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YGOPRO-520DIY
ygopro
Commits
3a19b04e
Commit
3a19b04e
authored
Jun 17, 2025
by
nanahira
Browse files
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Plain Diff
fix lflist duplicate and missing
parent
bd56c1a2
Changes
2
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Showing
2 changed files
with
22 additions
and
11 deletions
+22
-11
gframe/game.cpp
gframe/game.cpp
+21
-11
gframe/game.h
gframe/game.h
+1
-0
No files found.
gframe/game.cpp
View file @
3a19b04e
...
@@ -496,10 +496,7 @@ bool Game::Initialize() {
...
@@ -496,10 +496,7 @@ bool Game::Initialize() {
chkLFlist
->
setChecked
(
gameConf
.
use_lflist
);
chkLFlist
->
setChecked
(
gameConf
.
use_lflist
);
cbLFlist
=
env
->
addComboBox
(
irr
::
core
::
rect
<
irr
::
s32
>
(
posX
+
115
,
posY
,
posX
+
250
,
posY
+
25
),
tabSystem
,
COMBOBOX_LFLIST
);
cbLFlist
=
env
->
addComboBox
(
irr
::
core
::
rect
<
irr
::
s32
>
(
posX
+
115
,
posY
,
posX
+
250
,
posY
+
25
),
tabSystem
,
COMBOBOX_LFLIST
);
cbLFlist
->
setMaxSelectionRows
(
6
);
cbLFlist
->
setMaxSelectionRows
(
6
);
for
(
unsigned
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
RefreshLFList
();
cbLFlist
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
.
c_str
());
cbLFlist
->
setEnabled
(
gameConf
.
use_lflist
);
cbLFlist
->
setSelected
(
gameConf
.
use_lflist
?
gameConf
.
default_lflist
:
cbLFlist
->
getItemCount
()
-
1
);
posY
+=
30
;
posY
+=
30
;
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
irr
::
core
::
rect
<
irr
::
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
CHECKBOX_ENABLE_SOUND
,
dataManager
.
GetSysString
(
1279
));
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
irr
::
core
::
rect
<
irr
::
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
CHECKBOX_ENABLE_SOUND
,
dataManager
.
GetSysString
(
1279
));
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
...
@@ -1230,6 +1227,7 @@ std::wstring Game::SetStaticText(irr::gui::IGUIStaticText* pControl, irr::u32 cW
...
@@ -1230,6 +1227,7 @@ std::wstring Game::SetStaticText(irr::gui::IGUIStaticText* pControl, irr::u32 cW
return
ret
;
return
ret
;
}
}
void
Game
::
LoadExpansions
(
const
wchar_t
*
expansions_path
)
{
void
Game
::
LoadExpansions
(
const
wchar_t
*
expansions_path
)
{
bool
lflist_changed
=
false
;
FileSystem
::
TraversalDir
(
expansions_path
,
[
&
](
const
wchar_t
*
name
,
bool
isdir
)
{
FileSystem
::
TraversalDir
(
expansions_path
,
[
&
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
isdir
)
if
(
isdir
)
return
;
return
;
...
@@ -1240,9 +1238,10 @@ void Game::LoadExpansions(const wchar_t* expansions_path) {
...
@@ -1240,9 +1238,10 @@ void Game::LoadExpansions(const wchar_t* expansions_path) {
return
;
return
;
}
}
if
(
IsExtension
(
name
,
L".conf"
))
{
if
(
IsExtension
(
name
,
L".conf"
))
{
if
(
!
std
::
wcscmp
(
name
,
L"lflist.conf"
))
if
(
!
std
::
wcscmp
(
name
,
L"lflist.conf"
))
{
deckManager
.
LoadLFListSingle
(
fpath
,
true
);
deckManager
.
LoadLFListSingle
(
fpath
,
true
);
else
{
lflist_changed
=
true
;
}
else
{
char
upath
[
1024
];
char
upath
[
1024
];
BufferIO
::
EncodeUTF8
(
fpath
,
upath
);
BufferIO
::
EncodeUTF8
(
fpath
,
upath
);
dataManager
.
LoadStrings
(
upath
);
dataManager
.
LoadStrings
(
upath
);
...
@@ -1261,7 +1260,8 @@ void Game::LoadExpansions(const wchar_t* expansions_path) {
...
@@ -1261,7 +1260,8 @@ void Game::LoadExpansions(const wchar_t* expansions_path) {
}
}
});
});
for
(
irr
::
u32
i
=
0
;
i
<
DataManager
::
FileSystem
->
getFileArchiveCount
();
++
i
)
{
for
(
irr
::
u32
i
=
0
;
i
<
DataManager
::
FileSystem
->
getFileArchiveCount
();
++
i
)
{
auto
archive
=
DataManager
::
FileSystem
->
getFileArchive
(
i
)
->
getFileList
();
auto
archiveObj
=
DataManager
::
FileSystem
->
getFileArchive
(
i
);
auto
archive
=
archiveObj
->
getFileList
();
for
(
irr
::
u32
j
=
0
;
j
<
archive
->
getFileCount
();
++
j
)
{
for
(
irr
::
u32
j
=
0
;
j
<
archive
->
getFileCount
();
++
j
)
{
#ifdef _WIN32
#ifdef _WIN32
const
wchar_t
*
fname
=
archive
->
getFullFileName
(
j
).
c_str
();
const
wchar_t
*
fname
=
archive
->
getFullFileName
(
j
).
c_str
();
...
@@ -1276,13 +1276,14 @@ void Game::LoadExpansions(const wchar_t* expansions_path) {
...
@@ -1276,13 +1276,14 @@ void Game::LoadExpansions(const wchar_t* expansions_path) {
}
}
if
(
IsExtension
(
fname
,
L".conf"
))
{
if
(
IsExtension
(
fname
,
L".conf"
))
{
#ifdef _WIN32
#ifdef _WIN32
auto
reader
=
DataManager
::
FileSystem
->
createAndOpenFile
(
fname
);
auto
reader
=
archiveObj
->
createAndOpenFile
(
fname
);
#else
#else
auto
reader
=
DataManager
::
FileSystem
->
createAndOpenFile
(
uname
);
auto
reader
=
archiveObj
->
createAndOpenFile
(
uname
);
#endif
#endif
if
(
!
std
::
wcscmp
(
fname
,
L"lflist.conf"
))
if
(
!
std
::
wcscmp
(
fname
,
L"lflist.conf"
))
{
deckManager
.
LoadLFListSingle
(
reader
,
true
);
deckManager
.
LoadLFListSingle
(
reader
,
true
);
else
lflist_changed
=
true
;
}
else
dataManager
.
LoadStrings
(
reader
);
dataManager
.
LoadStrings
(
reader
);
continue
;
continue
;
}
}
...
@@ -1292,6 +1293,8 @@ void Game::LoadExpansions(const wchar_t* expansions_path) {
...
@@ -1292,6 +1293,8 @@ void Game::LoadExpansions(const wchar_t* expansions_path) {
}
}
}
}
}
}
if
(
lflist_changed
)
RefreshLFList
();
}
}
void
Game
::
LoadExpansionsAll
()
{
void
Game
::
LoadExpansionsAll
()
{
auto
list
=
GetExpansionsList
();
auto
list
=
GetExpansionsList
();
...
@@ -1414,6 +1417,13 @@ void Game::RefreshLocales() {
...
@@ -1414,6 +1417,13 @@ void Game::RefreshLocales() {
}
}
}
}
}
}
void
Game
::
RefreshLFList
()
{
cbLFlist
->
clear
();
for
(
unsigned
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
cbLFlist
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
.
c_str
());
cbLFlist
->
setEnabled
(
gameConf
.
use_lflist
);
cbLFlist
->
setSelected
(
gameConf
.
use_lflist
?
gameConf
.
default_lflist
:
cbLFlist
->
getItemCount
()
-
1
);
}
void
Game
::
RefreshBot
()
{
void
Game
::
RefreshBot
()
{
if
(
!
gameConf
.
enable_bot_mode
)
if
(
!
gameConf
.
enable_bot_mode
)
return
;
return
;
...
...
gframe/game.h
View file @
3a19b04e
...
@@ -198,6 +198,7 @@ public:
...
@@ -198,6 +198,7 @@ public:
void
RefreshSingleplay
();
void
RefreshSingleplay
();
void
RefreshBot
();
void
RefreshBot
();
void
RefreshLocales
();
void
RefreshLocales
();
void
RefreshLFList
();
void
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
);
void
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
);
void
DrawSelectionLine
(
irr
::
gui
::
IGUIElement
*
element
,
int
width
,
irr
::
video
::
SColor
color
);
void
DrawSelectionLine
(
irr
::
gui
::
IGUIElement
*
element
,
int
width
,
irr
::
video
::
SColor
color
);
void
DrawBackGround
();
void
DrawBackGround
();
...
...
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