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YGOPRO-520DIY
ygopro
Commits
5cab79c3
Commit
5cab79c3
authored
Jan 17, 2020
by
DailyShana
Browse files
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Plain Diff
hide list tip when closing card list
fix #2265
parent
949f8d23
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
10 additions
and
5 deletions
+10
-5
gframe/drawing.cpp
gframe/drawing.cpp
+6
-0
gframe/event_handler.cpp
gframe/event_handler.cpp
+4
-5
No files found.
gframe/drawing.cpp
View file @
5cab79c3
...
@@ -1015,10 +1015,16 @@ void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
...
@@ -1015,10 +1015,16 @@ void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
for
(
int
i
=
0
;
i
<
5
;
++
i
)
for
(
int
i
=
0
;
i
<
5
;
++
i
)
btnCardSelect
[
i
]
->
setDrawImage
(
false
);
btnCardSelect
[
i
]
->
setDrawImage
(
false
);
dField
.
conti_selecting
=
false
;
dField
.
conti_selecting
=
false
;
stCardListTip
->
setVisible
(
false
);
for
(
auto
&
pcard
:
dField
.
selectable_cards
)
dField
.
SetShowMark
(
pcard
,
false
);
}
}
if
(
win
==
wCardDisplay
)
{
if
(
win
==
wCardDisplay
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
for
(
int
i
=
0
;
i
<
5
;
++
i
)
btnCardDisplay
[
i
]
->
setDrawImage
(
false
);
btnCardDisplay
[
i
]
->
setDrawImage
(
false
);
stCardListTip
->
setVisible
(
false
);
for
(
auto
&
pcard
:
dField
.
display_cards
)
dField
.
SetShowMark
(
pcard
,
false
);
}
}
fadingList
.
push_back
(
fu
);
fadingList
.
push_back
(
fu
);
}
}
...
...
gframe/event_handler.cpp
View file @
5cab79c3
...
@@ -638,7 +638,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -638,7 +638,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
BUTTON_CARD_4
:
{
case
BUTTON_CARD_4
:
{
if
(
mainGame
->
dInfo
.
isReplay
)
if
(
mainGame
->
dInfo
.
isReplay
)
break
;
break
;
mainGame
->
stCardListTip
->
setVisible
(
false
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_SELECT_IDLECMD
:
case
MSG_SELECT_IDLECMD
:
case
MSG_SELECT_BATTLECMD
:
case
MSG_SELECT_BATTLECMD
:
...
@@ -735,7 +734,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -735,7 +734,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
selected_cards
.
size
()
>
0
)
{
if
(
selected_cards
.
size
()
>
0
)
{
SetResponseSelectedCards
();
SetResponseSelectedCards
();
ShowCancelOrFinishButton
(
0
);
ShowCancelOrFinishButton
(
0
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);}
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
}
break
;
break
;
}
}
case
MSG_SELECT_SUM
:
{
case
MSG_SELECT_SUM
:
{
...
@@ -784,7 +784,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -784,7 +784,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CARD_SEL_OK
:
{
case
BUTTON_CARD_SEL_OK
:
{
mainGame
->
stCardListTip
->
setVisible
(
false
);
if
(
mainGame
->
dInfo
.
isReplay
)
{
if
(
mainGame
->
dInfo
.
isReplay
)
{
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
break
;
break
;
...
@@ -1031,13 +1030,13 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1031,13 +1030,13 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
irr
:
:
gui
::
EGET_ELEMENT_LEFT
:
{
case
irr
:
:
gui
::
EGET_ELEMENT_LEFT
:
{
if
(
id
>=
BUTTON_CARD_0
&&
id
<=
BUTTON_CARD_4
)
{
if
(
id
>=
BUTTON_CARD_0
&&
id
<=
BUTTON_CARD_4
&&
mainGame
->
stCardListTip
->
isVisible
()
)
{
int
pos
=
mainGame
->
scrCardList
->
getPos
()
/
10
;
int
pos
=
mainGame
->
scrCardList
->
getPos
()
/
10
;
ClientCard
*
mcard
=
selectable_cards
[
id
-
BUTTON_CARD_0
+
pos
];
ClientCard
*
mcard
=
selectable_cards
[
id
-
BUTTON_CARD_0
+
pos
];
SetShowMark
(
mcard
,
false
);
SetShowMark
(
mcard
,
false
);
mainGame
->
stCardListTip
->
setVisible
(
false
);
mainGame
->
stCardListTip
->
setVisible
(
false
);
}
}
if
(
id
>=
BUTTON_DISPLAY_0
&&
id
<=
BUTTON_DISPLAY_4
)
{
if
(
id
>=
BUTTON_DISPLAY_0
&&
id
<=
BUTTON_DISPLAY_4
&&
mainGame
->
stCardListTip
->
isVisible
()
)
{
int
pos
=
mainGame
->
scrDisplayList
->
getPos
()
/
10
;
int
pos
=
mainGame
->
scrDisplayList
->
getPos
()
/
10
;
ClientCard
*
mcard
=
display_cards
[
id
-
BUTTON_DISPLAY_0
+
pos
];
ClientCard
*
mcard
=
display_cards
[
id
-
BUTTON_DISPLAY_0
+
pos
];
SetShowMark
(
mcard
,
false
);
SetShowMark
(
mcard
,
false
);
...
...
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