--サテライト·キャノン
function c50400231.initial_effect(c)
	--ind
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(c50400231.indval)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(50400231,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCountLimit(1)
	e2:SetProperty(EFFECT_FLAG_REPEAT)
	e2:SetCondition(c50400231.atkcon)
	e2:SetOperation(c50400231.atkop)
	c:RegisterEffect(e2)
	--atk clear
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_BATTLED)
	e3:SetOperation(c50400231.retop)
	c:RegisterEffect(e3)
end
function c50400231.indval(e,c)
	return c:IsLevelBelow(7)
end
function c50400231.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c50400231.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT+0x1ff0000)
		c:RegisterEffect(e1)
	end
end
function c50400231.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c==Duel.GetAttacker() then
		c:ResetEffect(RESET_DISABLE,RESET_EVENT)
	end
end
