe/data_manager.h
gframe/data_manager.h
+1
-1
gframe/game.cpp
gframe/game.cpp
+2
-1
gframe/game.h
gframe/game.h
+1
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+3
-1
ocgcore
ocgcore
+1
-1
script
script
+1
-1
strings.conf
strings.conf
+5
-0
No files found.
gframe/client_field.cpp
View file @
6b998431
...
...
@@ -1526,21 +1526,8 @@ void ClientField::UpdateDeclarableList() {
return
;
}
if
(
pname
[
0
]
==
0
)
{
std
::
vector
<
int
>
cache
;
cache
.
swap
(
ancard
);
int
sel
=
mainGame
->
lstANCard
->
getSelected
();
int
selcode
=
(
sel
==
-
1
)
?
0
:
cache
[
sel
];
mainGame
->
lstANCard
->
clear
();
for
(
const
auto
&
trycode
:
cache
)
{
if
(
dataManager
.
GetString
(
trycode
,
&
cstr
)
&&
dataManager
.
GetData
(
trycode
,
&
cd
)
&&
is_declarable
(
cd
,
declare_opcodes
))
{
ancard
.
push_back
(
trycode
);
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
.
c_str
());
if
(
trycode
==
selcode
)
mainGame
->
lstANCard
->
setSelected
(
cstr
.
name
.
c_str
());
}
}
if
(
!
ancard
.
empty
())
return
;
trycode
=
(
sel
==
-
1
)
?
0
:
ancard
[
sel
];
}
mainGame
->
lstANCard
->
clear
();
ancard
.
clear
();
...
...
@@ -1549,7 +1536,7 @@ void ClientField::UpdateDeclarableList() {
auto
cp
=
dataManager
.
GetCodePointer
(
cit
->
first
);
//verified by _strings
//datas.alias can be double card names or alias
if
(
is_declarable
(
cp
->
second
,
declare_opcodes
))
{
if
(
pname
==
cit
->
second
.
name
)
{
//exact match
if
(
pname
==
cit
->
second
.
name
||
trycode
==
cit
->
first
)
{
//exact match or last used
mainGame
->
lstANCard
->
insertItem
(
0
,
cit
->
second
.
name
.
c_str
(),
-
1
);
ancard
.
insert
(
ancard
.
begin
(),
cit
->
first
);
}
else
{
...
...
gframe/data_manager.cpp
View file @
6b998431
...
...
@@ -227,10 +227,10 @@ const wchar_t* DataManager::GetText(int code) {
return
csit
->
second
.
text
.
c_str
();
return
unknown_string
;
}
const
wchar_t
*
DataManager
::
GetDesc
(
int
strCode
)
{
if
(
(
unsigned
int
)
strCode
<
10000u
)
const
wchar_t
*
DataManager
::
GetDesc
(
unsigned
int
strCode
)
{
if
(
strCode
<
10000u
)
return
GetSysString
(
strCode
);
unsigned
int
code
=
strCode
>>
4
;
unsigned
int
code
=
(
strCode
>>
4
)
&
0x0fffffff
;
unsigned
int
offset
=
strCode
&
0xf
;
auto
csit
=
_strings
.
find
(
code
);
if
(
csit
==
_strings
.
end
())
...
...
gframe/data_manager.h
View file @
6b998431
...
...
@@ -29,7 +29,7 @@ public:
bool
GetString
(
int
code
,
CardString
*
pStr
);
const
wchar_t
*
GetName
(
int
code
);
const
wchar_t
*
GetText
(
int
code
);
const
wchar_t
*
GetDesc
(
int
strCode
);
const
wchar_t
*
GetDesc
(
unsigned
int
strCode
);
const
wchar_t
*
GetSysString
(
int
code
);
const
wchar_t
*
GetVictoryString
(
int
code
);
const
wchar_t
*
GetCounterName
(
int
code
);
...
...
gframe/game.cpp
View file @
6b998431
...
...
@@ -846,7 +846,8 @@ bool Game::Initialize() {
btnLoadSinglePlay
=
env
->
addButton
(
rect
<
s32
>
(
459
,
301
,
569
,
326
),
tabSingle
,
BUTTON_LOAD_SINGLEPLAY
,
dataManager
.
GetSysString
(
1211
));
btnSinglePlayCancel
=
env
->
addButton
(
rect
<
s32
>
(
459
,
331
,
569
,
356
),
tabSingle
,
BUTTON_CANCEL_SINGLEPLAY
,
dataManager
.
GetSysString
(
1210
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1352
),
rect
<
s32
>
(
360
,
10
,
550
,
30
),
false
,
true
,
tabSingle
);
stSinglePlayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
40
,
560
,
280
),
false
,
true
,
tabSingle
);
stSinglePlayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
40
,
560
,
160
),
false
,
true
,
tabSingle
);
chkSinglePlayReturnDeckTop
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
360
,
260
,
560
,
280
),
tabSingle
,
-
1
,
dataManager
.
GetSysString
(
1238
));
//replay save
wReplaySave
=
env
->
addWindow
(
rect
<
s32
>
(
510
,
200
,
820
,
320
),
false
,
dataManager
.
GetSysString
(
1340
));
wReplaySave
->
getCloseButton
()
->
setVisible
(
false
);
...
...
gframe/game.h
View file @
6b998431
...
...
@@ -398,6 +398,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkBotNoShuffleDeck
;
irr
::
gui
::
IGUIListBox
*
lstSinglePlayList
;
irr
::
gui
::
IGUIStaticText
*
stSinglePlayInfo
;
irr
::
gui
::
IGUICheckBox
*
chkSinglePlayReturnDeckTop
;
irr
::
gui
::
IGUIButton
*
btnLoadSinglePlay
;
irr
::
gui
::
IGUIButton
*
btnSinglePlayCancel
;
//hand
...
...
gframe/single_mode.cpp
View file @
6b998431
...
...
@@ -32,7 +32,7 @@ int SingleMode::SinglePlayThread() {
const
int
start_lp
=
8000
;
const
int
start_hand
=
5
;
const
int
draw_count
=
1
;
const
int
opt
=
0
;
int
opt
=
0
;
std
::
random_device
rd
;
unsigned
int
seed
=
rd
();
mt19937
rnd
(
seed
);
...
...
@@ -50,6 +50,8 @@ int SingleMode::SinglePlayThread() {
mainGame
->
dInfo
.
clientname
[
0
]
=
0
;
mainGame
->
dInfo
.
player_type
=
0
;
mainGame
->
dInfo
.
turn
=
0
;
if
(
mainGame
->
chkSinglePlayReturnDeckTop
->
isChecked
())
opt
|=
DUEL_RETURN_DECK_TOP
;
char
filename
[
256
];
size_t
slen
=
0
;
if
(
open_file
)
{
...
...
ocgcore
@
ee34f69c
Subproject commit
29bce529c456f5837bbe1a0e44954e7a7b3657e4
Subproject commit
ee34f69cf3d3826fb74b87c1d16af497076296a8
script
@
95dd7c80
Subproject commit
01c0e6c7881523752ca17e3dd16911dbe65877ec
Subproject commit
95dd7c80a00549265f7f6891705484cb37fc0871
strings.conf
View file @
6b998431
...
...
@@ -301,6 +301,7 @@
!
system
1235
主机密码:
!
system
1236
规则:
!
system
1237
每回合时间:
!
system
1238
不洗切时回卡组改为回顶端
!
system
1244
单局模式
!
system
1245
比赛模式
!
system
1246
TAG
...
...
@@ -638,6 +639,8 @@
!
counter
0
x105c
燃烧指示物
!
counter
0
x5d
指示物(机巧传-神使记纪图)
!
counter
0
x5e
皇之键指示物
!
counter
0
x5f
拼图指示物
!
counter
0
x60
指示物(北极天熊辐射)
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
...
...
@@ -1118,3 +1121,5 @@
!
setname
0
x170
甲虫骑兵
Beetrooper
!
setname
0
x171
朋克
P
.
U
.
N
.
K
.
!
setname
0
x172
救祓少女 エクソシスター
!
setname
0
x173
恐啡肽狂龙 ダイノルフィア
!
setname
0
x174
恶魔娘 悪魔嬢
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