--チキンレース
function c67616300.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--change damage
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCode(EFFECT_CHANGE_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1,0)
	e2:SetCondition(c67616300.damcon1)
	e2:SetValue(c67616300.damval)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetTargetRange(0,1)
	e3:SetCondition(c67616300.damcon2)
	c:RegisterEffect(e3)
	--draw
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(67616300,0))
	e4:SetCategory(CATEGORY_DRAW)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_FZONE)
	e4:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_PLAYER_TARGET)
	e4:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
	e4:SetCost(c67616300.effcost)
	e4:SetTarget(c67616300.drtg)
	e4:SetOperation(c67616300.drop)
	c:RegisterEffect(e4)
	--destroy
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(67616300,1))
	e5:SetCategory(CATEGORY_DESTROY)
	e5:SetType(EFFECT_TYPE_IGNITION)
	e5:SetRange(LOCATION_FZONE)
	e5:SetProperty(EFFECT_FLAG_BOTH_SIDE)
	e5:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
	e5:SetCost(c67616300.effcost)
	e5:SetTarget(c67616300.destg)
	e5:SetOperation(c67616300.desop)
	c:RegisterEffect(e5)
	--recover
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(67616300,2))
	e6:SetCategory(CATEGORY_RECOVER)
	e6:SetType(EFFECT_TYPE_IGNITION)
	e6:SetRange(LOCATION_FZONE)
	e6:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_PLAYER_TARGET)
	e6:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
	e6:SetCost(c67616300.effcost)
	e6:SetTarget(c67616300.rectg)
	e6:SetOperation(c67616300.recop)
	c:RegisterEffect(e6)
end
function c67616300.damcon1(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetLP(tp)<Duel.GetLP(1-tp)
end
function c67616300.damcon2(e)
	local tp=e:GetHandlerPlayer()
	return Duel.GetLP(1-tp)<Duel.GetLP(tp)
end
function c67616300.damval(e,re,val,r,rp,rc)
	return 0
end
function c67616300.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,1000) end
	Duel.PayLPCost(tp,1000)
end
function c67616300.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	Duel.SetChainLimit(aux.FALSE)
end
function c67616300.drop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function c67616300.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsDestructable() end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
	Duel.SetChainLimit(aux.FALSE)
end
function c67616300.desop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c67616300.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(1000)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000)
	Duel.SetChainLimit(aux.FALSE)
end
function c67616300.recop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end
