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YGOPRO-520DIY
ygopro
Commits
613dacdd
Commit
613dacdd
authored
Dec 31, 2019
by
mercury233
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fix
parent
79af8b1c
Changes
1
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1 changed file
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2 additions
and
2 deletions
+2
-2
gframe/deck_con.cpp
gframe/deck_con.cpp
+2
-2
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gframe/deck_con.cpp
View file @
613dacdd
...
@@ -79,7 +79,7 @@ inline void refreshDeckList() {
...
@@ -79,7 +79,7 @@ inline void refreshDeckList() {
});
});
}
}
inline
void
refreshReadonly
(
int
catesel
)
{
inline
void
refreshReadonly
(
int
catesel
)
{
bool
hasDeck
=
mainGame
->
lst
Decks
->
getItemCount
()
!=
0
;
bool
hasDeck
=
mainGame
->
cbDB
Decks
->
getItemCount
()
!=
0
;
mainGame
->
deckBuilder
.
readonly
=
catesel
<
2
;
mainGame
->
deckBuilder
.
readonly
=
catesel
<
2
;
mainGame
->
btnSaveDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnSaveDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnDeleteDeck
->
setEnabled
(
hasDeck
&&
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnDeleteDeck
->
setEnabled
(
hasDeck
&&
!
mainGame
->
deckBuilder
.
readonly
);
...
@@ -92,10 +92,10 @@ inline void refreshReadonly(int catesel) {
...
@@ -92,10 +92,10 @@ inline void refreshReadonly(int catesel) {
mainGame
->
btnCopyDeck
->
setEnabled
(
hasDeck
);
mainGame
->
btnCopyDeck
->
setEnabled
(
hasDeck
);
}
}
inline
void
changeCategory
(
int
catesel
)
{
inline
void
changeCategory
(
int
catesel
)
{
refreshReadonly
(
catesel
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
refreshReadonly
(
catesel
);
mainGame
->
deckBuilder
.
is_modified
=
false
;
mainGame
->
deckBuilder
.
is_modified
=
false
;
mainGame
->
deckBuilder
.
prev_category
=
catesel
;
mainGame
->
deckBuilder
.
prev_category
=
catesel
;
mainGame
->
deckBuilder
.
prev_deck
=
0
;
mainGame
->
deckBuilder
.
prev_deck
=
0
;
...
...
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